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[Kulan] The Lands of Harqual (Updated: Feb 3/2022)
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<blockquote data-quote="Knightfall" data-source="post: 3808155" data-attributes="member: 2012"><p style="text-align: center"><strong><span style="color: DarkOrange">DVALIN THUNDERSTONE</span></strong></p> <p style="text-align: center"><strong><span style="color: DarkOrange">Defender of Mt. Rockwood</span></strong></p><p></p><p><span style="color: DarkOrange"><strong>Dvalin Thunderstone (CR 18)</strong></span></p><p>Dvalin Thunderstone was born a dwarf — of that, there is no doubt. However, his behavior is hardly typical for one who grew up under the strict guidance of the High Defender of the Stone Fists, his father, <strong>Brekk Thunderstone</strong> [LG male dwarf (high) Ftr5/Clr5 (Moradin)/Dwarven Defender10].</p><p></p><p>It isn't that Dvalin hates being a dwarf, it's that he refuses to be stereotyped by the race he was born into. Dvalin is fond of learning about new races and cultures. Known for disappearing from his homeland for months at a time, Dvalin has never been a homebody. In fact, the last time he left with his adventuring friends, he made up his mind not go back.</p><p></p><p>The new High Thane of the Greystones, <strong>Sannl Blackforge</strong> [LN female dwarf (high) Ari8/War8], was promised Dvalin's hand in marriage, as a blood debt, when they were children and she pushed Brekk into locating his wayward son. Brekk sent <strong>Rikin Stonefossil</strong> [LG male dwarf (high) Ftr9/Ironbound5 [sup]3[/sup]], Dvalin's longtime friend, south to find his son.</p><p></p><p>Brekk has resigned himself to the fact that his son will never come home. He is worried that the new High Thane will start take her frustration out on him. He was shocked to learn that Dvalin has fallen in love and married someone else, and a gnome no less. (The High Thane hit the ceiling when she found out that Dvalin has married someone else.)</p><p></p><p>Thessa Simmial and Dvalin met by chance, just south of the Great Expanse, and immediately felt a connection with each other. They adventured for a short time together but soon Thessa had to return to her people. Dvalin felt empty without her fighting by his side, and he soon realized he loved her completely. Then, just as he and his friends were about to embark a long oversea journey, Dvalin received a magical sending from Thessa.</p><p></p><p>Thessa's people were being attacked by several bands of vile humanoids. The Capital City of the Realm of the Little Trees known as Mt. Rockwood, located in the Hinderfall Mountains, was in dire need of help and Thessa hoped that Dvalin and his friends would come to her people's aid. Dvalin knew he couldn't ask his friends to throw their lives away trying to break the siege, so he went alone during the middle of the night to help the gnomish woman he loved.</p><p></p><p>A lot of the details are sketchy after that but it is said that Dvalin led the final charge that broke the siege. He was fatally wounded and would have perished had Thessa not used all her magic, will, and skills to save him. Some say it was her love that kept Dvalin alive. As soon as he was able to stand the two walked down the Marriage Path into the depths of the Heverkent Forest and were married by the Lord of the Forest with their friend Salisan Marg as witness.</p><p></p><p>Dvalin has become a great inspiration to the forest gnomes of the Hinderfall Mountains and has been named Defender of Mt. Rockwood. He has helped Thessa and her people, uniting them under one voice, and has even started to attract the attention of young Torin dwarves. Many of these dwarves have left the savannas of the Far South and have moved into the Hinderfall Mountains to follow Dvalin and Thessa. Many of these dwarves have settled in the mountain cities of Highwall and Thunderwall, but just as many have settled in the Realm of the Little Trees.