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[Kulan] The Lands of Harqual (Updated: Feb 3/2022)
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<blockquote data-quote="Knightfall" data-source="post: 3853057" data-attributes="member: 2012"><p><strong>Ruphus Laro NPC -- post Silver Hand campaign</strong></p><p></p><p style="text-align: center"><span style="color: DarkOrange"><strong>RUPHUS LARO</strong></span></p> <p style="text-align: center"><span style="color: DarkOrange"><strong>Battle Priest of Bast</strong></span></p><p></p><p><span style="color: DarkOrange"><strong>Ruphus Laro (CR 16)</strong></span></p><p>Ruphus Laro grew up in Cauldron City, an orphan from birth. He became a favorite pupil of Mistress Jenya of the Temple of the Cat when he was only 12. For years he worked alongside her to help protect the city’s population, especially the orphans of the Lantern Street Orphanage, where he grew up.</p><p></p><p>He would have stayed with the temple in Cauldron City if not for one fateful night when he was attacked by thugs working for the Last Laugh Thieves’ Guild. While Ruphus was a capable fighter, he couldn’t have held them off on his own. It was on this night when he first met a group of adventurers who would become known as the Order of the Silver Hand.</p><p></p><p>Ruphus had several tough years in a row, soon after that night, and became a solid ally of the Order and adventured with them on several occasions, at the request of Mistress Jenya. He has also fought in several pitched battles, outside the city, against evil humanoids, as well as against several warlords from the City-state of Flamerule. His face is scarred from fire, but his will remains strong.</p><p></p><p>Ruphus has also been to the west, as far as Eversink, and the entire length of the Storm Peninsula. Thus, he has seen first hand the violent actions of the tabaxi and their servants. He even lost an eye while traveling in the west. He has first hand knowledge of the tabaxi and their servitor slave race known as the griff.</p><p></p><p>Ruphus left for the western lands, at one point, soon after the Order of the Silver Hand began searching for Alek Tercival, who had gone missing. A messenger was sent out to find him after Jenya fell into a somber mood, after the avenger’s death. He returned to Cauldron to report to Jenya and to try to console her.</p><p></p><p>Once Jenya was back on her feet, Ruphus begged her permission to be released from service at the Temple of the Cat. She agreed to let him go, begrudgingly. Many were sad to see him go, including the orphans that were so fond of him. Leaving Cauldron was a hard decision for the young warpriest, but he knew that the city would survive, as long as the Order of the Silver Hand remained the city’s protectors.</p><p></p><p>Ruphus has become obsessed with fighting the tabaxi of the Storm Peninsula, as well as helping the beleaguered citizens of the City-state of Tallawan. Several times, he has penetrated into the heart of the Storm Jungle alongside small strike forces, to rescue slaves taken from Tallawan. He has become a hero in that city and has built a new Bastite temple there called the Temple of War’s Claws.</p><p></p><p>Ruphus’ closest friend is the horizon walker known as Karr’Toomba, one of the key members of the Order of the Silver Hand. It was Karr who gave Ruphus his bow, and the man often visits Ruphus in the west to help battle against the tabaxi and sow dissent amongst the cat race’s people. He is also a good friend to Toryn Stonecutter, another founding member of the Order, and to Zachary Aslaxin II, a cleric/ranger dedicated to Kord.