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[Kulan] The Lands of Harqual (Updated: Feb 3/2022)
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<blockquote data-quote="Knightfall" data-source="post: 3800429" data-attributes="member: 2012"><p style="text-align: center"><strong><span style="color: DarkOrange">MESIK TINDERTWIG</span></strong></p> <p style="text-align: center"><strong><span style="color: DarkOrange">Death Warden of Hades</span></strong></p><p></p><p><span style="color: DarkOrange"><strong>Mesik Tindertwig (CR 17)</strong></span></p><p>Mesik Tindertwig comes from an obscure hairfoot family, which use to call the Eastern Shores home. He is the last Tindertwig that he is aware of in the region. This left the hairfoot youth alone in the world, an awful state for one of Mesik’s race.</p><p></p><p>Thus, from an early age Mesik would do almost anything to fit and blend in, especially with humans. This made him an easy target for evil organizations looking to corrupt a young man in his prime. The result was his association with the evil organization known as the Dark Reborn and more specifically with the assassins known as Vespin’s Lost.</p><p></p><p>Mesik doesn’t talk about this time in his life but will say, to those that know, that he owes his survival to the Lord of the Dead, Hades, and that death god’s priesthood. Most of his close friends know that he is devoted to Lord Hades, but very few will ever know the reason why or about his past association with Pantheon of Swords cults. Mesik’s guildmaster, Carl Tigerstorm, and the hairfoot’s friend Dabuk are the only two, in the Tiger Guild, that know the whole story.</p><p></p><p>Mesik found a home with the Tiger Guild of Fruen. He considers Carl to be like a surrogate father and the guild’s members to be his siblings. He is quite fond of Dabuk, as the hairfoot watched the half-elf ranger grow from boy to man. He is also very close with Jeddar and Dvalin, two fellow guild members and longtime friends. Lately, he has also become a friend and mentor to Bactra Redwind –– Dabuk’s half-cousin. The four companions often adventure together, finding both excitement and danger on the road.</p><p></p><p>However, Mesik also has an ulterior motive for staying close to Dabuk and his friends. It is the will of Lord Hades that Mesik lookout for Dabuk, protecting him when the hairfoot can. It was the Lord of the Dead who put Mesik on the path towards joining the Tiger Guild and meeting Dabuk Tigerstorm. Mesik often asks himself why Dabuk should be protected, although he would give his life for the young man who has become his closest friend. However, not even Dabuk is aware of Mesik’s mission to watch over him in Lord Hades name, although Carl always suspected something.</p><p></p><p>Mesik is an excellent mapmaker and sneak thief, although he never uses his thieving skills for personal gain. He is one of the Tiger Guild’s best lookouts and information gatherers, even though he is still young for a hairfoot. He is also a virtuoso with locks and any intricate, dexterous procedures. Mesik is the undefeated champion of the guild’s Labyrinth Challenge, which is held each year under the guildhall in Fruen.</p><p></p><p>During a trip to the continent known as the Fallenlands, a banshee killed Mesik while he and his friends were exploring the Lost City of Cyradi. Dabuk insisted on following Mesik’s religious traditions, to let his body rest where it fell. The half-elven ranger performed the proper rune ceremony to protect the body from rising as undead. What Dabuk couldn’t know was that Lord Hades transported Mesik body and soul to his realm soon afterwards.</p><p></p><p>Lord Hades insisted that Mesik’s work wasn’t yet finished in life. He returned the halfling back to the Fallenlands, transformed into more than he was, with the title of Death Warden. Mesik found & revived the barbarian <strong>Hegron Barrensson</strong> [CN male human (northerner) Bbn10/Dread Pirate6] (who’d been turned to stone) and met up with <strong>Johna the Rakasta</strong> [CG male rakasta Trd15], on <em>The Ishtar</em> (who was searching for Bactra, Dabuk, and the others). Mesik took over the captaincy of the ship and they all set sail for Harqual.