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[Kulan] The Lands of Harqual (Updated: Feb 3/2022)
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<blockquote data-quote="Knightfall" data-source="post: 3792862" data-attributes="member: 2012"><p><strong>Dabuk Tigerstorm revised... story hour spoilers ahead...</strong></p><p></p><p style="text-align: center"><strong><span style="color: DarkOrange">DABUK TIGERSTORM</span></strong></p> <p style="text-align: center"><strong><span style="color: DarkOrange">The Stalker</span></strong></p><p></p><p><span style="color: DarkOrange"><strong>Dabuk Tigerstorm (CR 16)</strong></span></p><p>Dabuk grew up without a mother, and a father that he hardly ever saw. His split heritage allowed him two places that he called home. His mother was a forest elf druid from the southern forests known as the Knotwood, Eiithinia Starchild, and his father is the human know as <strong>Garth Tigerstorm</strong> [LN male human Rgr10/Justicar8 [sup]CW[/sup]]. Both were heroes in the Second Ogre War.</p><p></p><p>Dabuk hates ogres with a passion due to the fact that it was a group of ogres that killed his mother and his aunt. He is positive that ogres were also responsible for the death of his Uncle Kevin, after the man disappeared trying to locate the ogres that killed his wife.</p><p></p><p>From a young age he was closer to his grandfather than anyone, which ultimately lead to Dabuk joining the Tiger Guild in the Kingdom of Thallin. The young half-elf thrived in the City of Fruen and applied his tracking talents in the city as well.</p><p></p><p>In fact, Dabuk is as a good a tracker as his father in the wilderness and could also out-track most of his fellow guild members through the streets of Fruen. However, he shines the most when in the forests of the Knotwood.</p><p></p><p>When the Therani Clan Elders cutoff the Knotwood from the rest of Harqual, Dabuk found himself without his forest home, and unable to visit the sacred grove that his mother personally guarded for the druidic enclaves. His anger towards the forest elf elders drove him to see other parts of the continent, and beyond.</p><p></p><p>After hearing about some sort of artifact known as “Ogrebane”, while in the City-state of Onaway, Dabuk became obsessed with finding the weapon. This took him and his companions all the way to the continent known as The Fallenlands. The quest cost Jeddar Silversun his life, and left Mesik Tindertwig changed in ways that feel unnatural to Dabuk and his cousin, Bactra.</p><p></p><p>In truth, Dabuk is glad to have Mesik back, but wishes that he hadn’t been the one to lead the halfling rogue to his death. Dabuk came back from The Fallenlands even more jaded than when he left. He found Ogrebane, which turned out to be a minor artifact, crafted by genies, known as the Bow of Wind. Losing his friend Jeddar in the process wasn’t a fair trade-off, and he fells a sense of guilt every time he uses the bow.</p><p></p><p>He will not give up the weapon, however. That would make Jeddar’s death completely meaningless.</p><p></p><p>After returning to Harqual, Dabuk soon learned that the ogre hero named Kellin One-Eye was in fact his Uncle Kevin, magically cursed by an ogre shaman. Kellin took upon his soul the death curse laid on <strong>Carl Tigerstorm</strong> [NG male human Ftr10/Rog10], his father, in order to save Carl’s life. He told Dabuk his secret as he lay dying in his home in the Great Forest, and passed down his old sword to Dabuk, a magical cold iron rapier.</p><p></p><p>Dabuk and his companions became involved in the Bugbear War that engulfed Minar and Wolffire, and were pivotal members of the garrison that protected the City of Tian from falling. They have also made it their personal mission to destroy the demon lord, Wyrknari Vok, and reclaim the Knotwood for the forest elf clans now scattered throughout the Lands of Harqual. Dabuk had his dwarven friend, Dvalin Thunderstone, build a stronghold near the sacred grove of Dabuk’s mother.