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[Kulan] The Lands of Harqual (Updated: Feb 3/2022)
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<blockquote data-quote="Knightfall" data-source="post: 3318329" data-attributes="member: 2012"><p><span style="color: DarkOrange"><strong>Ognjan</strong></span></p><p><strong>Ognjan, Male Fiendish Tabaxi (warrior of Tu), Ftr8:</strong> CR 16; Large Outsider (feline, native); HD 3d8+15 plus 8d10+32; 108 hp; Init +9; Spd 30 ft., fly 30 ft. (average); AC 27 (-1 size, +5 Dex, +4 natural, +5 armor, +4 shield), touch 12, flat-footed 24; Base Atk +11/+6/+1; Grp +21; Atk +22 melee (2d6+12/17-20/x2, <em>+4 keen thundering greatsword</em>) or +17 melee (1d8+6/x2, claw); Full Atk +22/+17/+12 melee (2d6+12/17-20/x2, <em>+4 keen thundering greatsword</em>) or +17 melee (1d8+6/x2, 2 claws) and +12 melee (1d10+3/x2, bite); SA fear aura, improved grab, pounce, smite good, spell-like abilities; SQ darkvision 60 ft., DR 5/magic, scent, immunity to poison, intolerance, SR 21, resistance to acid 10, cold 10, electricity 10, and fire 10; AL NE; SV Fort +11, Ref +12, Will +9; Str 22 (+6), Dex 20 (+5), Con 18 (+4), Int 14 (+2), Wis 14 (+2), Cha 16 (+3); LA +9.</p><p></p><p><strong><em>Skills and Feats</em>:</strong> Balance +10, Climb +14, Hide +14*, Jump +14, Listen +11, Move Silently +14, Spot +11, Tumble +11; Cleave, Dodge, Improved Initiative [sup]B[/sup], Iron Will, Lightning Reflexes, Mobility, Power Attack, Toughness, Weapon Focus (greatsword), Weapon Specialization (greatsword).</p><p></p><p><strong><em>Languages</em>:</strong> Tabaxi.</p><p></p><p><strong><em>Fear Aura</em> (Su):</strong> Ognjan has a fear aura (30-foot radius centered on him) that works continuously and the ability is considered a free action. This fear aura functions similarly to the fear spell (Will save, DC 14) as cast by an 11th-level cleric.</p><p></p><p><strong><em>Improved Grab</em> (Ex):</strong> To use this ability, Ognjan must hit with its bite attack.</p><p></p><p><strong><em>Pounce</em> (Ex):</strong> If Ognjan leaps upon a foe during the first round of combat, he can make a full attack even if he has already taken a move action.</p><p></p><p><strong><em>Smite Good</em> (Su):</strong> Once per day Ognjan can make a normal melee attack to deal +11 points of extra damage against a good foe.</p><p></p><p><strong><em>Spell-like Abilities</em>:</strong> 3/day — darkness, poison (DC 17); 1/day — blasphemy (DC 20, banishment effect), contagion (DC 16), desecrate, unholy blight (DC 17). Caster level: 11th. The save DCs are Charisma-based.</p><p></p><p><strong><em>Intolerance</em>:</strong> Ognjan doesn’t consider himself a racist, but the reality is that tabaxi have an over-inflated view of their race and tend to look down upon others. Like a normal tabaxi, Ognjan has a -3 penalty to all Charisma-based checks when dealing with other races, regardless of the situation.</p><p></p><p><strong><em>Skills</em>:</strong> Ognjan receives a +4 racial bonus to Hide and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8.</p><p></p><p><strong><em>Possessions</em>:</strong> <em>+4 keen thundering greatsword</em>, <em>+4 padded armor</em>, <em>+2 heavy wooden shield</em>.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 3318329, member: 2012"] [COLOR=DarkOrange][B]Ognjan[/B][/COLOR] [B]Ognjan, Male Fiendish Tabaxi (warrior of Tu), Ftr8:[/B] CR 16; Large Outsider (feline, native); HD 3d8+15 plus 8d10+32; 108 hp; Init +9; Spd 30 ft., fly 30 ft. (average); AC 27 (-1 size, +5 Dex, +4 natural, +5 armor, +4 shield), touch 12, flat-footed 24; Base Atk +11/+6/+1; Grp +21; Atk +22 melee (2d6+12/17-20/x2, [I]+4 keen thundering greatsword[/I]) or +17 melee (1d8+6/x2, claw); Full Atk +22/+17/+12 melee (2d6+12/17-20/x2, [I]+4 keen thundering greatsword[/I]) or +17 melee (1d8+6/x2, 2 claws) and +12 melee (1d10+3/x2, bite); SA fear aura, improved grab, pounce, smite good, spell-like abilities; SQ darkvision 60 ft., DR 5/magic, scent, immunity to poison, intolerance, SR 21, resistance to acid 10, cold 10, electricity 10, and fire 10; AL NE; SV Fort +11, Ref +12, Will +9; Str 22 (+6), Dex 20 (+5), Con 18 (+4), Int 14 (+2), Wis 14 (+2), Cha 16 (+3); LA +9. [B][I]Skills and Feats[/I]:[/B] Balance +10, Climb +14, Hide +14*, Jump +14, Listen +11, Move Silently +14, Spot +11, Tumble +11; Cleave, Dodge, Improved Initiative [sup]B[/sup], Iron Will, Lightning Reflexes, Mobility, Power Attack, Toughness, Weapon Focus (greatsword), Weapon Specialization (greatsword). [B][I]Languages[/I]:[/B] Tabaxi. [B][I]Fear Aura[/I] (Su):[/B] Ognjan has a fear aura (30-foot radius centered on him) that works continuously and the ability is considered a free action. This fear aura functions similarly to the fear spell (Will save, DC 14) as cast by an 11th-level cleric. [B][I]Improved Grab[/I] (Ex):[/B] To use this ability, Ognjan must hit with its bite attack. [B][I]Pounce[/I] (Ex):[/B] If Ognjan leaps upon a foe during the first round of combat, he can make a full attack even if he has already taken a move action. [B][I]Smite Good[/I] (Su):[/B] Once per day Ognjan can make a normal melee attack to deal +11 points of extra damage against a good foe. [B][I]Spell-like Abilities[/I]:[/B] 3/day — darkness, poison (DC 17); 1/day — blasphemy (DC 20, banishment effect), contagion (DC 16), desecrate, unholy blight (DC 17). Caster level: 11th. The save DCs are Charisma-based. [B][I]Intolerance[/I]:[/B] Ognjan doesn’t consider himself a racist, but the reality is that tabaxi have an over-inflated view of their race and tend to look down upon others. Like a normal tabaxi, Ognjan has a -3 penalty to all Charisma-based checks when dealing with other races, regardless of the situation. [B][I]Skills[/I]:[/B] Ognjan receives a +4 racial bonus to Hide and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8. [B][I]Possessions[/I]:[/B] [I]+4 keen thundering greatsword[/I], [I]+4 padded armor[/I], [I]+2 heavy wooden shield[/I]. [/QUOTE]
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[Kulan] The Lands of Harqual (Updated: Feb 3/2022)
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