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[Kulan] The Lands of Harqual (Updated: Feb 3/2022)
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<blockquote data-quote="Knightfall" data-source="post: 3820133" data-attributes="member: 2012"><p style="text-align: center"><strong><span style="color: DarkOrange">SALISAN MARG</span></strong></p> <p style="text-align: center"><strong><span style="color: DarkOrange">Captain of <em>The Friend of my Forefathers</em></span></strong></p><p></p><p><span style="color: DarkOrange"><strong>Salisan Marg (CR 15)</strong></span></p><p>Salisan Marg is both common and unusual for his race. He is friendly, outgoing, and has a tremendous boisterous voice. However, he is also not content to live in the shoals of the Karmine Sea, having a tremendous wanderlust. He enjoys going inland and exploring the civilizations of the land-dwelling races and has made many friends in those lands in his 183 years of life.</p><p></p><p>However, it is most recent group of companions that have intrigued him the most. He feels that they are made for greatness and are blessed by the gods. He is especially fond of the halfling Mesik Tindertwig, the rockwood gnome Thessa Simmial and the forest elf Bactra Redwind. He has a grudging respect for the half-elf Dabuk Tigerstorm, but finds him a bit aloof. He isn’t sure of what to make of the dwarf Dvalin Thunderstone and his blood brother Rikin Stonefossil, however. They are connected to the earth, like he is, but aren’t fond of the water. He has great respect for the human Sir Mojo Rising, although he doesn’t always share the paladin’s zealous views.</p><p></p><p>Regardless of his feelings, he understands that most of them feel a deep connection to each other. Thus, he accepts them all as his friends. He feels bad that he can’t spend more time with the adventurers, but family responsibilities often take him away for months at a time. Also, most of his new friends live in the cold north, which he finds very uncomfortable to visit anytime other than late spring and the summer months.</p><p></p><p>He was thrilled to travel with them to the Isle of Dread and to the Fallenlands. It gave him a chance to see parts of the world he had yet to visit, as well as experience other cultures. He was saddened by the deaths of Mesik and Jeddar and the disappearance of Bactra, Dabuk, and Mojo in the Fallenlands and spent many months searching and mourning for his lost friends before having to begin the long swim back to Harqual, a journey that in itself was perilous.</p><p></p><p>(Salisan was forced to swim back because the Opposition sank the main ship they had sailed to the Fallenlands, Hela’s Storm, and <em>The Ishtar</em> had been “borrowed” by Johna the Rakasta. Unable to find anyone in the Fallenlands willing to brave the Black Storm Sea, Salisan was forced to swim the whole way.)</p><p></p><p>After returning to his family's steading, he was ecstatic to receive a sending spell from Thessa inviting him to her and Dvalin’s wedding. It was during this time that he finally found a kinship with Dvalin, and a grudging respect for Rikin, as well. Unwilling to give up on Bactra and Dabuk, Salisan began formulating a plan to return to the Fallenlands, with a new ship, and search again for his lost friends. He spent nearly a year in the port cities of the Far South to find a suitable ship and a crew to sail it.</p><p></p><p>The ship, an old caravel, was to become known as <em>The Friend of my Forefathers</em>. The name was homage to Salisan’s family history, and the crew became incredibly loyal to the reef giant captain. Salisan and his crew sailed to the Fallenlands searching for his friends, and he soon discovered that Mesik Tindertwig was alive and he had taken over and sailed <em>The Ishtar</em> back to Harqual. The two ships had likely passed each other on the Karmine Sea.