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[Kulan] The Lands of Harqual (Updated: Feb 3/2022)
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<blockquote data-quote="Knightfall" data-source="post: 3694343" data-attributes="member: 2012"><p><strong>One of the PCs allies...</strong></p><p></p><p>This guardinal has been assigned to watch over the Order of the Silver Hand, by the greater deities of the North Gods. It is only to protect their souls, not their lives, unless the Fate of the world in at risk.</p><p></p><p><span style="color: DarkOrange"><strong>Illiam, Protector of the Silver Hand (CR 15)</strong></span></p><p><strong>hp</strong> 171 (18d8+90)</p><p>----------------------------------------------------- </p><p>Advanced leonal guardinal (18 HD)</p><p>NG Medium outsider (extraplanar, good, guardinal)</p><p><strong>Init</strong> +4; <strong>Senses</strong> Darkvision 60 ft., low-light vision; Listen +18, Spot +18</p><p><strong>Aura</strong> Protective aura</p><p><strong>Languages</strong> Celestial, Infernal, and Draconic</p><p>----------------------------------------------------- </p><p><strong>AC</strong> 29 (+4 Dex, +14 natural, +1 insight), touch 14, flat-footed 25; <strong>DR</strong> 10/evil and silver</p><p><strong>Immune</strong> Electricity, petrification</p><p><strong>Resist</strong> Cold resistance 10, sonic resistance 10; <strong>PR</strong> 18 (22 against evil powers and psi-like abilities used by evil outsiders), <strong>SR</strong> 28 (32 against evil spells and spell-like abilities used by evil outsiders)</p><p><strong>Fort</strong> +16 (+20 against poison), <strong>Ref</strong> +15, <strong>Will</strong> +13</p><p>----------------------------------------------------- </p><p><strong>Speed</strong> 60 feet (12 squares)</p><p><strong>Melee</strong> Claw +28 melee (1d6+10/x2) or</p><p>-- 2 claws +28 melee (1d6+10/x2) and</p><p>-- Bite +23 melee (1d8+6/x2)</p><p><strong>Space</strong> 5 ft.; <strong>Reach</strong> 5 ft.</p><p><strong>Base Atk</strong> +18; <strong>Grp</strong> +26</p><p><strong>Atk Options</strong> Purify Spell-Like Ability (fireball), Spring Attack, pounce, improved grab, rake 1d6+8</p><p><strong>Special Actions</strong> Roar</p><p><strong>Spell-like Abilities</strong> (CL 10th, save DCs are Charisma-based)</p><p>-- At will — <em>detect thoughts</em>, <em>fireball</em> (DC 15), <em>hold monster</em> (DC 17), <em>polymorph</em>, <em>wall of force</em>; 3/day — <em>cure critical wounds</em> (DC 16), <em>neutralize poison</em>, purified <em>fireball</em> (DC 15), <em>remove disease</em>; 1/day — <em>heal</em> (DC 18)</p><p>----------------------------------------------------- </p><p><strong>Abilities</strong> Str 27 (+8), Dex 18 (+4), Con 20 (+5), Int 14 (+2), Wis 16 (+3), Cha 15 (+2)</p><p><strong>SA</strong> Roar, pounce, improved grab, rake, spell-like abilities</p><p><strong>SQ</strong> Lay on hands, tongues, speak with animals</p><p><strong>Feats</strong> Ability Focus (roar), Dodge, Exalted Spell Resistance [sup]1[/sup], Mobility, Purify Spell-Like Ability (fireball) [sup]1[/sup], Spring Attack, Track</p><p><strong>Skills</strong> Balance +25, Concentration +12, Diplomacy +19, Hide +23, Intimidate +10, Jump +37, Knowledge (history) +17, Knowledge (religion) +17, Knowledge (the planes) +17, Listen +18, Move Silently +23, Search +17, Sense Motive +23, Spot +18, Survival +18 (+20 following tracks or on other planes; +22 following tracks on other planes), Tumble +19</p><p><strong>Possessions</strong> <em>Amulet of mighty fists +2</em>, <em>ioun stone</em> (dusty rose prism, +1 insight bonus to AC), <em>phylactery of wisdom +2</em> (as periapt of wisdom +2), <em>ring of affliction</em> [sup]1[/sup], <em>ring of vengeance</em> [sup]1[/sup], <em>shackles of silence</em> [sup]1[/sup], <em>trumpet of doom</em> [sup]1[/sup].</p><p>----------------------------------------------------- </p><p><strong>Roar (Su)</strong> Illiam can roar up to three times per day. Each roar releases a blast in a 60-foot cone that duplicates the effects of a <em>holy word</em> spell and deals and extra 2d6 points of sonic damage (Fort DC 20 negates). The save DC is Charisma-based.</p><p><strong>Pounce (Ex)</strong> If Illiam charges a foe, it can make a full attack including two rake attacks.</p><p><strong>Improved Grab (Ex)</strong> To use this ability, Illiam must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.</p><p><strong>Lay on Hands (Su)</strong> As the paladin class feature, except that each day, Illiam can heal an amount of damage equal to its full normal hit points.</p><p><strong>Protective Aura (Su)</strong> Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of Illiam. Otherwise, it functions as a <em>magic circle against evil</em> effect and a <em>lesser globe of invulnerability</em>, both with a radius of 20 feet (CL 18th). (The defensive benefits from the circle are not included in the stats block.) (On the Material Plane, Illiam suppresses his protective aura unless he feels someone is in great need.)</p><p><strong>Speak with Animals (Su)</strong> This ability works like <em>speak with animals</em> (CL 8th) but is a free action and does not require sound.</p><p><strong>Skills</strong> Illiam has a +4 racial bonus on Balance, Hide, and Move Silently checks.</p><p>----------------------------------------------------- </p><p>[sup]1[/sup] D&D Book of Exalted Deeds</p></blockquote><p></p>
