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[Kulan] The Lands of Harqual (Updated: Feb 3/2022)
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<blockquote data-quote="Knightfall" data-source="post: 3817977" data-attributes="member: 2012"><p style="text-align: center"><strong><span style="color: DarkOrange">HOUGWARTH MEDINTON</span></strong></p> <p style="text-align: center"><strong><span style="color: DarkOrange">The Sellsword</span></strong></p><p></p><p><span style="color: DarkOrange"><strong>Hougwarth Medinton (CR 14)</strong></span></p><p>Hougwarth Medinton, or “Hugh” to his close friends, is a member of a reclusive race of elven giants once thought to be extinct on Harqual. In truth, the vonakyndra are isolationists, in their forest homes, almost to the point of being xenophobic. Hougwarth never had such feelings. He was the complete opposite of what was expected from his people and it constantly got him into trouble, in his youth.</p><p></p><p>Unable to withstand the strictures placed on him by his clan’s overzealous need to remain isolated, Hougwarth made plans to leave his people and see the world. On the appointed day, he started out, but was caught by the elders. They sentenced him to be locked away in a nearby cave until he came to his senses. They provided him only the most basic essentials, and barred him from communicating with anyone, unless it was to revoke his plans to leave.</p><p></p><p>Hougwarth would have spent his entire lifetime imprisoned, if Fate hadn’t intervened. A powerful earthquake rocked the area around his home, deep in the Great Forest. The rockslide that followed the earthquake collapsed the cave, but not before it opened a passage, which allowed the young forest giant to escape. When his people came to check on him, they found the cave collapsed and assumed that he had died. They mourned his passing, as he watched, hidden, from a distance.</p><p></p><p>Truly alone for the first time in whole life, Hougwarth left his home, wandering through the Great Forest of Harqual, in search of other forest races and places to visit. He learned the basics of survival, on his own, and fought off many goblin and worg attacks. He nearly died fighting a group of ogres, prevailing only because they feared him, as many legends speak of the “ghost men” of the deep forest.</p><p></p><p>Eventually, Hougwarth met a group of young adventurers, as they were traveling from the Knotwood to the Kingdom of the Silver Leaves. Hougwarth took to these bold travelers right away, and they found him an amusing companion and strong ally. (The first time they met him he accidentally dropped his sword on the ground, as he was introducing himself, while doing a heroic flourish.) Since then, Bactra Redwind, Dabuk Tigerstorm, Dvalin Thunderstone, Mesik Tindertwig, and Thessa Simmial have become his best friends in the world.</p><p></p><p>He mourned the loss of another good friend, Jeddar Silversun, with a heavy heart. He also enjoys the company of Salisan Marg, a famous reef giant, and the sky knight known as Sir Mojo Rising. He was also a great admirer of Kellin One-Eye, as the two of them often adventured together, while the ogre hero was alive. Kellin told Hougwarth his secret, about who he really was, long before the ogre told Dabuk.</p><p></p><p>Note, however, that Hougwarth isn’t as closely allied to his friends, as they are to each other. He often disappears for months at a time, going his own way, and selling his services as a sword-for-hire. He earns a modest living as a soldier, but will never lead armies into battle. More often than not, he ends up traveling with other adventurers and protecting the homes and livestock of farmers and ranchers.</p><p></p><p>Hougwarth has been all over the continent, from the Northlands to the Far South. He spends a great deal of time visiting the Realm of the Little Trees, in order to catch up with Dvalin and Thessa, and to tell young Brekk about his latest adventures. The young half-dwarf/half-gnome calls the vonakyndra “Uncle You”, which Hougwarth finds endearing.