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[Kulan] The Lands of Harqual (Updated: Feb 3/2022)
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<blockquote data-quote="Knightfall" data-source="post: 3650587" data-attributes="member: 2012"><p><span style="color: DarkOrange"><strong>Müngg</strong></span> [Old Stats]</p><p>Müngg is one of the frost giants that were sent through the portal to deal with the interlopers, by his liege, Legeröd, the frost giant Jarl. He knows he performed poorly in this task and that Legeröd will have had him killed if the Jarl finds him. Thus, he quickly agreed to accompany the PCs to Cauldron City, so he could put as much distance as possible between him and his ex-liege.</p><p></p><p>Müngg hasn’t any intention of reforming his evil ways, but agreed to accompany Grunhilde to the Verdalf Forest, so that he was able to put some distance between himself and the Order of the Silver Hand. He ran off the first chance he got, and decided not to go back to the Hills of Antius. Instead, he headed northeast towards Minar, and has found work there, as a mercenary, in the armies of the bugbear known as Brulok.</p><p></p><p><strong>Müngg, Mercenary of Thrym, Male Frost Giant, Disciple of Thrym2:</strong> CR 11; Large Giant (cold); HD 14d8+70 plus 2d10+10; 157 hp; Init +1; Spd 40 ft.; AC 24 (-1 size, +1 Dex, +9 natural, +3 armor, +2 shield), touch 11, flat-footed 23; Base Atk +12; Grp +24; Atk +21 melee (3d6+12/x3, mw greataxe) or +13 ranged (1d8+8/x2, javelin); Full Atk +21/+16 melee (3d6+12/x3, mw greataxe) or +13/+8 ranged (1d8+8/x2, javelin); SA rock throwing, spells; SQ detect fire, immunity to cold, low-light vision, protection of winter, resistance to fire 10, rock catching, vulnerability to fire; AL CE; SV Fort +14, Ref +5, Will +10; Str 26 (+8), Dex 12 (+1), Con 20 (+5), Int 11 (+0), Wis 16 (+3), Cha 13 (+1).</p><p></p><p><strong><em>Skills and Feats</em>:</strong> Climb +9, Intimidate +6, Jump +10, Spot +5, Survival +11; Cleave, Improved Critical (greataxe), Power Attack, Track, Weapon Focus (greataxe).</p><p></p><p><strong><em>Disciple Spells Prepared</em> (cast 0/3):</strong> 1st – divine favor, lesser frostburn [sup]FB[/sup], lesser shivering touch [sup]FB[/sup].</p><p></p><p><strong><em>Languages</em>:</strong> Common and Giant.</p><p></p><p><strong><em>Possessions</em>:</strong> Heavy wooden shield, javelin (x4), masterwork hide armor, and masterwork greataxe. All of these items are designed for a Large-sized creature.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 3650587, member: 2012"] [COLOR=DarkOrange][B]Müngg[/B][/COLOR] [Old Stats] Müngg is one of the frost giants that were sent through the portal to deal with the interlopers, by his liege, Legeröd, the frost giant Jarl. He knows he performed poorly in this task and that Legeröd will have had him killed if the Jarl finds him. Thus, he quickly agreed to accompany the PCs to Cauldron City, so he could put as much distance as possible between him and his ex-liege. Müngg hasn’t any intention of reforming his evil ways, but agreed to accompany Grunhilde to the Verdalf Forest, so that he was able to put some distance between himself and the Order of the Silver Hand. He ran off the first chance he got, and decided not to go back to the Hills of Antius. Instead, he headed northeast towards Minar, and has found work there, as a mercenary, in the armies of the bugbear known as Brulok. [B]Müngg, Mercenary of Thrym, Male Frost Giant, Disciple of Thrym2:[/B] CR 11; Large Giant (cold); HD 14d8+70 plus 2d10+10; 157 hp; Init +1; Spd 40 ft.; AC 24 (-1 size, +1 Dex, +9 natural, +3 armor, +2 shield), touch 11, flat-footed 23; Base Atk +12; Grp +24; Atk +21 melee (3d6+12/x3, mw greataxe) or +13 ranged (1d8+8/x2, javelin); Full Atk +21/+16 melee (3d6+12/x3, mw greataxe) or +13/+8 ranged (1d8+8/x2, javelin); SA rock throwing, spells; SQ detect fire, immunity to cold, low-light vision, protection of winter, resistance to fire 10, rock catching, vulnerability to fire; AL CE; SV Fort +14, Ref +5, Will +10; Str 26 (+8), Dex 12 (+1), Con 20 (+5), Int 11 (+0), Wis 16 (+3), Cha 13 (+1). [B][I]Skills and Feats[/I]:[/B] Climb +9, Intimidate +6, Jump +10, Spot +5, Survival +11; Cleave, Improved Critical (greataxe), Power Attack, Track, Weapon Focus (greataxe). [B][I]Disciple Spells Prepared[/I] (cast 0/3):[/B] 1st – divine favor, lesser frostburn [sup]FB[/sup], lesser shivering touch [sup]FB[/sup]. [B][I]Languages[/I]:[/B] Common and Giant. [B][I]Possessions[/I]:[/B] Heavy wooden shield, javelin (x4), masterwork hide armor, and masterwork greataxe. All of these items are designed for a Large-sized creature. [/QUOTE]
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[Kulan] The Lands of Harqual (Updated: Feb 3/2022)
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