</p><p></p><p>Dvalin is content to stay where he is and has even convinced his friend Rikin Stonefossil to forget about returning to the Greystone Mountains, and instead settle with Dvalin's new people in the Hinderfall Mountains. Dvalin and Thessa have a son they’ve named Brekk, in honor of Dvalin’s father. The old dwarf was thrilled to learn that Dvalin has finally found someplace that make’s his son happy, and was honored that they named his grandson after him.</p><p></p><p>The three friends have been back to the north several times, but always return to the Far South when winter comes. (Thessa can’t stand the winters of the north.) Dvalin and Rikin were the main architects of the fortress known as Tigerstorm Hall, which they built for Dabuk Tigerstorm. Dvalin is proud of the stronghold but he’s more proud of the diverse, tight nit communities he is helping to build in the Hinderfall Mountains. Many of these communities have been at odds, in the past.</p><p></p><p><strong>hp</strong> 189 (18d10+72 plus 18)</p><p>---------------------------------------</p><p>Male high dwarf fighter 18</p><p>NG Medium humanoid (dwarf)</p><p><strong>Init</strong> +4; <strong>Senses</strong> Darkvision 60 ft.; Listen +3, Spot +3</p><p><strong>Languages</strong> Dwarven, Giant, Gnome, and Undercommon</p><p>---------------------------------------</p><p><strong>AC</strong> 30 (+2 Dex, +4 natural, +10 armor, +4 deflection), touch 16, flat-footed 28; +4 dodge bonus against creatures of the Giant type</p><p><strong>Fort</strong> +18 (+20 against poison), <strong>Ref</strong> +11, <strong>Will</strong> +12 (+14 against spells and spell-like effects; +18 against fear effects)</p><p>---------------------------------------</p><p><strong>Speed</strong> 20 feet (4 squares)</p><p><strong>Melee</strong> <em>+4 shock gnome hooked hammer</em> +26 (1d8+8 plus 1d6 electricity/x3, blunt head) or</p><p>--- <em>+4 shock gnome hooked hammer</em> +26 (1d6+8 plus 1d6 electricity /x4, hooked end) or</p><p>--- <em>+4 shock gnome hooked hammer</em> +22/+17/+12/+7 (1d8+8 plus 1d6 electricity /x3, blunt head) and</p><p>--- <em>+4 shock gnome hooked hammer</em> +18 (1d6+6 plus 1d6 electricity /x4, hooked end)</p><p><strong>Melee</strong> <em>+3 greataxe</em> +26 (1d12+7/19-20/x3) or</p><p>--- <em>+3 greataxe</em> +26/+21/+16/+11 (1d12+7/19-20/x3)</p><p><strong>Melee</strong> <em>+2 dwarven waraxe</em> +24 (1d10+6/x3) or</p><p>--- <em>+2 dwarven waraxe</em> +24/+19/+14/+9 (1d10+6/x3)</p><p><strong>Ranged</strong> <em>+2 composite longbow</em> [+4 Str] +22 (1d8+6/x3) or </p><p>--- <em>+2 composite longbow</em> [+4 Str] +22/+17/+12/+7 (1d8+6/x3)</p><p><strong>Space</strong> 5 ft.; <strong>Reach</strong> 5 ft.</p><p><strong>Base Atk</strong> +18; <strong>Grp</strong> +22</p><p><strong>Atk Options</strong> Cleave, Combat Reflexes, Blind-Fight, Great Cleave, Hold the Line, Mountain Warrior, Power Attack, Stoneback, Tunnel Fighting, +1 racial bonus on attack rolls against known members of the Opposition</p><p><strong>Combat Gear</strong> <em>Potion of bear’s endurance</em>, <em>potion of bull’s strength</em>, <em>potion of cure serious wounds</em> (x3)</p><p>---------------------------------------</p><p><strong>Abilities</strong> Str 19 (+4), Dex 14 (+2), Con 18 (+4), Int 10 (+0), Wis 16 (+3), Cha 12 (+1)</p><p><strong>SA</strong> Weapon familiarity</p><p><strong>SQ</strong> Stability, stonecunning</p><p><strong>Feats</strong> Battle Hardened [sup]2[/sup], Cleave, Combat Reflexes, Blind-Fight, Endurance, Exotic Weapon Proficiency (gnome hooked hammer), Great Cleave, Hold the Line [sup]1[/sup], Improved Critical (greataxe), Improved Toughness [sup]1[/sup], Leadership, Mountain Warrior [sup]2[/sup], Power Attack, Skill Focus [Craft (stonemasonry)], Stoneback [sup]2[/sup], Tunnel Fighting [sup]2[/sup], Weapon Focus (greataxe)</p><p><strong>Skills</strong>* Climb +7 (+10), Craft (stonemasonry) +10, Handle Animal +6, Jump +7 (+10), Profession (teamster) +6, Ride +4, Speak Language (x1), Survival +5, Swim +3 (+9)</p><p>*Numbers in braces are while unarmored</p><p><strong>Possessions</strong> <em>+5 breastplate</em>, <em>+4 shock gnome hooked hammer</em>, <em>+3 greataxe</em>, <em>+2 dwarven waraxe</em>, <em>+2 composite longbow</em> [+4 Str] w/ 40 arrows, <em>amulet of natural armor +4</em>, artisan’s outfit, backpack, <em>belt of dwarvenkind</em>, <em>cloak of resistance +3</em>, cold weather outfit, explorer’s outfit, flask, flint and steel, <em>ring of protection +4</em>, sack, signal whistle, signet ring, spyglass, stonemasonry tools, waterskin, whetstone, winter blanket, and a belt pouch containing 100 pp</p><p>---------------------------------------</p><p><strong>Age</strong> 67; <strong>Personality</strong> Loyal, patient, and fierce</p><p><strong>Description</strong> Dvalin looks and dresses the way a dwarf should, for the most part. Only when he travels with his non-dwarven friends does he tend to shed his dwarven appearance, dressing as humans would. This makes him stand out wherever he goes. He has dark brown hair and a long, braided beard, as well as coal-black eyes.</p><p><strong>Height</strong> 4 feet 2 inches; <strong>Weight</strong> 170 lbs.</p><p>---------------------------------------</p><p><strong>Weapon Familiarity</strong> Dvalin uses dwarven waraxes and dwarven urgroshes as martial weapons, rather than exotic weapons.</p><p><strong>Stability</strong> Dvalin is exceptionally stable on their feet. He has a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).</p><p><strong>Stonecunning</strong> This ability grants Dvalin a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn't stone but that is disguised as stone also counts as unusual stonework. If he merely comes within 10 feet of unusual stonework, then he can make a Search check as if he were actively searching, and he can use the Search skill to find stonework traps as a rogue can. Dvalin can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up. He has a sixth sense about stonework, an innate ability that he gets plenty of opportunity to practice and hone in underground environments.</p><p><strong>Skills</strong> Dvalin gains a +2 racial bonus on Appraise checks that are related to stone or metal items. He also gains a +2 racial bonus on Craft checks that are related to stone or metal.</p><p>---------------------------------------</p><p>[sup]1[/sup] D&D Complete Warrior</p><p>[sup]2[/sup] D&D Races of Stone</p><p>[sup]3[/sup] Hammer & Helm: A Guidebook to Dwarves</p></blockquote><p></p>
[QUOTE="Knightfall, post: 3808155, member: 2012"] [center][B][COLOR="DarkOrange"]DVALIN THUNDERSTONE Defender of Mt. Rockwood[/COLOR][/B][/center] [COLOR=DarkOrange][B]Dvalin Thunderstone (CR 18)[/B][/COLOR] Dvalin Thunderstone was born a dwarf — of that, there is no doubt. However, his behavior is hardly typical for one who grew up under the strict guidance of the High Defender of the Stone Fists, his father, [B]Brekk Thunderstone[/B] [LG male dwarf (high) Ftr5/Clr5 (Moradin)/Dwarven Defender10]. It isn't that Dvalin hates being a dwarf, it's that he refuses to be stereotyped by the race he was born into. Dvalin is fond of learning about new races and cultures. Known for disappearing from his homeland for months at a time, Dvalin has never been a homebody. In fact, the last time he left with his adventuring friends, he made up his mind not go back. The new High Thane of the Greystones, [B]Sannl Blackforge[/B] [LN female dwarf (high) Ari8/War8], was promised Dvalin's hand in marriage, as a blood debt, when they were children and she pushed Brekk into locating his wayward son. Brekk sent [B]Rikin Stonefossil[/B] [LG male dwarf (high) Ftr9/Ironbound5 [sup]3[/sup]], Dvalin's longtime friend, south to find his son. Brekk has resigned himself to the fact that his son will never come home. He is worried that the new High Thane will start take her frustration out on him. He was shocked to learn that Dvalin has fallen in love and married someone else, and a gnome no