</p><p></p><p><strong>hp</strong> 158 (2d8+10 plus 13d10+65)</p><p>---------------------------------------</p><p>Male vonakyndra fighter 13</p><p>NG Large giant (elf)</p><p><strong>Init</strong> +3; <strong>Senses</strong> Low-light Vision; Listen +7, Spot +7</p><p><strong>Languages</strong> Elven, Common, and Giant</p><p>---------------------------------------</p><p><strong>AC</strong> 30 (-1 size, +3 Dex, +4 natural, +9 armor, +2 shield, +3 deflection), touch 15, flat-footed 27; Dodge, Mobility</p><p><strong>Immune</strong> <em>Sleep</em> spells and effects</p><p><strong>Fort</strong> +14, <strong>Ref</strong> +7, <strong>Will</strong> +7 (+9 against Enchantment spells and effects)</p><p>---------------------------------------</p><p><strong>Speed</strong> 40 feet (8 squares)</p><p><strong>Melee</strong> <em>+4 greatsword</em> +21 (3d6+10/19-20/x2) or</p><p>--- <em>+4 greatsword</em> +21/+16/+11 (3d6+10/19-20/x2)</p><p><strong>Melee</strong> <em>+3 spear</em> +20 (2d6+9/x3) or</p><p>--- <em>+3 spear</em> +20/+15/+10 (2d6+9/x3)</p><p><strong>Ranged</strong> <em>+4 composite longbow</em> [+4 Str] +20 (2d6+8/x3, 110 ft.) or </p><p>--- <em>+4 composite longbow</em> [+4 Str] +20/+15/+10 (2d6+8/x3, 110 ft.)</p><p><strong>Ranged</strong> <em>+3 spear</em> +19 (2d6+7/x3, 20 ft.)</p><p><strong>Space</strong> 10 ft.; <strong>Reach</strong> 10 ft.</p><p><strong>Base Atk</strong> +14; <strong>Grp</strong> +22</p><p><strong>Atk Options</strong> Cleave, Combat Expertise, Dodge, Improved Combat Expertise, Mobility, Point Blank Shot, Power Attack, Precise Shot, Shot on the Run</p><p><strong>Combat Gear</strong> <em>Elixir of hiding</em>, <em>potion of cat’s grace</em>, <em>potion of cure moderate wounds</em> (x2), <em>potion of invisibility</em>, sunrod (x2)</p><p>---------------------------------------</p><p><strong>Abilities</strong> Str 18 (+4), Dex 16 (+3), Con 20 (+5), Int 13 (+1), Wis 13 (+1), Cha 14 (+2)</p><p><strong>SQ</strong> Elven blood</p><p><strong>Feats</strong> Alertness, Cleave, Combat Expertise, Cumbrous Will [sup]2[/sup], Dodge, Endurance, Improved Combat Expertise [sup]1[/sup], Improved Natural Armor, Iron Will, Mobility, Point Blank Shot, Power Attack, Precise Shot, Shot on the Run</p><p><strong>Skills</strong> Bluff +4, Climb +10 (+12), Craft (bowmaking) +7, Diplomacy +4, Handle Animal +8, Hide +0 (+2), Intimidate +7, Jump +6 (+8), Listen +7, Ride +5, Search +5, Sense Motive +3, Spot +7, Survival +6*, Swim +6 (+10), Tumble +2 (+4)</p><p>--- Numbers in braces are while unarmored</p><p><strong>Possessions</strong> <em>+5 chain shirt</em>, <em>+4 composite longbow</em> [+4 Str] w/40 arrows, <em>+4 greatsword</em>, <em>+3 spear</em>, 100 ft of silk rope, <em>amulet of health +4</em>, bedroll, <em>boots of the winterlands</em>, bowmaker’s tools, climber’s kit, <em>cloak of charms</em> [sup]2[/sup], cold weather outfit, explorer’s outfit, flint and steel, <em>gloves of arrow snaring</em>, grappling hook, <em>Heward’s handy haversack</em>, masterwork heavy steel shield, <em>ring of protection +3</em>, <em>ring of wordtwisting</em> [sup]2[/sup], spyglass, tent, waterskin, whetstone, winter blanket, and a belt pouch containing 100 gp</p><p>---------------------------------------</p><p><strong>Age</strong> 50 *; <strong>Personality</strong> Proud, sociable, and a little naïve; *Vonakyndra have life spans similar to half-elves</p><p><strong>Description</strong> Hougwarth is fairly typical for one of his race. He is both lean and muscular, and his skin is a deep bronze in color. His hair is pitch black, and he has dark brown eyes. Hougwarth dresses more like how a human would then his own people, and he often mimics what his friends like to wear. However, he often changes his wardrobe’s appearance depending on the local styles of wherever he is. Hougwarth likes to be fashionable, but always dresses appropriately for the given situation. Hougwarth is also fond of jewelry and tassels, but tries to use such adornments to enhance a garment without being too gaudy.</p><p><strong>Height</strong> 10 feet 4 inches; <strong>Weight</strong> 242 lbs.</p><p>---------------------------------------</p><p><strong>Level Adjustment</strong> +4; <strong>ECL</strong> 19; <strong>Favored Class</strong> Fighter</p><p>---------------------------------------</p><p><strong>Elven Blood</strong> For all effects related to race, Hougwarth is considered an elf.</p><p><strong>Skills</strong> Hougwarth’s racial class skills are Climb, Hide, Listen, Search, Spot, and Survival. Hougwarth gains a +2 racial bonus to Search, Spot, and Listen checks. *Hougwarth gains a +2 competence bonus on Survival checks to avoid becoming lost in a forest.</p><p>---------------------------------------</p><p>[sup]1[/sup] D&D Complete Warrior</p><p>[sup]2[/sup] D&D Savage Species</p></blockquote><p></p>
