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[Kulan] The Lands of Harqual (Updated: Feb 3/2022)
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<blockquote data-quote="Knightfall" data-source="post: 3337408" data-attributes="member: 2012"><p style="text-align: center"><span style="color: DarkOrange"><strong>THE HISTORY OF ANORIA</strong></span></p> <p style="text-align: center"><em>Original text by fusangite</em></p> <p style="text-align: center"><em>Modified for World of Kulan by Robert Blezard</em></p><p></p><p><span style="color: DarkOrange"><strong>History of the Kelvin Clan</strong></span></p><p></p><p><strong>The Dark Years</strong></p><p>More than a thousand years ago, on the island where the Mór’s Citadel now stands, a dark and twisted race whose name is now lost held the ancient lands of Anoria in their thrall. Though these ancient oppressors were much hated, their city sat astride a great crossroads and gold flowed into their coffers from far-off lands. Exotic spices from far-off lands were traded at bazaars; gold and silver flowed into the city’s coffers from tariffs, tolls and trade; dried perch, fine watersilk and most importantly, human slaves flowed out of the lands of Anoria on the limestone roads built by these ancient creatures.</p><p></p><p>For many years, the ancient Anorians lived under the cruel yoke of their overlords, farming the fields of the Milvian Valley, living in fear of the next slave raid, secreting their brightest and most favorite children away from these evil masters. The Anorians were not the only people who nursed a hatred of the cruelty of the forgotten city. Others, more powerful and vengeful than they became angered at the city's overlords for some long-forgotten crime; for one day, the sun did not rise on Anoria and the earth shook and stones hailed from the sky and the next day, the people awoke to a smoke-filled purple sky and nothing but a pulverized blasted ruin where the city had been.</p><p></p><p>And so the Anorians became a rustic people, living a simple wholesome life of tending their small gardens and herding their sheep across the rolling plain that surrounds the Milvius River. They lived in freedom, harmony and abundance, trading from time to time with the fisher-folk who lived along the shores of Lake Anoria and with the barbarian mountain tribes.</p><p></p><p>After many years of prosperity and harmony, new evil creatures began appearing in the lands in greater numbers; not the orcish sheep rustlers they had grown accustomed to hunting or the creatures of the fetid swamp. These orcs and evil humanoids were well armed and imbued with a purpose and organization. They came to steal not sheep but children whom they took far into the deep places of Fortress Mountain to toil for their new masters, the duergar.</p><p></p><p>But the Anorians were a hardy people, valiant and brave. They resisted these raids, often overpowering raiding parties, slaughtering the minions of the duergar and keeping their lands free from domination. Because of their fear of the Anorian people, the raiders went farther a field, first attacking the fishing villages on Lake Anoria, then attacking the barbarians of the Kul Moren Mountains and finally traveling by the ancient and forgotten roads to distant lands of the west where the people had grown fat and complacent.</p><p></p><p>Thus, Anoria remained a land that was wild and hard yet also free even as other places in the world paid tribute to the slaver mercenaries. And so it came to pass that when the mason Mór Mac Iomhair raised an army of ex-slaves against the Duergar Kingdom, she came first to the people of Anoria for they were the most valiant, strongest and proudest of all who resisted. It was in those years that Erich Kelvin was the Duke of War of the Anorian people; it is said that Erich forged a bond of blood with Mór and made a promise to lead the rabble of ex-slaves to war. Though the army of slaves was wretched, Erich chose to lead the Anorians in the front line, for he was a man of valor who believed in honorable war.</p><p></p><p>It is told elsewhere in the “<em>Song of Erich</em>” of the great valor of those days and the deeds of the men and women who defeated the orc armies and smashed the gates of the Duergar Kingdom, of the combat between the great orc chieftain and Erich. Though Erich clove the skull of the chieftain with his war axe and slew countless orcs, he perished in the battle. Still, there were many valiant warriors who did great deeds and lived to tell the tale; the clans of Colquhoun, Gunn, Innes, Kelvin, Kerr, Macgillivray, Murdoch, Ogilvie, Rankine, and Skene fought proudly in the advance guard of the army and slew many on the battlefield. It is for this reason that they stand at the head of the Anorian people. </p><p></p><p><strong>The Years of the City</strong></p><p>After the battle, the Anorians returned to their pastoral life in Anoria; to express their thanks to the other peoples who had fought alongside them against the duergar and their mercenaries, they allowed Mór Mac Iomhair, Erich Kelvin's deputy, to found a city on the Blasted Isle of the Milvius River in the heart of the Kelvin Clans holdings.</p><p></p><p>In the three hundred years since the founding of Mor’s End, many of the younger sons and daughters of the Anorians have settled in the city to pursue the arts and professions. By the generosity of the lords and ladies of the Kelvin Clan, these younger sons and daughters have received benefices, charters and places of prominence in the city. The city, for its part, holds an annual muster and maintains a standing force to aid the Anorian farmers and herders in the event that war returns to Anoria.