Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
D&D Older Editions
[Kulan] The Lands of Harqual (Updated: Feb 3/2022)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Knightfall" data-source="post: 3393083" data-attributes="member: 2012"><p><strong>The Other Necrocants!</strong></p><p></p><p>I needed to flesh out the stats for the other Necrocants, as they tried to spring Khyron from where the PCs imprisoned him. The Order was busy fighting a marauding mountain troll and band of mountain orcs known as the Broken Hand, so I had the players run some lower-level NPCs for this encounter.</p><p></p><p>It was a fun change of pace from their high-powered PCs.</p><p></p><p><span style="color: DarkOrange"><strong>Oster Zandridge</strong></span></p><p><strong>Oster Zandridge, Male Human, Rog7/Asn3:</strong> CR 10; Medium Humanoid (human); HD 10d6+10; 45 hp; Init +3; Spd 30 ft.; AC 28 (+3 Dex, +8 armor, +4 shield, +3 deflection), touch 14, flat-footed 25; Base Atk +7; Grp +10; Atk +11 melee (1d4+3/19-20/x2, <em>dagger of venom</em>) or +11 ranged (1d4+1/19-20/x2, hand crossbow w/<em>+1 brilliant energy bolt</em>); Full Atk +11/+6 melee (1d4+3/19-20/x2, <em>dagger of venom</em>) or +11 ranged (1d4+1/19-20/x2, hand crossbow w/<em>+1 brilliant energy bolt</em>); SA arcane spells, death attack, poison use, sneak attack +6d6; SQ evasion, improved uncanny dodge, trapfinding, trap sense +2; AL NE; SV Fort +4 (+5 against poison), Ref +11, Will +3; Str 15 (+2), Dex 16 (+3), Con 12 (+1), Int 14 (+2), Wis 10 (+0), Cha 10 (+0).</p><p></p><p><strong><em>Skills and Feats</em>:</strong> Balance +5, Bluff +10, Climb +12, Diplomacy +4, Disguise +13 (+15 acting), Escape Artist +16, Hide +16, Intimidate +2, Jump +14, Listen +13, Move Silently +16, Ride +3, Sense Motive +10, Spot +13, Tumble +18, Use Rope +3 (+5 involving bindings); Dodge, Combat Reflexes, Mobility, Spring Attack, Weapon Finesse [sup]B[/sup].</p><p></p><p><strong>Assassin Spells Known (cast 0/3/1):</strong> 1st — <em>feather fall</em>, <em>jump</em>, <em>true strike</em>; 2nd — <em>cat’s grace</em>, <em>invisibility</em>.</p><p></p><p><strong><em>Languages</em>:</strong> Anorian and Common.</p><p></p><p><strong><em>Possessions</em>:</strong> <em>+4 mithral shirt</em>, <em>+3 darkwood buckler</em>, <em>dagger of venom</em>, hand crossbow w/ 20 <em>+1 brilliant energy bolts</em>, light warhorse (equipped), and <em>ring of protection +3</em>.</p><p></p><p><span style="color: DarkOrange"><strong>Tervas Shatterskull</strong></span></p><p><strong>Tervas Shatterskull, Male Half-Orc, Bbn10:</strong> CR 10; Medium Humanoid (human, orc); HD 10d12+30; 95 hp; Init +2; Spd 40 ft. (with fast movement); AC 18 (+2 Dex, +6 armor), touch 12, flat-footed 16; Base Atk +10; Grp +14; Atk +16 melee (1d8+6/x3, <em>+2 orc double axe</em>); Full Atk +14/+9 melee (1d8+6/x3, <em>+2 orc double axe</em>) and +14 melee (1d8+4/x3, <em>+2 orc double axe</em>); SA rage 3/day; SQ darkvision 60 ft., DR 2/--, illiteracy, improved uncanny dodge, light sensitivity, orc blood, trap sense +3; AL CE; SV Fort +10, Ref +5, Will +4; Str 18 (+4), Dex 14 (+2), Con 16 (+3), Int 10 (+0), Wis 12 (+1), Cha 7 (-2).</p><p></p><p><strong><em>Skills and Feats</em>:</strong> Balance +4, Climb +15, Jump +21, Listen +12, Survival +10, Tumble +9; Cleave, Exotic Weapon Proficiency (orc double axe) [sup]B[/sup], Great Cleave, Power Attack, Two-Weapon Fighting.</p><p></p><p><strong><em>Languages</em>:</strong> Common and Orc.</p><p></p><p><strong><em>While Raging</em> (Ex):</strong> HD 10d12+50; 115 hp; AC 16 (+2 Dex, +6 armor, -2 rage), touch 10, flat-footed 14; Base Atk +10; Grp +16; Atk +18 melee (1d8+8/x3, <em>+2 orc double axe</em>); Full Atk +16/+11 melee (1d8+8/x3, <em>+2 orc double axe</em>) and +16 melee (1d8+5/x3, <em>+2 orc double axe</em>); SV Will +6; Str 22 (+6), Con 20 (+5).