</p><p></p><p>Overjoyed that his friend was alive, Salisan took his crew home to Harqual, hoping that Mesik would know where Bactra, Dabuk, and Mojo were. He discovered that The Ishtar had passed through the Port City of Selquin, learning a great deal from Johna, before sailing north towards Fruen, the Capital City of Thallin. He made it all the way to the Port City of Sunwater, on the Jagged Peninsula, before deciding that Mesik would not likely have returned there with the civil war going on there.</p><p></p><p>Salisan sailed south from Sunwater stopping in various port cities and towns until he came across <em>The Ishtar</em> anchored in the Town of Sandbreak. He was glad to see that Hegron Barrensson was alive and well, and the two spent several nights trading stories of their journeys to and from the Fallenlands. Salisan sent messengers inland to find Mesik and ask him to return to Sandbreak. Mesik’s reply comes a week later telling Salisan and the barbarian that Bactra, Dabuk, and Mojo had been magically transported back to Harqual by the World Goddess, for some unknown reason, and that they were all alive and in the City of Tian.</p><p></p><p>Once again overjoyed, Salisan left that very night to meet with his friends and swap stories. They drank together for days and nights before the call of the sea forced Salisan to return to Sandbreak, his ship, and his crew. (Before the reef giant left, the friends stood in a circle and said a prayer for Jeddar and all their other fallen comrades.) With him, Salisan took permission from Dabuk and Mesik for Hegron to take over the captaincy of <em>The Ishtar</em> in their name. They could not return to the ship with Bactra and Dabuk’s homelands in so much peril.</p><p></p><p>Now, years later, Salisan has become a famous (some would say infamous) captain known throughout the Karmine Sea, and beyond. He has traveled from the Fallenlands to the Isle of Dread and has visited the infamous port city known as Freeport, although it isn't much to his liking. He still adventures with his favorite friends form time to time, but he now prefers the company of <em>The Friend of my Forefathers</em>, and his steadfast crew. Hegron and he have become good friends, over the years, but they rarely sail the same waters anymore. (Hegron prefers the colder climate of the north.)</p><p></p><p>Salisan still manages to watch over his family’s traditional steading, but believes it might be time for him to pass that responsibility on to another. His crew is his family now, especially his First Mate, a middle-aged woman named <strong>Red Kate</strong> [CG female human Swashbuckler15 [sup]CW[/sup]]. It is believed that they are lovers, but no one knows for sure. And they aren’t telling.</p><p></p><p><strong>hp</strong> 190 (20d8+100)</p><p>---------------------------------------</p><p>Male reef giant legendary captain 6 [sup]2[/sup]</p><p>NG Large giant (aquatic, earth)</p><p><strong>Init</strong> +3; <strong>Senses</strong> Low-light Vision; Listen +6, Spot +6</p><p><strong>Languages</strong> Common, Giant, Suar</p><p>---------------------------------------</p><p><strong>AC</strong> 35 (-1 size, +3 Dex, +13 natural, +6 armor, +4 deflection), touch 16, flat-footed 32</p><p><strong>Fort</strong> +23, <strong>Ref</strong> +15, <strong>Will</strong> +14</p><p>---------------------------------------</p><p><strong>Speed</strong> 40 feet (8 squares); swim 40 ft.</p><p><strong>Melee</strong> <em>+4 aquatic returning trident</em> +23 (2d6+10/x3) or</p><p>--- <em>+4 aquatic returning trident</em> +23/+18/+13 (2d6+10/x3)</p><p><strong>Melee</strong> <em>+3 icy burst dagger</em> +22 (1d6+9 plus 1d6/19-20/x2) or</p><p>--- <em>+3 icy burst dagger</em> +22/+17/+12 (1d6+9 plus 1d6/19-20/x2)</p><p><strong>Melee</strong> Mwk dagger +20 (1d6+6/19-20/x2) or</p><p>--- Mwk dagger +20/+15/+10 (1d6+6/19-20/x2)</p><p><strong>Ranged</strong> <em>+4 aquatic returning trident</em> +20 (2d6+10/x3, 10 ft.)</p><p><strong>Ranged</strong> Mwk dagger +17 (1d6+6/x2, 10 ft.)</p><p><strong>Space</strong> 10 ft.; <strong>Reach</strong> 10 ft.