</p><p></p><p>Mesik and the crew of <em>The Ishtar</em> soon arrived in the port city of Selquin where they bid farewell to Johna. Mesik had planned to sail <em>The Ishtar</em> back to Fruen but after hearing about the troubles in Thallin he chooses to make port in the Town of Sandbreak, just south of the Barony of Wolffire. He leaves <em>The Ishtar</em> in the capable hands of Hegron, traveling overland to southern Minar. Mesik arrives in the City of Tian shortly after the worst of Bugbear War was over, and is reunited with his old friends.</p><p></p><p>Having heard what had befallen the Knotwood, Mesik quickly agreed to help Bactra and Dabuk try to liberate the fallen woodlands. He has rarely left Dabuk’s side ever since. They have fought and bled together for years and Mesik has built a shrine to Hades in Tigerstorm Hall. He has also visited Thessa Simmial’s homeland in the Far South and is godfather to her and Dvalin Thunderstone’s young son. Beyond these stalwart companions Mesik considers Hegron, Garth Tigerstorm, Rikin Stonefossil, and Salisan Marg to be his greatest friends and allies.</p><p></p><p><strong>hp</strong> 112 (7d6+28 plus 7d8+28); <strong>DR</strong> 10/magic</p><p>---------------------------------------</p><p>Male <a href="http://www.enworld.org/showpost.php?p=3800350&postcount=40" target="_blank">fate-touched</a> [sup]1[/sup] hairfoot halfling rogue 7 / cleric 7 (Hades)</p><p>LN Small outsider (augmented humanoid, native)</p><p><strong>Init</strong> +7; <strong>Senses</strong> Darkvision 60 ft.; Low-light Vision; Listen +15, Spot +15</p><p><strong>Aura</strong> Law</p><p><strong>Languages</strong> Axiomatic, Common, Elven, and Halfling</p><p>---------------------------------------</p><p><strong>AC</strong> 25 (+1 size, +5 Dex, +1 natural, +8 armor), touch 16, flat-footed 20; Dodge, Mobility</p><p><strong>Immune</strong> Disease</p><p><strong>Resist</strong> Acid 10, cold 10, electricity 10, and sonic 10; <strong>PR</strong> 14; <strong>SR</strong> 24</p><p><strong>Fort</strong> +12 (+18 against poison), <strong>Ref</strong> +15, <strong>Will</strong> +13 (+15 against fear)</p><p>---------------------------------------</p><p><strong>Speed</strong> 20 feet (4 squares); fly 40 ft. (good)</p><p><strong>Melee</strong> <em>Sheao</em> +19 (1d6+7/17-20/x2) or</p><p>--- <em>Sheao</em> +19/+14 (1d6+7/17-20/x2)</p><p><strong>Melee</strong> Mwk dagger +19 (1d3+4/19-20/x2) or</p><p>--- Mwk dagger +19/+14 (1d3+4/19-20/x2)</p><p><strong>Ranged</strong> <em>+4 sling</em> +22 (1d3+8/x2) or </p><p>--- <em>+4 sling</em> +22/+17 (1d3+8/x2)</p><p><strong>Ranged</strong> Thrown rock +19 (1d3+4/x2) or </p><p>--- Thrown rock +19/+14 (1d3+4/x2)</p><p><strong>Space</strong> 5 ft.; <strong>Reach</strong> 5 ft.</p><p><strong>Base Atk</strong> +10; <strong>Grp</strong> +14</p><p>Atk Options Smite extremist, sneak attack +4d6</p><p><strong>Special Actions</strong> Turn undead 5/day</p><p><strong>Combat Gear</strong> <em>Potion of barkskin +5</em>, <em>potion of cure serious wounds</em> (x2), scroll of <em>cure critical wounds</em>, scroll of <em>freedom of movement</em></p><p><strong>Cleric Spells Prepared</strong> [CL 7th (CL 8th for Law-based spells); save DC = 15 + spell level]</p><p>--- 4th (2+1/day) — death ward *, Silenced searing light, weather eye [sup]3[/sup]</p><p>--- 3rd (3+1/day) — blindness/deafness, flame of faith [sup]3[/sup], remove curse, speak with dead *</p><p>--- 2nd (4+1/day) — bull’s strength, calm emotions *, curse of ill fortune [sup]3[/sup], divine insight [sup]2[/sup], Silenced doom</p><p>--- 1st (6+1/day) — deathwatch *, cause fear, grave strike [sup]2[/sup], hide from undead, omen of peril [sup]3[/sup], sanctuary, Silenced detect magic</p><p>--- 0th (6/day) — create water, mending, purify food and drink, read magic, resistance, virtue</p><p>*Domain spell. <em>Domains</em>: Law (cast law spells at +1 caster level), Repose (death touch; spell-like ability that is a death effect; requires melee touch attack; 7d6 damage)</p><p><strong>Spell-like Abilities</strong> (CL 14th)</p><p>--- 