</p><p></p><p>Dabuk refuses to give up his homeland to demons and corrupted elves, but tries very hard not to put any of his friends in mortal danger. He would fight every demon in The Knotwood by himself, if he could. Mesik worries that Dabuk now has a death wish.</p><p></p><p><strong>hp</strong> 120 (16d8+48)</p><p>---------------------------------------</p><p>Male half-elf ranger 9 (Rillifane) / urban ranger 7 [sup]5[/sup]</p><p>CN Medium humanoid (elf, human)</p><p><strong>Init</strong> +7; <strong>Senses</strong> Low-light Vision; Listen +16, Spot +16</p><p><strong>Languages</strong> Common, Elven, Giant, and Halfling</p><p>---------------------------------------</p><p><strong>AC</strong> 25 (+3 Dex, +7 armor, +5 deflection), touch 18, flat-footed 22; AC 29, touch 18, flat-footed 26 with <em>barkskin</em> potion</p><p><strong>Immune</strong> <em>Sleep</em> spells and effects</p><p><strong>Resist</strong> Acid 5</p><p><strong>Fort</strong> +17, <strong>Ref</strong> +17, <strong>Will</strong> +10 (+12 against Enchantment spells and effects)</p><p>---------------------------------------</p><p><strong>Speed</strong> 30 feet (6 squares)</p><p><strong>Melee</strong> <em>+4 ogrebane short sword of speed</em> +22 (1d6+7/19-20/x2) or</p><p>--- <em>+4 ogrebane short sword of speed</em> +22/+22/+17/+12/+7 (1d6+7/19-20/x2) and</p><p>--- <em>+1 dagger</em> +18/+13 (1d4+2/19-20/x2)</p><p><strong>Melee</strong> <em>+6 ogrebane short sword of speed</em> +24 (1d6+9 plus 2d6/19-20/x2) against ogres or</p><p>--- <em>+6 ogrebane short sword of speed</em> +24/+24/+19/+14/+9 (1d6+9 plus 2d6/19-20/x2) and</p><p>--- <em>+1 dagger</em> +18/+13 (1d4+2/19-20/x2) against ogres</p><p><strong>Melee</strong> <em>+2 cold iron rapier</em> +19 (1d6+5/18-20/x2) or</p><p>--- <em>+2 cold iron rapier</em> +19/+14/+9/+4 (1d6+5/18-20/x2) and</p><p>--- <em>+1 dagger</em> +18/+13 (1d4+2/19-20/x2)</p><p><strong>Ranged</strong> <em>Bow of Wind</em> [+3 Str] +25 (1d8+9/x3, 220 ft.) with +4 arrows or </p><p>--- <em>Bow of Wind</em> [+3 Str] +25/+20/+15/+10 (1d8+9/x3, 220 ft.) with +4 arrows</p><p><strong>Ranged</strong> <em>Bow of Wind</em> [+3 Str] +25 (1d8+9/x4, 220 ft.) against giants without the Air subtype or </p><p>--- <em>Bow of Wind</em> [+3 Str] +25/+20/+15/+10 (1d8+9/x4, 220 ft.) against giants without the Air subtype</p><p><strong>Ranged</strong> <em>Bow of Wind</em> [+3 Str] +23 (1d8+7/x3, 220 ft.) or </p><p>--- <em>Bow of Wind</em> [+3 Str] +23/+18/+13/+8 (1d8+7/x3, 220 ft.)</p><p><strong>Space</strong> 5 ft.; <strong>Reach</strong> 5 ft.</p><p><strong>Base Atk</strong> +16; <strong>Grp</strong> +19</p><p><strong>Atk Options</strong> Improved Two-Weapon Fighting, Manyshot, Rapid Shot, Track, Two-Weapon Fighting, favored enemy, improved combat style</p><p><strong>Combat Gear</strong> <em>Potion of Barkskin +4</em> (x2), <em>potion of bull’s strength</em>, <em>potion of cat’s grace</em>, <em>potion of cure serious wounds</em> (x2)</p><p><strong>Ranger Spells Prepared</strong> (CL 4th)</p><p>--- 2nd — scent [sup]3[/sup]</p><p>--- 1st — bloodhound [sup]2[/sup], longstrider</p><p><strong>Urban Ranger Spells Prepared</strong> (CL 3rd)</p><p>--- 1st — message</p><p>---------------------------------------</p><p><strong>Abilities</strong> Str 17 (+3), Dex 16 (+3), Con 16 (+3), Int 15 (+2), Wis 14 (+2), Cha 11 (+0)</p><p><strong>SA</strong> Favored enemy (ranger: ogres +4; evil outsiders +2); favored enemy (urban ranger: members of the Opposition +4; members of Fury of the Dragon +2)</p><p><strong>SQ</strong> Animal companion (see below), elven blood, evasion, improved combat style (ranger: two-weapon), improved combat style (urban ranger: archery), link with Fuller, share spells with Fuller, swift tracker, wild empathy (+13), woodland stride</p><p><strong>Feats</strong> Danger Sense [sup]2[/sup], Endurance (B), Favored (Tiger Guild) [sup]1[/sup], Improved Initiative, Improved Two-Weapon Fighting (B), Manyshot (B), Medium Armor Proficiency, Rapid Shot (B), Track (B), Two-Weapon Fighting (B), Urban Tracking (B) [sup]1[/sup], Weapon Focus (short sword), Weapon Focus (longbow)</p><p><strong>Skills</strong> Climb +10, Concentration +10, Diplomacy +4, Gather Information +11, Handle Animal +13, Hide +15, Knowledge (geography) +15, Knowledge (local) +11, Knowledge (nature) +17, Listen +16, Move Silently +20, Ride +11, Search +10, Sense Motive +9, Spot +16, Survival +15 (+17 to keep from getting lost, for avoiding hazards, while in aboveground environments, or when following tracks), Swim +10</p><p><strong>Possessions</strong> <em>+4 arrows</em> (20), <em>+4 dragoncraft</em> [sup]4[/sup] <em>silent moves hide armor</em> (see below), <em>+4 ogrebane short sword of speed</em>, <em>+2 cold iron rapier</em>, <em>+1 dagger</em>, <em>Bow of Wind</em> (minor artifact), <em>cloak of resistance +3</em>, explorer’s outfit, <em>gloves of Dexterity +2</em>, <em>greater bracers of archery</em>, holy symbol (Rillifane), <em>ring of protection +5</em>, plus any wilderness survival essentials</p><p>--- <strong>+4 Dragoncraft Silent Moves Hide Armor</strong> Light Armor; Armor Bonus +7; Maximum Dex Bonus +4; Armor Check Penalty 0; Spell Failure 20%; Spd 30 ft.; Weight 25 lbs.; Dabuk gains resistance to acid 5 while wearing this armor; it was made from the hide of a rogue green dragon that he and Salisan Marg killed while adventuring on the Isle of Dread</p><p>--- <strong>Bow of Wind</strong> This artifact weapon is a <em>+2 composite longbow of distance</em>, normally; it is a <em>+4 thundering weapon</em> versus any giant without the Air subtype (and its critical is x4, instead of x3). This artifact cannot damage air elementals or the djinn, as it was created by the djinn. The bow automatically aligns itself to the user’s Strength bonus, up to a maximum of +5. Thus, for Dabuk it is a +3 Strength bow. The bow is immune to sundering and all magical damage except earth effects. (Strong evocation [air]; CL 20th; Weight 2 lbs.)</p><p><strong>Animal Companion (a dog named Fuller)</strong> Small magical beast; HD 5d8+10; hp 33; Init +4, Spd 40 ft.; AC 20 (+1 size, +4 Dex, +5 natural), touch 14, flat-footed 16; Base Atk +3; Grp +5; Atk bite +5 melee (1d4+2/x2); SQ bonus tricks (3), devotion, evasion, low-light vision, scent; SV Fort +6, Ref +8, Will +2 (+6 against Enchantment spells and effects); Str 15 (+2), Dex 19 (+4), Con 15 (+2), Int 2 (-4), Wis 12 (+1), Cha 6 (-2); AL N</p><p>--- <em>Feats</em> Alertness, Track</p><p>--- <em>Skills</em> Jump +9, Listen +6, Spot +6, Survival +2*</p><p>--- *Fuller gains a +8 racial bonus to Survival checks when tracking by scent</p><p><strong>Mount</strong> Light warhorse w/ bit & bridle, riding saddle, and saddlebags; <strong>Extra Gear</strong> <em>+4 breastplate</em>*, Backpack, masterwork arrows (40), masterwork shortbow, waterskin, winters blanket</p><p>*Dabuk uses this armor when going into extremely dangerous battles. He cannot use his combat styles while wearing this armor, so he only uses it when he really needs it</p><p>---------------------------------------</p><p><strong>Age</strong> 29; <strong>Personality</strong> Somber, serious, and increasingly jaded</p><p><strong>Description</strong> Dabuk is very average looking for a half-elf, tending towards non-descript clothing. He is hardened, like a soldier that has seen way too much combat. His face would be able to express many masks of emotion, but those feeling would never touch his soul. He is calculating and has strength of will. He doesn't trust or love easily but is loyal to his family, especially his grandfather. Dabuk has dark brown hair, black eyes, and lightly tanned skin.</p><p><strong>Height</strong> 5 feet 5 inches; <strong>Weight</strong> 129 lbs.