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[Kulan] The Lands of Harqual (Updated: Feb 3/2022)
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<blockquote data-quote="Knightfall" data-source="post: 3285218" data-attributes="member: 2012"><p><span style="color: DarkOrange"><strong>Ouryn Gorgoran, Cleric of Loviatar</strong></span></p><p>Ouryn Gorgoran was born and raised in Cauldron City, and her parents are a middle-class merchants. Her family deals in rare woods and the furnishings created with them. Her family works almost exclusively for the Taskerhill Family.</p><p></p><p>Ouryn was raised to be a gentleman's wife, but she never took to her teachings with any enthusiam. As a child and teenager, she was a bored sycophant towards her matron. Then one day Ouryn found several implements of torture locked away in her dead grandmother's old room.</p><p></p><p>These implements were "sanctified" in Loviatar's name.</p><p></p><p>Ouryn took to torture like a duckling to water. She used her charms to seduce rich men of Cauldron City and Mor's End and then turned the screws on them. She advanced as a cleric of Loviatar very quickly and is now one of the most powerful Painmaidens of Loviatar in the Dominion of Cauldron and the Independent Domain of Anoria.</p><p></p><p>Ouryn was recently contacted by Lord Orbius Vhalantru, a noble that she has worked for before. The beholder bribed the Painmaiden to accompany the assassins to the Demonskar. She also used <em>planar ally</em> to call an assassin devil to aid the assassins kill Dugobras the fire giant.</p><p></p><p>The Order of the Silver Hand have yet to encounter her, and she has heard their battle with the assassins of the Last Laugh Thieves' Guild. She has summoned four hell hounds and three bearded devils to aid her against the PCs.</p><p></p><p><strong>Ouryn Gorgoran, Painmaiden of Loviatar, Female Human, Clr12 (Loviatar):</strong> CR 12; Medium Humanoid (human); HD 12d8+12; 69 hp (93 with bear’s endurance); Init +0; Spd 20 ft. (base 30 ft.); AC 21 (+7 armor, +2 shield, +2 deflection), touch 12, flat-footed 21; Base Atk +9/+4; Grp +10; Atk +13 melee (1d8+4/x2, +3 unholy morningstar); Full Atk +13/+8 melee (1d8+4/x2, +3 unholy morningstar); SA rebuke undead 5/day, spells; SQ +2 to checks to rebuke undead, spontaneous casting (inflict); AL LE; SV Fort +9, Ref +6, Will +12; Str 12 (+1), Dex 10 (+0), Con 12 (+1), Int 12 (+1), Wis 18 (+4), Cha 14 (+2).</p><p></p><p><strong><em>Skills and Feats</em>:</strong> Concentration +16, Knowledge (arcana) +11, Knowledge (religion) +11, Knowledge (the planes) +11, Listen +5, Spellcraft +14, Spot +5; Augment Summoning, Combat Casting, Lightning Reflexes [sup]B[/sup], Persistent Refusal [sup]FC2[/sup], Spell Focus (Conjuration), Spell Focus (Enchantment).</p><p></p><p><strong><em>Cleric Spells Prepared</em> (cast 6/6+1/5+1/5+1/4+1/3+1/2+1; base save DC = 14 + spell level, or 15 + spell level for Conjuration and Enchantment spells):</strong> 0th — <em>detect magic, guidance, read magic, resistance</em> (x2)<em>, virtue</em>; 1st — <em>angry ache</em> *<em>, bane, command, detect good, doom, protection from good, shield of faith</em>; 2nd — <em>bear’s endurance, cure moderate wounds, enthrall, hold person, owl’s wisdom, undetectable alignment</em> *; 3rd — <em>contagion, deeper darkness, glyph of warding, protection from energy, summon monster III, wrack</em> *; 4th — <em>confusion</em> *<em>, cure critical wounds, death ward, greater magic weapon, summon monster IV</em>; 5th — <em>flame strike, greater command, mind fog</em> *<em>, slay living</em>; 6th — <em>pox</em> *<em>, planar ally, summon monster VI</em>.