</p><p></p><p>His greatest ally in Tallawan is the feline warrior known as <strong>Shenda Lionmane</strong> (NG female rakasta Scout12). It is rumored that the two are lovers. He also has several <em>young acolytes</em> (CG male and female humans Clr3–5) as members of his growing militant order dedicated to Bast. His most promising student is a young man named <strong>Matheus Namorado</strong> (NG male human Clr8), whose family was originally from Caer Valora.</p><p></p><p><strong>hp</strong> 124 (10d8+20 plus 6d10+12); <strong>DR</strong> 5/evil (when wearing tabard)</p><p>---------------------------------------</p><p>Male human cleric 10 / warpriest 6 [sup]1[/sup]</p><p>CG Medium humanoid (human)</p><p><strong>Init</strong> +3; <strong>Senses</strong> Listen +4, Spot +4</p><p><strong>Auras</strong> Chaos and good; fear (DC 16)</p><p><strong>Languages</strong> Common, Tabaxi</p><p>---------------------------------------</p><p><strong>AC</strong> 24 (+3 Dex, +6 armor, +3 shield, +2 deflection), touch 15, flat-footed 21</p><p><strong>Fort</strong> +17 (+19 when wearing tabard), <strong>Ref</strong> +11 (+13 when wearing tabard), <strong>Will</strong> +16 (+18 when wearing tabard)</p><p>---------------------------------------</p><p><strong>Speed</strong> 30 feet (6 squares)</p><p><strong>Melee</strong> <em>+3 keen short sword</em> +22 (1d6+4/17-20/x2) or</p><p>--- <em>+3 keen short sword</em> +22/+17/+12 (1d6+4/17-20/x2)</p><p><strong>Ranged</strong> <em>+3 catbane composite longbow</em> +19 (1d8+3/x3, 110 ft.) or </p><p>--- <em>+3 catbane composite longbow</em> +19/+14/+9 (1d8+3/x3, 110 ft.)</p><p><strong>Ranged</strong> <em>+5 catbane composite longbow</em> +21 (1d8+5/x3, 110 ft.) against cat races or </p><p>--- <em>+5 catbane composite longbow</em> +21/+16/+11 (1d8+5/x3, 110 ft.) against cat races</p><p><strong>Space</strong> 5 ft.; <strong>Reach</strong> 5 ft.</p><p><strong>Base Atk</strong> +13; <strong>Grp</strong> +14</p><p><strong>Atk Options</strong> Combat Reflexes</p><p><strong>Special Actions</strong> Inflame (+6), rally, turn undead 3/day</p><p><strong>Combat Gear</strong> 3 scrolls of <em>cure critical wounds</em>, <em>potion of cure serious wounds</em>, scroll of <em>speak with dead</em></p><p><strong>Cleric Spells Prepared</strong> (CL 13th)</p><p>--- 7th — control weather, sunbeam *</p><p>--- 6th — antimagic field *, spell resistance, undeath to death</p><p>--- 5th — break enchantment, disrupting weapon, holy sword *, plane shift</p><p>--- 4th — air walk, control water, freedom of movement, holy smite *, lesser planar ally, tongues</p><p>--- 3rd — glyph of warding, magic vestment, prayer, protection from energy *, searing light, water breathing</p><p>--- 2nd — align weapon, bull’s strength, cat’s grace, eagle’s splendor, shatter *, spiritual weapon, status</p><p>--- 1st — bless, divine favor, endure elements, hide from undead, magic weapon, protection from evil, sanctuary *</p><p>--- 0th — detect magic, detect poison, guidance, light, resistance, virtue</p><p>*Domain Spell. <em>Domains</em>: Chaos (chaos spells, CL 14th), Glory (+2 to turning check & +1d6 on turning damage roll), and Protection (protective ward 1/day, see below)</p><p>---------------------------------------</p><p><strong>Abilities</strong> Str 13 (+1), Dex 16 (+3), Con 14 (+2), Int 11 (+0), Wis 18 (+4), Cha 10 (+0)</p><p><strong>SA</strong> Turn undead (+2 to checks)</p><p><strong>SQ</strong> Bonus domain (Glory), cannot cast Evil or Law spells, <em>heroes’ feast</em>, inflame, <em>mass cure light wounds</em>, rally, spontaneous casting</p><p><strong>Feats</strong> Augment Healing [sup]1[/sup], Combat Casting, Combat Reflexes, Extra Turning, Skill Focus (Heal) [sup]B[/sup], True Believer [sup]1[/sup], Weapon Focus (short