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[Kulan] The Lands of Harqual (Updated: Feb 3/2022)
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<blockquote data-quote="Knightfall" data-source="post: 3816837" data-attributes="member: 2012"><p style="text-align: center"><strong><span style="color: DarkOrange">THESSA SIMMIAL</span></strong></p> <p style="text-align: center"><strong><span style="color: DarkOrange">High Priestess of Mt. Rockwood</span></strong></p><p></p><p><span style="color: DarkOrange"><strong>Thessa Simmial (CR 17)</strong></span></p><p>Thessa is the daughter of a rockwood gnome forester, <strong>Villy Simmial</strong> [LN male gnome (rockwood) Rgr8]. She is the first daughter born to the Simmial family in two generations and has four older brothers. Pushed, from a very early age, to enter the priesthood of Gaerdal, Thessa found herself at odds with her father over the spiritual path that she should take.</p><p></p><p>Thessa’s parents had prayed fervently to Gaerdal for a girl after having had four sons. They had promised the god that Thessa would become a devote priestess to The Stern. Gaerdal was moved by the gnome couples devotion and blessed them with a girl. However, Baervan, known as the Masked Leaf, took a shine to the newborn gnome girl from an early age and bestowed upon her a love of nature and an insatiable desire to wander.</p><p></p><p>Thessa had no desire to follow the path of The Stern, even though she admires the Gnome God of Protection and War as much as any of her kin. She was always disappearing into the depths of Heverkent Forest to explore and play with the animals. As she spent more and more time following the path of Baervan, Gaerdal saw that forcing Thessa into his priesthood would only suffocate the young gnome girl’s spirit. He appeared to Thessa in a dream and gave his consent that Thessa was free to join Baervan’s clergy.</p><p></p><p>Thessa’s father felt that his daughter owed it to Gaerdal to forgo her desires and join his clergy anyway. Villy knew that life, as a cleric of Baervan, would take his daughter away from him due to the priesthood’s dogma of traveling the world. He wished for his daughter to remain close to home and would have put his foot down had his wife, Anna, not interceded on her daughter’s behalf. Gaerdal had manifested a warning to Anna, telling her that tragedy would befall the gnomes of Mt. Rockwood if Thessa weren’t allowed to choose her own path.</p><p></p><p>This warning would save the rockwood gnome clans and families when a young dwarf, Dvalin Thunderstone, from the north would come to Mt. Rockwood’s aid against a vile band of humanoids. Thessa met the dwarf on her journey to the north, several months before, and the two had become close friends. When Thessa begged Dvalin for aid, the dwarf didn’t hesitate. He had fallen in love with the gnome priestess during their short time together, and she too fell in love with him.</p><p></p><p>After the danger to Mt. Rockwood had passed and Dvalin, who almost died during the fighting, had healed, the two lovers walked the Marriage Path into the Heverkent Forest. There, the treant known as the Lord of the Forest married them, with the blessing of Yondalla, Baervan, Berronar (the dwarven Matron of Home and Hearth) and Thessa’s parents.</p><p></p><p>The couple has been inseparable ever since. They now have a young son who has his father’s strength and his mother’s good looks. Thessa often travels to the northern lands with Dvalin to visit old friends. She feels a strange bond towards Dvalin’s lifelong friends, especially Bactra Redwind and Mesik Tindertwig.