</p><p></p><p>---------------------------------------------------------------</p><p><strong>The Cult of Erich</strong></p><p><strong>Domains:</strong> Strength, Animal, and Protection.</p><p><strong>Alignment:</strong> Chaotic good.</p><p><strong>Clerics:</strong> Handle Animal, Survival available as class skills.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 3337408, member: 2012"] [CENTER][COLOR=DarkOrange][B]THE HISTORY OF ANORIA[/B][/COLOR] [I]Original text by fusangite Modified for World of Kulan by Robert Blezard[/I][/CENTER] [COLOR=DarkOrange][B]History of the Kelvin Clan[/B][/COLOR] [B]The Dark Years[/B] More than a thousand years ago, on the island where the Mór’s Citadel now stands, a dark and twisted race whose name is now lost held the ancient lands of Anoria in their thrall. Though these ancient oppressors were much hated, their city sat astride a great crossroads and gold flowed into their coffers from far-off lands. Exotic spices from far-off lands were traded at bazaars; gold and silver flowed into the city’s coffers from tariffs, tolls and trade; dried perch, fine watersilk and most importantly, human slaves flowed out of the lands of Anoria on the limestone roads built by these ancient creatures. For many years, the ancient Anorians lived under the cruel yoke of their overlords, farming the fields of the Milvian Valley, living in fear of the next slave raid, secreting their brightest and most favorite children away from these evil masters. The Anorians were not the only people who nursed a hatred of the cruelty of the forgotten city. Others, more powerful and vengeful than they became angered at the city's overlords for some long-forgotten crime; for one day, the sun did not rise on Anoria and the earth shook and stones hailed from the sky and the next day, the people awoke to a smoke-filled purple sky and nothing but a pulverized blasted ruin where the city had been. And so the Anorians became a rustic people, living a simple wholesome life of tending their small gardens and herding their sheep across the rolling plain that surrounds the Milvius River. They lived in freedom, harmony and abundance, trading from time to time with the fisher-folk who lived along the shores of Lake Anoria and with the barbarian mountain tribes. After many years of prosperity and harmony, new evil creatures began appearing in the lands in greater numbers; not the orcish sheep rustlers they had grown accustomed to hunting or the creatures of the fetid swamp. These orcs and evil humanoids were well armed and imbued with a purpose and organization. They came to steal not sheep but children whom they took far into the deep places of Fortress Mountain to toil for their new masters, the duergar. But the Anorians were a hardy people, valiant and brave. They resisted these raids, often overpowering raiding parties, slaughtering the minions of the duergar and keeping their lands free from domination. Because of their fear of the Anorian people, the raiders went farther a field, first attacking the fishing villages on Lake Anoria, then attacking the barbarians of the Kul Moren Mountains and finally traveling by the ancient and forgotten roads to distant lands of the west where the people had grown fat and complacent. Thus, Anoria remained a land that was wild and hard yet also free even as other places in the world paid tribute to the slaver mercenaries. And so it came to pass that when the mason Mór Mac Iomhair raised an army of ex-slaves against the Duergar Kingdom, she came first to the people of Anoria for they were the most valiant, strongest and proudest of all who resisted. It was in those years that Erich Kelvin was the Duke of War of the Anorian people; it is said that Erich forged a bond of blood with Mór and made a promise to lead the rabble of ex-slaves to war. Though the army of slaves was wretched, Erich chose to lead the Anorians in the front line, for he was a man of valor who believed in honorable war. It is told elsewhere in the “[I]Song of Erich[/I]” of the great valor of those days and the deeds of the men and women who defeated the orc armies and smashed the gates of the Duergar Kingdom, of the combat between the great orc chieftain and Erich. Though Erich clove the skull of the chieftain with his war axe and slew countless orcs, he perished in the battle. Still, there were many valiant warriors who did great deeds and lived to tell the tale; the clans of Colquhoun, Gunn, Innes, Kelvin, Kerr, Macgillivray, Murdoch, Ogilvie, Rankine, and Skene fought proudly in the advance guard of the army and slew many on the battlefield. It is for this reason that they stand at the head of the Anorian people. [B]The Years of the City[/B] After the battle, the Anorians returned to their pastoral life in Anoria; to express their thanks to the other peoples who had fought alongside them against the duergar and their mercenaries, they allowed Mór Mac Iomhair, Erich Kelvin's deputy, to found a city on the Blasted Isle of the Milvius River in the heart of the Kelvin Clans holdings. In the three hundred years since the founding of Mor’s End, many of the younger sons and daughters of the Anorians have settled in the city to pursue the arts and professions. By the generosity of the lords and ladies of the Kelvin Clan, these younger sons and daughters have received benefices, charters and places of prominence in the city. The city, for its part, holds an annual muster and maintains a standing force to aid the Anorian farmers and herders in the event that war returns to Anoria. --------------------------------------------------------------- [B]The Cult of Erich[/B] [B]Domains:[/B] Strength, Animal, and Protection. [B]Alignment:[/B] Chaotic good. [B]Clerics:[/B] Handle Animal, Survival available as class skills. [/QUOTE]
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