1/day — aid, analyze balance, atonement, bless, cure serious wounds, dismissal, dispel extremism, neutralize poison, refuge, remove disease</p><p>--- 3/day — aura of balance, protection from extremism</p><p>---------------------------------------</p><p><strong>Abilities</strong> Str 18 (+4), Dex 24 (+7), Con 19 (+4), Int 18 (+4), Wis 20 (+5), Cha 14 (+2)</p><p><strong>SA</strong> Smite extremist, sneak attack, thrown rocks (+1), turn undead</p><p><strong>SQ</strong> Evasion, hairfoot halfling traits, magic circle, trapfinding, trap sense +2, uncanny dodge</p><p><strong>Feats</strong> Dodge, Jack-of-All-Trades [sup]2[/sup], Mobility, Silent Spell, Skill Focus (Open Lock) [sup]B[/sup], Weapon Finesse</p><p><strong>Skills</strong> Appraise +4 (+6 regarding maps), Balance +14, Bluff +7, Climb +11 (+13 involving climbing ropes), Concentration +11, Craft (mapmaking) +10, Decipher Script +9, Diplomacy +12, Disable Device +9, Disguise +2 (+4 to act), Escape Artist +12 (+14 involving ropes), Gather Information +9, Handle Animal +4, Heal +12, Hide +16, Intimidate +4, Jump +15, Knowledge (arcana) +4, Knowledge (geography) +4, Knowledge (local) +12, Knowledge (religion) +12, Listen +15, Move Silently +14, Open Lock +17, Profession (apothecary) +11, Profession (sailor) +5, Ride +10, Search +9, Sense Motive +10, Sleight of Hand +14, Spellcraft +10, Spot +15, Survival +8 (+10 when following tracks), Swim +11, Tumble +14, Use Magic Device +2 (+6 involving scrolls), Use Rope +12 (+14 involving bindings)</p><p><strong>Possessions</strong> <em>+5 studded leather armor of sonic resistance</em>, <em>+4 sling</em> w/20 bullets, <em>amulet of the planes</em>, <em>belt of giant strength +4</em>, <em>gloves of Dexterity +2</em>, <em>cloak of etherealness</em>, <em>headband of intellect +2</em>, <em>Heward’s handy haversack</em>, holy symbol of Hades (silver), masterwork dagger, <em>ring of improved jumping</em>, <em>ring of invisibility</em>, <em>Sheao</em> (<em>+4 keen dagger</em>, Large-sized), throwing rocks (5), traveler’s outfit, waterskin, and a belt pouch containing 50 pp and 50 gp</p><p>--- <strong>In Heward’s Handy Haversack</strong> Everburning torch, bedroll, cleric’s vestments, climber’s kit, flint and steel, good-quality lock, grappling hook, ink (two 1 oz. vials), inkpen (x3), map case (x2), magnifying glass, masterwork thieves’ tools, parchment (x10), shovel, <em>spool of endless rope</em> [sup]2[/sup], whetstone, winter blanket, and an additional 100 pp and 100 gp</p><p>--- <strong>Mount</strong> Warpony (named Bill) w/ bit & bridle, riding saddle, and saddlebags</p><p>---------------------------------------</p><p><strong>Age</strong> 43; <strong>Personality</strong> Tranquil, devout, and emotional</p><p><strong>Description</strong> Mesik tends to dress as humans do to better blend in with his associates in the Tiger Guild of Fruen. His taste in clothes tends toward darker shades and simple, non-obtrusive designs. Mesik never stands out unless that is his goal. Mesik tends to travel heavy, for a hairfoot halfling, but he always stows things orderly so he can find them quickly. On long journeys, however, he only packs his most important gear. Mesik's most prized possession is his +4 keen Large-sized dagger, which is called Sheao. It was a gift from his friend, Salisan Marg the reef giant, and it has saved his life on more than one occasion. </p><p>Since his demise and resurrection, Mesik has become a force for law and the Balance, but with the touch of death around his heart. He now has black, feathered wings, skin is the color of burnt silver, midnight black hair, and brown eyes flecked with silver. His body is covered with ritual scars and tattoos that tell his life in axiomatic script and hieroglyphs based on the Barbarian language of the Northlands. He is surrounded by a noticeable aura of law. Mesik knows he’ll never blend into human society again, but he considers his transformation worth it.</p><p><strong>Height</strong> 3 feet 2 inches tall; <strong>Weight</strong> 40 lbs.