</p><p></p><p>Since she and Dvalin saved the people of her homeland, they have been marked as heroes and leaders of the Realm of the Little Trees. Thessa is now the High Priestess of Mt. Rockwood while Dvalin is the city’s Defender, in the tradition of his homeland. They share rulership with a council of elders who make most of the important day-to-day decisions, which leaves the couple time adventuring and traveling.</p><p></p><p>As an earth dreamer, Thessa has seen a new direction for the rockwood gnomes of the Far South. She has had visions that show her people returning to the northern lands, slowly, over the decades, to rekindle the race’s lost heritage in the north. She has begun to preach to her fellow gnomes that the northern lands have as much to offer as the southern lands do.</p><p></p><p>She knows about the reclamation of the old gnomish enclave of Jzadirune, under Cauldron City, but hasn’t had time to visit it yet. She believes that, at some point, she and her new family will be called upon to lead a new gnomish migration, back to the northern lands. She believes that this migration will end up near the Duchy of Minar.</p><p></p><p><strong>hp</strong> 84 (12d8+12 plus 5d4+5)</p><p>---------------------------------------</p><p>Female rockwood gnome cleric 12 (Baervan) / earth dreamer 5 [sup]3[/sup]</p><p>NG Small humanoid (gnome)</p><p><strong>Init</strong> +5; <strong>Senses</strong> Earth Sight 30 ft; Low-light Vision; Tremorsense 10 ft; Listen +8, Spot +6</p><p><strong>Aura</strong> Good</p><p><strong>Languages</strong> Common, Gnome, and Suar</p><p>---------------------------------------</p><p><strong>AC</strong> 26 (+1 size, +5 Dex, +7 armor, +3 deflection), touch 19, flat-footed 21; +4 dodge bonus against creatures of the Giant type</p><p><strong>Fort</strong> +16, <strong>Ref</strong> +13, <strong>Will</strong> +21 (+23 against illusions)</p><p>---------------------------------------</p><p><strong>Speed</strong> 20 feet (4 squares)</p><p><strong>Melee</strong> <em>+4 shortspear</em> +16 (1d4+4/x2) or</p><p>--- <em>+4 shortspear</em> +16/+11/+6 (1d4+4/x2)</p><p><strong>Ranged</strong> <em>+4 shortspear</em> +21 (1d4+4/x2, 20 ft.) or</p><p>--- <em>+4 shortspear</em> +21/+16/+11 (1d4+4/x2, 20 ft.)</p><p><strong>Ranged</strong> <em>+3 sling of speed</em> +21 (1d3+3/x2, 50 ft.) or </p><p>--- <em>+3 sling of speed</em> +21/+21 (1d3+3/x2, 50 ft.)</p><p><strong>Space</strong> 5 ft.; <strong>Reach</strong> 5 ft.</p><p><strong>Base Atk</strong> +11; <strong>Grp</strong> +11</p><p><strong>Atk Options</strong> +1 racial bonus to attack rolls against kobolds, goblinoids, orcs, and reptilian humanoids</p><p><strong>Special Actions</strong> Turn undead 6/day</p><p><strong>Combat Gear</strong> <em>Potion of cure serious wounds</em> (x2), <em>potion of neutralize poison</em></p><p><strong>Cleric Spells Prepared</strong> (CL 17th; save DC = 16 + spell level)</p><p>--- 9th (1+1/day) — mass heal, shapechange *</p><p>--- 8th (2+1/day) — holy aura, phase door *, stormrage [sup]1[/sup]</p><p>--- 7th (3+1/day) — control weather, greater teleport *, mass spell resistance [sup]1[/sup], renewal pact [sup]1[/sup]</p><p>--- 6th (5+1/day) — banishment, find the path *, greater dispel magic, heroes’ feast, vigorous circle [sup]1[/sup], wind walk</p><p>--- 5th (5+1/day) — commune with nature *, dance of the unicorn [sup]1[/sup], earth hammer [sup]3[/sup], greater vigor [sup]1[/sup], true seeing, wall of stone</p><p>--- 4th (6+1/day) — control water, death ward, dimensional anchor, imbue with spell ability, recitation [sup]1[/sup], summon nature’s ally IV *, weather eye [sup]1[/sup]</p><p>--- 3rd (6+1/day) — blessed aim [sup]1[/sup], briar web [sup]1[/sup], cloak of bravery [sup]2[/sup], daylight, fly *, searing light, wind wall</p><p>--- 2nd (7+1/day) — align weapon, bull’s strength, curse of ill fortune [sup]1[/sup], eagle’s splendor, hold animal *, owl’s wisdom, status, stone fist [sup]3[/sup]</p><p>--- 1st (7+1/day) — bless, bless water, calm animals *, detect evil, hide from undead, nimbus of light [sup]1[/sup], resurgence [sup]1[/sup], sanctuary</p><p>--- 0th (6/day) — create water, detect magic, detect poison, light, purify food and drink, read magic</p><p>* Domain spell. <em>Domains</em>: Animal (speak with animals 1/day), Travel (freedom of movement)</p><p><strong>Spell-like Abilities</strong> (CL 17th)</p><p>--- 1/day — dancing lights, detect magic, ghost sound, Nystul's magical aura, prestidigitation, read magic</p><p>---------------------------------------</p><p><strong>Abilities</strong> Str 10 (+0), Dex 21 (+5), Con 13 (+1), Int 10 (+0), Wis 22 (+6), Cha 16 (+3)</p><p><strong>SA</strong> Divine spells, turn undead (+2 on checks), weapon familiarity</p><p><strong>SQ</strong> <em>Earth dream</em> [sup]3[/sup], earth friend [sup]3[/sup], earth glide [sup]3[/sup], earth sight [sup]3[/sup], pass without trace, <em>speak with animals</em>, spell-like abilities, spontaneous casting of healing spells</p><p><strong>Feats</strong> Brew Potion, Combat Casting, Craft Rune Circle [sup]3[/sup], Earth Sense [sup]3[/sup], Endurance, Skill Focus [Knowledge (nature)]</p><p><strong>Skills</strong> Concentration +4, Craft (alchemy) +2, Diplomacy +6, Jump -1, Knowledge (arcana) +2, Knowledge (dungeoneering) +3, Knowledge (nature) +8, Knowledge (religion) +3, Heal +9, Hide +13 *, Listen +8, Ride +8, Speak Language (x1), Spellcraft +12, Spot +6, Survival +11 (+13 in aboveground natural environments)</p><p><strong>Possessions</strong> <em>+5 leather armor</em>, <em>+4 shortspear</em>, <em>+3 sling of speed</em> w/20 bullets, backpack, <em>bracers of dawn</em> [sup]2[/sup], <em>cloak of resistance +3</em>, explorer’s outfit, <em>gloves of Dexterity +6</em>, <em>periapt of Wisdom +4</em>, <em>ring of protection +3</em>, spell component pouch, wooden holy symbol (Baervan), waterskin, and a belt pouch containing 50 gp and 50 sp</p><p>--- <strong>Mount</strong> Warpony w/ bit & bridle, riding saddle, saddlebags; <strong>Extra Gear</strong> Bullseye lantern, cleric’s vestments, healer’s kit, magnifying glass, oil (two 1-pint flasks), sack, small steel mirror, soap (1 lb.), torch (x3)</p><p><strong>Level Adjustment</strong> +2; <strong>ECL</strong> 19; <strong>Favored Class</strong> Sorcerer</p><p>---------------------------------------</p><p><strong>Age</strong> 87; <strong>Personality</strong> Friendly, quiet, and observant</p><p><strong>Description</strong> Thessa is a beauty amongst her race with delicate facial features, as well as perfect grace and style. Thessa has woody brown skin, long blonde hair and cinnamon eyes, a rarity amongst her people. She most often wears clothing that is both practical and pleasing to the eye. In the southern lands, her homeland, she tends towards form fitting flowing garments made of silk and light cotton. When visiting her friends in the north, she dresses in warm bundles of heavy cotton or wool. Regardless, she always looks stylish.</p><p><strong>Height</strong> 3 feet 10 inches; <strong>Weight</strong> 47 lbs.</p><p>---------------------------------------</p><p><strong>Speak with Animals (Sp)</strong> Once per day Thessa can use speak with animals as a 1st-level druid to communicate with a burrowing mammal (badger, fox, rabbit, etc.).