</p><p></p><p><strong><em>Possessions</em>:</strong> <em>+3 studded leather</em>, <em>+2 orc double axe</em> (“Skull Shatterer”), and <em>potion of cure serious wounds</em>.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 3393083, member: 2012"] [b]The Other Necrocants![/b] I needed to flesh out the stats for the other Necrocants, as they tried to spring Khyron from where the PCs imprisoned him. The Order was busy fighting a marauding mountain troll and band of mountain orcs known as the Broken Hand, so I had the players run some lower-level NPCs for this encounter. It was a fun change of pace from their high-powered PCs. [COLOR=DarkOrange][B]Oster Zandridge[/B][/COLOR] [B]Oster Zandridge, Male Human, Rog7/Asn3:[/B] CR 10; Medium Humanoid (human); HD 10d6+10; 45 hp; Init +3; Spd 30 ft.; AC 28 (+3 Dex, +8 armor, +4 shield, +3 deflection), touch 14, flat-footed 25; Base Atk +7; Grp +10; Atk +11 melee (1d4+3/19-20/x2, [I]dagger of venom[/I]) or +11 ranged (1d4+1/19-20/x2, hand crossbow w/[I]+1 brilliant energy bolt[/I]); Full Atk +11/+6 melee (1d4+3/19-20/x2, [I]dagger of venom[/I]) or +11 ranged (1d4+1/19-20/x2, hand crossbow w/[I]+1 brilliant energy bolt[/I]); SA arcane spells, death attack, poison use, sneak attack +6d6; SQ evasion, improved uncanny dodge, trapfinding, trap sense +2; AL NE; SV Fort +4 (+5 against poison), Ref +11, Will +3; Str 15 (+2), Dex 16 (+3), Con 12 (+1), Int 14 (+2), Wis 10 (+0), Cha 10 (+0). [B][I]Skills and Feats[/I]:[/B] Balance +5, Bluff +10, Climb +12, Diplomacy +4, Disguise +13 (+15 acting), Escape Artist +16, Hide +16, Intimidate +2, Jump +14, Listen +13, Move Silently +16, Ride +3, Sense Motive +10, Spot +13, Tumble +18, Use Rope +3 (+5 involving bindings); Dodge, Combat Reflexes, Mobility, Spring Attack, Weapon Finesse [sup]B[/sup]. [B]Assassin Spells Known (cast 0/3/1):[/B] 1st — [I]feather fall[/I], [I]jump[/I], [I]true strike[/I]; 2nd — [I]cat’s grace[/I], [I]invisibility[/I]. [B][I]Languages[/I]:[/B] Anorian and Common. [B][I]Possessions[/I]:[/B] [I]+4 mithral shirt[/I], [I]+3 darkwood buckler[/I], [I]dagger of venom[/I], hand crossbow w/ 20 [I]+1 brilliant energy bolts[/I], light warhorse (equipped), and [I]ring of protection +3[/I]. [COLOR=DarkOrange][B]Tervas Shatterskull[/B][/COLOR] [B]Tervas Shatterskull, Male Half-Orc, Bbn10:[/B] CR 10; Medium Humanoid (human, orc); HD 10d12+30; 95 hp; Init +2; Spd 40 ft. (with fast movement); AC 18 (+2 Dex, +6 armor), touch 12, flat-footed 16; Base Atk +10; Grp +14; Atk +16 melee (1d8+6/x3, [I]+2 orc double axe[/I]); Full Atk +14/+9 melee (1d8+6/x3, [I]+2 orc double axe[/I]) and +14 melee (1d8+4/x3, [I]+2 orc double axe[/I]); SA rage 3/day; SQ darkvision 60 ft., DR 2/--, illiteracy, improved uncanny dodge, light sensitivity, orc blood, trap sense +3; AL CE; SV Fort +10, Ref +5, Will +4; Str 18 (+4), Dex 14 (+2), Con 16 (+3), Int 10 (+0), Wis 12 (+1), Cha 7 (-2). [B][I]Skills and Feats[/I]:[/B] Balance +4, Climb +15, Jump +21, Listen +12, Survival +10, Tumble +9; Cleave, Exotic Weapon Proficiency (orc double axe) [sup]B[/sup], Great Cleave, Power Attack, Two-Weapon Fighting. [B][I]Languages[/I]:[/B] Common and Orc. [B][I]While Raging[/I] (Ex):[/B] HD 10d12+50; 115 hp; AC 16 (+2 Dex, +6 armor, -2 rage), touch 10, flat-footed 14; Base Atk +10; Grp +16; Atk +18 melee (1d8+8/x3, [I]+2 orc double axe[/I]); Full Atk +16/+11 melee (1d8+8/x3, [I]+2 orc double axe[/I]) and +16 melee (1d8+5/x3, [I]+2 orc double axe[/I]); SV Will +6; Str 22 (+6), Con 20 (+5). [B][I]Possessions[/I]:[/B] [I]+3 studded leather[/I], [I]+2 orc double axe[/I] (“Skull Shatterer”), and [I]potion of cure serious wounds[/I]. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions
[Kulan] The Lands of Harqual (Updated: Feb 3/2022)
Top