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[Kulan] The Lands of Harqual (Updated: Feb 3/2022)
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<blockquote data-quote="Knightfall" data-source="post: 3695806" data-attributes="member: 2012"><p style="text-align: center"><span style="color: DarkOrange"><strong>ARN MYDDION</strong></span></p> <p style="text-align: center"><span style="color: DarkOrange"><strong>Favored Soul of Jalivier</strong></span></p><p></p><p><span style="color: DarkOrange"><strong>Arn Myddion (CR 12)</strong></span></p><p>Originally a member of the Alleybashers, the young man named Arn Myddion converted to the faith of Jalivier soon after meeting Argo Flameheart. He had been an important member of the Alleybashers, and soon after Arn’s conversion, the Alleybashers fell apart. The group’s guild house (#52 on the map) was uncovered and “cleaned out” through the direct testimony of Arn.</p><p></p><p>Arn’s immediate superior in the Alleybashers had been a man named Alberich, who was one of the rogues left behind, imprisoned, in the Kopru Ruins. When the Order of the Silver Hand went back for the scoundrels, some had escaped while most of the others had perished at the claws of the demon they called “Shylock”. Alberich’s body hadn’t been amongst the dead the Order found.</p><p></p><p>Arn moved into the Sun Sanctuary to become an acolyte under Kristof Jurgensen, and took to his new life with vigor. While he was, originally, in awe of Argo, he soon came down to earth, and found a kindred spirit with the acolyte named <strong>Mostyn Rhydderch</strong> [LN male human Clr8], who was originally from the Barony of Wolffire, to the east.</p><p></p><p>When Eddanar Westergard, the High Lightservant of the City-state of Caloric, came to Cauldron to “inspect” the Sun Sanctuary and Argo Flameheart, the high priest ordered Kristof to have Mostyn relocated to Caloric, as he felt the young man had the potential to become an inquisitor. Arn asked Eddanar to transfer him as well, so he could stay with his new friend, and Eddanar agreed, much to Kristof’s chagrin.</p><p></p><p style="margin-left: 20px"><span style="color: White"><strong>DM's Note:</strong> In return, the Sun Sanctuary was assigned three acolytes originally from the Temple of the Burning Sun, in Caloric – Jefferie Knobel, who became the new minister after Kristof’s death (now in exile); <strong>Carcellum Lazio</strong> [LG male half-elf Clr5]; and <strong>Olaflora Naramore</strong> [NG female human Clr5]. These three acolytes were considered “troubling” by Eddanar in the fact they didn’t share some of his more “zealous” views.</span></p><p></p><p>Arn has taken to life in Caloric with much zeal and he has come to respect Eddanar even more than he does Argo. And the High Lightservant has come to regard Arn as his most promising pupil, and thinks he’s almost ready to begin his indoctrination into the Inquisitors of Jalivier, formally. Mostyn wasn’t as good a student and Eddanar has relocated the young man to the temple of Jalivier in the Free City of Yuln.</p><p></p><p>Arn has been spending a great deal of time in the western lands, near the Storm Jungle, fighting the tabaxi alongside Ruphus Laro. Eddanar sent Arn to the west after receiving a request for aid from Ruphus. The young warpriest of Bast had tried to get in touch with the Order of the Silver Hand but they were on the outer planes at the time. Arn likes the west and would like to remain there after the war against the tabaxi is over, but he feels a sense of obligation to Eddanar, and won’t leave unless the High Lightservant lets him go willingly.