[QUOTE="Knightfall, post: 3817977, member: 2012"] [center][B][COLOR="DarkOrange"]HOUGWARTH MEDINTON The Sellsword[/COLOR][/B][/center] [COLOR=DarkOrange][B]Hougwarth Medinton (CR 14)[/B][/COLOR] Hougwarth Medinton, or “Hugh” to his close friends, is a member of a reclusive race of elven giants once thought to be extinct on Harqual. In truth, the vonakyndra are isolationists, in their forest homes, almost to the point of being xenophobic. Hougwarth never had such feelings. He was the complete opposite of what was expected from his people and it constantly got him into trouble, in his youth. Unable to withstand the strictures placed on him by his clan’s overzealous need to remain isolated, Hougwarth made plans to leave his people and see the world. On the appointed day, he started out, but was caught by the elders. They sentenced him to be locked away in a nearby cave until he came to his senses. They provided him only the most basic essentials, and barred him from communicating with anyone, unless it was to revoke his plans to leave. Hougwarth would have spent his entire lifetime imprisoned, if Fate hadn’t intervened. A powerful earthquake rocked the area around his home, deep in the Great Forest. The rockslide that followed the earthquake collapsed the cave, but not before it opened a passage, which allowed the young forest giant to escape. When his people came to check on him, they found the cave collapsed and assumed that he had died. They mourned his passing, as he watched, hidden, from a distance. Truly alone for the first time in whole life, Hougwarth left his home, wandering through the Great Forest of Harqual, in search of other forest races and places to visit. He learned the basics of survival, on his own, and fought off many goblin and worg attacks. He nearly died fighting a group of ogres, prevailing only because they feared him, as many legends speak of the “ghost men” of the deep forest. Eventually, Hougwarth met a group of young adventurers, as they were traveling from the Knotwood to the Kingdom of the Silver Leaves. Hougwarth took to these bold travelers right away, and they found him an amusing companion and strong ally. (The first time they met him he accidentally dropped his sword on the ground, as he was introducing himself, while doing a heroic flourish.) Since then, Bactra Redwind, Dabuk Tigerstorm, Dvalin Thunderstone, Mesik Tindertwig, and Thessa Simmial have become his best friends in the world. He mourned the loss of another good friend, Jeddar Silversun, with a heavy heart. He also enjoys the company of Salisan Marg, a famous reef giant, and the sky knight known as Sir Mojo Rising. He was also a great admirer of Kellin One-Eye, as the two of them often adventured together, while the ogre hero was alive. Kellin told Hougwarth his secret, about who he really was, long before the ogre told Dabuk. Note, however, that Hougwarth isn’t as closely allied to his friends, as they are to each other. He often disappears for months at a time, going his own way, and selling his services as a sword-for-hire. He earns a modest living as a soldier, but will never lead armies into battle. More often than not, he ends up traveling with other adventurers and protecting the homes and livestock of farmers and ranchers. Hougwarth has been all over the continent, from the Northlands to the Far South. He spends a great deal of time visiting the Realm of the Little Trees, in order to catch up with Dvalin and Thessa, and to tell young Brekk about his latest adventures. The young half-dwarf/half-gnome calls the vonakyndra “Uncle You”, which Hougwarth finds endearing. [B]hp[/B] 158 (2d8+10 plus 13d10+65) --------------------------------------- Male vonakyndra fighter 