</p><p><strong>Level Adjustment</strong> +4; <strong>ECL</strong> 18</p><p>---------------------------------------</p><p><strong>Magic Circle (Su)</strong> Mesik can use a magic circle against extremism effect (as the spell) at will.</p><p><strong>Smite Extremist (Su)</strong> Once per day Mesik can make a normal melee attack to deal 14 extra points of damage against a foe of an extreme alignment (CE, CG, LE, LG).</p><p><strong>Skills</strong> Mesik gains a +2 racial bonus to Handle Animal, Listen, Move Silently, and Survival checks.</p><p>---------------------------------------</p><p>[sup]1[/sup] Custom World of Kulan Template</p><p>[sup]2[/sup] D&D Complete Adventurer</p><p>[sup]3[/sup] D&D Complete Divine</p></blockquote><p></p>
[QUOTE="Knightfall, post: 3800429, member: 2012"] [center][B][COLOR="DarkOrange"]MESIK TINDERTWIG Death Warden of Hades[/COLOR][/B][/center] [COLOR=DarkOrange][B]Mesik Tindertwig (CR 17)[/B][/COLOR] Mesik Tindertwig comes from an obscure hairfoot family, which use to call the Eastern Shores home. He is the last Tindertwig that he is aware of in the region. This left the hairfoot youth alone in the world, an awful state for one of Mesik’s race. Thus, from an early age Mesik would do almost anything to fit and blend in, especially with humans. This made him an easy target for evil organizations looking to corrupt a young man in his prime. The result was his association with the evil organization known as the Dark Reborn and more specifically with the assassins known as Vespin’s Lost. Mesik doesn’t talk about this time in his life but will say, to those that know, that he owes his survival to the Lord of the Dead, Hades, and that death god’s priesthood. Most of his close friends know that he is devoted to Lord Hades, but very few will ever know the reason why or about his past association with Pantheon of Swords cults. Mesik’s guildmaster, Carl Tigerstorm, and the hairfoot’s friend Dabuk are the only two, in the Tiger Guild, that know the whole story. Mesik found a home with the Tiger Guild of Fruen. He considers Carl to be like a surrogate father and the guild’s members to be his siblings. He is quite fond of Dabuk, as the hairfoot watched the half-elf ranger grow from boy to man. He is also very close with Jeddar and Dvalin, two fellow guild members and longtime friends. Lately, he has also become a friend and mentor to Bactra Redwind –– Dabuk’s half-cousin. The four companions often adventure together, finding both excitement and danger on the road. However, Mesik also has an ulterior motive for staying close to Dabuk and his friends. It is the will of Lord Hades that Mesik lookout for Dabuk, protecting him when the hairfoot can. It was the Lord of the Dead who put Mesik on the path towards joining the Tiger Guild and meeting Dabuk Tigerstorm. Mesik often asks himself why Dabuk should be protected, although he would give his life for the young man who has become his closest friend. However, not even Dabuk is aware of Mesik’s mission to watch over him in Lord Hades name, although Carl always suspected something. Mesik is an excellent mapmaker and sneak thief, although he never uses his thieving skills for personal gain. He is one of the Tiger Guild’s best lookouts and information gatherers, even though he is still young for a hairfoot. He is also a virtuoso with locks and any intricate, dexterous procedures. Mesik is the undefeated champion of the guild’s Labyrinth Challenge, which is held each year under the guildhall in Fruen. During a trip to the continent known as the Fallenlands, a banshee killed Mesik while he and his friends were exploring the Lost City of Cyradi. Dabuk insisted on following Mesik’s religious traditions, to let his body rest where it fell. The half-elven ranger performed the proper rune ceremony to protect the body from rising as undead. What Dabuk couldn’t know was that Lord Hades transported Mesik body and soul to his realm soon afterwards. Lord Hades insisted that Mesik’s work wasn’t yet finished in life. He returned the halfling back to the Fallenlands, transformed into more than he was, with the title of Death Warden. Mesik found & revived the barbarian [B]Hegron Barrensson[/B] [CN male human (northerner) Bbn10/Dread Pirate6] (who’d been turned