</p><p></p><p><strong>hp</strong> 84 (6d6+6 plus 6d10+6)</p><p>_______________________________________</p><p>Male human rogue 6 / favored soul 6 [sup]1[/sup]</p><p>LN Medium humanoid (human)</p><p><strong>Init</strong> +7; <strong>Senses</strong> Listen +10, Spot +10</p><p><strong>Languages</strong> Anorian, Celestial, Common</p><p>_______________________________________</p><p><strong>AC</strong> 22 (+3 Dex, +6 armor, +2 shield), touch 13, flat-footed 18; AC 27, touch 18, flat-footed 23 with shield of faith potion; Dodge, Mobility, uncanny dodge</p><p><strong>Resist</strong> Cold 10</p><p><strong>Fort</strong> +10, <strong>Ref</strong> +15, <strong>Will</strong> +10; evasion</p><p>_______________________________________</p><p><strong>Speed</strong> 30 feet (6 squares)</p><p><strong>Melee</strong> <em>+2 heavy pick</em> +12 (1d6+3/x4) or</p><p>--- <em>+2 heavy pick</em> +12/+7 (1d6+3/x4)</p><p><strong>Melee</strong> <em>+1 longsword</em> +12 (1d8+2/19-20/x2) or</p><p>--- <em>+1 longsword</em> +10/+5 (1d8+2/19-20/x2) and</p><p>--- Mwk silvered dagger +9 (1d4-1/19-20/x2)</p><p><strong>Ranged</strong> <em>+1 composite longbow</em> [+1 Str] +14 (1d8+2/x3) or </p><p>--- <em>+1 composite longbow</em> [+1 Str] +14/+9 (1d8+2/x3)</p><p><strong>Ranged</strong> <em>+1 composite longbow</em> [+1 Str] +14 (1d8+2/x3) within 30 ft. or </p><p>--- <em>+1 composite longbow</em> [+1 Str] +14/+9 (1d8+2/x3) within 30 ft.</p><p><strong>Space</strong> 5 ft.; <strong>Reach</strong> 5 ft.</p><p><strong>Base Atk</strong> +9; <strong>Grp</strong> +10</p><p><strong>Atk Options</strong> Point Blank Shot, Precise Shot, Two-Weapon Fighting, sneak attack +3d6</p><p><strong>Combat Gear</strong> <em>Potion of cure serious wounds</em> (x2), <em>potion of cure light wounds</em>, <em>potion of hide from animals</em>, <em>potion of hide from undead</em>, <em>potion of pass without trace</em> (x2), <em>potion of shield of faith +5</em></p><p><strong>Favored Soul Spells Known</strong> (CL 6th)</p><p>--- 3rd (3/day) — cure serious wounds, invisibility purge, remove disease</p><p>--- 2nd (5/day) — bull’s strength, deific vengeance [sup]1[/sup], owl’s wisdom, zone of truth</p><p>--- 1st (6/day) — cure light wounds, dispel evil, magic weapon, protection from chaos, resurgence [sup]1[/sup]</p><p>--- 0th (6/day) — create water, detect magic, detect poison, guidance, light, virtue</p><p>_______________________________________</p><p><strong>Abilities</strong> Str 12 (+1), Dex 17 (+3), Con 12 (+1), Int 14 (+2), Wis 12 (+1), Cha 15 (+2)</p><p><strong>SA</strong> Divine spells, sneak attack</p><p><strong>SQ</strong> Evasion, trapfinding, trap sense +2, uncanny dodge</p><p><strong>Feats</strong> Dodge, Improved Initiative [sup]B[/sup], Mobility, Point Blank Shot, Precise Shot, Two-Weapon Fighting, Weapon Focus (longsword) [sup]B[/sup]</p><p><strong>Skills</strong> Balance +4 (+6), Bluff +10, Climb +8 (+10), Concentration +8, Craft (weaving) +8, Diplomacy +5, Disable Device +9, Disguise +4 (+6 acting), Escape Artist +9 (+11), Hide +9 (+11), Intimidate +6, Jump +3 (+5), Knowledge (arcana) +9, Knowledge (religion) +9, Listen +10, Move Silently +9 (+11), Open Lock +11, Search +10, Spellcraft +11, Spot +10, Survival +2 (+4 following tracks), Tumble +12 (+14), Use Rope +3 (+5 involving bindings)</p><p>--- (Skills with armor check penalties are listed with a set of braces that shows the skill while "unarmored")</p><p><strong>Possessions</strong> <em>+2 chain shirt</em>, <em>+2 heavy pick</em>, <em>+1 composite longbow</em> [+1 Str] w/40 arrows, <em>+1 longsword</em>, 100 ft. of silk rope, 2 vials holy water, <em>cloak of resistance +2</em>, climbers kit, explorer’s outfit, <em>Heward’s handy haversack</em>, <em>lesser bracers of archery</em>, mwk silvered dagger (in boot sheath), mwk heavy steel shield, mwk thieves’ tools, <em>periapt of Wisdom +2</em>, silver holy symbol, and a belt pouch containing 40 gp</p><p>--- <strong>Mount</strong> Light warhorse w/ bit & bridle, riding saddle, saddlebags</p><p>_______________________________________</p><p><strong>Age</strong> 28; <strong>Personality</strong> Zealous and practical</p><p><strong>Description</strong> Arn Myddion is tall and wiry, with a brown shock of unkempt hair, ready smile and forgiving demeanor. He always wears his magical chain shirt over his traveling clothes. Since relocating to Caloric, he has begun wearing the trappings of a Church Inquisitor of Jalivier including a tabard he hand-made himself. (Eddanar felt it was important for Arn to learn some sort of craft, and Arn chose weaving.) The tabard is weaved with silver thread and depicts the holy symbol of Jalivier on its front and a representation of the City-state of Caloric on its back. Arn always carries his magical longsword and composite bow when protecting the High Lightservant.</p><p><strong>Height</strong> 5 feet 10 inches; <strong>Weight</strong> 192 lbs.</p><p>_______________________________________</p><p>[sup]1[/sup] D&D Complete Divine</p></blockquote><p></p>
