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[Kulan] The Lands of Harqual (Updated: Feb 3/2022)
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<blockquote data-quote="Knightfall" data-source="post: 3830541" data-attributes="member: 2012"><p><strong>Another old 2e Pc, made new again...</strong></p><p></p><p style="text-align: center"><strong><span style="color: DarkOrange">MOJO RISING</span></strong></p> <p style="text-align: center"><strong><span style="color: DarkOrange">Sky Knight of Navirosov</span></strong></p><p></p><p><span style="color: DarkOrange"><strong>Mojo Rising (CR 16)</strong></span></p><p>Mojo Rising was born the son of a fisherman in the Town of Jalivien, a small, isolated community on one of The Honored Islands of the Light. Mojo was never much of a fisherman, however, and his father let him apprentice to a local blacksmith named Laird Fulmain. Mojo proved to be an excellent student and had an aptitude for crafting weapons. He often accompanied Laird to the Port City of Ralt by ship to sell their wares, but the young smith still felt there was more he should be doing with his life.</p><p></p><p>One of Mojo’s earliest memories was that of a sky rider winging in over Jalivien to help defend the community from a pack of sea devils. That memory stayed with Mojo, in the back of his mind, until the first time Laird took the young boy to the City of Magdalene, the capital of the Kingdom of Navirosov, for a trade fair that happened in the city every 5 years.</p><p></p><p>The instant Mojo saw the sky riders winging over the city in tight formations he knew what he wanted in life. Laird had never seen the boy’s eyes so full of life and he knew he’d never get Mojo to take being a simple blacksmith seriously. Luckily for Mojo, an old sky rider named Dannan Ravenhouse owed Laird a favor, and Mojo soon found himself the old knight’s squire. Mojo was elated and so was his father when Mojo told him the news.</p><p></p><p>The rest of Mojo’s childhood and adolescence passed quickly in the service Sir Dannan, as the young man took to the role of a sky rider of Navirosov with much vigor. He soon became one of the kingdom’s most promising young recruits and was an instant hero amongst the lowborn of the kingdom. For if an unknown fisherman’s son from Jalivien could become a sky knight then anyone could.</p><p></p><p>Mojo even had the favor of the High King of Navirosov, Jacard Winternight, and it was this relationship that would eventually lead him out into the world as an adventurer alongside Bactra Redwind, Dabuk Tigerstorm, and the young heroes destined to become his best friends. Mojo and his giant eagle mount were rarely apart, but the eagle often had a mind of its own, and would disappear for months at a time. It was during one of these times, that it was severely wounded and would have died if it hadn’t come across <em>The Ishtar</em>.</p><p></p><p>Dabuk nursed the eagle back to health. The eagle immediately flew back to Mojo and through the bond they shared Mojo learned that he owed someone a thank you and a debt of service. (He only knew the name of the ship as his guide, which he learned through the bond with his mount.) He petitioned his king and Sir Dannan for freedom from his bond of servitude, and was surprised when the king relented against the wishes of Sir Dannan. <strong>Jacard Winternight</strong> [LG male human Pal10 (Jalivier)/Sky Rider of Navirosov10] is one of the heroes of the Second Ogre War, and fought alongside the members of the Tigerstorm family.</p><p></p><p>He immediately knew who these young heroes were, as he often conversed with Garth Tigerstorm through letters, and knew of the mission to the Fallenlands aboard a ship called <em>The Ishtar</em>. It was not a coincidence, it was Fate, and he knew he had to let Mojo go. He kept the ‘Fate’ part to himself, however, and only told Sir Dannan after Mojo had left.