13 NG Large giant (elf) [B]Init[/B] +3; [B]Senses[/B] Low-light Vision; Listen +7, Spot +7 [B]Languages[/B] Elven, Common, and Giant --------------------------------------- [B]AC[/B] 30 (-1 size, +3 Dex, +4 natural, +9 armor, +2 shield, +3 deflection), touch 15, flat-footed 27; Dodge, Mobility [B]Immune[/B] [I]Sleep[/I] spells and effects [B]Fort[/B] +14, [B]Ref[/B] +7, [B]Will[/B] +7 (+9 against Enchantment spells and effects) --------------------------------------- [B]Speed[/B] 40 feet (8 squares) [B]Melee[/B] [I]+4 greatsword[/I] +21 (3d6+10/19-20/x2) or --- [I]+4 greatsword[/I] +21/+16/+11 (3d6+10/19-20/x2) [B]Melee[/B] [I]+3 spear[/I] +20 (2d6+9/x3) or --- [I]+3 spear[/I] +20/+15/+10 (2d6+9/x3) [B]Ranged[/B] [I]+4 composite longbow[/I] [+4 Str] +20 (2d6+8/x3, 110 ft.) or --- [I]+4 composite longbow[/I] [+4 Str] +20/+15/+10 (2d6+8/x3, 110 ft.) [B]Ranged[/B] [I]+3 spear[/I] +19 (2d6+7/x3, 20 ft.) [B]Space[/B] 10 ft.; [B]Reach[/B] 10 ft. [B]Base Atk[/B] +14; [B]Grp[/B] +22 [B]Atk Options[/B] Cleave, Combat Expertise, Dodge, Improved Combat Expertise, Mobility, Point Blank Shot, Power Attack, Precise Shot, Shot on the Run [B]Combat Gear[/B] [I]Elixir of hiding[/I], [I]potion of cat’s grace[/I], [I]potion of cure moderate wounds[/I] (x2), [I]potion of invisibility[/I], sunrod (x2) --------------------------------------- [B]Abilities[/B] Str 18 (+4), Dex 16 (+3), Con 20 (+5), Int 13 (+1), Wis 13 (+1), Cha 14 (+2) [B]SQ[/B] Elven blood [B]Feats[/B] Alertness, Cleave, Combat Expertise, Cumbrous Will [sup]2[/sup], Dodge, Endurance, Improved Combat Expertise [sup]1[/sup], Improved Natural Armor, Iron Will, Mobility, Point Blank Shot, Power Attack, Precise Shot, Shot on the Run [B]Skills[/B] Bluff +4, Climb +10 (+12), Craft (bowmaking) +7, Diplomacy +4, Handle Animal +8, Hide +0 (+2), Intimidate +7, Jump +6 (+8), Listen +7, Ride +5, Search +5, Sense Motive +3, Spot +7, Survival +6*, Swim +6 (+10), Tumble +2 (+4) --- Numbers in braces are while unarmored [B]Possessions[/B] [I]+5 chain shirt[/I], [I]+4 composite longbow[/I] [+4 Str] w/40 arrows, [I]+4 greatsword[/I], [I]+3 spear[/I], 100 ft of silk rope, [I]amulet of health +4[/I], bedroll, [I]boots of the winterlands[/I], bowmaker’s tools, climber’s kit, [I]cloak of charms[/I] [sup]2[/sup], cold weather outfit, explorer’s outfit, flint and steel, [I]gloves of arrow snaring[/I], grappling hook, [I]Heward’s handy haversack[/I], masterwork heavy steel shield, [I]ring of protection +3[/I], [I]ring of wordtwisting[/I] [sup]2[/sup], spyglass, tent, waterskin, whetstone, winter blanket, and a belt pouch containing 100 gp --------------------------------------- [B]Age[/B] 50 *; [B]Personality[/B] Proud, sociable, and a little naïve; *Vonakyndra have life spans similar to half-elves [B]Description[/B] Hougwarth is fairly typical for one of his race. He is both lean and muscular, and his skin is a deep bronze in color. His hair is pitch black, and he has dark brown eyes. Hougwarth dresses more like how a human would then his own people, and he often mimics what his friends like to wear. However, he often changes his wardrobe’s appearance depending on the local styles of wherever he is. Hougwarth likes to be fashionable, but always dresses appropriately for the given situation. Hougwarth is also fond of jewelry and tassels, but tries to use such adornments to enhance a garment without being too gaudy. [B]Height[/B] 10 feet 4 inches; [B]Weight[/B] 242 lbs. --------------------------------------- [B]Level Adjustment[/B] +4; [B]ECL[/B] 19; [B]Favored Class[/B] Fighter --------------------------------------- [B]Elven Blood[/B] For all effects related to race, Hougwarth is considered an elf. [B]Skills[/B] Hougwarth’s racial class skills are Climb, Hide, Listen, Search, Spot, and Survival. Hougwarth gains a +2 racial bonus to Search, Spot, and Listen checks. *Hougwarth gains a +2 competence bonus on Survival checks to avoid becoming lost in a forest. --------------------------------------- [sup]1[/sup] D&D Complete Warrior [sup]2[/sup] D&D Savage Species [/QUOTE]
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[Kulan] The Lands of Harqual (Updated: Feb 3/2022)
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