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[Kulan] The Lands of Harqual (Updated: Feb 3/2022)
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<blockquote data-quote="Knightfall" data-source="post: 3767690" data-attributes="member: 2012"><p><span style="color: DarkOrange"><strong>Tarasus Oliverio, Flamerule Army Captain (CR 16)</strong></span></p><p><strong>hp</strong> 160 (16d10+48 plus 16)</p><p>---------------------------------------</p><p>Male human fighter 16</p><p>LE Medium humanoid (human)</p><p><strong>Init</strong> +1; <strong>Senses</strong> Listen +0, Spot +0</p><p><strong>Languages</strong> Common and Infernal</p><p>---------------------------------------</p><p><strong>AC</strong> 29 (+1 Dex, +13 armor, +5 shield), touch 11, flat-footed 28</p><p><strong>Fort</strong> +13, <strong>Ref</strong> +8, <strong>Will</strong> +8</p><p>---------------------------------------</p><p><strong>Speed</strong> 30 feet (6 squares)</p><p><strong>Melee</strong> +5 shock warhammer +27 (1d8+11 plus 1d6 electricity/19-20/x3) or</p><p><strong>Melee</strong> +5 shock warhammer +27/+22/+17/+12 (1d8+11 plus 1d6 electricity/19-20/x3) or</p><p><strong>Ranged</strong> +3 flaming composite longbow (Str 18) +20 (1d8+7 plus 1d6 fire/x3) or </p><p><strong>Ranged</strong> +3 flaming composite longbow (Str 18) +20/+15/+10/+5 (1d8+7 plus 1d6 fire/x3)</p><p><strong>Space</strong> 5 ft.; <strong>Reach</strong> 5 ft.</p><p><strong>Base Atk</strong> +16; <strong>Grp</strong> +20</p><p><strong>Atk Options</strong> Cleave, Great Cleave, Improved Mounted Archery, Mounted Archery, Power Attack</p><p><strong>Combat Gear</strong> Elixir of healing (CL 10th; 4d8+10; 2,000 gp), potion of cure serious wounds (x4)</p><p>---------------------------------------</p><p><strong>Abilities</strong> Str 18 (+4), Dex 12 (+1), Con 16 (+3), Int 10 (+0), Wis 12 (+1), Cha 10 (+0)</p><p><strong>Feats</strong> Cleave, Great Cleave, Improved Critical (warhammer), Improved Mounted Archery [sup]1[/sup], Improved Toughness [sup]1[/sup], Iron Will, Leadership, Lightning Reflexes, Mounted Archery, Mounted Combat, Power Attack, Power Critical (warhammer) [sup]1[/sup], Quick Draw, Weapon Focus (warhammer), Weapon Specialization (warhammer)</p><p><strong>Skills</strong> Craft (weaponsmithing) +12, Handle Animal +15, Intimidate +15, Ride +15</p><p><strong>Possessions</strong> +5 full plate, +5 shock warhammer, +3 composite flaming longbow (Str 18), +3 heavy steel shield</p><p>---------------------------------------</p><p>[sup]1[/sup] D&D Complete Warrior</p><p>_____________________________________________</p><p></p><p><span style="color: DarkOrange"><strong>Horgar Hammerhead, Thrall of Tarasus (CR 15)</strong></span></p><p><strong>hp</strong> 101 (15d8+30)</p><p>---------------------------------------</p><p>Male half-duergar psychic warrior 15 [sup]1[/sup]</p><p>LE Medium humanoid (dwarf, human)</p><p><strong>Init</strong> +1; <strong>Senses</strong> Darkvision 60 ft.; Listen +4, Spot +4</p><p><strong>Languages</strong> Common, Dwarven, and Undercommon</p><p>---------------------------------------</p><p><strong>AC</strong> 22 (+1 Dex, +9 armor, +2 shield), touch 11, flat-footed 21</p><p><strong>Fort</strong> +11 (+13 against paralysis and poison), <strong>Ref</strong> +6, <strong>Will</strong> +7 (+8 against spells and spell-like abilities; +10 against phantasms)</p><p><strong>Weakness</strong> Light