sword)</p><p><strong>Skills</strong> Concentration +13, Diplomacy +10, Heal +11, Knowledge (history) +7, Knowledge (religion) +7, Listen +4, Ride +6, Sense Motive +11, Speak Language (x1), Spot +4</p><p><strong>Possessions</strong> <em>+3 catbane composite longbow</em> w/40 arrows, <em>+3 keen short sword</em>, <em>+3 studded leather armor</em>, <em>+2 light steel shield</em>, <em>amulet of health +2</em>, clerical vestments, <em>cloak of resistance +3</em>, <em>gauntlets of ogre power</em>, <em>gloves of Dexterity +2</em>, holy symbol of Bast (eye patch), <em>periapt of Wisdom +2</em>, <em>ring of protection +2</em>, and a <em>Tabard of the Great Crusade</em> [sup]1[/sup]</p><p>---------------------------------------</p><p><strong>Age</strong> 26; <strong>Personality</strong> Brash, caring, and determined</p><p><strong>Description</strong> Ruphus is a tall, thick man with short, cropped red hair. He is missing his left eye and his face is scarred from a claw attack he suffered from a griff warrior, several years ago. His neck, chest, and arms are scarred from burns he suffered from battling fire elementalists from the City-state of Flamerule. Ruphus prefers to wear simple clothing appropriate for being a cleric of Bast. When going into combat he always wears a relic of his faith known as the Tabard of the Great Crusade. Ruphus’ holy symbol is an eye patch that he designed himself. Ruphus never goes anywhere without his magical short sword and composite longbow, almost to the point of being paranoid. (It is rumored he sleeps with his weapons by his bed.)</p><p><strong>Height</strong> 6 feet 5 inches; <strong>Weight</strong> 234 lbs.</p><p>---------------------------------------</p><p><strong>Protective Ward</strong> Ruphus can generate a protective ward as a supernatural ability. Grants someone he touches a resistance bonus equal to Ruphus’ cleric level on his or her next saving throw. Activating this power is a standard action. The protective ward is an Abjuration effect with a duration of 1 hour that is usable once per day.</p><p><strong>House Rule</strong> Clerics of Bast add their Dexterity modifier to their attack rolls, instead of their Strength modifier, with the following weapons: Dagger, gauntlet, kukri, punching dagger, light shield, sap, short sword, spiked gauntlet, unarmed strike, and war claws.</p><p>---------------------------------------</p><p>[sup]1[/sup] D&D Complete Divine</p></blockquote><p></p>
[QUOTE="Knightfall, post: 3853057, member: 2012"] [b]Ruphus Laro NPC -- post Silver Hand campaign[/b] [center][COLOR=DarkOrange][B]RUPHUS LARO Battle Priest of Bast[/B][/COLOR][/center] [COLOR=DarkOrange][B]Ruphus Laro (CR 16)[/B][/COLOR] Ruphus Laro grew up in Cauldron City, an orphan from birth. He became a favorite pupil of Mistress Jenya of the Temple of the Cat when he was only 12. For years he worked alongside her to help protect the city’s population, especially the orphans of the Lantern Street Orphanage, where he grew up. He would have stayed with the temple in Cauldron City if not for one fateful night when he was attacked by thugs working for the Last Laugh Thieves’ Guild. While Ruphus was a capable fighter, he couldn’t have held them off on his own. It was on this night when he first met a group of adventurers who would become known as the Order of the Silver Hand. Ruphus had several tough years in a row, soon after that night, and became a solid ally of the Order and adventured with them on several occasions, at the request of Mistress Jenya. He has also fought in several pitched battles, outside the city, against evil humanoids, as well as against several warlords from the City-state of Flamerule. His face is scarred from fire, but his