</p><p></p><p>Mojo quickly found <em>The Ishtar</em>, with his mounts help, and joined his new companions on the journey to the Fallenlands. He saved their lives many time and they his. He considers them all to be his friends for life, even if they don’t always agree. Mojo tries to be the voice of reason, which usually falls on deaf ears, especially when it comes to Dabuk. The two are complete opposites, and sometime come to blows regarding the concepts of honor and righteousness.</p><p></p><p>Yet, they always manage to stay allies.</p><p></p><p>Mojo considers Mesik Tindertwig to be a stalwart ally since his death and resurrection. He is fond of Bactra’s wit and ability to see beyond the present. He considers Crystal Tigerstorm, Dvalin Thunderstone, Rikin Stonefossil, Thessa Simmial, the throkr named Cheng-Dû, and the nagpa named Firewalker to be amongst his circle of close friends. He is more neutral towards Hegron Barrensson and Salisan Marg, but he respects their courage.</p><p></p><p>Since the civil war in the Kingdom of Thallin, Mojo has spent more time away from his friends and companions. The Mad King of Thallin has begun to spread his need for destruction to other lands and his privateers often prey on the ships of Mojo’s homeland. He saw it as his duty to protect the citizens of the Honored Islands and spends most of his time fighting priests of Nether in the service of King Varath Dragonguard. He has become an even more, well-known hero in his homeland and many believe he is destined to become the next King Prince of the Kingdom of Jalivier’s Honor.</p><p></p><p>When he’s not defending his homeland, Mojo often visits Tigerstorm Hall and fights alongside his friends against the demons and minions in the service of the demon lord Wyrknari Vok. He considers the demons and corrupted blood elves of the Knotwood to be a stain of evil that must be dealt with, no matter what the cost. It is one of the things that he and Dabuk always agree on.</p><p></p><p><strong>hp</strong> 129 (9d10+27 plus 7d8+21)</p><p>---------------------------------------</p><p>Male human paladin 9 (Jalivier) / <a href="http://www.farlandworld.com/prestige.html#wind" target="_blank">sky rider of Navirosov</a> 7 [sup]1[/sup]</p><p>LG Medium humanoid (human)</p><p><strong>Init</strong> +2; <strong>Senses</strong> Listen +3, Spot +3</p><p><strong>Auras</strong> Courage and good</p><p><strong>Languages</strong> Common, Dwarven, Elven</p><p>---------------------------------------</p><p><strong>AC</strong> 31 (+2 Dex, +10 armor, +4 shield, +3 deflection, +2 sacred), touch 17, flat-footed 29; AC 27, touch 17, flat-footed 25 without shield</p><p><strong>Immune</strong> Death spells*, disease, energy drain*, fear, magical death effects*, and negative energy effects*</p><p>*Only applies when wearing his armor</p><p><strong>Fort</strong> +20, <strong>Ref</strong> +18, <strong>Will</strong> +18</p><p>---------------------------------------</p><p><strong>Speed</strong> 30 feet (6 squares)</p><p><strong>Melee</strong> <em>+4 blessed cold iron bastard sword</em> +24 (1d10+8/19-20/x2) or</p><p>--- <em>+4 blessed cold iron bastard sword</em> +24/+19/+14/+9 (1d10+8/19-20/x2)</p><p><strong>Melee</strong> <em>+3 heavenly burst darkwood lance</em> +23 (1d8+9/x3) or</p><p>--- <em>+3 heavenly burst darkwood lance</em> +23/+18/+13/+8 (1d8+9/x3) or</p><p>--- <em>+3 heavenly burst darkwood lance</em> +23 (2d8+14/x3) during a mounted charge</p><p><strong>Melee</strong> <em>+2 blessed silvered dagger</em> +22 (1d4+5/19-20/x2) or</p><p>--- <em>+2 blessed silvered dagger</em> +22/+17/+12/+7 (1d4+5/19-20/x2)</p><p><strong>Ranged</strong> <em>+2 banishing light crossbow</em> +20 (1d8+2/19-20/x2, 80 ft.)