sensitivity</p><p>---------------------------------------</p><p><strong>Speed</strong> 20 feet (4 squares)</p><p><strong>Melee</strong> +3 humanbane battleaxe +17 (1d8+5/x3) or</p><p><strong>Melee</strong> +3 humanbane battleaxe +17/+12/+7 (1d8+5/x3) or</p><p><strong>Melee</strong> +3 humanbane battleaxe +19 (1d8+7 plus 2d6/x3) against humans or</p><p><strong>Melee</strong> +3 humanbane battleaxe +19/+14/+9 (1d8+7 plus 2d6/x3) full attack against humans or</p><p><strong>Melee</strong> Unarmed strike +13 (1d3+2/x2) or</p><p><strong>Melee</strong> Unarmed strike +13/+8/+3 (1d3+2/x2) or</p><p><strong>Ranged</strong> +2 collision composite longbow +14 (1d8+7 /x3) or </p><p><strong>Ranged</strong> +2 collision composite longbow +14/+9/+4 (1d8+7 /x3)</p><p><strong>Space</strong> 5 ft.; <strong>Reach</strong> 5 ft.</p><p><strong>Base Atk</strong> +11; <strong>Grp</strong> +13</p><p><strong>Atk Options</strong> Cleave, Great Cleave, Improved Sunder, Power Attack, Psionic Fist (unarmed strike deals +2d6 damage when psionically focused), Psionic Weapon (melee weapon deals +2d6 damage when psionically focused)</p><p><strong>Combat Gear</strong> Potion of bull’s strength, potion of cure moderate wounds (x2), potion of owl’s wisdom</p><p><strong>Psychic Warrior Powers Known</strong> (ML 15th; Power Points 82; Max Level 5th; Base Save DC = 12 + power level)</p><p>--- 5th — catapsi, oak body, psychofeedback</p><p>--- 4th — inertial barrier, psionic freedom of movement, truevenom weapon</p><p>--- 3rd — dimensional slide, mental barrier, psionic keen edge</p><p>--- 2nd — body adjustment, dimensional swap, psionic lion’s charge</p><p>--- 1st — biofeedback, conceal thoughts, thicken skin</p><p><strong>Psi-like Abilities</strong>** 1/day – expansion or invisibility (ML 15th)</p><p>**These abilities affect only Horgar and whatever he carries.</p><p>---------------------------------------</p><p><strong>Abilities</strong> Str 14 (+2), Dex 12 (+1), Con 14 (+2), Int 10 (+0), Wis 15 (+2), Cha 8 (-1)</p><p><strong>SA</strong> Psionics</p><p><strong>SQ</strong> Naturally psionic, stability, stonecunning</p><p><strong>Feats</strong> Alertness, Cleave, Great Cleave, Improved Sunder, Improved Unarmed Strike, Focused Sunder [sup]1[/sup], Narrow Mind [sup]1[/sup], Power Attack, Psionic Fist [sup]1[/sup], Psionic Weapon [sup]1[/sup], Stand Still [sup]1[/sup], Weapon Focus (battleaxe)</p><p><strong>Skills</strong> Appraise +1, Autohypnosis +12, Concentration +10, Craft (weaponsmithing) +9, Knowledge (psionics) +10, Listen +4, Move Silently -3, Profession (soldier) +6, Spot +4</p><p><strong>Possessions</strong> +3 banded mail, +3 humanbane battleaxe, +2 collision 1 composite longbow, mwk heavy steel shield</p><p>---------------------------------------</p><p><strong>Mixed Blood (Ex)</strong> For all special abilities and effects, a half-duergar is considered both a dwarf and a human.</p><p><strong>Naturally Psionic</strong> A half-duergar gains 1 bonus power point at 1st-level. This benefit does not grant them the ability to manifest powers unless they gain that ability through another source, such as levels in a psionic class.</p><p><strong>Stability</strong> Half-duergar are exceptionally stable on their feet. A half-duergar receives a +2 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding or otherwise not standing firmly on the ground.).