</p><p><strong>Skills</strong> Thessa receives a +2 racial bonus to Listen checks, for her keen hearing, and to Craft (alchemy) checks, because her sensitive nose allows her to monitor alchemical processes by smell. Thessa receives a +2 racial bonus on Knowledge (arcana) and Spellcraft checks. Thessa can use Knowledge (arcana) and Spellcraft untrained. *Thessa receives a +4 racial bonus to Hide checks, which improves to +8 in a wooded area.</p><p>---------------------------------------</p><p>[sup]1[/sup] D&D Complete Divine</p><p>[sup]2[/sup] D&D Complete Warrior</p><p>[sup]3[/sup] D&D Races of Stone</p></blockquote><p></p>
[QUOTE="Knightfall, post: 3816837, member: 2012"] [center][B][COLOR="DarkOrange"]THESSA SIMMIAL High Priestess of Mt. Rockwood[/COLOR][/B][/center] [COLOR=DarkOrange][B]Thessa Simmial (CR 17)[/B][/COLOR] Thessa is the daughter of a rockwood gnome forester, [B]Villy Simmial[/B] [LN male gnome (rockwood) Rgr8]. She is the first daughter born to the Simmial family in two generations and has four older brothers. Pushed, from a very early age, to enter the priesthood of Gaerdal, Thessa found herself at odds with her father over the spiritual path that she should take. Thessa’s parents had prayed fervently to Gaerdal for a girl after having had four sons. They had promised the god that Thessa would become a devote priestess to The Stern. Gaerdal was moved by the gnome couples devotion and blessed them with a girl. However, Baervan, known as the Masked Leaf, took a shine to the newborn gnome girl from an early age and bestowed upon her a love of nature and an insatiable desire to wander. Thessa had no desire to follow the path of The Stern, even though she admires the Gnome God of Protection and War as much as any of her kin. She was always disappearing into the depths of Heverkent Forest to explore and play with the animals. As she spent more and more time following the path of Baervan, Gaerdal saw that forcing Thessa into his priesthood would only suffocate the young gnome girl’s spirit. He appeared to Thessa in a dream and gave his consent that Thessa was free to join Baervan’s clergy. Thessa’s father felt that his daughter owed it to Gaerdal to forgo her desires and join his clergy anyway. Villy knew that life, as a cleric of Baervan, would take his daughter away from him due to the priesthood’s dogma of traveling the world. He wished for his daughter to remain close to home and would have put his foot down had his wife, Anna, not interceded on her daughter’s behalf. Gaerdal had manifested a warning to Anna, telling her that tragedy would befall the gnomes of Mt. Rockwood if Thessa weren’t allowed to choose her own path. This warning would save the rockwood gnome clans and families when a young dwarf, Dvalin Thunderstone, from the north would come to Mt. Rockwood’s aid against a vile band of humanoids. Thessa met the dwarf on her journey to the north, several months before, and the two had become close friends. When Thessa begged Dvalin for aid, the dwarf didn’t hesitate. He had fallen in love with the gnome priestess during their short time together, and she too fell in love with him. After the danger to Mt. Rockwood had passed and Dvalin, who almost died during the fighting, had healed, the two lovers walked the Marriage Path into the Heverkent Forest. There, the treant known as the Lord of the Forest married them, with the blessing of Yondalla, Baervan, Berronar (the dwarven Matron of Home and Hearth) and Thessa’s parents. The couple has been inseparable ever since. They now have a young son who has his father’s strength and his mother’s good looks. Thessa often travels to the northern lands with Dvalin to visit old friends. She feels