</p><p><strong>Space</strong> 5 ft.; <strong>Reach</strong> 5 ft. (10 ft. with lance)</p><p><strong>Base Atk</strong> +16; <strong>Grp</strong> +20</p><p><strong>Atk Options</strong> Exalted Smite, Mounted Combat, Ride-By Attack, charging smite, smite evil 2/day</p><p><strong>Special Actions</strong> Turn undead 7/day</p><p><strong>Combat Gear</strong> <em>Potion of bear’s endurance</em>, <em>potion of bull’s strength</em>, <em>potion of cat’s grace</em>, <em>potion of owl’s wisdom</em></p><p><strong>Paladin Spells Prepared</strong> (CL 4th; save DC = 13 + spell level)</p><p>--- 2nd (1/day) – zeal [sup]3[/sup]</p><p>--- 1st (2/day) – divine sacrifice [sup]3[/sup], second wind [sup]2[/sup]</p><p>---------------------------------------</p><p><strong>Abilities</strong> Str 18 (+4), Dex 15 (+2), Con 16 (+3), Int 15 (+2), Wis 16 (+3), Cha 18 (+4)</p><p><strong>SA</strong> Charging smite [sup]4[/sup], dive attack, mounted bonuses, smite evil, turn undead</p><p><strong>SQ</strong> Bond with mount, code of conduct, <em>detect evil</em>, divine grace, divine health, guard mount, lay on hands (32 hp), linked saving throws, <em>remove disease</em> 2/week</p><p><strong>Feats</strong> Disciple of the Sun [sup]3[/sup], Exalted Smite [sup]2[/sup], Exalted Turning [sup]2[/sup], Exotic Weapon Proficiency (bastard sword) (B), Iron Will, Mounted Combat, Ride-By Attack</p><p><strong>Skills</strong> Balance +6 (+8), Concentration +7, Craft (weaponsmithing) +6, Diplomacy +11, Handle Animal +12, Heal +7, Knowledge (religion) +6, Listen +3, Ride +14, Sense Motive +8, Spot +3, Survival +5</p><p>--- Number in brace is while unarmored</p><p><strong>Possessions</strong> <em>+5 soulfire</em> [sup]2[/sup] <em>mithral chainmail</em>, <em>+4 blessed</em> [sup]2[/sup] <em>cold iron bastard sword</em>, <em>+3 heavenly burst</em> [sup]2[/sup] <em>darkwood lance</em>, <em>+3 light steel shield</em>, <em>+2 banishing</em> [sup]2[/sup] <em>light crossbow</em> w/20 bolts, <em>+2 blessed</em> [sup]2[/sup] <em>silvered dagger</em>, <em>belt of giant strength +4</em>, <em>boots of the winterlands</em>, <em>cloak of resistance +4</em>, <em>explorer’s outfit</em>, <em>gloves of Dexterity +4</em>, <em>retributive amulet</em> [sup]2[/sup], <em>ring of health</em> (same as an <em>amulet of health +4</em>), <em>ring of protection +3</em>, waterskin, whetstone, winter blanket, and a belt pouch containing 50 pp, 50 gp, & 50 sp</p><p>--- <strong>Bonded Mount</strong> (a giant eagle) w/<em>+3 padded barding</em>, <em>bridle of intelligence +4</em>, exotic riding saddle, halter, saddlebags</p><p>--- <em>Increased Maneuverability</em> (Ex) Because of its specialized training, Mojo’s giant eagle mount's maneuverability class increases by one category.</p><p>---------------------------------------</p><p><strong>Age</strong> 28; <strong>Personality</strong> Optimistic, watchful, and a little righteous</p><p><strong>Description</strong> Mojo is always well dressed, regardless of the occasion. He often spends the earliest parts of each morning grooming for the day’s activities, whether it be for a day of adventuring or a day in the High Court of Navirosov. He is always clean-shaven except for his long, trimmed mustache. (Mesik nicknamed him the Mustachioed One soon after they met.) Mojo’s clothes are always as clean as he can get them and the longer he has to go without washing them or his body tends to make him irritable. Mojo prefers to travel in comfortable clothes and rarely goes anywhere without his enchanted armor and bastard sword. He also keeps his mount’s gear as immaculate as his own, spending a great deal of time in the early evening making sure the gear is properly cleaned and stored. Mojo is a little obsessive about his appearance, but when the lives of his companions or the innocent are at risk then he always puts such concerns ahead of how ‘dirty’ he might look.