</p><p>---------------------------------------</p><p><strong>Skills</strong> Dabuk gains a +1 racial bonus on Listen, Search, and Spot checks, and a +2 racial bonus on Diplomacy and Gather Information checks.</p><p>---------------------------------------</p><p>[sup]1[/sup] D&D Cityscape</p><p>[sup]2[/sup] D&D Complete Adventurer</p><p>[sup]3[/sup] D&D Complete Divine</p><p>[sup]4[/sup] D&D Draconomicon: The Book of Dragons</p><p>[sup]5[/sup] D&D Unearthed Arcana</p><p></p><p><span style="color: DarkOrange"><strong>Dabuk and Bactra</strong></span></p><p><img src="http://www.enworld.org/attachment.php?attachmentid=30920" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p></blockquote><p></p>
[QUOTE="Knightfall, post: 3792862, member: 2012"] [b]Dabuk Tigerstorm revised... story hour spoilers ahead...[/b] [center][B][COLOR="DarkOrange"]DABUK TIGERSTORM The Stalker[/COLOR][/B][/center] [COLOR=DarkOrange][B]Dabuk Tigerstorm (CR 16)[/B][/COLOR] Dabuk grew up without a mother, and a father that he hardly ever saw. His split heritage allowed him two places that he called home. His mother was a forest elf druid from the southern forests known as the Knotwood, Eiithinia Starchild, and his father is the human know as [B]Garth Tigerstorm[/B] [LN male human Rgr10/Justicar8 [sup]CW[/sup]]. Both were heroes in the Second Ogre War. Dabuk hates ogres with a passion due to the fact that it was a group of ogres that killed his mother and his aunt. He is positive that ogres were also responsible for the death of his Uncle Kevin, after the man disappeared trying to locate the ogres that killed his wife. From a young age he was closer to his grandfather than anyone, which ultimately lead to Dabuk joining the Tiger Guild in the Kingdom of Thallin. The young half-elf thrived in the City of Fruen and applied his tracking talents in the city as well. In fact, Dabuk is as a good a tracker as his father in the wilderness and could also out-track most of his fellow guild members through the streets of Fruen. However, he shines the most when in the forests of the Knotwood. When the Therani Clan Elders cutoff the Knotwood from the rest of Harqual, Dabuk found himself without his forest home, and unable to visit the sacred grove that his mother personally guarded for the druidic enclaves. His anger towards the forest elf elders drove him to see other parts of the continent, and beyond. After hearing about some sort of artifact known as “Ogrebane”, while in the City-state of Onaway, Dabuk became obsessed with finding the weapon. This took him and his companions all the way to the continent known as The Fallenlands. The quest cost Jeddar Silversun his life, and left Mesik Tindertwig changed in ways that feel unnatural to Dabuk and his cousin, Bactra. In truth, Dabuk is glad to have Mesik back, but wishes that he hadn’t been the one to lead the halfling rogue to his death. Dabuk came back from The Fallenlands even more jaded than when he left. He found Ogrebane, which turned out to be a minor artifact, crafted by genies, known as the Bow of Wind. Losing his friend Jeddar in the process wasn’t a fair trade-off, and he fells a sense of guilt every time he uses the bow. He will not give up the weapon, however. That would make Jeddar’s death completely meaningless. After returning to Harqual, Dabuk soon learned that the ogre hero named Kellin One-Eye was in fact his Uncle Kevin, magically cursed by an ogre shaman. Kellin took upon his soul the death curse laid on [B]Carl Tigerstorm[/B] [NG male human Ftr10/Rog10], his father, in order to save Carl’s life. He told Dabuk his secret as he lay dying in his home in the Great Forest, and passed down his old sword to Dabuk, a magical cold iron rapier. Dabuk and his companions became involved in the Bugbear War that engulfed Minar and Wolffire, and were pivotal members of the garrison that protected the City of Tian from falling. They have also made it their