</p><p><strong>Base Atk</strong> +14; <strong>Grp</strong> +24</p><p><strong>Atk Options</strong> Cleave, Combat Reflexes, Power Attack</p><p><strong>Combat Gear</strong> Antitoxin, <em>potion of cat’s grace</em>, <em>potion of cure serious wounds</em> (x2), <em>potion of protection from arrows 15/magic</em>, <em>potion of water walk</em>, sunrod (x2)</p><p>---------------------------------------</p><p><strong>Abilities</strong> Str 22 (+6), Dex 16 (+3), Con 20 (+5), Int 12 (+1), Wis 12 (+1), Cha 14 (+2)</p><p><strong>SA</strong> Rock throwing</p><p><strong>SQ</strong> Accelerated firing [sup]2[/sup], luck of the wind 1/day [sup]2[/sup], rake [sup]2[/sup], rock catching, scent, steady stance [sup]2[/sup], uncanny navigation [sup]2[/sup], weather gauge [sup]2[/sup], wind at your back [sup]2[/sup]</p><p><strong>Feats</strong> Alertness, Cleave, Combat Reflexes, Great Captain (B) [sup]2[/sup], Leadership (+6 to ECL for attracting followers), Lightning Reflexes, Power Attack, Skill Focus [Profession (sailor)]</p><p><strong>Skills</strong> Balance +11, Bluff +7, Climb +11 (+13 involving climbing ropes), Diplomacy +4, Disguise +2 (+4 to act), Escape Artist +3 (+5 involving ropes), Hide +2*, Intimidate +4, Jump +15, Knowledge (architecture and engineering) +4, Knowledge (geography) +6, Listen +6, Perform (sing) +4, Profession (sailor) +22 (+26 to navigate aquatic hazards), Spot +6 (+12 to spot aquatic hazards), Survival +6 (+8 to keep from getting lost or for avoiding a hazard), Swim +19, Tumble +6, Use Rope +8</p><p><strong>Possessions</strong> <em>+4 aquatic</em> [sup]2[/sup] <em>returning trident</em>, <em>+3 icy burst dagger</em>, <em>bracers of armor +6</em>, <em>cloak of resistance +4</em>, <em>magnificent captain’s coat</em> [sup]2[/sup], <em>ring of protection +4</em>, <em>ring of shrinking</em> [sup]1[/sup], <em>rod of the legendary mariner</em> [sup]2[/sup], sextant, travelers’ outfit, waterskin</p><p>--- <strong>Ship</strong> Caravel (<em>“The Friend of my Forefathers”</em>) w/ballista, <em>captain’s lantern</em> [sup]2[/sup], catapult, davit, <em>everfull sails</em> [sup]2[/sup], grappling ramp, netting, <em>secure lines</em> [sup]2[/sup]; <strong>Extra Gear</strong> 100 ft. of hempen rope, 4 map cases w/dozens of maps, 2 flasks of oil, 2 inkpens, 2 vials of ink, bandoleer w/4 mwk daggers, chest, clay pitcher, cold weather outfit, flint and steel, hooded lantern, loincloth, shovel, whetstone</p><p>---------------------------------------</p><p><strong>Age</strong> 183; <strong>Personality</strong> Friendly, quick-minded, and protective</p><p><strong>Description</strong> Salisan rarely wears anything but a loincloth when swimming in the warm waters of the Karmine Sea. However, when traveling in civilized lands he usually wears clothes based on the climate, and his personal tastes. Salisan has olive skin, stark white hair, and green eyes. He never goes anywhere without his magical trident, a weapon passed down throughout the history of his family. He always carries a magical dagger as a backup weapon and if he suspects trouble he often carries more masterwork daggers on a bandoleer. Salisan also doesn’t go anywhere without his ring of shrinking.</p><p><strong>Height</strong> 15 feet 2 inches; <strong>Weight</strong> 3,150 lbs.</p><p>---------------------------------------</p><p><strong>Level Adjustment</strong> +6; <strong>ECL</strong> 26; <strong>Favored Class</strong> Barbarian</p><p>---------------------------------------</p><p><strong>Rock Throwing (Ex)</strong> Salisan receives a +1 racial bonus to attack rolls when throwing rocks. He can hurl rocks weighing 40 to 50 pounds each (Small object) up to 5 range increments.</p><p><strong>Rock Catching (Ex)</strong> Salisan can catch Small, Medium-size, or Large rocks (or projectiles of similar shape). Once per round, if Salisan would normally be hit by a rock he can make a Reflex save to catch it as a free action. The DC is 15 for a Small rock, 20 for a Medium-size one, and 25 for a Large one. (If the projectile has a magical bonus to attack, the DC increases by that amount.) Salisan must be ready for and aware of the attack.</p><p><strong>Skills</strong> Salisan’s racial class skills are Climb, Hide, Jump, Spot, and Swim. Salisan’s Swim speed provides a +8 racial bonus on Swim checks. *Salisan gains a +8 racial bonus to Hide checks underwater near reefs.</p><p>---------------------------------------</p><p>[sup]1[/sup] D&D Savage Species</p><p>[sup]2[/sup] D&D Stormwrack</p><p></p><p><span style="color: DarkOrange"><strong>When they first met Salisan</strong></span></p><p><img src="http://www.enworld.org/attachment.php?attachmentid=31070" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p><span style="color: Blue">Read about it <a href="http://www.enworld.org/showpost.php?p=316044&postcount=13" target="_blank">here</a></span></p></blockquote><p></p>
