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[Kulan] The Lands of Harqual (Updated: Feb 3/2022)
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<blockquote data-quote="Knightfall" data-source="post: 3634717" data-attributes="member: 2012"><p><strong>Another SCAP Villain!</strong></p><p></p><p>Okay, so here is another villain that I added to the minions in Oblivion. This one managed to escape the PCs, which really annoyed Argo.</p><p></p><p><span style="color: DarkOrange"><strong>Ippaloa Quillian</strong></span></p><p><strong>Ippaloa Quillian, Female Human, Clr16 (Dark Reborn):</strong> CR 16; Medium Humanoid (human); HD 16d8+16; 88 hp; Init +2; Spd 20 ft. (base 30 ft.), climb 20 ft.; AC 25 (+2 Dex, +9 armor, +4 deflection), touch 16, flat-footed 23; Base Atk +12; Grp +13; Atk +15 melee (2d4+3/19-20/x4, +2 keen scythe); Full Atk +15/+10/+5 melee (2d4+3/19-20/x4, +2 keen scythe); SA divine spells, rebuke undead 9/day; SQ +6 to rebuke undead checks, divine spells; AL LE; SV Fort +11, Ref +9, Will +16; Str 12 (+1), Dex 14 (+2), Con 12 (+1), Int 14 (+2), Wis 22 (+6), Cha 22 (+6).</p><p></p><p><strong><em>Skills and Feats</em>:</strong> Concentration +20, Diplomacy +25, Knowledge (religion) +15, Knowledge (the planes) +15, Sense Motive +13, Spellcraft +21, Survival +6 (+8 on other planes); Combat Casting, Diehard, Endurance [sup]B[/sup], Improved Initiative, Improved Turning, Lightning Reflexes, Maximize Spell.</p><p></p><p><strong><em>Cleric Spells Prepared</em> (cast 6/7+1/7+1/6+1/5+1/5+1/4+1/3+1/2+1; save DC = 16 + spell level):</strong> 0th — cure minor wounds, guidance (x2), resistance, virtue (x2); 1st — bane, bless, cause fear *, cure light wounds, doom, hide from undead, shield of faith, summon undead I [sup]LM[/sup]; 2nd — align weapon, death knell, desecrate, divine interdiction [sup]SpC[/sup], resist energy, spiritual weapon, summon swarm *, summon undead II [sup]LM[/sup]; 3rd — animate dead *, clutch of Orcus [sup]LM[/sup], deeper darkness, invisibility purge, protection from negative energy [sup]LM[/sup], protection from positive energy [sup]LM[/sup], sheltered vitality [sup]LM[/sup]; 4th — cure critical wounds, death ward *, dimensional anchor, divine power, freedom of movement, summon undead IV [sup]LM[/sup]; 5th — break enchantment, slay living *, summon undead V [sup]LM[/sup], true seeing, unhallow, wall of stone; 6th — greater dispel magic, heal, insect plague *, Maximized searing light, word of recall; 7th — blasphemy, destruction *, energy ebb [sup]LM[/sup], Maximized inflict critical wounds; 8th — creeping doom *, Maximized flame strike, veil of undead [sup]LM[/sup]. *Domain Spell. Domains: Death (death touch 1/day, 16d6 damage), Insect (has Climb speed).</p><p></p><p><strong><em>Languages</em>:</strong> Common and Infernal.</p><p></p><p><strong><em>Possessions</em>:</strong> +3 banded mail, +2 keen scythe, cloak of charisma +4, periapt of wisdom +4, and an unholy symbol of the Dark Reborn.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 3634717, member: 2012"] [b]Another SCAP Villain![/b] Okay, so here is another villain that I added to the minions in Oblivion. This one managed to escape the PCs, which really annoyed Argo. [COLOR=DarkOrange][B]Ippaloa Quillian[/B][/COLOR] [B]Ippaloa Quillian, Female Human, Clr16 (Dark Reborn):[/B] CR 16; Medium Humanoid (human); HD 16d8+16; 88 hp; Init +2; Spd 20 ft. (base 30 ft.), climb 20 ft.; AC 25 (+2 Dex, +9 armor, +4 deflection), touch 16, flat-footed 23; Base Atk +12; Grp +13; Atk +15 melee (2d4+3/19-20/x4, +2 keen scythe); Full Atk +15/+10/+5 melee (2d4+3/19-20/x4, +2 keen scythe); SA divine spells, rebuke undead 9/day; SQ +6 to rebuke undead checks, divine spells; AL LE; SV Fort +11, Ref +9, Will +16; Str 12 (+1), Dex 14 (+2), Con 12 (+1), Int 14 (+2), Wis 22 (+6), Cha 22 (+6). [B][I]Skills and Feats[/I]:[/B] Concentration +20, Diplomacy +25, Knowledge (religion) +15, Knowledge (the planes) +15, Sense Motive +13, Spellcraft +21, Survival +6 (+8 on other planes); Combat Casting, Diehard, Endurance [sup]B[/sup], Improved Initiative, Improved Turning, Lightning Reflexes, Maximize Spell. [B][I]Cleric Spells Prepared[/I] (cast 6/7+1/7+1/6+1/5+1/5+1/4+1/3+1/2+1; save DC = 16 + spell level):[/B] 0th — cure minor wounds, guidance (x2), resistance, virtue (x2); 1st — bane, bless, cause fear *, cure light wounds, doom, hide from undead, shield of faith, summon undead I [sup]LM[/sup]; 2nd — align weapon, death knell, desecrate, divine interdiction [sup]SpC[/sup], resist energy, spiritual weapon, summon swarm *, summon undead II [sup]LM[/sup]; 3rd — animate dead *, clutch of Orcus [sup]LM[/sup], deeper darkness, invisibility purge, protection from negative energy [sup]LM[/sup], protection from positive energy [sup]LM[/sup], sheltered vitality [sup]LM[/sup]; 4th — cure critical wounds, death ward *, dimensional anchor, divine power, freedom of movement, summon undead IV [sup]LM[/sup]; 5th — break enchantment, slay living *, summon undead V [sup]LM[/sup], true seeing, unhallow, wall of stone; 6th — greater dispel magic, heal, insect plague *, Maximized searing light, word of recall; 7th — blasphemy, destruction *, energy ebb [sup]LM[/sup], Maximized inflict critical wounds; 8th — creeping doom *, Maximized flame strike, veil of undead [sup]LM[/sup]. *Domain Spell. Domains: Death (death touch 1/day, 16d6 damage), Insect (has Climb speed). [B][I]Languages[/I]:[/B] Common and Infernal. [B][I]Possessions[/I]:[/B] +3 banded mail, +2 keen scythe, cloak of charisma +4, periapt of wisdom +4, and an unholy symbol of the Dark Reborn. [/QUOTE]
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[Kulan] The Lands of Harqual (Updated: Feb 3/2022)
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