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[Kulan] The Lands of Harqual (Updated: Feb 3/2022)
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<blockquote data-quote="Knightfall" data-source="post: 3836836" data-attributes="member: 2012"><p style="text-align: center"><strong><span style="color: DarkOrange">ELYAS TALAVIIN</span></strong></p><p></p><p><span style="color: DarkOrange"><strong>Elyas Talaviin (CR 14)</strong></span></p><p>Elyas Talaviin considers himself fortunate to be alive. He is one of six adventurers that became marooned on the Isle of Dread, south of Harqual’s most southern shore. They were stranded there for years until a sailing ship, called <em>The Last Chance</em> agreed to take them on in exchange for half the treasure they discovered on the island.</p><p></p><p>Elyas spent most of his time on the Isle of Dread tracking game and trying not to get eaten by dinosaurs, and worse. He was killed roughly two years after initially being stranded, victim of a deadly lightning bolt spell cast by a yuan-ti, who then cut Elyas in half with a large two-handed blade. His companions eventually found a way to raise him from the dead with the help of the locals.</p><p></p><p>This event left Elyas in the villagers’ debt, which he paid for by becoming a virtual slave to the natives for a year and a day. This “enslavement” brought Elyas much closer to the natives and after his servitude was over he remained a friend to the local shamans and a “good” friend to several tribal women. He found life amongst his old compatriots somewhat unfulfilling after that and he decided to stay on with <em>The Last Chance</em>.</p><p></p><p>As a result, Elyas has become a decent sailor and has traveled extensively through the Wakuna Islands. His latest voyage on <em>The Last Chance</em> has brought him to the Isles of Valossa. The island chain is rumored to have both undead and yuan-ti problems, which Elyas hopes to help rectify. He considered both undead and yuan-ti to be his personal enemies.</p><p></p><p><em>The Last Chance</em> is currently docked at the port city known as Freeport.</p><p></p><p><strong>hp</strong> 77 (14d8+14)</p><p>---------------------------------------</p><p>Male half-elf ranger 7 / druid 7</p><p>NG Medium humanoid (elf, human)</p><p><strong>Init</strong> +5; <strong>Senses</strong> Low-light Vision; Listen +8, Spot +8</p><p><strong>Languages</strong> Common, Druidic, Elven</p><p>---------------------------------------</p><p><strong>AC</strong> 25 (+5 Dex, +7 armor, +3 shield), touch 15, flat-footed 20; Dodge, Mobility</p><p><strong>Immune</strong> <em>Sleep</em> spells and effects</p><p><strong>Fort</strong> +11, <strong>Ref</strong> +12, <strong>Will</strong> +10 (+12 against Enchantment spells and effects; +14 against spell-like abilities of fey)</p><p>---------------------------------------</p><p><strong>Speed</strong> 30 feet (6 squares)</p><p><strong>Melee</strong> <em>+3 undeadbane scimitar</em> +18 (1d6+6/18-20/x2) or</p><p>--- <em>+3 undeadbane scimitar</em> +18/+13/+8 (1d6+6/18-20/x2) or</p><p>--- <em>+3 undeadbane scimitar</em> +14/+9/+4 (1d6+6/18-20/x2) and</p><p>--- Mwk hatchet +7 (1d6+3/x2)</p><p><strong>Melee</strong> <em>+5 undeadbane scimitar</em> +20 (1d6+8 plus 2d6/18-20/x2) against undead or</p><p>--- <em>+5 undeadbane scimitar</em> +20/+15/+10 (1d6+8 plus 2d6/18-20/x2) against undead or</p><p>--- <em>+5 undeadbane scimitar</em> +16/+11/+6 (1d6+8 plus 2d6/18-20/x2) against undead and</p><p>--- Mwk hatchet +7 (1d6+3/x3)</p><p><strong>Ranged</strong> <em>+4 distance longbow</em> +22 (1d8+4/x3, 200 ft.) or </p><p>--- <em>+4 distance longbow</em> +22/+17/+12 (1d8+4/x3, 200 ft.)</p><p><strong>Ranged</strong> Mwk hatchet +17 (1d6+3/x2, 10 ft.)</p><p><strong>Space</strong> 5 ft.; <strong>Reach</strong> 5 ft.