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[Kulan] The Lands of Harqual (Updated: Feb 3/2022)
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<blockquote data-quote="Knightfall" data-source="post: 3650352" data-attributes="member: 2012"><p><strong>A minor SCAP character given new life!</strong></p><p></p><p><span style="color: DarkOrange"><strong>Deven Myrzal</strong></span></p><p>Deven Myrzal is a 21-year-old male human. Deven is one of the ex-slaves that the PCs rescued. He is a professional groom and has slowly returned to his livelihood. The young man still bares the scars of his ordeal and many of his former friends now consider him too angry and jaded to associate with.</p><p></p><p>Deven joined the city guard, part-time, in order to gain some training as a warrior. He doesn’t want to ever be a victim again. His patrol route was near the lake and he soon came into conflict with several low-level members of the Alleybashers, as well as the gang known as the Lake Boys.</p><p></p><p>He considers the PCs to be worthy individuals and has allied himself with Arn Myddion, on several occasions, who has joined the priesthood of Jalivier. He and Arn often worked towards bringing the Alleybashers to justice, although Deven more often prefers to take his anger out on the “bad guys”.</p><p></p><p>Since the upheavals that nearly destroyed Cauldron, Deven has been forced to take a more active role in the protection of the city’s citizens. After Terseon was killed, there were very few seasoned warriors amongst the town guard, so he was forced to take on the mantle of leadership. He helped with the evacuation of the city’s citizenry and went underground soon after the forces of Anoria invaded the Dominion.</p><p></p><p>He and many of his fellow ex-guardsmen have become freedom fighters, living in the hidden depths of the abandoned gnomish enclave, Jzadirune. They have been forced to ally with the dark stalker, Yuathyb, as the new leader of the Malachite Fortress is the only one with access to the fungus that counteracts the effects of the Vanishing.</p><p></p><p>Deven hasn’t yet been inflicted with the magical curse, but several of his comrades have died. The young man has formed a plan in his mind to find a way to steal the secret of the fungus from Yuathyb, but he’ll need more allies before he can implement his plan. (He’s been waiting for the Order of the Silver Hand to return to Cauldron, but he’s getting impatient.)</p><p></p><p><strong>Deven Myrzal, Freedom Fighter, Male Human, Com2/War9:</strong> CR 10; Medium Humanoid (human); HD 2d4+5 plus 9d8+9; 60 hp; Init +0; Spd 30 ft. (6 squares); AC 20 (+7 armor, +3 shield), touch 10, flat-footed 20; Base Atk +10; Grp +10; Atk +11 melee (1d8+1/19-20/x2, <em>+1 cold iron longsword</em>) or +11 ranged (1d8/19-20/x2, mw light crossbow); Full Atk +11/+6 melee (1d8+1/19-20/x2, <em>+1 cold iron longsword</em>) or +11 ranged (1d8/19-20/x2, mw light crossbow); AL CG; SV Fort +7, Ref +5, Will +4; Str 11 (+0), Dex 10 (+0), Con 12 (+1), Int 9 (-1), Wis 12 (+1), Cha 12 (+1).</p><p></p><p><strong><em>Skills and Feats</em></strong> *<strong>:</strong> Handle Animal +7, Intimidate +8, Listen +5, Profession (groom) +7, Ride +7, Spot +5; Alertness [sup]B[/sup], Endurance, Leadership, Lightning Reflexes, Skill Focus [Profession (groom)], Toughness. *Receives bonus skill points and feat for being human.</p><p></p><p><strong><em>Languages</em>:</strong> Common.</p><p></p><p><strong><em>Possessions</em>:</strong> <em>+2 mithral breastplate</em>, <em>+1 cold iron longsword</em>, <em>+1 heavy mithral shield</em>, artisan’s outfit, guardsman’s tabard, and a masterwork light crossbow w/10 bolts.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 3650352, member: 2012"] [b]A minor SCAP character given new life![/b] [COLOR=DarkOrange][B]Deven Myrzal[/B][/COLOR] Deven Myrzal is a 21-year-old male human. Deven is one of the ex-slaves that the PCs rescued. He is a professional groom and has slowly returned to his livelihood. The young man still bares the scars of his ordeal and many of his former friends now consider him too angry and jaded to associate with. Deven joined the city guard, part-time, in order to gain some training as a warrior. He doesn’t want to ever be a victim again. His patrol route was near the lake and he soon came into conflict with several low-level members of the Alleybashers, as well as the gang known as the Lake Boys. He considers the PCs to be worthy individuals and has allied himself with Arn Myddion, on several occasions, who has joined the priesthood of Jalivier. He and Arn often worked towards bringing the Alleybashers to justice, although Deven more often prefers to take his anger out on the “bad guys”. Since the upheavals that nearly destroyed Cauldron, Deven has been forced to take a more active role in the protection of the city’s citizens. After Terseon was killed, there were very few seasoned warriors amongst the town guard, so he was forced to take on the mantle of leadership. He helped with the evacuation of the city’s citizenry and went underground soon after the forces of Anoria invaded the Dominion. He and many of his fellow ex-guardsmen have become freedom fighters, living in the hidden depths of the abandoned gnomish enclave, Jzadirune. They have been forced to ally with the dark stalker, Yuathyb, as the new leader of the Malachite Fortress is the only one with access to the fungus that counteracts the effects of the Vanishing. Deven hasn’t yet been inflicted with the magical curse, but several of his comrades have died. The young man has formed a plan in his mind to find a way to steal the secret of the fungus from Yuathyb, but he’ll need more allies before he can implement his plan. (He’s been waiting for the Order of the Silver Hand to return to Cauldron, but he’s getting impatient.) [B]Deven Myrzal, Freedom Fighter, Male Human, Com2/War9:[/B] CR 10; Medium Humanoid (human); HD 2d4+5 plus 9d8+9; 60 hp; Init +0; Spd 30 ft. (6 squares); AC 20 (+7 armor, +3 shield), touch 10, flat-footed 20; Base Atk +10; Grp +10; Atk +11 melee (1d8+1/19-20/x2, [I]+1 cold iron longsword[/I]) or +11 ranged (1d8/19-20/x2, mw light crossbow); Full Atk +11/+6 melee (1d8+1/19-20/x2, [I]+1 cold iron longsword[/I]) or +11 ranged (1d8/19-20/x2, mw light crossbow); AL CG; SV Fort +7, Ref +5, Will +4; Str 11 (+0), Dex 10 (+0), Con 12 (+1), Int 9 (-1), Wis 12 (+1), Cha 12 (+1). [B][I]Skills and Feats[/I][/B] *[B]:[/B] Handle Animal +7, Intimidate +8, Listen +5, Profession (groom) +7, Ride +7, Spot +5; Alertness [sup]B[/sup], Endurance, Leadership, Lightning Reflexes, Skill Focus [Profession (groom)], Toughness. *Receives bonus skill points and feat for being human. [B][I]Languages[/I]:[/B] Common. [B][I]Possessions[/I]:[/B] [I]+2 mithral breastplate[/I], [I]+1 cold iron longsword[/I], [I]+1 heavy mithral shield[/I], artisan’s outfit, guardsman’s tabard, and a masterwork light crossbow w/10 bolts. [/QUOTE]
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[Kulan] The Lands of Harqual (Updated: Feb 3/2022)
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