less. (The High Thane hit the ceiling when she found out that Dvalin has married someone else.) Thessa Simmial and Dvalin met by chance, just south of the Great Expanse, and immediately felt a connection with each other. They adventured for a short time together but soon Thessa had to return to her people. Dvalin felt empty without her fighting by his side, and he soon realized he loved her completely. Then, just as he and his friends were about to embark a long oversea journey, Dvalin received a magical sending from Thessa. Thessa's people were being attacked by several bands of vile humanoids. The Capital City of the Realm of the Little Trees known as Mt. Rockwood, located in the Hinderfall Mountains, was in dire need of help and Thessa hoped that Dvalin and his friends would come to her people's aid. Dvalin knew he couldn't ask his friends to throw their lives away trying to break the siege, so he went alone during the middle of the night to help the gnomish woman he loved. A lot of the details are sketchy after that but it is said that Dvalin led the final charge that broke the siege. He was fatally wounded and would have perished had Thessa not used all her magic, will, and skills to save him. Some say it was her love that kept Dvalin alive. As soon as he was able to stand the two walked down the Marriage Path into the depths of the Heverkent Forest and were married by the Lord of the Forest with their friend Salisan Marg as witness. Dvalin has become a great inspiration to the forest gnomes of the Hinderfall Mountains and has been named Defender of Mt. Rockwood. He has helped Thessa and her people, uniting them under one voice, and has even started to attract the attention of young Torin dwarves. Many of these dwarves have left the savannas of the Far South and have moved into the Hinderfall Mountains to follow Dvalin and Thessa. Many of these dwarves have settled in the mountain cities of Highwall and Thunderwall, but just as many have settled in the Realm of the Little Trees. Dvalin is content to stay where he is and has even convinced his friend Rikin Stonefossil to forget about returning to the Greystone Mountains, and instead settle with Dvalin's new people in the Hinderfall Mountains. Dvalin and Thessa have a son they’ve named Brekk, in honor of Dvalin’s father. The old dwarf was thrilled to learn that Dvalin has finally found someplace that make’s his son happy, and was honored that they named his grandson after him. The three friends have been back to the north several times, but always return to the Far South when winter comes. (Thessa can’t stand the winters of the north.) Dvalin and Rikin were the main architects of the fortress known as Tigerstorm Hall, which they built for Dabuk Tigerstorm. Dvalin is proud of the stronghold but he’s more proud of the diverse, tight nit communities he is helping to build in the Hinderfall Mountains. Many of these communities have been at odds, in the past. [B]hp[/B] 189 (18d10+72 plus 18) --------------------------------------- Male high dwarf fighter 18 NG Medium humanoid (dwarf) [B]Init[/B] +4; [B]Senses[/B] Darkvision 60 ft.; Listen +3, Spot +3 [B]Languages[/B] Dwarven, Giant, Gnome, and Undercommon --------------------------------------- [B]AC[/B] 30 (+2 Dex, +4 natural, +10 armor, +4 deflection), touch 16, flat-footed 28; +4 dodge bonus against creatures of the Giant type [B]Fort[/B] +18 (+20 against poison), [B]Ref[/B] +11, [B]Will[/B] +12 (+14 against spells and spell-like effects; +18 against fear effects) --------------------------------------- [B]Speed[/B] 20 feet (4 squares) [B]Melee[/B] [I]+4 shock gnome hooked hammer[/I] +26 (1d8+8 plus 1d6 electricity/x3, blunt head) or --- [I]+4 shock gnome hooked hammer[/I] +26 (1d6+8 plus 1d6 electricity /x4, hooked end) or --- [I]+4 shock gnome hooked hammer[/I] +22/+17/+12/+7 (1d8+8 plus 1d6 electricity /x3, blunt head) and --- [I]+4 shock gnome hooked hammer[/I] +18 (1d6+6 plus 1d6 electricity /x4, hooked end) [B]Melee[/B] [I]+3 