</p><p><strong>Base Atk</strong> +12; <strong>Grp</strong> +15</p><p><strong>Atk Options</strong> Manyshot, Point Blank Shot, Precise Shot, Rapid Shot, favored enemies (undead +4, monstrous humanoid +2)</p><p><strong>Combat Gear</strong> <em>Arrow of finding</em> (x2), caltrops, <em>potion of bear’s endurance</em>, <em>potion of cure serious wounds</em>, <em>potion of owl’s wisdom</em></p><p><strong>Druid Spells Prepared</strong> (CL 7th; save DC = 13 + spell level)</p><p>--- 4th — cure serious wounds</p><p>--- 3rd — call lightning, favorable wind [sup]3[/sup], swift fly [sup]1[/sup]</p><p>--- 2nd — barkskin, cloudburst [sup]2[/sup], scent [sup]2[/sup], swim [sup]3[/sup]</p><p>--- 1st — camouflage [sup]2[/sup], cure light wounds, hawkeye [sup]2[/sup], healthful rest [sup]1[/sup], kuo-toa skin [sup]3[/sup]</p><p>--- 0th — create water, cure minor wounds, detect poison, guidance, know direction, purify food and drink</p><p><strong>Ranger Spells Prepared</strong> (CL 3rd; save DC = 13 + spell level)</p><p>--- 1st — accelerated movement [sup]1[/sup], guided shot [sup]1[/sup]</p><p>---------------------------------------</p><p><strong>Abilities</strong> Str 17 (+3), Dex 20 (+5), Con 13 (+1), Int 11 (+0), Wis 16 (+3), Cha 10 (+0)</p><p><strong>SA</strong> Combat style (archery), favored enemies, improved combat style (archery)</p><p><strong>SQ</strong> Animal companion (donkey), cannot cast Evil spells, nature sense, resist nature’s lure, spontaneous casting, trackless step, wild empathy, wild shape 3/day, woodland stride</p><p><strong>Feats</strong> Dodge, Endurance [sup]B[/sup], Manyshot [sup]B[/sup], Mobility, Point Blank Shot, Precise Shot, Rapid Shot [sup]B[/sup], Track [sup]B[/sup], Weapon Focus (longbow)</p><p><strong>Skills</strong> Balance +7, Concentration +4, Craft (bowmaking) +5, Diplomacy +6, Gather Information +2, Handle Animal +5, Heal +7, Hide +10, Jump +10, Knowledge (dungeoneering) +5, Knowledge (geography) +5, Knowledge (nature) +7, Listen +8, Move Silently +10, Profession (sailor) +10, Ride +7, Search +5, Spot +8, Survival +10 (+12 while underground, to keep from getting lost or for avoiding hazards, and in aboveground natural environments), Swim +8, Tumble +12, Use Rope +5</p><p><strong>Possessions</strong> <em>+4 distance longbow</em> w/20 arrows, <em>+4 wild studded leather</em>, <em>+3 undeadbane scimitar</em>, <em>+2 light wooden shield</em>, <em>amulet of health +2</em>, backpack, <em>bag of teeth</em> [sup]3[/sup], bedroll, belt pouch (x2), ceramic flask, clay mug, clay pitcher, <em>finned gauntlets</em> [sup]3[/sup], flint and steel, fowler’s snare, holy water (x2), masterwork hatchet (x3), <em>pearlsteel turtle figurine</em> [sup]3[/sup], <em>ring of sustenance</em>, signal whistle, silk rope, <em>stormrider cloak</em> [sup]3[/sup], tent, traveler’s outfit, waterskin, whetstone, winter blanket, wooden holy symbol</p><p>--- <strong>Animal Companion</strong> A donkey (named Old Pete) w/ bit & bridle and pack saddle</p><p>--- <strong>Mount</strong> Heavy warhorse (named Stirrup)</p><p>---------------------------------------</p><p><strong>Age</strong> 40; <strong>Personality</strong> Careful, devoted, and spirited</p><p><strong>Description</strong> Elyas is fairly non-descript, which comes from his half-elven heritage. He prefers to grow a beard and wear his brown hair long to hide his slightly pointed ears. His most striking feature is his bright green eyes. He wears clothes that are comfortable and appropriate to the situation, but prefers dark colors, especially greens and browns. When adventuring he always carries his +3 undeadbane scimitar and +4 distance crossbow and wears his magical armor. On long trips, overland, he brings as much gear as possible and rides his light warhorse. When at sea he travels with a lot less and leaves his warhorse on the Isle of Dread, but he almost always travels with his donkey animal companion, “Old Pete”. (The donkey stays in the hold of The Last Chance, when at sea.)</p><p><strong>Height</strong> 5 feet 1 inch; <strong>Weight</strong> 136 lbs.</p><p>---------------------------------------</p><p><strong>Skills</strong> Elyas gains a +1 racial bonus on Listen, Search, and Spot checks, and a +2 racial bonus on Diplomacy and Gather Information checks.</p><p>---------------------------------------</p><p>[sup]1[/sup] D&D Complete Adventurer</p><p>[sup]2[/sup] D&D Complete Divine</p><p>[sup]3[/sup] D&D Stormwrack</p></blockquote><p></p>
