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[Kulan] The Lands of Harqual (Updated: Feb 3/2022)
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<blockquote data-quote="Knightfall" data-source="post: 3650524" data-attributes="member: 2012"><p><strong>Another revised SCAP character!</strong></p><p></p><p><span style="color: DarkOrange"><strong>Yuathyb</strong></span> [Old Stats]</p><p>Yuathyb and his fellow dark ones have now formed a tighter alliance with the skulks, gnolls, and few bugbears still alive in the Malachite Fortress. The gnolls are busy recruiting denizens from the Underearth to help hold the Malachite Fortress, while Yuathyb reorganizes his current allies.</p><p></p><p>Yuathyb had some major difficulties getting new recruits, as the Stormblades accidentally collapsed the fortress’s passageway that led deeper into the Underearth, when they were exploring the Fortress and beyond. However, he’s finally been able to reopen the collapsed passage and can now get supplies from Underearth traders.</p><p></p><p>Yuathyb is inflicted with the Vanishing, but he discovered a fungus growing beyond the fortress’s passageway leading to the Underearth. When eaten the fungus counteracts the Vanishing, but it doesn’t cure it. He has enough fungus to last some time, as he has transplanted several patches around the Malachite Fortress and is cultivating it, hoping to find a way to make the fungus’s effect permanent.</p><p></p><p>Since the overthrow of Cauldron by the Matriarch of Mor’s End, a group of young freedom fighters, led by Deven Myrzal took control of the abandoned gnomish enclave, Jzadirune. The freedom fighters keep the Royal Elite of the Matriarch from discovering the entryway in the abandoned shop of Keygan Ghelve, who has moved to Caloric, and, in return, Yuathyb provides the freedom fighters with supplies and limited access to the fungus, so that they don’t succumb to the Vanishing.</p><p></p><p>Yuathyb knows that allying with the freedom fighters is better than being enthralled by Grey Shadow. He’s heard of the duergar before, and none of it was any good. The duergar is as evil as they come and associates with morlocks and devils. He hasn’t shared this information with the freedom fighters, yet.</p><p></p><p><strong>Yuathyb, Master of the Malachite Fortress, Male Dark Stalker, Rog8:</strong> CR 12; Medium Humanoid; HD 3d8+3 plus 8d6+8; 59 hp; Init +8; Spd 30 ft.; AC 22 (+4 Dex, +4 natural, +3 armor, +1 shield), touch 14, flat-footed 18; Base Atk +8; Grp +10; Atk +12 melee (1d6+2 plus poison, <em>+2 short sword</em>) or +13 ranged (1d6+2 plus poison, mw javelin); Full Atk +12/+7 melee (1d6+2 plus poison, <em>+2 short sword</em>) or +13 ranged (1d6+2 plus poison, mw javelin); SA fog cloud, poison use, sneak attack +7d6; SQ blindsight 60 ft., evasion, improved uncanny dodge, light sensitivity, shadow cloak, trapfinding, trap sense +2; AL CN; SV Fort +9, Ref +18, Will +8; Str 14 (+2), Dex 18 (+4), Con 13 (+1), Int 13 (+1), Wis 15 (+2), Cha 11 (+0), 17 at full, 10 without dose of fungi; LA +5, ECL 16.</p><p></p><p><strong><em>Skills and Feats</em>:</strong> Balance +13, Diplomacy +9, Escape Artist +11, Gather Information +5, Hide +11 *, Jump +6, Knowledge (local) +9, Listen +10, Move Silently +11 *, Sleight of Hand +11, Spot +10, Tumble +11, Use Rope +7 (+9 involving bindings); Combat Reflexes, Great Fortitude, Lightning Reflexes, Improved Initiative.</p><p></p><p><strong><em>Languages</em>:</strong> Dark One, Gnome, and Undercommon.</p><p></p><p><strong><em>Fog Cloud</em> (Sp):</strong> Twice per day, Yuathyb can use <em>fog cloud</em> to escape from powerful opponents.</p><p></p><p><strong><em>Poison Use</em> (Ex):</strong> Yuathyb never risk accidentally poisoning himself when applying poison to a blade. He typically uses shadow essence poison (Fort DC 17, initial damage 1 point of Strength drain, secondary damage 2d6 points of Strength damage) on both his swords and javelins.</p><p></p><p><strong><em>Light Sensitivity</em> (Ex):</strong> When exposed to sunlight, or to light equivalent to a <em>daylight</em> spell, Yuathyb takes a -2 morale penalty on all attacks, saves, checks, and damage rolls.</p><p></p><p><strong><em>Shadow Cloak</em> (Su):</strong> Three times per day, Yuathyb can wrap himself in a cloak of shadows that grants him concealment from his foes. 40% miss chance for attackers in shadows or darkness, but only a 20% miss chance in bright light. Not negated by darkvision, but is negated by the sight of creatures that can see in magical darkness (i.e. devils).</p><p></p><p><strong><em>Skills</em>:</strong> *When in shadowy areas, Yuathyb has a +8 racial bonus on Hide checks and a +4 racial bonus Move Silently checks.</p><p></p><p><strong><em>Possessions</em>:</strong> <em>+2 short sword</em>, 5 masterwork javelins, <em>amulet of natural armor +2</em>, <em>cloak of resistance +3</em>, light steel shield, masterwork studded leather armor, <em>potion of cure serious wounds</em> (x2), <em>potion of remove paralysis</em>, vial of monstrous spider venom (10 applications; Fortitude save DC 14; initial and secondary 1d4 Str), a belt pouch containing 13 pp, 58 gp & 76 sp, and a sack containing 10 doses of the fungus that counteracts the Vanishing. One dose of the fungus will restore 1 point of Charisma, for 24 hour. (Multiple doses stack, but the effect is still temporary.)</p></blockquote><p></p>
