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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[Kulan] The Lands of Harqual (Updated: Feb 3/2022)
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<blockquote data-quote="Knightfall" data-source="post: 3637154" data-attributes="member: 2012"><p><strong>Ardeth Webb: World of Kulan-style!</strong></p><p></p><p><span style="color: DarkOrange"><strong>Ardeth Webb, Cagewright, Member of the Thirteen</strong></span></p><p>The Tattooed Monk PrC doesn't fit the style I've created for the Lands of Harqual, so I changed those levels to fighter levels. Ardeth still managed to hurt the PCs before they took her out, so it was all good.</p><p></p><p><strong>Ardeth Webb, Female Tiefling, Mnk6/Ftr10:</strong> CR 17; Medium Outsider (native); HD 6d8+12 plus 10d10+20; 123 hp; Init +5; Spd 50 ft., climb 20 ft.; AC 28 (+5 Dex, +6 armor, +1 monk, +4 Wis, +2 deflection), touch 28, flat-footed 23; Base Atk +14; Grp +24; Atk +26 melee (1d8+12/19-20/x2, unarmed strike); Full Atk +25/+25/+20/+15 melee (1d8+12/19-20/x2, unarmed strike); SA darkness 1/day (CL: 16th), flurry of blows, ki strike (magic); SQ darkvision 60 ft., endure elements, evasion, protection from good, purity of body, nondetection, resistance to cold 5, electricity 5, and fire 10, slow fall 30 ft., spider climb, still mind, web 1/day; AL LE; SV Fort +14 (+16 against poison from spiders), Ref +13, Will +13 (+15 against Enchantment spells and effects); Str 22 (+6), Dex 20 (+5), Con 14 (+2), Int 16 (+3), Wis 20 (+5), Cha 8 (-1); LA +1, ECL 17.</p><p></p><p><strong><em>Skills and Feats</em>:</strong> Balance +16, Climb +25, Escape Artist +14, Hide +17, Jump +35, Listen +16, Move Silently +15, Spot +16, Tumble +17, Use Rope +5 (+7 involving bindings); Alertness, Combat Expertise, Combat Reflexes, Dodge, Endurance, Greater Weapon Focus (unarmed strike), Improved Combat Expertise [sup]CW[/sup], Improved Critical (unarmed strike), Improved Disarm, Improved Grapple, Improved Unarmed Strike, Mobility, Power Critical (unarmed strike) [sup]CW[/sup], Spring Attack, Weapon Focus (unarmed strike), Weapon Specialization (unarmed strike). <em>Skills</em>: Ardeth has a +2 racial bonus on Bluff and Hide checks.</p><p></p><p><strong><em>Languages</em>:</strong> Common, Draconic, Goblin, Infernal, and Orc.</p><p></p><p><strong><em>Possessions</em>:</strong> Belt of giant strength +4, boots of health (as amulet of health +2), gloves of dexterity +4, headband of wisdom +4 (as periapt of wisdom +4), amulet of mighty fists +4, bracers of armor +6, cloak of arachnida, minor ring of fire resistance, Ring of Thirteen, 3 potions of cure serious wounds, and a elixir of the golem (acts as if iron body was cast on Ardeth).</p></blockquote><p></p>
[QUOTE="Knightfall, post: 3637154, member: 2012"] [b]Ardeth Webb: World of Kulan-style![/b] [COLOR=DarkOrange][B]Ardeth Webb, Cagewright, Member of the Thirteen[/B][/COLOR] The Tattooed Monk PrC doesn't fit the style I've created for the Lands of Harqual, so I changed those levels to fighter levels. Ardeth still managed to hurt the PCs before they took her out, so it was all good. [B]Ardeth Webb, Female Tiefling, Mnk6/Ftr10:[/B] CR 17; Medium Outsider (native); HD 6d8+12 plus 10d10+20; 123 hp; Init +5; Spd 50 ft., climb 20 ft.; AC 28 (+5 Dex, +6 armor, +1 monk, +4 Wis, +2 deflection), touch 28, flat-footed 23; Base Atk +14; Grp +24; Atk +26 melee (1d8+12/19-20/x2, unarmed strike); Full Atk +25/+25/+20/+15 melee (1d8+12/19-20/x2, unarmed strike); SA darkness 1/day (CL: 16th), flurry of blows, ki strike (magic); SQ darkvision 60 ft., endure elements, evasion, protection from good, purity of body, nondetection, resistance to cold 5, electricity 5, and fire 10, slow fall 30 ft., spider climb, still mind, web 1/day; AL LE; SV Fort +14 (+16 against poison from spiders), Ref +13, Will +13 (+15 against Enchantment spells and effects); Str 22 (+6), Dex 20 (+5), Con 14 (+2), Int 16 (+3), Wis 20 (+5), Cha 8 (-1); LA +1, ECL 17. [B][I]Skills and Feats[/I]:[/B] Balance +16, Climb +25, Escape Artist +14, Hide +17, Jump +35, Listen +16, Move Silently +15, Spot +16, Tumble +17, Use Rope +5 (+7 involving bindings); Alertness, Combat Expertise, Combat Reflexes, Dodge, Endurance, Greater Weapon Focus (unarmed strike), Improved Combat Expertise [sup]CW[/sup], Improved Critical (unarmed strike), Improved Disarm, Improved Grapple, Improved Unarmed Strike, Mobility, Power Critical (unarmed strike) [sup]CW[/sup], Spring Attack, Weapon Focus (unarmed strike), Weapon Specialization (unarmed strike). [I]Skills[/I]: Ardeth has a +2 racial bonus on Bluff and Hide checks. [B][I]Languages[/I]:[/B] Common, Draconic, Goblin, Infernal, and Orc. [B][I]Possessions[/I]:[/B] Belt of giant strength +4, boots of health (as amulet of health +2), gloves of dexterity +4, headband of wisdom +4 (as periapt of wisdom +4), amulet of mighty fists +4, bracers of armor +6, cloak of arachnida, minor ring of fire resistance, Ring of Thirteen, 3 potions of cure serious wounds, and a elixir of the golem (acts as if iron body was cast on Ardeth). [/QUOTE]
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[Kulan] The Lands of Harqual (Updated: Feb 3/2022)
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