personal mission to destroy the demon lord, Wyrknari Vok, and reclaim the Knotwood for the forest elf clans now scattered throughout the Lands of Harqual. Dabuk had his dwarven friend, Dvalin Thunderstone, build a stronghold near the sacred grove of Dabuk’s mother. Dabuk refuses to give up his homeland to demons and corrupted elves, but tries very hard not to put any of his friends in mortal danger. He would fight every demon in The Knotwood by himself, if he could. Mesik worries that Dabuk now has a death wish. [B]hp[/B] 120 (16d8+48) --------------------------------------- Male half-elf ranger 9 (Rillifane) / urban ranger 7 [sup]5[/sup] CN Medium humanoid (elf, human) [B]Init[/B] +7; [B]Senses[/B] Low-light Vision; Listen +16, Spot +16 [B]Languages[/B] Common, Elven, Giant, and Halfling --------------------------------------- [B]AC[/B] 25 (+3 Dex, +7 armor, +5 deflection), touch 18, flat-footed 22; AC 29, touch 18, flat-footed 26 with [I]barkskin[/I] potion [B]Immune[/B] [I]Sleep[/I] spells and effects [B]Resist[/B] Acid 5 [B]Fort[/B] +17, [B]Ref[/B] +17, [B]Will[/B] +10 (+12 against Enchantment spells and effects) --------------------------------------- [B]Speed[/B] 30 feet (6 squares) [B]Melee[/B] [I]+4 ogrebane short sword of speed[/I] +22 (1d6+7/19-20/x2) or --- [I]+4 ogrebane short sword of speed[/I] +22/+22/+17/+12/+7 (1d6+7/19-20/x2) and --- [I]+1 dagger[/I] +18/+13 (1d4+2/19-20/x2) [B]Melee[/B] [I]+6 ogrebane short sword of speed[/I] +24 (1d6+9 plus 2d6/19-20/x2) against ogres or --- [I]+6 ogrebane short sword of speed[/I] +24/+24/+19/+14/+9 (1d6+9 plus 2d6/19-20/x2) and --- [I]+1 dagger[/I] +18/+13 (1d4+2/19-20/x2) against ogres [B]Melee[/B] [I]+2 cold iron rapier[/I] +19 (1d6+5/18-20/x2) or --- [I]+2 cold iron rapier[/I] +19/+14/+9/+4 (1d6+5/18-20/x2) and --- [I]+1 dagger[/I] +18/+13 (1d4+2/19-20/x2) [B]Ranged[/B] [I]Bow of Wind[/I] [+3 Str] +25 (1d8+9/x3, 220 ft.) with +4 arrows or --- [I]Bow of Wind[/I] [+3 Str] +25/+20/+15/+10 (1d8+9/x3, 220 ft.) with +4 arrows [B]Ranged[/B] [I]Bow of Wind[/I] [+3 Str] +25 (1d8+9/x4, 220 ft.) against giants without the Air subtype or --- [I]Bow of Wind[/I] [+3 Str] +25/+20/+15/+10 (1d8+9/x4, 220 ft.) against giants without the Air subtype [B]Ranged[/B] [I]Bow of Wind[/I] [+3 Str] +23 (1d8+7/x3, 220 ft.) or --- [I]Bow of Wind[/I] [+3 Str] +23/+18/+13/+8 (1d8+7/x3, 220 ft.) [B]Space[/B] 5 ft.; [B]Reach[/B] 5 ft. [B]Base Atk[/B] +16; [B]Grp[/B] +19 [B]Atk Options[/B] Improved Two-Weapon Fighting, Manyshot, Rapid Shot, Track, Two-Weapon Fighting, favored enemy, improved combat style [B]Combat Gear[/B] [I]Potion of Barkskin +4[/I] (x2), [I]potion of bull’s strength[/I], [I]potion of cat’s grace[/I], [I]potion of cure serious wounds[/I] (x2) [B]Ranger Spells Prepared[/B] (CL 4th) --- 2nd — scent [sup]3[/sup] --- 1st — bloodhound [sup]2[/sup], longstrider [B]Urban Ranger Spells Prepared[/B] (CL 3rd) --- 1st — message --------------------------------------- [B]Abilities[/B] Str 17 (+3), Dex 16 (+3), Con 16 (+3), Int 15 (+2), Wis 14 (+2), Cha 11 (+0) [B]SA[/B] Favored enemy (ranger: ogres +4; evil outsiders +2); favored enemy (urban ranger: members of the Opposition +4; members of Fury of the Dragon +2) [B]SQ[/B] Animal companion (see below), elven blood, evasion, improved combat style (ranger: two-weapon), improved combat style (urban ranger: archery), link with Fuller, share spells with Fuller, swift tracker, wild empathy (+13), woodland stride [B]Feats[/B] Danger Sense [sup]2[/sup], Endurance (B), Favored (Tiger Guild) [sup]1[/sup], Improved Initiative, Improved Two-Weapon Fighting (B), Manyshot (B), Medium Armor Proficiency, Rapid Shot (B), Track (B), Two-Weapon Fighting (B), Urban Tracking (B) [sup]1[/sup], Weapon Focus (short sword), Weapon Focus (longbow) [B]Skills[/B] Climb +10, Concentration +10, Diplomacy +4, Gather Information +11, Handle Animal +13, Hide +15, Knowledge (geography) +15, Knowledge (local) +11, Knowledge (nature) +17, Listen +16, Move Silently +20, Ride +11, Search +10, Sense Motive +9, Spot +16, Survival +15 (+17 to keep from getting lost, for avoiding hazards, while in aboveground environments, or when following tracks), Swim +10 [B]Possessions[/B] [I]+4 arrows[/I] (20), [I]+4 dragoncraft[/I] [sup]4[/sup] [I]silent moves hide armor[/I] (see below), [I]+4 ogrebane short sword of speed[/I], [I]+2 cold iron rapier[/I], [I]+1 dagger[/I], [I]Bow of Wind[/I] (minor artifact), [I]cloak of resistance +3[/I], explorer’s outfit, [I]gloves of Dexterity +2[/I], [I]greater bracers of archery[/I], holy symbol (Rillifane), [I]ring of protection +5[/I], plus any wilderness survival essentials --- [B]+4 Dragoncraft Silent Moves Hide Armor[/B] Light Armor; Armor Bonus +7; Maximum Dex Bonus +4; Armor Check Penalty 0; Spell Failure 20%; Spd 30 ft.; Weight 25 lbs.; Dabuk gains resistance to acid 5 while wearing this armor; it was made from the hide of a rogue green dragon that he and Salisan Marg killed while adventuring on the Isle of Dread --- [B]Bow of Wind[/B] This artifact weapon is a [I]+2 composite longbow of distance[/I], normally; it is a [I]+4 thundering weapon[/I] versus any giant without the Air subtype (and its critical is x4, instead of x3). This artifact cannot damage air elementals or the djinn, as it was created by the djinn. The bow automatically aligns itself to the user’s Strength bonus, up to a maximum of +5. Thus, for Dabuk it is a +3 Strength bow. The bow is immune to sundering and all magical damage except earth effects. (Strong evocation [air]; CL 20th; Weight 2 lbs.) [B]Animal Companion (a dog named Fuller)[/B] Small magical beast; HD 5d8+10; hp 33; Init +4, Spd 40 ft.; AC 20 (+1 size, +4 Dex, +5 natural), touch 14, flat-footed 16; Base Atk +3; Grp +5; Atk bite +5 melee (1d4+2/x2); SQ bonus tricks (3), devotion, evasion, low-light vision, scent; SV Fort +6, Ref +8, Will +2 (+6 against Enchantment spells and effects); Str 15 (+2), Dex 19 (+4), Con 15 (+2), Int 2 (-4), Wis 12 (+1), Cha 6 (-2); AL N --- [i]Feats[/i] Alertness, Track --- [i]Skills[/i] Jump +9, Listen +6, Spot +6, Survival +2* --- *Fuller gains a +8 racial bonus to Survival checks when tracking by scent [B]Mount[/B] Light warhorse w/ bit & bridle, riding saddle, and saddlebags; [B]Extra Gear[/B] [I]+4 breastplate[/I]*, Backpack, masterwork arrows (40), masterwork shortbow, waterskin, winters blanket *Dabuk uses this armor when going into extremely dangerous battles. He cannot use his combat styles while wearing this armor, so he only uses it when he really needs it --------------------------------------- [B]Age[/B] 29; [B]Personality[/B] Somber, serious, and increasingly jaded [B]Description[/B] Dabuk is very average looking for a half-elf, tending towards non-descript clothing. He is hardened, like a soldier that has seen way too much combat. His face would be able to express many masks of emotion, but those feeling would never touch his soul. He is calculating and has strength of will. He doesn't trust or love easily but is loyal to his family, especially his grandfather. Dabuk has dark brown hair, black eyes, and lightly tanned skin. [B]Height[/B] 5 feet 5 inches; [B]Weight[/B] 129 lbs. --------------------------------------- [B]Skills[/B] Dabuk gains a +1 racial bonus on Listen, Search, and Spot checks, and a +2 racial bonus on Diplomacy and Gather Information checks. --------------------------------------- [sup]1[/sup] D&D Cityscape [sup]2[/sup] D&D Complete Adventurer [sup]3[/sup] D&D Complete Divine [sup]4[/sup] D&D Draconomicon: The Book of Dragons [sup]5[/sup] D&D Unearthed Arcana [COLOR=DarkOrange][B]Dabuk and Bactra[/B][/COLOR] [IMG]http://www.enworld.org/attachment.php?attachmentid=30920[/IMG] [/QUOTE]
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[Kulan] The Lands of Harqual (Updated: Feb 3/2022)
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