to stone) and met up with [B]Johna the Rakasta[/B] [CG male rakasta Trd15], on [I]The Ishtar[/I] (who was searching for Bactra, Dabuk, and the others). Mesik took over the captaincy of the ship and they all set sail for Harqual. Mesik and the crew of [I]The Ishtar[/I] soon arrived in the port city of Selquin where they bid farewell to Johna. Mesik had planned to sail [I]The Ishtar[/I] back to Fruen but after hearing about the troubles in Thallin he chooses to make port in the Town of Sandbreak, just south of the Barony of Wolffire. He leaves [I]The Ishtar[/I] in the capable hands of Hegron, traveling overland to southern Minar. Mesik arrives in the City of Tian shortly after the worst of Bugbear War was over, and is reunited with his old friends. Having heard what had befallen the Knotwood, Mesik quickly agreed to help Bactra and Dabuk try to liberate the fallen woodlands. He has rarely left Dabuk’s side ever since. They have fought and bled together for years and Mesik has built a shrine to Hades in Tigerstorm Hall. He has also visited Thessa Simmial’s homeland in the Far South and is godfather to her and Dvalin Thunderstone’s young son. Beyond these stalwart companions Mesik considers Hegron, Garth Tigerstorm, Rikin Stonefossil, and Salisan Marg to be his greatest friends and allies. [B]hp[/B] 112 (7d6+28 plus 7d8+28); [B]DR[/B] 10/magic --------------------------------------- Male [URL=http://www.enworld.org/showpost.php?p=3800350&postcount=40]fate-touched[/URL] [sup]1[/sup] hairfoot halfling rogue 7 / cleric 7 (Hades) LN Small outsider (augmented humanoid, native) [B]Init[/B] +7; [B]Senses[/B] Darkvision 60 ft.; Low-light Vision; Listen +15, Spot +15 [B]Aura[/B] Law [B]Languages[/B] Axiomatic, Common, Elven, and Halfling --------------------------------------- [B]AC[/B] 25 (+1 size, +5 Dex, +1 natural, +8 armor), touch 16, flat-footed 20; Dodge, Mobility [B]Immune[/B] Disease [B]Resist[/B] Acid 10, cold 10, electricity 10, and sonic 10; [B]PR[/B] 14; [B]SR[/B] 24 [B]Fort[/B] +12 (+18 against poison), [B]Ref[/B] +15, [B]Will[/B] +13 (+15 against fear) --------------------------------------- [B]Speed[/B] 20 feet (4 squares); fly 40 ft. (good) [B]Melee[/B] [I]Sheao[/I] +19 (1d6+7/17-20/x2) or --- [I]Sheao[/I] +19/+14 (1d6+7/17-20/x2) [B]Melee[/B] Mwk dagger +19 (1d3+4/19-20/x2) or --- Mwk dagger +19/+14 (1d3+4/19-20/x2) [B]Ranged[/B] [I]+4 sling[/I] +22 (1d3+8/x2) or --- [I]+4 sling[/I] +22/+17 (1d3+8/x2) [B]Ranged[/B] Thrown rock +19 (1d3+4/x2) or --- Thrown rock +19/+14 (1d3+4/x2) [B]Space[/B] 5 ft.; [B]Reach[/B] 5 ft. [B]Base Atk[/B] +10; [B]Grp[/B] +14 Atk Options Smite extremist, sneak attack +4d6 [B]Special Actions[/B] Turn undead 5/day [B]Combat Gear[/B] [I]Potion of barkskin +5[/I], [I]potion of cure serious wounds[/I] (x2), scroll of [I]cure critical wounds[/I], scroll of [I]freedom of movement[/I] [B]Cleric Spells Prepared[/B] [CL 7th (CL 8th for Law-based spells); save DC = 15 + spell level] --- 4th (2+1/day) — death ward *, Silenced searing light, weather eye [sup]3[/sup] --- 3rd (3+1/day) — blindness/deafness, flame of faith [sup]3[/sup], remove curse, speak with dead * --- 2nd (4+1/day) — bull’s strength, calm emotions *, curse of ill fortune [sup]3[/sup], divine insight [sup]2[/sup], Silenced doom --- 1st (6+1/day) — deathwatch *, cause fear, grave strike [sup]2[/sup], hide from undead, omen of peril [sup]3[/sup], sanctuary, Silenced detect magic --- 0th (6/day) — create water, mending, purify food and drink, read magic, resistance, virtue *Domain spell. [I]Domains[/I]: Law (cast law spells at +1 caster level), Repose (death touch; spell-like ability that is a death effect; requires melee touch attack; 7d6 damage) [B]Spell-like Abilities[/B] (CL 14th) --- 1/day — aid, analyze balance, atonement, bless, cure serious wounds, dismissal, dispel extremism, neutralize poison, refuge, remove disease --- 3/day — aura of balance, protection from extremism --------------------------------------- [B]Abilities[/B] Str 18 (+4), Dex 24 (+7), Con 19 (+4), Int 18 (+4), Wis 20 (+5), Cha 14 (+2) [B]SA[/B] Smite extremist, sneak attack, thrown rocks (+1), turn undead [B]SQ[/B] Evasion, hairfoot