[QUOTE="Knightfall, post: 3820133, member: 2012"] [center][B][COLOR="DarkOrange"]SALISAN MARG Captain of [I]The Friend of my Forefathers[/I][/COLOR][/B][/center] [COLOR=DarkOrange][B]Salisan Marg (CR 15)[/B][/COLOR] Salisan Marg is both common and unusual for his race. He is friendly, outgoing, and has a tremendous boisterous voice. However, he is also not content to live in the shoals of the Karmine Sea, having a tremendous wanderlust. He enjoys going inland and exploring the civilizations of the land-dwelling races and has made many friends in those lands in his 183 years of life. However, it is most recent group of companions that have intrigued him the most. He feels that they are made for greatness and are blessed by the gods. He is especially fond of the halfling Mesik Tindertwig, the rockwood gnome Thessa Simmial and the forest elf Bactra Redwind. He has a grudging respect for the half-elf Dabuk Tigerstorm, but finds him a bit aloof. He isn’t sure of what to make of the dwarf Dvalin Thunderstone and his blood brother Rikin Stonefossil, however. They are connected to the earth, like he is, but aren’t fond of the water. He has great respect for the human Sir Mojo Rising, although he doesn’t always share the paladin’s zealous views. Regardless of his feelings, he understands that most of them feel a deep connection to each other. Thus, he accepts them all as his friends. He feels bad that he can’t spend more time with the adventurers, but family responsibilities often take him away for months at a time. Also, most of his new friends live in the cold north, which he finds very uncomfortable to visit anytime other than late spring and the summer months. He was thrilled to travel with them to the Isle of Dread and to the Fallenlands. It gave him a chance to see parts of the world he had yet to visit, as well as experience other cultures. He was saddened by the deaths of Mesik and Jeddar and the disappearance of Bactra, Dabuk, and Mojo in the Fallenlands and spent many months searching and mourning for his lost friends before having to begin the long swim back to Harqual, a journey that in itself was perilous. (Salisan was forced to swim back because the Opposition sank the main ship they had sailed to the Fallenlands, Hela’s Storm, and [I]The Ishtar[/I] had been “borrowed” by Johna the Rakasta. Unable to find anyone in the Fallenlands willing to brave the Black Storm Sea, Salisan was forced to swim the whole way.) After returning to his family's steading, he was ecstatic to receive a sending spell from Thessa inviting him to her and Dvalin’s wedding. It was during this time that he finally found a kinship with Dvalin, and a grudging respect for Rikin, as well. Unwilling to give up on Bactra and Dabuk, Salisan began formulating a plan to return to the Fallenlands, with a new ship, and search again for his lost friends. He spent nearly a year in the port cities of the Far South to find a suitable ship and a crew to sail it. The ship, an old caravel, was to become known as [I]The Friend of my Forefathers[/I]. The name was homage to Salisan’s family history, and the crew became incredibly loyal to the reef giant captain. Salisan and his crew sailed to the Fallenlands searching for his friends, and he soon discovered that Mesik Tindertwig was alive and he had taken over and sailed [I]The Ishtar[/I] back to Harqual. The two ships had likely passed each other on the Karmine Sea. Overjoyed that his friend was alive, Salisan