[QUOTE="Knightfall, post: 3836836, member: 2012"] [center][B][COLOR="DarkOrange"]ELYAS TALAVIIN[/COLOR][/B][/center] [COLOR=DarkOrange][B]Elyas Talaviin (CR 14)[/B][/COLOR] Elyas Talaviin considers himself fortunate to be alive. He is one of six adventurers that became marooned on the Isle of Dread, south of Harqual’s most southern shore. They were stranded there for years until a sailing ship, called [I]The Last Chance[/I] agreed to take them on in exchange for half the treasure they discovered on the island. Elyas spent most of his time on the Isle of Dread tracking game and trying not to get eaten by dinosaurs, and worse. He was killed roughly two years after initially being stranded, victim of a deadly lightning bolt spell cast by a yuan-ti, who then cut Elyas in half with a large two-handed blade. His companions eventually found a way to raise him from the dead with the help of the locals. This event left Elyas in the villagers’ debt, which he paid for by becoming a virtual slave to the natives for a year and a day. This “enslavement” brought Elyas much closer to the natives and after his servitude was over he remained a friend to the local shamans and a “good” friend to several tribal women. He found life amongst his old compatriots somewhat unfulfilling after that and he decided to stay on with [I]The Last Chance[/I]. As a result, Elyas has become a decent sailor and has traveled extensively through the Wakuna Islands. His latest voyage on [I]The Last Chance[/I] has brought him to the Isles of Valossa. The island chain is rumored to have both undead and yuan-ti problems, which Elyas hopes to help rectify. He considered both undead and yuan-ti to be his personal enemies. [I]The Last Chance[/I] is currently docked at the port city known as Freeport. [B]hp[/B] 77 (14d8+14) --------------------------------------- Male half-elf ranger 7 / druid 7 NG Medium humanoid (elf, human) [B]Init[/B] +5; [B]Senses[/B] Low-light Vision; Listen +8, Spot +8 [B]Languages[/B] Common, Druidic, Elven --------------------------------------- [B]AC[/B] 25 (+5 Dex, +7 armor, +3 shield), touch 15, flat-footed 20; Dodge, Mobility [B]Immune[/B] [I]Sleep[/I] spells and effects [B]Fort[/B] +11, [B]Ref[/B] +12, [B]Will[/B] +10 (+12 against Enchantment spells and effects; +14 against spell-like abilities of fey) --------------------------------------- [B]Speed[/B] 30 feet (6 squares) [B]Melee[/B] [I]+3 undeadbane scimitar[/I] +18 (1d6+6/18-20/x2) or --- [I]+3 undeadbane scimitar[/I] +18/+13/+8 (1d6+6/18-20/x2) or --- [I]+3 undeadbane scimitar[/I] +14/+9/+4 (1d6+6/18-20/x2) and --- Mwk hatchet +7 (1d6+3/x2) [B]Melee[/B] [I]+5 undeadbane scimitar[/I] +20 (1d6+8 plus 2d6/18-20/x2) against undead or --- [I]+5 undeadbane scimitar[/I] +20/+15/+10 (1d6+8 plus 2d6/18-20/x2) against undead or --- [I]+5 undeadbane scimitar[/I] +16/+11/+6 (1d6+8 plus 2d6/18-20/x2) against undead and --- Mwk hatchet +7 (1d6+3/x3) [B]Ranged[/B] [I]+4 distance longbow[/I] +22 (1d8+4/x3, 200 ft.) or --- [I]+4 distance longbow[/I] +22/+17/+12 (1d8+4/x3, 200 ft.) [B]Ranged[/B] Mwk hatchet +17 (1d6+3/x2, 10 ft.) [B]Space[/B] 5 ft.; [B]Reach[/B] 5 ft. [B]Base Atk[/B] +12; [B]Grp[/B] +15 [B]Atk Options[/B] Manyshot, Point Blank Shot, Precise Shot, Rapid Shot, favored enemies (undead +4, monstrous humanoid +2) [B]Combat Gear[/B] [I]Arrow of finding[/I] (x2), caltrops, [I]potion of bear’s endurance[/I], [I]potion of cure serious wounds[/I], [I]potion