halfling traits, magic circle, trapfinding, trap sense +2, uncanny dodge [B]Feats[/B] Dodge, Jack-of-All-Trades [sup]2[/sup], Mobility, Silent Spell, Skill Focus (Open Lock) [sup]B[/sup], Weapon Finesse [B]Skills[/B] Appraise +4 (+6 regarding maps), Balance +14, Bluff +7, Climb +11 (+13 involving climbing ropes), Concentration +11, Craft (mapmaking) +10, Decipher Script +9, Diplomacy +12, Disable Device +9, Disguise +2 (+4 to act), Escape Artist +12 (+14 involving ropes), Gather Information +9, Handle Animal +4, Heal +12, Hide +16, Intimidate +4, Jump +15, Knowledge (arcana) +4, Knowledge (geography) +4, Knowledge (local) +12, Knowledge (religion) +12, Listen +15, Move Silently +14, Open Lock +17, Profession (apothecary) +11, Profession (sailor) +5, Ride +10, Search +9, Sense Motive +10, Sleight of Hand +14, Spellcraft +10, Spot +15, Survival +8 (+10 when following tracks), Swim +11, Tumble +14, Use Magic Device +2 (+6 involving scrolls), Use Rope +12 (+14 involving bindings) [B]Possessions[/B] [I]+5 studded leather armor of sonic resistance[/I], [I]+4 sling[/I] w/20 bullets, [I]amulet of the planes[/I], [I]belt of giant strength +4[/I], [I]gloves of Dexterity +2[/I], [I]cloak of etherealness[/I], [I]headband of intellect +2[/I], [I]Heward’s handy haversack[/I], holy symbol of Hades (silver), masterwork dagger, [I]ring of improved jumping[/I], [I]ring of invisibility[/I], [I]Sheao[/I] ([I]+4 keen dagger[/I], Large-sized), throwing rocks (5), traveler’s outfit, waterskin, and a belt pouch containing 50 pp and 50 gp --- [B]In Heward’s Handy Haversack[/B] Everburning torch, bedroll, cleric’s vestments, climber’s kit, flint and steel, good-quality lock, grappling hook, ink (two 1 oz. vials), inkpen (x3), map case (x2), magnifying glass, masterwork thieves’ tools, parchment (x10), shovel, [I]spool of endless rope[/I] [sup]2[/sup], whetstone, winter blanket, and an additional 100 pp and 100 gp --- [B]Mount[/B] Warpony (named Bill) w/ bit & bridle, riding saddle, and saddlebags --------------------------------------- [B]Age[/B] 43; [B]Personality[/B] Tranquil, devout, and emotional [B]Description[/B] Mesik tends to dress as humans do to better blend in with his associates in the Tiger Guild of Fruen. His taste in clothes tends toward darker shades and simple, non-obtrusive designs. Mesik never stands out unless that is his goal. Mesik tends to travel heavy, for a hairfoot halfling, but he always stows things orderly so he can find them quickly. On long journeys, however, he only packs his most important gear. Mesik's most prized possession is his +4 keen Large-sized dagger, which is called Sheao. It was a gift from his friend, Salisan Marg the reef giant, and it has saved his life on more than one occasion. Since his demise and resurrection, Mesik has become a force for law and the Balance, but with the touch of death around his heart. He now has black, feathered wings, skin is the color of burnt silver, midnight black hair, and brown eyes flecked with silver. His body is covered with ritual scars and tattoos that tell his life in axiomatic script and hieroglyphs based on the Barbarian language of the Northlands. He is surrounded by a noticeable aura of law. Mesik knows he’ll never blend into human society again, but he considers his transformation worth it. [B]Height[/B] 3 feet 2 inches tall; [B]Weight[/B] 40 lbs. [B]Level Adjustment[/B] +4; [B]ECL[/B] 18 --------------------------------------- [B]Magic Circle (Su)[/B] Mesik can use a magic circle against extremism effect (as the spell) at will. [B]Smite Extremist (Su)[/B] Once per day Mesik can make a normal melee attack to deal 14 extra points of damage against a foe of an extreme alignment (CE, CG, LE, LG). [B]Skills[/B] Mesik gains a +2 racial bonus to Handle Animal, Listen, Move Silently, and Survival checks. --------------------------------------- [sup]1[/sup] Custom World of Kulan Template [sup]2[/sup] D&D Complete Adventurer [sup]3[/sup] D&D Complete Divine [/QUOTE]
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[Kulan] The Lands of Harqual (Updated: Feb 3/2022)
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