[QUOTE="Knightfall, post: 3695806, member: 2012"] [center][COLOR=DarkOrange][B]ARN MYDDION Favored Soul of Jalivier[/B][/COLOR][/center] [COLOR=DarkOrange][B]Arn Myddion (CR 12)[/B][/color] Originally a member of the Alleybashers, the young man named Arn Myddion converted to the faith of Jalivier soon after meeting Argo Flameheart. He had been an important member of the Alleybashers, and soon after Arn’s conversion, the Alleybashers fell apart. The group’s guild house (#52 on the map) was uncovered and “cleaned out” through the direct testimony of Arn. Arn’s immediate superior in the Alleybashers had been a man named Alberich, who was one of the rogues left behind, imprisoned, in the Kopru Ruins. When the Order of the Silver Hand went back for the scoundrels, some had escaped while most of the others had perished at the claws of the demon they called “Shylock”. Alberich’s body hadn’t been amongst the dead the Order found. Arn moved into the Sun Sanctuary to become an acolyte under Kristof Jurgensen, and took to his new life with vigor. While he was, originally, in awe of Argo, he soon came down to earth, and found a kindred spirit with the acolyte named [B]Mostyn Rhydderch[/B] [LN male human Clr8], who was originally from the Barony of Wolffire, to the east. When Eddanar Westergard, the High Lightservant of the City-state of Caloric, came to Cauldron to “inspect” the Sun Sanctuary and Argo Flameheart, the high priest ordered Kristof to have Mostyn relocated to Caloric, as he felt the young man had the potential to become an inquisitor. Arn asked Eddanar to transfer him as well, so he could stay with his new friend, and Eddanar agreed, much to Kristof’s chagrin. [INDENT][COLOR="White"][B]DM's Note:[/B] In return, the Sun Sanctuary was assigned three acolytes originally from the Temple of the Burning Sun, in Caloric – Jefferie Knobel, who became the new minister after Kristof’s death (now in exile); [B]Carcellum Lazio[/B] [LG male half-elf Clr5]; and [B]Olaflora Naramore[/B] [NG female human Clr5]. These three acolytes were considered “troubling” by Eddanar in the fact they didn’t share some of his more “zealous” views.[/COLOR][/INDENT] Arn has taken to life in Caloric with much zeal and he has come to respect Eddanar even more than he does Argo. And the High Lightservant has come to regard Arn as his most promising pupil, and thinks he’s almost ready to begin his indoctrination into the Inquisitors of Jalivier, formally. Mostyn wasn’t as good a student and Eddanar has relocated the young man to the temple of Jalivier in the Free City of Yuln. Arn has been spending a great deal of time in the western lands, near the Storm Jungle, fighting the tabaxi alongside Ruphus Laro. Eddanar sent Arn to the west after receiving a request for aid from Ruphus. The young warpriest of Bast had tried to get in touch with the Order of the Silver Hand but they were on the outer planes at the time. Arn likes the west and would like to remain there after the war against the tabaxi is over, but he feels a sense of obligation to Eddanar, and won’t leave unless the High Lightservant lets him go willingly. [B]hp[/B] 84 (6d6+6 plus 6d10+6) _______________________________________ Male human rogue 6 / favored soul 6 [sup]1[/sup] LN Medium humanoid (human) [B]Init[/B] +7; [B]Senses[/B] Listen +10, Spot +10 [B]Languages[/B] Anorian, Celestial, Common _______________________________________ [B]AC[/B] 22 (+3 Dex, +6 armor, +2 shield), touch 13, flat-footed 18; AC 27, touch 18, flat-footed 23 with shield of faith potion; Dodge, Mobility, uncanny