</p><p><strong>Stonecunning</strong> This ability grants a half-duergar a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework, traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. (See the duergar entry in the Expanded Psionics Handbook for more on this ability.)</p><p><strong>Skills</strong> Half-duergar have a +2 racial bonus on Move Silently checks and a +1 racial bonus on Appraise and Craft checks related to stone or metal; these bonuses are included in the stat block.</p><p>---------------------------------------</p><p>[sup]1[/sup] D&D Expanded Psionics Handbook</p></blockquote><p></p>
[QUOTE="Knightfall, post: 3767690, member: 2012"] [COLOR=DarkOrange][B]Tarasus Oliverio, Flamerule Army Captain (CR 16)[/B][/COLOR] [B]hp[/B] 160 (16d10+48 plus 16) --------------------------------------- Male human fighter 16 LE Medium humanoid (human) [B]Init[/B] +1; [B]Senses[/B] Listen +0, Spot +0 [B]Languages[/B] Common and Infernal --------------------------------------- [B]AC[/B] 29 (+1 Dex, +13 armor, +5 shield), touch 11, flat-footed 28 [B]Fort[/B] +13, [B]Ref[/B] +8, [B]Will[/B] +8 --------------------------------------- [B]Speed[/B] 30 feet (6 squares) [B]Melee[/B] +5 shock warhammer +27 (1d8+11 plus 1d6 electricity/19-20/x3) or [B]Melee[/B] +5 shock warhammer +27/+22/+17/+12 (1d8+11 plus 1d6 electricity/19-20/x3) or [B]Ranged[/B] +3 flaming composite longbow (Str 18) +20 (1d8+7 plus 1d6 fire/x3) or [B]Ranged[/B] +3 flaming composite longbow (Str 18) +20/+15/+10/+5 (1d8+7 plus 1d6 fire/x3) [B]Space[/B] 5 ft.; [B]Reach[/B] 5 ft. [B]Base Atk[/B] +16; [B]Grp[/B] +20 [B]Atk Options[/B] Cleave, Great Cleave, Improved Mounted Archery, Mounted Archery, Power Attack [B]Combat Gear[/B] Elixir of healing (CL 10th; 4d8+10; 2,000 gp), potion of cure serious wounds (x4) --------------------------------------- [B]Abilities[/B] Str 18 (+4), Dex 12 (+1), Con 16 (+3), Int 10 (+0), Wis 12 (+1), Cha 10 (+0) [B]Feats[/B] Cleave, Great Cleave, Improved Critical (warhammer), Improved Mounted Archery [sup]1[/sup], Improved Toughness [sup]1[/sup], Iron Will, Leadership, Lightning Reflexes, Mounted Archery, Mounted Combat, Power Attack, Power Critical (warhammer) [sup]1[/sup], Quick Draw, Weapon Focus (warhammer), Weapon Specialization (warhammer) [B]Skills[/B] Craft (weaponsmithing) +12, Handle Animal +15, Intimidate +15, Ride +15 [B]Possessions[/B] +5 full plate, +5 shock warhammer, +3 composite flaming longbow (Str 18), +3 heavy steel shield --------------------------------------- [sup]1[/sup] D&D Complete Warrior _____________________________________________ [COLOR=DarkOrange][B]Horgar Hammerhead, Thrall of Tarasus (CR 15)[/B][/COLOR] [B]hp[/B] 101 (15d8+30) --------------------------------------- Male half-duergar psychic warrior 15 [sup]1[/sup] LE Medium humanoid (dwarf, human) [B]Init[/B] +1; [B]Senses[/B] Darkvision 60 ft.; Listen +4, Spot +4 [B]Languages[/B] Common, Dwarven, and Undercommon --------------------------------------- [B]AC[/B] 22 (+1 Dex, +9 armor, +2 shield), touch 11, flat-footed 21 [B]Fort[/B] +11 (+13 against paralysis and poison), [B]Ref[/B] +6, [B]Will[/B] +7 (+8 against spells and spell-like abilities; +10 against phantasms) [B]Weakness[/B] Light sensitivity --------------------------------------- [B]Speed[/B] 20 feet (4 squares) [B]Melee[/B] +3 humanbane battleaxe +17 (1d8+5/x3) or [B]Melee[/B] +3 humanbane battleaxe +17/+12/+7 (1d8+5/x3) or [B]Melee[/B] +3 