</p><p style="margin-left: 20px">*Domain spell. <em>Domains</em>: Apathy (see below), Pain (damage conversion, see BoVD, pg. 81). Pain domain spells are in <span style="color: Red"><em>Book of Vile Darkness</em></span>.</p><p><strong><em>Languages</em>:</strong> Common and Infernal.</p><p></p><p><strong><em>Apathy Granted Power</em>:</strong> 1/day Ouryn may attempt to affect a single target with a <em>gaze of uncaring</em>. This works like a gaze attack, except that Ouryn must use a standard action to use it. If the target fails a Will save (DC 18), she will not react to actions that would normally draw the target’s attention for 1d4 rounds as long as those actions do not harm or endanger her directly. The gaze of uncaring has a range of 60 ft. and is a mind-affecting compulsion.</p><p></p><p><strong><em>Possessions</em>:</strong> <em>+3 unholy morningstar</em>, heavy wooden shield, masterwork half-plate, <em>ring of protection +2</em>, unholy symbol of Loviatar, a <em>wand of cure serious wounds</em> (15 charges), a <em>potion of cat’s grace</em>, and a <em>potion of cure serious wounds</em>.</p><p>-------------------</p><p><strong>Hell Hound, Summoned (4):</strong> CR ---; Medium Outsider (Evil, Extraplanar, Fire, Lawful); HD 4d8+12; 30 hp each; Init +5; Spd 40 ft.; AC 16 (+1 Dex, +5 natural), touch 11, flat-footed 15; Base Atk +4; Grp +7; Atk +7 melee (1d8+4 plus 1d6 fire, bite); Full Atk +7 melee (1d8+4 plus 1d6 fire, bite); SA breath weapon, fiery bite; SQ darkvision 60 ft., immunity to fire, scent, vulnerability to cold; AL LE; SV Fort +7, Ref +5, Will +4; Str 17 (+3), Dex 13 (+1), Con 17 (+3), Int 6 (-2), Wis 10 (+0), Cha 6 (-2).</p><p></p><p><strong><em>Skills and Feats</em>:</strong> Hide +13, Jump +14, Listen +7, Move Silently +13, Spot +7, Survival +7*; Improved Initiative, Run, Track [sup]B[/sup].</p><p></p><p><strong><em>Languages</em>:</strong> Hellhounds understand Infernal, but do not speak it.</p><p></p><p><strong><strong>Breath Weapon</strong> (Su):</strong> 10-foot cone, once every 2d4 rounds, damage 2d6 fire, Reflex DC 15 half. The save DC is Constitution-based.</p><p></p><p><strong><em>Skills</em>:</strong> Hellhounds have a +5 racial bonus on Hide and Move Silently checks. *They also receive a +8 racial bonus on Survival checks when tracking by scent, due to their keen sense of smell.</p><p></p><p><strong>Bearded Devil, Summoned (3):</strong> CR ---; Medium Outsider (baatezu, evil, extraplanar, lawful); HD 6d8+30; 57 hp each; Init +6; Spd 40 ft.; AC 19 (+2 Dex, +7 natural), touch 12, flat-footed 17; Base Atk +6/+1; Grp +10; Atk +11 melee (1d10+6 plus infernal wound, glaive) or +10 melee (1d6+4, claw); Full Atk +11/+6 melee (1d10+6 plus infernal wound, glaive) or +10 melee (1d6+4, 2 claws); SA infernal wound (DC 18), beard (DC 18), battle frenzy; SQ DR 5/silver or good, darkvision 60 ft., immunity to fire and poison, resistance to acid 10 and cold 10, see in darkness, spell resistance 17, telepathy 100 ft.; AL LE; SV Fort +10, Ref +7, Will +5; Str 19 (+4), Dex 15 (+2), Con 21 (+5), Int 6 (-2), Wis 10 (+0), Cha 10 (+0).</p><p></p><p><strong><em>Skills and Feats</em>:</strong> Climb +13, Diplomacy +2, Hide +11, Listen +9, Move Silently +9, Sense Motive +9, Spot +9; Improved Initiative, Power Attack, Weapon Focus (glaive).