greataxe[/I] +26 (1d12+7/19-20/x3) or --- [I]+3 greataxe[/I] +26/+21/+16/+11 (1d12+7/19-20/x3) [B]Melee[/B] [I]+2 dwarven waraxe[/I] +24 (1d10+6/x3) or --- [I]+2 dwarven waraxe[/I] +24/+19/+14/+9 (1d10+6/x3) [B]Ranged[/B] [I]+2 composite longbow[/I] [+4 Str] +22 (1d8+6/x3) or --- [I]+2 composite longbow[/I] [+4 Str] +22/+17/+12/+7 (1d8+6/x3) [B]Space[/B] 5 ft.; [B]Reach[/B] 5 ft. [B]Base Atk[/B] +18; [B]Grp[/B] +22 [B]Atk Options[/B] Cleave, Combat Reflexes, Blind-Fight, Great Cleave, Hold the Line, Mountain Warrior, Power Attack, Stoneback, Tunnel Fighting, +1 racial bonus on attack rolls against known members of the Opposition [B]Combat Gear[/B] [I]Potion of bear’s endurance[/I], [I]potion of bull’s strength[/I], [I]potion of cure serious wounds[/I] (x3) --------------------------------------- [B]Abilities[/B] Str 19 (+4), Dex 14 (+2), Con 18 (+4), Int 10 (+0), Wis 16 (+3), Cha 12 (+1) [B]SA[/B] Weapon familiarity [B]SQ[/B] Stability, stonecunning [B]Feats[/B] Battle Hardened [sup]2[/sup], Cleave, Combat Reflexes, Blind-Fight, Endurance, Exotic Weapon Proficiency (gnome hooked hammer), Great Cleave, Hold the Line [sup]1[/sup], Improved Critical (greataxe), Improved Toughness [sup]1[/sup], Leadership, Mountain Warrior [sup]2[/sup], Power Attack, Skill Focus [Craft (stonemasonry)], Stoneback [sup]2[/sup], Tunnel Fighting [sup]2[/sup], Weapon Focus (greataxe) [B]Skills[/B]* Climb +7 (+10), Craft (stonemasonry) +10, Handle Animal +6, Jump +7 (+10), Profession (teamster) +6, Ride +4, Speak Language (x1), Survival +5, Swim +3 (+9) *Numbers in braces are while unarmored [B]Possessions[/B] [I]+5 breastplate[/I], [I]+4 shock gnome hooked hammer[/I], [I]+3 greataxe[/I], [I]+2 dwarven waraxe[/I], [I]+2 composite longbow[/I] [+4 Str] w/ 40 arrows, [I]amulet of natural armor +4[/I], artisan’s outfit, backpack, [I]belt of dwarvenkind[/I], [I]cloak of resistance +3[/I], cold weather outfit, explorer’s outfit, flask, flint and steel, [I]ring of protection +4[/I], sack, signal whistle, signet ring, spyglass, stonemasonry tools, waterskin, whetstone, winter blanket, and a belt pouch containing 100 pp --------------------------------------- [B]Age[/B] 67; [B]Personality[/B] Loyal, patient, and fierce [B]Description[/B] Dvalin looks and dresses the way a dwarf should, for the most part. Only when he travels with his non-dwarven friends does he tend to shed his dwarven appearance, dressing as humans would. This makes him stand out wherever he goes. He has dark brown hair and a long, braided beard, as well as coal-black eyes. [B]Height[/B] 4 feet 2 inches; [B]Weight[/B] 170 lbs. --------------------------------------- [B]Weapon Familiarity[/B] Dvalin uses dwarven waraxes and dwarven urgroshes as martial weapons, rather than exotic weapons. [B]Stability[/B] Dvalin is exceptionally stable on their feet. He has a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground). [B]Stonecunning[/B] This ability grants Dvalin a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn't stone but that is disguised as stone also counts as unusual stonework. If he merely comes within 10 feet of unusual stonework, then he can make a Search check as if he were actively searching, and he can use the Search skill to find stonework traps as a rogue can. Dvalin can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up. He has a sixth sense about stonework, an innate ability that he gets plenty of opportunity to practice and hone in underground environments. [B]Skills[/B] Dvalin gains a +2 racial bonus on Appraise checks that are related to stone or metal items. He also gains a +2 racial bonus on Craft checks that are related to stone or metal. --------------------------------------- [sup]1[/sup] D&D Complete Warrior [sup]2[/sup] D&D Races of Stone [sup]3[/sup] Hammer & Helm: A Guidebook to Dwarves [/QUOTE]
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[Kulan] The Lands of Harqual (Updated: Feb 3/2022)
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