</p><p><strong>Height</strong> 6 feet; <strong>Weight</strong> 175 lbs.</p><p>---------------------------------------</p><p><strong>Dive Attack (Ex)</strong> Three times per day, Mojo may use his giant eagle mount to dive and attack with exceptional speed. Mojo and his mount must be at least 30 ft. from the victim. Mojo’s attack acts as a mounted charge, but does 6 points of additional damage if it hits. The damage stacks with all other bonuses, including critical hits, Mojo’s own Mounted Bonuses, and damage from Spirited Charge and other feats, but is added after the other damage is calculated. If the attack misses then one use of this ability is lost for the day, as if the attack had succeeded. When carrying a heavy load Mojo’s mount cannot perform this attack action.</p><p><strong>Mounted Bonuses (Ex)</strong> Mojo gains a +2 proficiency bonus to attack and damage rolls when mounted.</p><p><strong>Bond with Mount (Su)</strong> Mojo has a unique bond with his mount. This bond gives them an empathic link, as per a wizard and his familiar. With this link, Mojo may communicate commands or receive information. Mojo and his giant eagle mount can also communicate verbally in a language that other creatures cannot understand without magical assistance. Mojo's mount knows four unusual tricks per intelligence point. Mojo can also automatically attack from the back of his mount without making a Ride check.</p><p><strong>Guard Mount (Ex)</strong> Mojo gains a +4 bonus to his Ride Skill whenever he uses the Mounted Combat feat to negate a hit to his mount.</p><p><strong>Linked Saving Throws (Su)</strong> When Mojo is within one mile of his giant eagle mount and has an empathic link, both he and the mount benefit. Mojo may use any of the saving throws of the mount if they are higher, and if they are not he gains a +2 empathy bonus to any of his saves that are higher than his mount's. Similarly, his mount may use any of Mojo’s saves if they are higher, and if they are not it gains a +2 empathy bonus to its saves that are higher than Mojo's.</p><p>---------------------------------------</p><p>[sup]1[/sup] A unique <a href="http://www.farlandworld.com/" target="_blank">Farland</a> prestige class modified for World of Kulan</p><p>[sup]2[/sup] D&D Book of Exalted Deeds</p><p>[sup]3[/sup] D&D Complete Divine</p><p>[sup]4[/sup] D&D Player’s Handbook II</p></blockquote><p></p>
[QUOTE="Knightfall, post: 3830541, member: 2012"] [b]Another old 2e Pc, made new again...[/b] [center][B][COLOR="DarkOrange"]MOJO RISING Sky Knight of Navirosov[/COLOR][/B][/center] [COLOR=DarkOrange][B]Mojo Rising (CR 16)[/B][/COLOR] Mojo Rising was born the son of a fisherman in the Town of Jalivien, a small, isolated community on one of The Honored Islands of the Light. Mojo was never much of a fisherman, however, and his father let him apprentice to a local blacksmith named Laird Fulmain. Mojo proved to be an excellent student and had an aptitude for crafting weapons. He often accompanied Laird to the Port City of Ralt by ship to sell their wares, but the young smith still felt there was more he should be doing with his life. One of Mojo’s earliest memories was that of a sky rider winging in over Jalivien to help defend the community from a pack of sea devils. That memory stayed with Mojo, in the back of his mind, until the first time Laird took the young boy to the City of Magdalene, the capital of the Kingdom of Navirosov, for a trade fair that happened in the city every 5 years. The instant Mojo saw the sky riders winging over the city in tight formations he knew what he wanted in life. Laird had never seen the boy’s eyes so full of life and he