a strange bond towards Dvalin’s lifelong friends, especially Bactra Redwind and Mesik Tindertwig. Since she and Dvalin saved the people of her homeland, they have been marked as heroes and leaders of the Realm of the Little Trees. Thessa is now the High Priestess of Mt. Rockwood while Dvalin is the city’s Defender, in the tradition of his homeland. They share rulership with a council of elders who make most of the important day-to-day decisions, which leaves the couple time adventuring and traveling. As an earth dreamer, Thessa has seen a new direction for the rockwood gnomes of the Far South. She has had visions that show her people returning to the northern lands, slowly, over the decades, to rekindle the race’s lost heritage in the north. She has begun to preach to her fellow gnomes that the northern lands have as much to offer as the southern lands do. She knows about the reclamation of the old gnomish enclave of Jzadirune, under Cauldron City, but hasn’t had time to visit it yet. She believes that, at some point, she and her new family will be called upon to lead a new gnomish migration, back to the northern lands. She believes that this migration will end up near the Duchy of Minar. [B]hp[/B] 84 (12d8+12 plus 5d4+5) --------------------------------------- Female rockwood gnome cleric 12 (Baervan) / earth dreamer 5 [sup]3[/sup] NG Small humanoid (gnome) [B]Init[/B] +5; [B]Senses[/B] Earth Sight 30 ft; Low-light Vision; Tremorsense 10 ft; Listen +8, Spot +6 [B]Aura[/B] Good [B]Languages[/B] Common, Gnome, and Suar --------------------------------------- [B]AC[/B] 26 (+1 size, +5 Dex, +7 armor, +3 deflection), touch 19, flat-footed 21; +4 dodge bonus against creatures of the Giant type [B]Fort[/B] +16, [B]Ref[/B] +13, [B]Will[/B] +21 (+23 against illusions) --------------------------------------- [B]Speed[/B] 20 feet (4 squares) [B]Melee[/B] [I]+4 shortspear[/I] +16 (1d4+4/x2) or --- [I]+4 shortspear[/I] +16/+11/+6 (1d4+4/x2) [B]Ranged[/B] [I]+4 shortspear[/I] +21 (1d4+4/x2, 20 ft.) or --- [I]+4 shortspear[/I] +21/+16/+11 (1d4+4/x2, 20 ft.) [B]Ranged[/B] [I]+3 sling of speed[/I] +21 (1d3+3/x2, 50 ft.) or --- [I]+3 sling of speed[/I] +21/+21 (1d3+3/x2, 50 ft.) [B]Space[/B] 5 ft.; [B]Reach[/B] 5 ft. [B]Base Atk[/B] +11; [B]Grp[/B] +11 [B]Atk Options[/B] +1 racial bonus to attack rolls against kobolds, goblinoids, orcs, and reptilian humanoids [B]Special Actions[/B] Turn undead 6/day [B]Combat Gear[/B] [I]Potion of cure serious wounds[/I] (x2), [I]potion of neutralize poison[/I] [B]Cleric Spells Prepared[/B] (CL 17th; save DC = 16 + spell level) --- 9th (1+1/day) — mass heal, shapechange * --- 8th (2+1/day) — holy aura, phase door *, stormrage [sup]1[/sup] --- 7th (3+1/day) — control weather, greater teleport *, mass spell resistance [sup]1[/sup], renewal pact [sup]1[/sup] --- 6th (5+1/day) — banishment, find the path *, greater dispel magic, heroes’ feast, vigorous circle [sup]1[/sup], wind walk --- 5th (5+1/day) — commune with nature *, dance of the unicorn [sup]1[/sup], earth hammer [sup]3[/sup], greater vigor [sup]1[/sup], true seeing, wall of stone --- 4th (6+1/day) — control water, death ward, dimensional anchor, imbue with spell ability, recitation [sup]1[/sup], summon nature’s ally IV *, weather eye [sup]1[/sup] --- 3rd (6+1/day) — blessed aim [sup]1[/sup], briar web [sup]1[/sup], cloak of bravery [sup]2[/sup], daylight, fly *, searing light, wind wall --- 2nd (7+1/day) — align weapon, bull’s strength, curse of ill fortune [sup]1[/sup], eagle’s splendor, hold animal *, owl’s wisdom, status, stone fist [sup]3[/sup] --- 1st (7+1/day) — bless, bless water, calm animals *, detect evil, hide