[QUOTE="Knightfall, post: 3650524, member: 2012"] [b]Another revised SCAP character![/b] [COLOR=DarkOrange][B]Yuathyb[/B][/COLOR] [Old Stats] Yuathyb and his fellow dark ones have now formed a tighter alliance with the skulks, gnolls, and few bugbears still alive in the Malachite Fortress. The gnolls are busy recruiting denizens from the Underearth to help hold the Malachite Fortress, while Yuathyb reorganizes his current allies. Yuathyb had some major difficulties getting new recruits, as the Stormblades accidentally collapsed the fortress’s passageway that led deeper into the Underearth, when they were exploring the Fortress and beyond. However, he’s finally been able to reopen the collapsed passage and can now get supplies from Underearth traders. Yuathyb is inflicted with the Vanishing, but he discovered a fungus growing beyond the fortress’s passageway leading to the Underearth. When eaten the fungus counteracts the Vanishing, but it doesn’t cure it. He has enough fungus to last some time, as he has transplanted several patches around the Malachite Fortress and is cultivating it, hoping to find a way to make the fungus’s effect permanent. Since the overthrow of Cauldron by the Matriarch of Mor’s End, a group of young freedom fighters, led by Deven Myrzal took control of the abandoned gnomish enclave, Jzadirune. The freedom fighters keep the Royal Elite of the Matriarch from discovering the entryway in the abandoned shop of Keygan Ghelve, who has moved to Caloric, and, in return, Yuathyb provides the freedom fighters with supplies and limited access to the fungus, so that they don’t succumb to the Vanishing. Yuathyb knows that allying with the freedom fighters is better than being enthralled by Grey Shadow. He’s heard of the duergar before, and none of it was any good. The duergar is as evil as they come and associates with morlocks and devils. He hasn’t shared this information with the freedom fighters, yet. [B]Yuathyb, Master of the Malachite Fortress, Male Dark Stalker, Rog8:[/B] CR 12; Medium Humanoid; HD 3d8+3 plus 8d6+8; 59 hp; Init +8; Spd 30 ft.; AC 22 (+4 Dex, +4 natural, +3 armor, +1 shield), touch 14, flat-footed 18; Base Atk +8; Grp +10; Atk +12 melee (1d6+2 plus poison, [I]+2 short sword[/I]) or +13 ranged (1d6+2 plus poison, mw javelin); Full Atk +12/+7 melee (1d6+2 plus poison, [I]+2 short sword[/I]) or +13 ranged (1d6+2 plus poison, mw javelin); SA fog cloud, poison use, sneak attack +7d6; SQ blindsight 60 ft., evasion, improved uncanny dodge, light sensitivity, shadow cloak, trapfinding, trap sense +2; AL CN; SV Fort +9, Ref +18, Will +8; Str 14 (+2), Dex 18 (+4), Con 13 (+1), Int 13 (+1), Wis 15 (+2), Cha 11 (+0), 17 at full, 10 without dose of fungi; LA +5, ECL 16. [B][I]Skills and Feats[/I]:[/B] Balance +13, Diplomacy +9, Escape Artist +11, Gather Information +5, Hide +11 *, Jump +6, Knowledge (local) +9, Listen +10, Move Silently +11 *, Sleight of Hand +11, Spot +10, Tumble +11, Use Rope +7 (+9 involving bindings); Combat Reflexes, Great Fortitude, Lightning Reflexes, Improved Initiative. [B][I]Languages[/I]:[/B] Dark One, Gnome, and Undercommon. [B][I]Fog Cloud[/I] (Sp):[/B] Twice per day, Yuathyb can use [I]fog cloud[/I] to escape from powerful opponents. [B][I]Poison Use[/I] (Ex):[/B] Yuathyb never risk accidentally poisoning himself when applying poison to a blade. He typically uses shadow essence poison (Fort DC 17, initial damage 1 point of Strength drain, secondary damage 2d6 points of Strength damage) on both his swords and javelins. [B][I]Light Sensitivity[/I] (Ex):[/B] When exposed to sunlight, or to light equivalent to a [I]daylight[/I] spell, Yuathyb takes a -2 morale penalty on all attacks, saves, checks, and damage rolls. [B][I]Shadow Cloak[/I] (Su):[/B] Three times per day, Yuathyb can wrap himself in a cloak of shadows that grants him concealment from his foes. 40% miss chance for attackers in shadows or darkness, but only a 20% miss chance in bright light. Not negated by darkvision, but is negated by the sight of creatures that can see in magical darkness (i.e. devils). [B][I]Skills[/I]:[/B] *When in shadowy areas, Yuathyb has a +8 racial bonus on Hide checks and a +4 racial bonus Move Silently checks. [B][I]Possessions[/I]:[/B] [I]+2 short sword[/I], 5 masterwork javelins, [I]amulet of natural armor +2[/I], [I]cloak of resistance +3[/I], light steel shield, masterwork studded leather armor, [I]potion of cure serious wounds[/I] (x2), [I]potion of remove paralysis[/I], vial of monstrous spider venom (10 applications; Fortitude save DC 14; initial and secondary 1d4 Str), a belt pouch containing 13 pp, 58 gp & 76 sp, and a sack containing 10 doses of the fungus that counteracts the Vanishing. One dose of the fungus will restore 1 point of Charisma, for 24 hour. (Multiple doses stack, but the effect is still temporary.) [/QUOTE]
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[Kulan] The Lands of Harqual (Updated: Feb 3/2022)
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