[QUOTE="Knightfall, post: 3694343, member: 2012"] [b]One of the PCs allies...[/b] This guardinal has been assigned to watch over the Order of the Silver Hand, by the greater deities of the North Gods. It is only to protect their souls, not their lives, unless the Fate of the world in at risk. [COLOR=DarkOrange][B]Illiam, Protector of the Silver Hand (CR 15)[/B][/COLOR] [B]hp[/B] 171 (18d8+90) ----------------------------------------------------- Advanced leonal guardinal (18 HD) NG Medium outsider (extraplanar, good, guardinal) [B]Init[/B] +4; [B]Senses[/B] Darkvision 60 ft., low-light vision; Listen +18, Spot +18 [B]Aura[/B] Protective aura [B]Languages[/B] Celestial, Infernal, and Draconic ----------------------------------------------------- [B]AC[/B] 29 (+4 Dex, +14 natural, +1 insight), touch 14, flat-footed 25; [B]DR[/B] 10/evil and silver [B]Immune[/B] Electricity, petrification [B]Resist[/B] Cold resistance 10, sonic resistance 10; [B]PR[/B] 18 (22 against evil powers and psi-like abilities used by evil outsiders), [B]SR[/B] 28 (32 against evil spells and spell-like abilities used by evil outsiders) [B]Fort[/B] +16 (+20 against poison), [B]Ref[/B] +15, [B]Will[/B] +13 ----------------------------------------------------- [B]Speed[/B] 60 feet (12 squares) [B]Melee[/B] Claw +28 melee (1d6+10/x2) or -- 2 claws +28 melee (1d6+10/x2) and -- Bite +23 melee (1d8+6/x2) [B]Space[/B] 5 ft.; [B]Reach[/B] 5 ft. [B]Base Atk[/B] +18; [B]Grp[/B] +26 [B]Atk Options[/B] Purify Spell-Like Ability (fireball), Spring Attack, pounce, improved grab, rake 1d6+8 [B]Special Actions[/B] Roar [B]Spell-like Abilities[/B] (CL 10th, save DCs are Charisma-based) -- At will — [I]detect thoughts[/I], [I]fireball[/I] (DC 15), [I]hold monster[/I] (DC 17), [I]polymorph[/I], [I]wall of force[/I]; 3/day — [I]cure critical wounds[/I] (DC 16), [I]neutralize poison[/I], purified [I]fireball[/I] (DC 15), [I]remove disease[/I]; 1/day — [I]heal[/I] (DC 18) ----------------------------------------------------- [B]Abilities[/B] Str 27 (+8), Dex 18 (+4), Con 20 (+5), Int 14 (+2), Wis 16 (+3), Cha 15 (+2) [B]SA[/B] Roar, pounce, improved grab, rake, spell-like abilities [B]SQ[/B] Lay on hands, tongues, speak with animals [B]Feats[/B] Ability Focus (roar), Dodge, Exalted Spell Resistance [sup]1[/sup], Mobility, Purify Spell-Like Ability (fireball) [sup]1[/sup], Spring Attack, Track [B]Skills[/B] Balance +25, Concentration +12, Diplomacy +19, Hide +23, Intimidate +10, Jump +37, Knowledge (history) +17, Knowledge (religion) +17, Knowledge (the planes) +17, Listen +18, Move Silently +23, Search +17, Sense Motive +23, Spot +18, Survival +18 (+20 following tracks or on other planes; +22 following tracks on other planes), Tumble +19 [B]Possessions[/B] [I]Amulet of mighty fists +2[/I], [I]ioun stone[/I] (dusty rose prism, +1 insight bonus to AC), [I]phylactery of wisdom +2[/I] (as periapt of wisdom +2), [I]ring of affliction[/I] [sup]1[/sup], [I]ring of vengeance[/I] [sup]1[/sup], [I]shackles of silence[/I] [sup]1[/sup], [I]trumpet of doom[/I] [sup]1[/sup]. ----------------------------------------------------- [B]Roar (Su)[/B] Illiam can roar up to three times per day. Each roar releases a blast in a 60-foot cone that duplicates the effects of a [I]holy word[/I] spell and deals and extra 2d6 points of sonic damage (Fort DC 20 negates). The save DC is Charisma-based. [B]Pounce (Ex)[/B] If Illiam charges a foe, it can make a full attack including two rake attacks. [B]Improved Grab (Ex)[/B] To use this ability, Illiam must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake. [B]Lay on Hands (Su)[/B] As the paladin class feature, except that each day, Illiam can heal an amount of damage equal to its full normal hit points. [B]Protective Aura (Su)[/B] Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of Illiam. Otherwise, it functions as a [I]magic circle against evil[/I] effect and a [I]lesser globe of invulnerability[/I], both with a radius of 20 feet (CL 18th). (The defensive benefits from the circle are not included in the stats block.) (On the Material Plane, Illiam suppresses his protective aura unless he feels someone is in great need.) [B]Speak with Animals (Su)[/B] This ability works like [I]speak with animals[/I] (CL 8th) but is a free action and does not require sound. [B]Skills[/B] Illiam has a +4 racial bonus on Balance, Hide, and Move Silently checks. ----------------------------------------------------- [sup]1[/sup] D&D Book of Exalted Deeds [/QUOTE]
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[Kulan] The Lands of Harqual (Updated: Feb 3/2022)
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