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[Kulan] The Lands of Harqual (Updated: Feb 3/2022)
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<blockquote data-quote="Knightfall" data-source="post: 3645620" data-attributes="member: 2012"><p><span style="color: DarkOrange"><strong>Shadlor Zimmel, Member of the Striders of the Dawn (CR 9)</strong></span></p><p>Shadlor Zimmel grew up just outside the walls of the City-state of Sequin, near the Great Expanse, as a fosterling. His original elven clan was wiped out by a tribe of orcs traveling north, through the Great Expanse, towards the Domain of Anoria.</p><p></p><p>Just a young boy at the time, Shadlor survived the attack because his mother hid him in an abandoned coyote den. After the massacre, Shadlor crawled from the animal den to find his entire clan dead on the desert sands, blood everywhere. An orc totem lay near the body of his dead mother; Shadlor lied down next to her crying.</p><p></p><p>His heart was broken and he wanted to die, but Fate had another plan for him.</p><p></p><p>An old ranger, named Galor Zimmel, found Shadlor and convinced the boy to come live with him and his wife, Wren. Galor promised to teach the boy the ways of the wilderness, so that Shadlor could find the orcs who hilled his clan and defeat them, if the young desert elf agreed to adopt Bast as his goddess.</p><p></p><p>Shadlor agreed and spent his entire youth learning wilderness lore from Galor and the Tenets of the Balance from Wren. He often got into trouble in the winding streets of Selquin, and was soon banned from the community. He didn’t mind, as he preferred the wilderness. When Shadlor was 30 years old, Galor told him that it was time for the young elven man to find his own way in the world. He showed Shadlor his Striders insignia and asked his adopted son to take up the mantle of a Strider of the Dawn.</p><p></p><p>Shadlor agreed, and Galor and Wren sent him north to join the Striders near Lake Anoria and the Kul Moren Mountains. Eventually, Shadlor came to Cauldron and became an acolyte at the Temple of the Cat. He also knows that, somewhere, in the Kul Moren Mountains is the tribe of orcs that killed his clan. As a Strider, Shadlor often works in conjunction with the half-elves named Fario Ellegoth and Fellian Shard.</p><p></p><p>Shadlor’s elven clan name is Quickstorm.</p><p></p><p><strong>hp</strong> 62 (9d8+18)</p><p>---------------------------------------</p><p>Male desert elf cleric 5/ranger 4 (Bast)</p><p>N Medium humanoid (elf)</p><p><strong>Init</strong> +5; <strong>Senses</strong> Low-light vision; Listen +10, Spot +10</p><p><strong>Languages</strong> Elven and Halfling</p><p>---------------------------------------</p><p><strong>AC</strong> 23 (+5 Dex, +8 armor), touch 15, flat-footed 18; AC 25, touch 17, flat-footed 20 with <em>shield of faith</em> spell</p><p><strong>Immune</strong> Sleep spells and effects</p><p><strong>Fort</strong> +10, <strong>Ref</strong> +10, <strong>Will</strong> +8 (+10 against Enchantment spells and effects); +1 racial bonus on saves against fire effects and a -1 racial penalty on saving throws against cold effects</p><p><strong>Weakness</strong> Social penalty</p><p>---------------------------------------</p><p><strong>Speed</strong> 30 feet (6 squares); 40 feet with <em>longstrider</em> spell</p><p><strong>Melee</strong> Mwk longspear +10 (1d8+2/x3) or</p><p>--- Mwk longspear +10/+5 (1d8+2/x3) or</p><p><strong>Ranged</strong> <em>+1 shortbow</em> (Str 15) +15 (1d6+3/x3, 60 ft.) or </p><p>--- <em>+1 shortbow</em> (Str 15) +15/+10 (1d6+3/x3, 60 ft.)</p><p><strong>Space</strong> 5 ft.; <strong>Reach</strong> 5 ft. (10 ft. with longspear)</p><p><strong>Base Atk</strong> +7; <strong>Grp</strong> +9</p><p><strong>Atk Options</strong> Point Blank Shot, Rapid Shot, combat style (archery), favored enemy (+2 against orcs)</p><p><strong>Special Actions</strong> Turn undead 6/day, wild empathy (+6)</p><p><strong>Combat Gear</strong> <em>Potion of serious wounds</em> (x2)</p><p><strong>Cleric Spells Prepared</strong> (CL 5th)</p><p>--- 3rd — glyph of warding, nondetection *, wind wall</p><p>--- 2nd — bear’s endurance, bull’s strength, shatter *, spiritual weapon</p><p>--- 1st — bless, command, disguise self *, magic weapon, shield of faith</p><p>--- 0th — guidance, light, resistance, virtue (x2)</p><p>*Domain spell. <em>Domains</em>: Chaos (casts chaos spells at +1 caster level), Trickery (Bluff, Disguise, and Hide are class skills)</p><p><strong>Ranger Spells Prepared</strong> (CL 2nd)</p><p>--- 1st — longstrider</p><p><strong>Spell-like Ability</strong> Shadlor can cast create water once per day (CL 7th)</p><p>---------------------------------------</p><p><strong>Abilities</strong> Str 15 (+2), Dex 20 (+5), Con 14 (+2), Int 12 (+1), Wis 16 (+3), Cha 16 (+3)</p><p><strong>SA</strong> Combat style, favored enemy, racial weapon proficiencies (longspear, longbow, shortbow)</p><p><strong>SQ</strong> Animal companion, spontaneous casting of healing spells, turn undead, wild empathy</p><p><strong>Feats</strong> Dodge, Endurance (B), Heat Endurance (B) [sup]1[/sup], Point Blank Shot, Rapid Shot (B), Track (B), Weapon Focus (longspear), Weapon Focus (shortbow)</p><p><strong>Skills</strong> Concentration +10, Heal +11, Hide +10, Knowledge (nature) +6, Listen +10, Search +8, Spellcraft +9, Spot +10, Survival +10 (+12 following tracks)</p><p><strong>Possessions</strong> <em>+4 mithral shirt</em>, <em>+1 shortbow</em> w/20 arrows, holy symbol of Bast, mwk longspear, traveler’s outfit</p><p>---------------------------------------</p><p><strong>Age</strong> 33; <strong>Personality</strong> Fierce, devout, and bizarre</p><p><strong>Description</strong> Shadlor is typical for one of his race — tall, resilient, and swift-of-foot. He dresses a bit like a wild child, which makes him stand out amongst the acolytes of the Temple of the Cat. He never goes anywhere without his magical shortbow and masterwork longspear. His spear is a heirloom from his elven family and has the history of his clan engraved on it. His bow was a gift from the ranger that raised and trained him as a boy, during his early life in Selquin.</p><p><strong>Height</strong> 5 feet 11 inches; <strong>Weight</strong> 163 lbs.</p><p>---------------------------------------</p><p><strong>House Rule</strong> Shadlor (as a cleric of Bast) adds his Dexterity adjustment to his attack rolls, instead of his Strength adjustment, with the following weapons: Dagger, gauntlet, kukri, punching dagger, light shield, sap, short sword, spiked gauntlet, unarmed strike, and war claws.</p><p><strong>Social Penalty</strong> Desert elves are loners by heart and shy away from entering large cities, even when traveling with other races that call that city home. When Shadlor finds himself “crowded in” or lost in a large city he has a -2 penalty to all Charisma checks until he finds a way out of the situation.</p><p>---------------------------------------</p><p>[sup]1[/sup] D&D Sandstorm</p></blockquote><p></p>
[QUOTE="Knightfall, post: 3645620, member: 2012"] [COLOR=DarkOrange][B]Shadlor Zimmel, Member of the Striders of the Dawn (CR 9)[/B][/COLOR] Shadlor Zimmel grew up just outside the walls of the City-state of Sequin, near the Great Expanse, as a fosterling. His original elven clan was wiped out by a tribe of orcs traveling north, through the Great Expanse, towards the Domain of Anoria. Just a young boy at the time, Shadlor survived the attack because his mother hid him in an abandoned coyote den. After the massacre, Shadlor crawled from the animal den to find his entire clan dead on the desert sands, blood everywhere. An orc totem lay near the body of his dead mother; Shadlor lied down next to her crying. His heart was broken and he wanted to die, but Fate had another plan for him. An old ranger, named Galor Zimmel, found Shadlor and convinced the boy to come live with him and his wife, Wren. Galor promised to teach the boy the ways of the wilderness, so that Shadlor could find the orcs who hilled his clan and defeat them, if the young desert elf agreed to adopt Bast as his goddess. Shadlor agreed and spent his entire youth learning wilderness lore from Galor and the Tenets of the Balance from Wren. He often got into trouble in the winding streets of Selquin, and was soon banned from the community. He didn’t mind, as he preferred the wilderness. When Shadlor was 30 years old, Galor told him that it was time for the young elven man to find his own way in the world. He showed Shadlor his Striders insignia and asked his adopted son to take up the mantle of a Strider of the Dawn. Shadlor agreed, and Galor and Wren sent him north to join the Striders near Lake Anoria and the Kul Moren