will remains strong. Ruphus has also been to the west, as far as Eversink, and the entire length of the Storm Peninsula. Thus, he has seen first hand the violent actions of the tabaxi and their servants. He even lost an eye while traveling in the west. He has first hand knowledge of the tabaxi and their servitor slave race known as the griff. Ruphus left for the western lands, at one point, soon after the Order of the Silver Hand began searching for Alek Tercival, who had gone missing. A messenger was sent out to find him after Jenya fell into a somber mood, after the avenger’s death. He returned to Cauldron to report to Jenya and to try to console her. Once Jenya was back on her feet, Ruphus begged her permission to be released from service at the Temple of the Cat. She agreed to let him go, begrudgingly. Many were sad to see him go, including the orphans that were so fond of him. Leaving Cauldron was a hard decision for the young warpriest, but he knew that the city would survive, as long as the Order of the Silver Hand remained the city’s protectors. Ruphus has become obsessed with fighting the tabaxi of the Storm Peninsula, as well as helping the beleaguered citizens of the City-state of Tallawan. Several times, he has penetrated into the heart of the Storm Jungle alongside small strike forces, to rescue slaves taken from Tallawan. He has become a hero in that city and has built a new Bastite temple there called the Temple of War’s Claws. Ruphus’ closest friend is the horizon walker known as Karr’Toomba, one of the key members of the Order of the Silver Hand. It was Karr who gave Ruphus his bow, and the man often visits Ruphus in the west to help battle against the tabaxi and sow dissent amongst the cat race’s people. He is also a good friend to Toryn Stonecutter, another founding member of the Order, and to Zachary Aslaxin II, a cleric/ranger dedicated to Kord. His greatest ally in Tallawan is the feline warrior known as [B]Shenda Lionmane[/B] (NG female rakasta Scout12). It is rumored that the two are lovers. He also has several [I]young acolytes[/I] (CG male and female humans Clr3–5) as members of his growing militant order dedicated to Bast. His most promising student is a young man named [B]Matheus Namorado[/B] (NG male human Clr8), whose family was originally from Caer Valora. [B]hp[/B] 124 (10d8+20 plus 6d10+12); [B]DR[/B] 5/evil (when wearing tabard) --------------------------------------- Male human cleric 10 / warpriest 6 [sup]1[/sup] CG Medium humanoid (human) [B]Init[/B] +3; [B]Senses[/B] Listen +4, Spot +4 [B]Auras[/B] Chaos and good; fear (DC 16) [B]Languages[/B] Common, Tabaxi --------------------------------------- [B]AC[/B] 24 (+3 Dex, +6 armor, +3 shield, +2 deflection), touch 15, flat-footed 21 [B]Fort[/B] +17 (+19 when wearing tabard), [B]Ref[/B] +11 (+13 when wearing tabard), [B]Will[/B] +16 (+18 when wearing tabard) --------------------------------------- [B]Speed[/B] 30 feet (6 squares) [B]Melee[/B] [I]+3 keen short sword[/I] +22 (1d6+4/17-20/x2) or --- [I]+3 keen short sword[/I] +22/+17/+12 (1d6+4/17-20/x2) [B]Ranged[/B] [I]+3 catbane composite longbow[/I] +19 (1d8+3/x3, 110 ft.) or --- [I]+3 catbane composite longbow[/I] +19/+14/+9 (1d8+3/x3, 110 ft.) [B]Ranged[/B] [I]+5 catbane composite longbow[/I] +21 (1d8+5/x3, 110 ft.) against cat races or --- [I]+5 catbane composite longbow[/I] +21/+16/+11 (1d8+5/x3, 110 ft.) against cat races [B]Space[/B] 5 ft.; [B]Reach[/B] 5 ft. [B]Base Atk[/B] +13; [B]Grp[/B] +14 [B]Atk Options[/B] Combat Reflexes [B]Special Actions[/B] Inflame (+6), rally, turn undead 3/day [B]Combat Gear[/B] 3 scrolls of [I]cure critical wounds[/I], [I]potion of cure serious wounds[/I], scroll of [I]speak