took his crew home to Harqual, hoping that Mesik would know where Bactra, Dabuk, and Mojo were. He discovered that The Ishtar had passed through the Port City of Selquin, learning a great deal from Johna, before sailing north towards Fruen, the Capital City of Thallin. He made it all the way to the Port City of Sunwater, on the Jagged Peninsula, before deciding that Mesik would not likely have returned there with the civil war going on there. Salisan sailed south from Sunwater stopping in various port cities and towns until he came across [I]The Ishtar[/I] anchored in the Town of Sandbreak. He was glad to see that Hegron Barrensson was alive and well, and the two spent several nights trading stories of their journeys to and from the Fallenlands. Salisan sent messengers inland to find Mesik and ask him to return to Sandbreak. Mesik’s reply comes a week later telling Salisan and the barbarian that Bactra, Dabuk, and Mojo had been magically transported back to Harqual by the World Goddess, for some unknown reason, and that they were all alive and in the City of Tian. Once again overjoyed, Salisan left that very night to meet with his friends and swap stories. They drank together for days and nights before the call of the sea forced Salisan to return to Sandbreak, his ship, and his crew. (Before the reef giant left, the friends stood in a circle and said a prayer for Jeddar and all their other fallen comrades.) With him, Salisan took permission from Dabuk and Mesik for Hegron to take over the captaincy of [I]The Ishtar[/I] in their name. They could not return to the ship with Bactra and Dabuk’s homelands in so much peril. Now, years later, Salisan has become a famous (some would say infamous) captain known throughout the Karmine Sea, and beyond. He has traveled from the Fallenlands to the Isle of Dread and has visited the infamous port city known as Freeport, although it isn't much to his liking. He still adventures with his favorite friends form time to time, but he now prefers the company of [I]The Friend of my Forefathers[/I], and his steadfast crew. Hegron and he have become good friends, over the years, but they rarely sail the same waters anymore. (Hegron prefers the colder climate of the north.) Salisan still manages to watch over his family’s traditional steading, but believes it might be time for him to pass that responsibility on to another. His crew is his family now, especially his First Mate, a middle-aged woman named [B]Red Kate[/B] [CG female human Swashbuckler15 [sup]CW[/sup]]. It is believed that they are lovers, but no one knows for sure. And they aren’t telling. [B]hp[/B] 190 (20d8+100) --------------------------------------- Male reef giant legendary captain 6 [sup]2[/sup] NG Large giant (aquatic, earth) [B]Init[/B] +3; [B]Senses[/B] Low-light Vision; Listen +6, Spot +6 [B]Languages[/B] Common, Giant, Suar --------------------------------------- [B]AC[/B] 35 (-1 size, +3 Dex, +13 natural, +6 armor, +4 deflection), touch 16, flat-footed 32 [B]Fort[/B] +23, [B]Ref[/B] +15, [B]Will[/B] +14 --------------------------------------- [B]Speed[/B] 40 feet (8 squares); swim 40 ft. [B]Melee[/B] [I]+4 aquatic returning trident[/I] +23 (2d6+10/x3) or --- [I]+4 aquatic returning trident[/I] +23/+18/+13 (2d6+10/x3) [B]Melee[/B] [I]+3 icy burst dagger[/I] +22 (1d6+9 plus 1d6/19-20/x2) or --- [I]+3 icy burst dagger[/I] +22/+17/+12 (1d6+9 plus 1d6/19-20/x2) [B]Melee[/B] Mwk dagger +20 (1d6+6/19-20/x2) or --- Mwk dagger +20/+15/+10 (1d6+6/19-20/x2) [B]Ranged[/B] [I]+4 aquatic returning trident[/I] +20 (2d6+10/x3, 10 ft.) [B]Ranged[/B] Mwk dagger +17 (1d6+6/x2, 10 ft.) [B]Space[/B] 10 ft.; [B]Reach[/B] 10 ft. [B]Base Atk[/B] +14; [B]Grp[/B] +24 [B]Atk Options[/B] Cleave, Combat Reflexes, Power Attack [B]Combat Gear[/B] Antitoxin, [I]potion of cat’s grace[/I], [I]potion of cure serious wounds[/I] (x2), [I]potion of protection from arrows 15/magic[/I], [I]potion of water walk[/I], sunrod (x2) --------------------------------------- [B]Abilities[/B] Str 22 (+6), Dex 16 (+3), Con 20 (+5), Int 12 (+1), Wis 12 (+1), Cha 