from undead, nimbus of light [sup]1[/sup], resurgence [sup]1[/sup], sanctuary --- 0th (6/day) — create water, detect magic, detect poison, light, purify food and drink, read magic * Domain spell. [I]Domains[/I]: Animal (speak with animals 1/day), Travel (freedom of movement) [B]Spell-like Abilities[/B] (CL 17th) --- 1/day — dancing lights, detect magic, ghost sound, Nystul's magical aura, prestidigitation, read magic --------------------------------------- [B]Abilities[/B] Str 10 (+0), Dex 21 (+5), Con 13 (+1), Int 10 (+0), Wis 22 (+6), Cha 16 (+3) [B]SA[/B] Divine spells, turn undead (+2 on checks), weapon familiarity [B]SQ[/B] [I]Earth dream[/I] [sup]3[/sup], earth friend [sup]3[/sup], earth glide [sup]3[/sup], earth sight [sup]3[/sup], pass without trace, [I]speak with animals[/I], spell-like abilities, spontaneous casting of healing spells [B]Feats[/B] Brew Potion, Combat Casting, Craft Rune Circle [sup]3[/sup], Earth Sense [sup]3[/sup], Endurance, Skill Focus [Knowledge (nature)] [B]Skills[/B] Concentration +4, Craft (alchemy) +2, Diplomacy +6, Jump -1, Knowledge (arcana) +2, Knowledge (dungeoneering) +3, Knowledge (nature) +8, Knowledge (religion) +3, Heal +9, Hide +13 *, Listen +8, Ride +8, Speak Language (x1), Spellcraft +12, Spot +6, Survival +11 (+13 in aboveground natural environments) [B]Possessions[/B] [I]+5 leather armor[/I], [I]+4 shortspear[/I], [I]+3 sling of speed[/I] w/20 bullets, backpack, [I]bracers of dawn[/I] [sup]2[/sup], [I]cloak of resistance +3[/I], explorer’s outfit, [I]gloves of Dexterity +6[/I], [I]periapt of Wisdom +4[/I], [I]ring of protection +3[/I], spell component pouch, wooden holy symbol (Baervan), waterskin, and a belt pouch containing 50 gp and 50 sp --- [B]Mount[/B] Warpony w/ bit & bridle, riding saddle, saddlebags; [B]Extra Gear[/B] Bullseye lantern, cleric’s vestments, healer’s kit, magnifying glass, oil (two 1-pint flasks), sack, small steel mirror, soap (1 lb.), torch (x3) [B]Level Adjustment[/B] +2; [B]ECL[/B] 19; [B]Favored Class[/B] Sorcerer --------------------------------------- [B]Age[/B] 87; [B]Personality[/B] Friendly, quiet, and observant [B]Description[/B] Thessa is a beauty amongst her race with delicate facial features, as well as perfect grace and style. Thessa has woody brown skin, long blonde hair and cinnamon eyes, a rarity amongst her people. She most often wears clothing that is both practical and pleasing to the eye. In the southern lands, her homeland, she tends towards form fitting flowing garments made of silk and light cotton. When visiting her friends in the north, she dresses in warm bundles of heavy cotton or wool. Regardless, she always looks stylish. [B]Height[/B] 3 feet 10 inches; [B]Weight[/B] 47 lbs. --------------------------------------- [B]Speak with Animals (Sp)[/B] Once per day Thessa can use speak with animals as a 1st-level druid to communicate with a burrowing mammal (badger, fox, rabbit, etc.). [B]Skills[/B] Thessa receives a +2 racial bonus to Listen checks, for her keen hearing, and to Craft (alchemy) checks, because her sensitive nose allows her to monitor alchemical processes by smell. Thessa receives a +2 racial bonus on Knowledge (arcana) and Spellcraft checks. Thessa can use Knowledge (arcana) and Spellcraft untrained. *Thessa receives a +4 racial bonus to Hide checks, which improves to +8 in a wooded area. --------------------------------------- [sup]1[/sup] D&D Complete Divine [sup]2[/sup] D&D Complete Warrior [sup]3[/sup] D&D Races of Stone [/QUOTE]
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[Kulan] The Lands of Harqual (Updated: Feb 3/2022)
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