knew he’d never get Mojo to take being a simple blacksmith seriously. Luckily for Mojo, an old sky rider named Dannan Ravenhouse owed Laird a favor, and Mojo soon found himself the old knight’s squire. Mojo was elated and so was his father when Mojo told him the news. The rest of Mojo’s childhood and adolescence passed quickly in the service Sir Dannan, as the young man took to the role of a sky rider of Navirosov with much vigor. He soon became one of the kingdom’s most promising young recruits and was an instant hero amongst the lowborn of the kingdom. For if an unknown fisherman’s son from Jalivien could become a sky knight then anyone could. Mojo even had the favor of the High King of Navirosov, Jacard Winternight, and it was this relationship that would eventually lead him out into the world as an adventurer alongside Bactra Redwind, Dabuk Tigerstorm, and the young heroes destined to become his best friends. Mojo and his giant eagle mount were rarely apart, but the eagle often had a mind of its own, and would disappear for months at a time. It was during one of these times, that it was severely wounded and would have died if it hadn’t come across [I]The Ishtar[/I]. Dabuk nursed the eagle back to health. The eagle immediately flew back to Mojo and through the bond they shared Mojo learned that he owed someone a thank you and a debt of service. (He only knew the name of the ship as his guide, which he learned through the bond with his mount.) He petitioned his king and Sir Dannan for freedom from his bond of servitude, and was surprised when the king relented against the wishes of Sir Dannan. [B]Jacard Winternight[/B] [LG male human Pal10 (Jalivier)/Sky Rider of Navirosov10] is one of the heroes of the Second Ogre War, and fought alongside the members of the Tigerstorm family. He immediately knew who these young heroes were, as he often conversed with Garth Tigerstorm through letters, and knew of the mission to the Fallenlands aboard a ship called [I]The Ishtar[/I]. It was not a coincidence, it was Fate, and he knew he had to let Mojo go. He kept the ‘Fate’ part to himself, however, and only told Sir Dannan after Mojo had left. Mojo quickly found [I]The Ishtar[/I], with his mounts help, and joined his new companions on the journey to the Fallenlands. He saved their lives many time and they his. He considers them all to be his friends for life, even if they don’t always agree. Mojo tries to be the voice of reason, which usually falls on deaf ears, especially when it comes to Dabuk. The two are complete opposites, and sometime come to blows regarding the concepts of honor and righteousness. Yet, they always manage to stay allies. Mojo considers Mesik Tindertwig to be a stalwart ally since his death and resurrection. He is fond of Bactra’s wit and ability to see beyond the present. He considers Crystal Tigerstorm, Dvalin Thunderstone, Rikin Stonefossil, Thessa Simmial, the throkr named Cheng-Dû, and the nagpa named Firewalker to be amongst his circle of close friends. He is more neutral towards Hegron Barrensson and Salisan Marg, but he respects their courage. Since the civil war in the Kingdom of Thallin, Mojo has spent more time away from his friends and companions. The Mad King of Thallin has begun to spread his need for destruction to other lands and his privateers often prey on the ships of Mojo’s homeland. He saw it as his duty to protect the citizens of the Honored Islands and spends most of his time fighting priests of Nether in the service of King Varath Dragonguard. He has become an even more, well-known hero in his homeland and many believe he is destined to become the next King Prince of the Kingdom of Jalivier’s Honor. When he’s not defending his homeland, Mojo often visits Tigerstorm Hall and fights alongside his