with dead[/I] [B]Cleric Spells Prepared[/B] (CL 13th) --- 7th — control weather, sunbeam * --- 6th — antimagic field *, spell resistance, undeath to death --- 5th — break enchantment, disrupting weapon, holy sword *, plane shift --- 4th — air walk, control water, freedom of movement, holy smite *, lesser planar ally, tongues --- 3rd — glyph of warding, magic vestment, prayer, protection from energy *, searing light, water breathing --- 2nd — align weapon, bull’s strength, cat’s grace, eagle’s splendor, shatter *, spiritual weapon, status --- 1st — bless, divine favor, endure elements, hide from undead, magic weapon, protection from evil, sanctuary * --- 0th — detect magic, detect poison, guidance, light, resistance, virtue *Domain Spell. [I]Domains[/I]: Chaos (chaos spells, CL 14th), Glory (+2 to turning check & +1d6 on turning damage roll), and Protection (protective ward 1/day, see below) --------------------------------------- [B]Abilities[/B] Str 13 (+1), Dex 16 (+3), Con 14 (+2), Int 11 (+0), Wis 18 (+4), Cha 10 (+0) [B]SA[/B] Turn undead (+2 to checks) [B]SQ[/B] Bonus domain (Glory), cannot cast Evil or Law spells, [I]heroes’ feast[/I], inflame, [I]mass cure light wounds[/I], rally, spontaneous casting [B]Feats[/B] Augment Healing [sup]1[/sup], Combat Casting, Combat Reflexes, Extra Turning, Skill Focus (Heal) [sup]B[/sup], True Believer [sup]1[/sup], Weapon Focus (short sword) [B]Skills[/B] Concentration +13, Diplomacy +10, Heal +11, Knowledge (history) +7, Knowledge (religion) +7, Listen +4, Ride +6, Sense Motive +11, Speak Language (x1), Spot +4 [B]Possessions[/B] [I]+3 catbane composite longbow[/I] w/40 arrows, [I]+3 keen short sword[/I], [I]+3 studded leather armor[/I], [I]+2 light steel shield[/I], [I]amulet of health +2[/I], clerical vestments, [I]cloak of resistance +3[/I], [I]gauntlets of ogre power[/I], [I]gloves of Dexterity +2[/I], holy symbol of Bast (eye patch), [I]periapt of Wisdom +2[/I], [I]ring of protection +2[/I], and a [I]Tabard of the Great Crusade[/I] [sup]1[/sup] --------------------------------------- [B]Age[/B] 26; [B]Personality[/B] Brash, caring, and determined [B]Description[/B] Ruphus is a tall, thick man with short, cropped red hair. He is missing his left eye and his face is scarred from a claw attack he suffered from a griff warrior, several years ago. His neck, chest, and arms are scarred from burns he suffered from battling fire elementalists from the City-state of Flamerule. Ruphus prefers to wear simple clothing appropriate for being a cleric of Bast. When going into combat he always wears a relic of his faith known as the Tabard of the Great Crusade. Ruphus’ holy symbol is an eye patch that he designed himself. Ruphus never goes anywhere without his magical short sword and composite longbow, almost to the point of being paranoid. (It is rumored he sleeps with his weapons by his bed.) [B]Height[/B] 6 feet 5 inches; [B]Weight[/B] 234 lbs. --------------------------------------- [B]Protective Ward[/B] Ruphus can generate a protective ward as a supernatural ability. Grants someone he touches a resistance bonus equal to Ruphus’ cleric level on his or her next saving throw. Activating this power is a standard action. The protective ward is an Abjuration effect with a duration of 1 hour that is usable once per day. [B]House Rule[/B] Clerics of Bast add their Dexterity modifier to their attack rolls, instead of their Strength modifier, with the following weapons: Dagger, gauntlet, kukri, punching dagger, light shield, sap, short sword, spiked gauntlet, unarmed strike, and war claws. --------------------------------------- [sup]1[/sup] D&D Complete Divine [/QUOTE]
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