</p><p>Languages: Infernal, Celestial, and Draconic.</p><p></p><p><strong><em>Notes</em>:</strong> See pg. 52 of <span style="color: Red"><em>Monster Manual v.3.5</em></span> for details on the bearded devil’s special attacks and special qualities.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 3285218, member: 2012"] [COLOR=DarkOrange][B]Ouryn Gorgoran, Cleric of Loviatar[/B][/COLOR] Ouryn Gorgoran was born and raised in Cauldron City, and her parents are a middle-class merchants. Her family deals in rare woods and the furnishings created with them. Her family works almost exclusively for the Taskerhill Family. Ouryn was raised to be a gentleman's wife, but she never took to her teachings with any enthusiam. As a child and teenager, she was a bored sycophant towards her matron. Then one day Ouryn found several implements of torture locked away in her dead grandmother's old room. These implements were "sanctified" in Loviatar's name. Ouryn took to torture like a duckling to water. She used her charms to seduce rich men of Cauldron City and Mor's End and then turned the screws on them. She advanced as a cleric of Loviatar very quickly and is now one of the most powerful Painmaidens of Loviatar in the Dominion of Cauldron and the Independent Domain of Anoria. Ouryn was recently contacted by Lord Orbius Vhalantru, a noble that she has worked for before. The beholder bribed the Painmaiden to accompany the assassins to the Demonskar. She also used [I]planar ally[/I] to call an assassin devil to aid the assassins kill Dugobras the fire giant. The Order of the Silver Hand have yet to encounter her, and she has heard their battle with the assassins of the Last Laugh Thieves' Guild. She has summoned four hell hounds and three bearded devils to aid her against the PCs. [B]Ouryn Gorgoran, Painmaiden of Loviatar, Female Human, Clr12 (Loviatar):[/B] CR 12; Medium Humanoid (human); HD 12d8+12; 69 hp (93 with bear’s endurance); Init +0; Spd 20 ft. (base 30 ft.); AC 21 (+7 armor, +2 shield, +2 deflection), touch 12, flat-footed 21; Base Atk +9/+4; Grp +10; Atk +13 melee (1d8+4/x2, +3 unholy morningstar); Full Atk +13/+8 melee (1d8+4/x2, +3 unholy morningstar); SA rebuke undead 5/day, spells; SQ +2 to checks to rebuke undead, spontaneous casting (inflict); AL LE; SV Fort +9, Ref +6, Will +12; Str 12 (+1), Dex 10 (+0), Con 12 (+1), Int 12 (+1), Wis 18 (+4), Cha 14 (+2). [B][I]Skills and Feats[/I]:[/B] Concentration +16, Knowledge (arcana) +11, Knowledge (religion) +11, Knowledge (the planes) +11, Listen +5, Spellcraft +14, Spot +5; Augment Summoning, Combat Casting, Lightning Reflexes [sup]B[/sup], Persistent Refusal [sup]FC2[/sup], Spell Focus (Conjuration), Spell Focus (Enchantment). [B][I]Cleric Spells Prepared[/I] (cast 6/6+1/5+1/5+1/4+1/3+1/2+1; base save DC = 14 + spell level, or 15 + spell level for Conjuration and Enchantment spells):[/B] 0th — [I]detect magic, guidance, read magic, resistance[/I] (x2)[I], virtue[/I]; 1st — [I]angry ache[/I] *[I], bane, command, detect good, doom, protection from good, shield of faith[/I]; 2nd — [I]bear’s endurance, cure moderate wounds, enthrall, hold person, owl’s wisdom, undetectable alignment[/I] *; 3rd — [I]contagion, deeper darkness, glyph of warding, protection from energy, summon monster III, wrack[/I] *; 4th — [I]confusion[/I] *[I], cure critical wounds, death ward, greater magic weapon, summon monster IV[/I]; 5th — [I]flame strike, greater command, mind fog[/I] *[I], slay living[/I]; 6th — [I]pox[/I] *[I], planar ally, summon monster VI[/I]. [INDENT]*Domain spell. [I]Domains[/I]: Apathy (see below), Pain (damage conversion, see BoVD, pg. 81). Pain domain spells are in [COLOR=Red][I]Book of Vile Darkness[/I][/COLOR].