friends against the demons and minions in the service of the demon lord Wyrknari Vok. He considers the demons and corrupted blood elves of the Knotwood to be a stain of evil that must be dealt with, no matter what the cost. It is one of the things that he and Dabuk always agree on. [B]hp[/B] 129 (9d10+27 plus 7d8+21) --------------------------------------- Male human paladin 9 (Jalivier) / [URL=http://www.farlandworld.com/prestige.html#wind]sky rider of Navirosov[/URL] 7 [sup]1[/sup] LG Medium humanoid (human) [B]Init[/B] +2; [B]Senses[/B] Listen +3, Spot +3 [B]Auras[/B] Courage and good [B]Languages[/B] Common, Dwarven, Elven --------------------------------------- [B]AC[/B] 31 (+2 Dex, +10 armor, +4 shield, +3 deflection, +2 sacred), touch 17, flat-footed 29; AC 27, touch 17, flat-footed 25 without shield [B]Immune[/B] Death spells*, disease, energy drain*, fear, magical death effects*, and negative energy effects* *Only applies when wearing his armor [B]Fort[/B] +20, [B]Ref[/B] +18, [B]Will[/B] +18 --------------------------------------- [B]Speed[/B] 30 feet (6 squares) [B]Melee[/B] [I]+4 blessed cold iron bastard sword[/I] +24 (1d10+8/19-20/x2) or --- [I]+4 blessed cold iron bastard sword[/I] +24/+19/+14/+9 (1d10+8/19-20/x2) [B]Melee[/B] [i]+3 heavenly burst darkwood lance[/i] +23 (1d8+9/x3) or --- [i]+3 heavenly burst darkwood lance[/i] +23/+18/+13/+8 (1d8+9/x3) or --- [I]+3 heavenly burst darkwood lance[/I] +23 (2d8+14/x3) during a mounted charge [B]Melee[/B] [I]+2 blessed silvered dagger[/I] +22 (1d4+5/19-20/x2) or --- [I]+2 blessed silvered dagger[/I] +22/+17/+12/+7 (1d4+5/19-20/x2) [B]Ranged[/B] [I]+2 banishing light crossbow[/I] +20 (1d8+2/19-20/x2, 80 ft.) [B]Space[/B] 5 ft.; [B]Reach[/B] 5 ft. (10 ft. with lance) [B]Base Atk[/B] +16; [B]Grp[/B] +20 [B]Atk Options[/B] Exalted Smite, Mounted Combat, Ride-By Attack, charging smite, smite evil 2/day [B]Special Actions[/B] Turn undead 7/day [B]Combat Gear[/B] [I]Potion of bear’s endurance[/I], [I]potion of bull’s strength[/I], [I]potion of cat’s grace[/I], [I]potion of owl’s wisdom[/I] [B]Paladin Spells Prepared[/B] (CL 4th; save DC = 13 + spell level) --- 2nd (1/day) – zeal [sup]3[/sup] --- 1st (2/day) – divine sacrifice [sup]3[/sup], second wind [sup]2[/sup] --------------------------------------- [B]Abilities[/B] Str 18 (+4), Dex 15 (+2), Con 16 (+3), Int 15 (+2), Wis 16 (+3), Cha 18 (+4) [B]SA[/B] Charging smite [sup]4[/sup], dive attack, mounted bonuses, smite evil, turn undead [B]SQ[/B] Bond with mount, code of conduct, [I]detect evil[/I], divine grace, divine health, guard mount, lay on hands (32 hp), linked saving throws, [I]remove disease[/I] 2/week [B]Feats[/B] Disciple of the Sun [sup]3[/sup], Exalted Smite [sup]2[/sup], Exalted Turning [sup]2[/sup], Exotic Weapon Proficiency (bastard sword) (B), Iron Will, Mounted Combat, Ride-By Attack [B]Skills[/B] Balance +6 (+8), Concentration +7, Craft (weaponsmithing) +6, Diplomacy +11, Handle Animal +12, Heal +7, Knowledge (religion) +6, Listen +3, Ride +14, Sense Motive +8, Spot +3, Survival +5 --- Number in brace is while unarmored [B]Possessions[/B] [I]+5 soulfire[/I] [sup]2[/sup] [I]mithral chainmail[/I], [I]+4 blessed[/I] [sup]2[/sup] [I]cold iron bastard sword[/I], [I]+3 heavenly burst[/I] [sup]2[/sup] [I]darkwood lance[/I], [I]+3 light steel shield[/I], [I]+2 banishing[/I] [sup]2[/sup] [I]light crossbow[/I] w/20 bolts, [I]+2 blessed[/I] [sup]2[/sup] [I]silvered dagger[/I], [I]belt of giant strength +4[/I], [I]boots of the winterlands[/I], [I]cloak of resistance +4[/I], [I]explorer’s outfit[/I], [I]gloves of Dexterity +4[/I], [I]retributive amulet[/I] [sup]2[/sup], [I]ring of health[/I] (same as an [I]amulet of health +4[/I]), [I]ring of protection +3[/I], waterskin, whetstone, winter blanket, and a belt pouch containing 