14 (+2) [B]SA[/B] Rock throwing [B]SQ[/B] Accelerated firing [sup]2[/sup], luck of the wind 1/day [sup]2[/sup], rake [sup]2[/sup], rock catching, scent, steady stance [sup]2[/sup], uncanny navigation [sup]2[/sup], weather gauge [sup]2[/sup], wind at your back [sup]2[/sup] [B]Feats[/B] Alertness, Cleave, Combat Reflexes, Great Captain (B) [sup]2[/sup], Leadership (+6 to ECL for attracting followers), Lightning Reflexes, Power Attack, Skill Focus [Profession (sailor)] [B]Skills[/B] Balance +11, Bluff +7, Climb +11 (+13 involving climbing ropes), Diplomacy +4, Disguise +2 (+4 to act), Escape Artist +3 (+5 involving ropes), Hide +2*, Intimidate +4, Jump +15, Knowledge (architecture and engineering) +4, Knowledge (geography) +6, Listen +6, Perform (sing) +4, Profession (sailor) +22 (+26 to navigate aquatic hazards), Spot +6 (+12 to spot aquatic hazards), Survival +6 (+8 to keep from getting lost or for avoiding a hazard), Swim +19, Tumble +6, Use Rope +8 [B]Possessions[/B] [I]+4 aquatic[/I] [sup]2[/sup] [I]returning trident[/I], [I]+3 icy burst dagger[/I], [I]bracers of armor +6[/I], [I]cloak of resistance +4[/I], [I]magnificent captain’s coat[/I] [sup]2[/sup], [I]ring of protection +4[/I], [I]ring of shrinking[/I] [sup]1[/sup], [I]rod of the legendary mariner[/I] [sup]2[/sup], sextant, travelers’ outfit, waterskin --- [B]Ship[/B] Caravel ([I]“The Friend of my Forefathers”[/I]) w/ballista, [I]captain’s lantern[/I] [sup]2[/sup], catapult, davit, [I]everfull sails[/I] [sup]2[/sup], grappling ramp, netting, [I]secure lines[/I] [sup]2[/sup]; [B]Extra Gear[/B] 100 ft. of hempen rope, 4 map cases w/dozens of maps, 2 flasks of oil, 2 inkpens, 2 vials of ink, bandoleer w/4 mwk daggers, chest, clay pitcher, cold weather outfit, flint and steel, hooded lantern, loincloth, shovel, whetstone --------------------------------------- [B]Age[/B] 183; [B]Personality[/B] Friendly, quick-minded, and protective [B]Description[/B] Salisan rarely wears anything but a loincloth when swimming in the warm waters of the Karmine Sea. However, when traveling in civilized lands he usually wears clothes based on the climate, and his personal tastes. Salisan has olive skin, stark white hair, and green eyes. He never goes anywhere without his magical trident, a weapon passed down throughout the history of his family. He always carries a magical dagger as a backup weapon and if he suspects trouble he often carries more masterwork daggers on a bandoleer. Salisan also doesn’t go anywhere without his ring of shrinking. [B]Height[/B] 15 feet 2 inches; [B]Weight[/B] 3,150 lbs. --------------------------------------- [B]Level Adjustment[/B] +6; [B]ECL[/B] 26; [B]Favored Class[/B] Barbarian --------------------------------------- [B]Rock Throwing (Ex)[/B] Salisan receives a +1 racial bonus to attack rolls when throwing rocks. He can hurl rocks weighing 40 to 50 pounds each (Small object) up to 5 range increments. [B]Rock Catching (Ex)[/B] Salisan can catch Small, Medium-size, or Large rocks (or projectiles of similar shape). Once per round, if Salisan would normally be hit by a rock he can make a Reflex save to catch it as a free action. The DC is 15 for a Small rock, 20 for a Medium-size one, and 25 for a Large one. (If the projectile has a magical bonus to attack, the DC increases by that amount.) Salisan must be ready for and aware of the attack. [B]Skills[/B] Salisan’s racial class skills are Climb, Hide, Jump, Spot, and Swim. Salisan’s Swim speed provides a +8 racial bonus on Swim checks. *Salisan gains a +8 racial bonus to Hide checks underwater near reefs. --------------------------------------- [sup]1[/sup] D&D Savage Species [sup]2[/sup] D&D Stormwrack [COLOR=DarkOrange][B]When they first met Salisan[/B][/COLOR] [IMG]http://www.enworld.org/attachment.php?attachmentid=31070[/IMG] [COLOR=Blue]Read about it [URL=http://www.enworld.org/showpost.php?p=316044&postcount=13]here[/URL][/COLOR] [/QUOTE]
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[Kulan] The Lands of Harqual (Updated: Feb 3/2022)
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