[/INDENT] [B][I]Languages[/I]:[/B] Common and Infernal. [B][I]Apathy Granted Power[/I]:[/B] 1/day Ouryn may attempt to affect a single target with a [I]gaze of uncaring[/I]. This works like a gaze attack, except that Ouryn must use a standard action to use it. If the target fails a Will save (DC 18), she will not react to actions that would normally draw the target’s attention for 1d4 rounds as long as those actions do not harm or endanger her directly. The gaze of uncaring has a range of 60 ft. and is a mind-affecting compulsion. [B][I]Possessions[/I]:[/B] [I]+3 unholy morningstar[/I], heavy wooden shield, masterwork half-plate, [I]ring of protection +2[/I], unholy symbol of Loviatar, a [I]wand of cure serious wounds[/I] (15 charges), a [I]potion of cat’s grace[/I], and a [I]potion of cure serious wounds[/I]. ------------------- [B]Hell Hound, Summoned (4):[/B] CR ---; Medium Outsider (Evil, Extraplanar, Fire, Lawful); HD 4d8+12; 30 hp each; Init +5; Spd 40 ft.; AC 16 (+1 Dex, +5 natural), touch 11, flat-footed 15; Base Atk +4; Grp +7; Atk +7 melee (1d8+4 plus 1d6 fire, bite); Full Atk +7 melee (1d8+4 plus 1d6 fire, bite); SA breath weapon, fiery bite; SQ darkvision 60 ft., immunity to fire, scent, vulnerability to cold; AL LE; SV Fort +7, Ref +5, Will +4; Str 17 (+3), Dex 13 (+1), Con 17 (+3), Int 6 (-2), Wis 10 (+0), Cha 6 (-2). [B][I]Skills and Feats[/I]:[/B] Hide +13, Jump +14, Listen +7, Move Silently +13, Spot +7, Survival +7*; Improved Initiative, Run, Track [sup]B[/sup]. [B][I]Languages[/I]:[/B] Hellhounds understand Infernal, but do not speak it. [B][B]Breath Weapon[/B] (Su):[/B] 10-foot cone, once every 2d4 rounds, damage 2d6 fire, Reflex DC 15 half. The save DC is Constitution-based. [B][I]Skills[/I]:[/B] Hellhounds have a +5 racial bonus on Hide and Move Silently checks. *They also receive a +8 racial bonus on Survival checks when tracking by scent, due to their keen sense of smell. [B]Bearded Devil, Summoned (3):[/B] CR ---; Medium Outsider (baatezu, evil, extraplanar, lawful); HD 6d8+30; 57 hp each; Init +6; Spd 40 ft.; AC 19 (+2 Dex, +7 natural), touch 12, flat-footed 17; Base Atk +6/+1; Grp +10; Atk +11 melee (1d10+6 plus infernal wound, glaive) or +10 melee (1d6+4, claw); Full Atk +11/+6 melee (1d10+6 plus infernal wound, glaive) or +10 melee (1d6+4, 2 claws); SA infernal wound (DC 18), beard (DC 18), battle frenzy; SQ DR 5/silver or good, darkvision 60 ft., immunity to fire and poison, resistance to acid 10 and cold 10, see in darkness, spell resistance 17, telepathy 100 ft.; AL LE; SV Fort +10, Ref +7, Will +5; Str 19 (+4), Dex 15 (+2), Con 21 (+5), Int 6 (-2), Wis 10 (+0), Cha 10 (+0). [B][I]Skills and Feats[/I]:[/B] Climb +13, Diplomacy +2, Hide +11, Listen +9, Move Silently +9, Sense Motive +9, Spot +9; Improved Initiative, Power Attack, Weapon Focus (glaive). Languages: Infernal, Celestial, and Draconic. [B][I]Notes[/I]:[/B] See pg. 52 of [COLOR=Red][I]Monster Manual v.3.5[/I][/COLOR] for details on the bearded devil’s special attacks and special qualities. [/QUOTE]
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[Kulan] The Lands of Harqual (Updated: Feb 3/2022)
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