dodge [B]Resist[/B] Cold 10 [B]Fort[/B] +10, [B]Ref[/B] +15, [B]Will[/B] +10; evasion _______________________________________ [B]Speed[/B] 30 feet (6 squares) [B]Melee[/B] [I]+2 heavy pick[/I] +12 (1d6+3/x4) or --- [I]+2 heavy pick[/I] +12/+7 (1d6+3/x4) [B]Melee[/B] [I]+1 longsword[/I] +12 (1d8+2/19-20/x2) or --- [I]+1 longsword[/I] +10/+5 (1d8+2/19-20/x2) and --- Mwk silvered dagger +9 (1d4-1/19-20/x2) [B]Ranged[/B] [I]+1 composite longbow[/I] [+1 Str] +14 (1d8+2/x3) or --- [I]+1 composite longbow[/I] [+1 Str] +14/+9 (1d8+2/x3) [B]Ranged[/B] [I]+1 composite longbow[/I] [+1 Str] +14 (1d8+2/x3) within 30 ft. or --- [I]+1 composite longbow[/I] [+1 Str] +14/+9 (1d8+2/x3) within 30 ft. [B]Space[/B] 5 ft.; [B]Reach[/B] 5 ft. [B]Base Atk[/B] +9; [B]Grp[/B] +10 [B]Atk Options[/B] Point Blank Shot, Precise Shot, Two-Weapon Fighting, sneak attack +3d6 [B]Combat Gear[/B] [I]Potion of cure serious wounds[/I] (x2), [I]potion of cure light wounds[/I], [I]potion of hide from animals[/I], [I]potion of hide from undead[/I], [I]potion of pass without trace[/I] (x2), [I]potion of shield of faith +5[/I] [B]Favored Soul Spells Known[/B] (CL 6th) --- 3rd (3/day) — cure serious wounds, invisibility purge, remove disease --- 2nd (5/day) — bull’s strength, deific vengeance [sup]1[/sup], owl’s wisdom, zone of truth --- 1st (6/day) — cure light wounds, dispel evil, magic weapon, protection from chaos, resurgence [sup]1[/sup] --- 0th (6/day) — create water, detect magic, detect poison, guidance, light, virtue _______________________________________ [B]Abilities[/B] Str 12 (+1), Dex 17 (+3), Con 12 (+1), Int 14 (+2), Wis 12 (+1), Cha 15 (+2) [B]SA[/B] Divine spells, sneak attack [B]SQ[/B] Evasion, trapfinding, trap sense +2, uncanny dodge [B]Feats[/B] Dodge, Improved Initiative [sup]B[/sup], Mobility, Point Blank Shot, Precise Shot, Two-Weapon Fighting, Weapon Focus (longsword) [sup]B[/sup] [B]Skills[/B] Balance +4 (+6), Bluff +10, Climb +8 (+10), Concentration +8, Craft (weaving) +8, Diplomacy +5, Disable Device +9, Disguise +4 (+6 acting), Escape Artist +9 (+11), Hide +9 (+11), Intimidate +6, Jump +3 (+5), Knowledge (arcana) +9, Knowledge (religion) +9, Listen +10, Move Silently +9 (+11), Open Lock +11, Search +10, Spellcraft +11, Spot +10, Survival +2 (+4 following tracks), Tumble +12 (+14), Use Rope +3 (+5 involving bindings) --- (Skills with armor check penalties are listed with a set of braces that shows the skill while "unarmored") [B]Possessions[/B] [I]+2 chain shirt[/I], [I]+2 heavy pick[/I], [I]+1 composite longbow[/I] [+1 Str] w/40 arrows, [I]+1 longsword[/I], 100 ft. of silk rope, 2 vials holy water, [I]cloak of resistance +2[/I], climbers kit, explorer’s outfit, [I]Heward’s handy haversack[/I], [I]lesser bracers of archery[/I], mwk silvered dagger (in boot sheath), mwk heavy steel shield, mwk thieves’ tools, [I]periapt of Wisdom +2[/I], silver holy symbol, and a belt pouch containing 40 gp --- [B]Mount[/B] Light warhorse w/ bit & bridle, riding saddle, saddlebags _______________________________________ [B]Age[/B] 28; [B]Personality[/B] Zealous and practical [B]Description[/B] Arn Myddion is tall and wiry, with a brown shock of unkempt hair, ready smile and forgiving demeanor. He always wears his magical chain shirt over his traveling clothes. Since relocating to Caloric, he has begun wearing the trappings of a Church Inquisitor of Jalivier including a tabard he hand-made himself. (Eddanar felt it was important for Arn to learn some sort of craft, and Arn chose weaving.) The tabard is weaved with silver thread and depicts the holy symbol of Jalivier on its front and a representation of the City-state of Caloric on its back. Arn always carries his magical longsword and composite bow when protecting the High Lightservant. [B]Height[/B] 5 feet 10 inches; [B]Weight[/B] 192 lbs. _______________________________________ [sup]1[/sup] D&D Complete Divine [/QUOTE]
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[Kulan] The Lands of Harqual (Updated: Feb 3/2022)
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