50 pp, 50 gp, & 50 sp --- [B]Bonded Mount[/B] (a giant eagle) w/[I]+3 padded barding[/I], [I]bridle of intelligence +4[/I], exotic riding saddle, halter, saddlebags --- [I]Increased Maneuverability[/I] (Ex) Because of its specialized training, Mojo’s giant eagle mount's maneuverability class increases by one category. --------------------------------------- [B]Age[/B] 28; [B]Personality[/B] Optimistic, watchful, and a little righteous [B]Description[/B] Mojo is always well dressed, regardless of the occasion. He often spends the earliest parts of each morning grooming for the day’s activities, whether it be for a day of adventuring or a day in the High Court of Navirosov. He is always clean-shaven except for his long, trimmed mustache. (Mesik nicknamed him the Mustachioed One soon after they met.) Mojo’s clothes are always as clean as he can get them and the longer he has to go without washing them or his body tends to make him irritable. Mojo prefers to travel in comfortable clothes and rarely goes anywhere without his enchanted armor and bastard sword. He also keeps his mount’s gear as immaculate as his own, spending a great deal of time in the early evening making sure the gear is properly cleaned and stored. Mojo is a little obsessive about his appearance, but when the lives of his companions or the innocent are at risk then he always puts such concerns ahead of how ‘dirty’ he might look. [B]Height[/B] 6 feet; [B]Weight[/B] 175 lbs. --------------------------------------- [B]Dive Attack (Ex)[/B] Three times per day, Mojo may use his giant eagle mount to dive and attack with exceptional speed. Mojo and his mount must be at least 30 ft. from the victim. Mojo’s attack acts as a mounted charge, but does 6 points of additional damage if it hits. The damage stacks with all other bonuses, including critical hits, Mojo’s own Mounted Bonuses, and damage from Spirited Charge and other feats, but is added after the other damage is calculated. If the attack misses then one use of this ability is lost for the day, as if the attack had succeeded. When carrying a heavy load Mojo’s mount cannot perform this attack action. [B]Mounted Bonuses (Ex)[/B] Mojo gains a +2 proficiency bonus to attack and damage rolls when mounted. [B]Bond with Mount (Su)[/B] Mojo has a unique bond with his mount. This bond gives them an empathic link, as per a wizard and his familiar. With this link, Mojo may communicate commands or receive information. Mojo and his giant eagle mount can also communicate verbally in a language that other creatures cannot understand without magical assistance. Mojo's mount knows four unusual tricks per intelligence point. Mojo can also automatically attack from the back of his mount without making a Ride check. [B]Guard Mount (Ex)[/B] Mojo gains a +4 bonus to his Ride Skill whenever he uses the Mounted Combat feat to negate a hit to his mount. [B]Linked Saving Throws (Su)[/B] When Mojo is within one mile of his giant eagle mount and has an empathic link, both he and the mount benefit. Mojo may use any of the saving throws of the mount if they are higher, and if they are not he gains a +2 empathy bonus to any of his saves that are higher than his mount's. Similarly, his mount may use any of Mojo’s saves if they are higher, and if they are not it gains a +2 empathy bonus to its saves that are higher than Mojo's. --------------------------------------- [sup]1[/sup] A unique [URL=http://www.farlandworld.com/]Farland[/URL] prestige class modified for World of Kulan [sup]2[/sup] D&D Book of Exalted Deeds [sup]3[/sup] D&D Complete Divine [sup]4[/sup] D&D Player’s Handbook II [/QUOTE]
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[Kulan] The Lands of Harqual (Updated: Feb 3/2022)
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