of owl’s wisdom[/I] [B]Druid Spells Prepared[/B] (CL 7th; save DC = 13 + spell level) --- 4th — cure serious wounds --- 3rd — call lightning, favorable wind [sup]3[/sup], swift fly [sup]1[/sup] --- 2nd — barkskin, cloudburst [sup]2[/sup], scent [sup]2[/sup], swim [sup]3[/sup] --- 1st — camouflage [sup]2[/sup], cure light wounds, hawkeye [sup]2[/sup], healthful rest [sup]1[/sup], kuo-toa skin [sup]3[/sup] --- 0th — create water, cure minor wounds, detect poison, guidance, know direction, purify food and drink [B]Ranger Spells Prepared[/B] (CL 3rd; save DC = 13 + spell level) --- 1st — accelerated movement [sup]1[/sup], guided shot [sup]1[/sup] --------------------------------------- [B]Abilities[/B] Str 17 (+3), Dex 20 (+5), Con 13 (+1), Int 11 (+0), Wis 16 (+3), Cha 10 (+0) [B]SA[/B] Combat style (archery), favored enemies, improved combat style (archery) [B]SQ[/B] Animal companion (donkey), cannot cast Evil spells, nature sense, resist nature’s lure, spontaneous casting, trackless step, wild empathy, wild shape 3/day, woodland stride [B]Feats[/B] Dodge, Endurance [sup]B[/sup], Manyshot [sup]B[/sup], Mobility, Point Blank Shot, Precise Shot, Rapid Shot [sup]B[/sup], Track [sup]B[/sup], Weapon Focus (longbow) [B]Skills[/B] Balance +7, Concentration +4, Craft (bowmaking) +5, Diplomacy +6, Gather Information +2, Handle Animal +5, Heal +7, Hide +10, Jump +10, Knowledge (dungeoneering) +5, Knowledge (geography) +5, Knowledge (nature) +7, Listen +8, Move Silently +10, Profession (sailor) +10, Ride +7, Search +5, Spot +8, Survival +10 (+12 while underground, to keep from getting lost or for avoiding hazards, and in aboveground natural environments), Swim +8, Tumble +12, Use Rope +5 [B]Possessions[/B] [I]+4 distance longbow[/I] w/20 arrows, [I]+4 wild studded leather[/I], [I]+3 undeadbane scimitar[/I], [I]+2 light wooden shield[/I], [I]amulet of health +2[/I], backpack, [I]bag of teeth[/I] [sup]3[/sup], bedroll, belt pouch (x2), ceramic flask, clay mug, clay pitcher, [I]finned gauntlets[/I] [sup]3[/sup], flint and steel, fowler’s snare, holy water (x2), masterwork hatchet (x3), [I]pearlsteel turtle figurine[/I] [sup]3[/sup], [I]ring of sustenance[/I], signal whistle, silk rope, [I]stormrider cloak[/I] [sup]3[/sup], tent, traveler’s outfit, waterskin, whetstone, winter blanket, wooden holy symbol --- [B]Animal Companion[/B] A donkey (named Old Pete) w/ bit & bridle and pack saddle --- [B]Mount[/B] Heavy warhorse (named Stirrup) --------------------------------------- [B]Age[/B] 40; [B]Personality[/B] Careful, devoted, and spirited [B]Description[/B] Elyas is fairly non-descript, which comes from his half-elven heritage. He prefers to grow a beard and wear his brown hair long to hide his slightly pointed ears. His most striking feature is his bright green eyes. He wears clothes that are comfortable and appropriate to the situation, but prefers dark colors, especially greens and browns. When adventuring he always carries his +3 undeadbane scimitar and +4 distance crossbow and wears his magical armor. On long trips, overland, he brings as much gear as possible and rides his light warhorse. When at sea he travels with a lot less and leaves his warhorse on the Isle of Dread, but he almost always travels with his donkey animal companion, “Old Pete”. (The donkey stays in the hold of The Last Chance, when at sea.) [B]Height[/B] 5 feet 1 inch; [B]Weight[/B] 136 lbs. --------------------------------------- [B]Skills[/B] Elyas gains a +1 racial bonus on Listen, Search, and Spot checks, and a +2 racial bonus on Diplomacy and Gather Information checks. --------------------------------------- [sup]1[/sup] D&D Complete Adventurer [sup]2[/sup] D&D Complete Divine [sup]3[/sup] D&D Stormwrack [/QUOTE]
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[Kulan] The Lands of Harqual (Updated: Feb 3/2022)
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