humanbane battleaxe +19 (1d8+7 plus 2d6/x3) against humans or [B]Melee[/B] +3 humanbane battleaxe +19/+14/+9 (1d8+7 plus 2d6/x3) full attack against humans or [B]Melee[/B] Unarmed strike +13 (1d3+2/x2) or [B]Melee[/B] Unarmed strike +13/+8/+3 (1d3+2/x2) or [B]Ranged[/B] +2 collision composite longbow +14 (1d8+7 /x3) or [B]Ranged[/B] +2 collision composite longbow +14/+9/+4 (1d8+7 /x3) [B]Space[/B] 5 ft.; [B]Reach[/B] 5 ft. [B]Base Atk[/B] +11; [B]Grp[/B] +13 [B]Atk Options[/B] Cleave, Great Cleave, Improved Sunder, Power Attack, Psionic Fist (unarmed strike deals +2d6 damage when psionically focused), Psionic Weapon (melee weapon deals +2d6 damage when psionically focused) [B]Combat Gear[/B] Potion of bull’s strength, potion of cure moderate wounds (x2), potion of owl’s wisdom [B]Psychic Warrior Powers Known[/B] (ML 15th; Power Points 82; Max Level 5th; Base Save DC = 12 + power level) --- 5th — catapsi, oak body, psychofeedback --- 4th — inertial barrier, psionic freedom of movement, truevenom weapon --- 3rd — dimensional slide, mental barrier, psionic keen edge --- 2nd — body adjustment, dimensional swap, psionic lion’s charge --- 1st — biofeedback, conceal thoughts, thicken skin [B]Psi-like Abilities[/B]** 1/day – expansion or invisibility (ML 15th) **These abilities affect only Horgar and whatever he carries. --------------------------------------- [B]Abilities[/B] Str 14 (+2), Dex 12 (+1), Con 14 (+2), Int 10 (+0), Wis 15 (+2), Cha 8 (-1) [B]SA[/B] Psionics [B]SQ[/B] Naturally psionic, stability, stonecunning [B]Feats[/B] Alertness, Cleave, Great Cleave, Improved Sunder, Improved Unarmed Strike, Focused Sunder [sup]1[/sup], Narrow Mind [sup]1[/sup], Power Attack, Psionic Fist [sup]1[/sup], Psionic Weapon [sup]1[/sup], Stand Still [sup]1[/sup], Weapon Focus (battleaxe) [B]Skills[/B] Appraise +1, Autohypnosis +12, Concentration +10, Craft (weaponsmithing) +9, Knowledge (psionics) +10, Listen +4, Move Silently -3, Profession (soldier) +6, Spot +4 [B]Possessions[/B] +3 banded mail, +3 humanbane battleaxe, +2 collision 1 composite longbow, mwk heavy steel shield --------------------------------------- [B]Mixed Blood (Ex)[/B] For all special abilities and effects, a half-duergar is considered both a dwarf and a human. [B]Naturally Psionic[/B] A half-duergar gains 1 bonus power point at 1st-level. This benefit does not grant them the ability to manifest powers unless they gain that ability through another source, such as levels in a psionic class. [B]Stability[/B] Half-duergar are exceptionally stable on their feet. A half-duergar receives a +2 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding or otherwise not standing firmly on the ground.). [B]Stonecunning[/B] This ability grants a half-duergar a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework, traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. (See the duergar entry in the Expanded Psionics Handbook for more on this ability.) [B]Skills[/B] Half-duergar have a +2 racial bonus on Move Silently checks and a +1 racial bonus on Appraise and Craft checks related to stone or metal; these bonuses are included in the stat block. --------------------------------------- [sup]1[/sup] D&D Expanded Psionics Handbook [/QUOTE]
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[Kulan] The Lands of Harqual (Updated: Feb 3/2022)
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