Mountains. Eventually, Shadlor came to Cauldron and became an acolyte at the Temple of the Cat. He also knows that, somewhere, in the Kul Moren Mountains is the tribe of orcs that killed his clan. As a Strider, Shadlor often works in conjunction with the half-elves named Fario Ellegoth and Fellian Shard. Shadlor’s elven clan name is Quickstorm. [B]hp[/B] 62 (9d8+18) --------------------------------------- Male desert elf cleric 5/ranger 4 (Bast) N Medium humanoid (elf) [B]Init[/B] +5; [B]Senses[/B] Low-light vision; Listen +10, Spot +10 [B]Languages[/B] Elven and Halfling --------------------------------------- [B]AC[/B] 23 (+5 Dex, +8 armor), touch 15, flat-footed 18; AC 25, touch 17, flat-footed 20 with [I]shield of faith[/I] spell [B]Immune[/B] Sleep spells and effects [B]Fort[/B] +10, [B]Ref[/B] +10, [B]Will[/B] +8 (+10 against Enchantment spells and effects); +1 racial bonus on saves against fire effects and a -1 racial penalty on saving throws against cold effects [B]Weakness[/B] Social penalty --------------------------------------- [B]Speed[/B] 30 feet (6 squares); 40 feet with [I]longstrider[/I] spell [B]Melee[/B] Mwk longspear +10 (1d8+2/x3) or --- Mwk longspear +10/+5 (1d8+2/x3) or [B]Ranged[/B] [I]+1 shortbow[/I] (Str 15) +15 (1d6+3/x3, 60 ft.) or --- [I]+1 shortbow[/I] (Str 15) +15/+10 (1d6+3/x3, 60 ft.) [B]Space[/B] 5 ft.; [B]Reach[/B] 5 ft. (10 ft. with longspear) [B]Base Atk[/B] +7; [B]Grp[/B] +9 [B]Atk Options[/B] Point Blank Shot, Rapid Shot, combat style (archery), favored enemy (+2 against orcs) [B]Special Actions[/B] Turn undead 6/day, wild empathy (+6) [B]Combat Gear[/B] [I]Potion of serious wounds[/I] (x2) [B]Cleric Spells Prepared[/B] (CL 5th) --- 3rd — glyph of warding, nondetection *, wind wall --- 2nd — bear’s endurance, bull’s strength, shatter *, spiritual weapon --- 1st — bless, command, disguise self *, magic weapon, shield of faith --- 0th — guidance, light, resistance, virtue (x2) *Domain spell. [I]Domains[/I]: Chaos (casts chaos spells at +1 caster level), Trickery (Bluff, Disguise, and Hide are class skills) [B]Ranger Spells Prepared[/B] (CL 2nd) --- 1st — longstrider [B]Spell-like Ability[/B] Shadlor can cast create water once per day (CL 7th) --------------------------------------- [B]Abilities[/B] Str 15 (+2), Dex 20 (+5), Con 14 (+2), Int 12 (+1), Wis 16 (+3), Cha 16 (+3) [B]SA[/B] Combat style, favored enemy, racial weapon proficiencies (longspear, longbow, shortbow) [B]SQ[/B] Animal companion, spontaneous casting of healing spells, turn undead, wild empathy [B]Feats[/B] Dodge, Endurance (B), Heat Endurance (B) [sup]1[/sup], Point Blank Shot, Rapid Shot (B), Track (B), Weapon Focus (longspear), Weapon Focus (shortbow) [B]Skills[/B] Concentration +10, Heal +11, Hide +10, Knowledge (nature) +6, Listen +10, Search +8, Spellcraft +9, Spot +10, Survival +10 (+12 following tracks) [B]Possessions[/B] [I]+4 mithral shirt[/I], [I]+1 shortbow[/I] w/20 arrows, holy symbol of Bast, mwk longspear, traveler’s outfit --------------------------------------- [B]Age[/B] 33; [B]Personality[/B] Fierce, devout, and bizarre [B]Description[/B] Shadlor is typical for one of his race — tall, resilient, and swift-of-foot. He dresses a bit like a wild child, which makes him stand out amongst the acolytes of the Temple of the Cat. He never goes anywhere without his magical shortbow and masterwork longspear. His spear is a heirloom from his elven family and has the history of his clan engraved on it. His bow was a gift from the ranger that raised and trained him as a boy, during his early life in Selquin. [B]Height[/B] 5 feet 11 inches; [B]Weight[/B] 163 lbs. --------------------------------------- [B]House Rule[/B] Shadlor (as a cleric of Bast) adds his Dexterity adjustment to his attack rolls, instead of his Strength adjustment, with the following weapons: Dagger, gauntlet, kukri, punching dagger, light shield, sap, short sword, spiked gauntlet, unarmed strike, and war claws. [B]Social Penalty[/B] Desert elves are loners by heart and shy away from entering large cities, even when traveling with other races that call that city home. When Shadlor finds himself “crowded in” or lost in a large city he has a -2 penalty to all Charisma checks until he finds a way out of the situation. --------------------------------------- [sup]1[/sup] D&D Sandstorm [/QUOTE]
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