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[Kulan] The Lands of Harqual (Updated: Feb 3/2022)
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<blockquote data-quote="Knightfall" data-source="post: 3856445" data-attributes="member: 2012"><p style="text-align: center"><span style="color: DarkOrange"><strong>RATHENAR DOVECOTE</strong></span></p><p>Okay, so some time ago I asked both Piratecat and Sialia if I could adapt Sialia's character Dylrath Birdhouse for World of Kulan. P'Cat told me it was really Sialia's decision, and she gave me the go ahead as long as I used a different version of his name. Rathenar was one of the other names that she was considering for the character but never used. And of course "dovecote" is another word for "birdhouse".</p><p></p><p>Anyway, here's the resulting character for World of Kulan and the Lands of Harqual.</p><p style="text-align: center">_____________________________________________</p><p></p><p><span style="color: DarkOrange"><strong>Rathenar Dovecote (CR 12)</strong></span></p><p>Rathenar Dovecote was apprenticed to a famous group of adventurers (known as the Wardens of the West) as a very young and very inept 12-year old rogue. One thing led to another, and he soon found himself retired to study Divination magic at the Wizard School in Nasundria.</p><p></p><p>Rathenar would have likely remained retired if the tabaxi of the Storm Jungle hadn’t invaded the Aerie Holds, laid siege to Nasundria, and half-conquered the nation during the historic events of the Year of the Return (749 N.C.). He and several of his fellow students, including his friends <strong>Justin Brightmantle</strong> (LN male half-elf Wiz6/Rog6) and <strong>Megan Atherton</strong> (NG female human Brd10), soon found themselves leading the counterattack as freedom fighters.</p><p></p><p>After the tabaxi were driven from the city, Rathenar and his friends continued to help the city while its outer defenses were rebuilt. They have become heroes in the yes of many in the Aerie Holds, which makes most of them uncomfortable. Rathenar is the main exception, as he loves to be the center of attention. He has become one of the most famous residents of Nasundria, and is very popular with the ladies, both lowborn and noble alike.</p><p></p><p>It is these appetites that often force him to leave Nasundria from time to time, as jealous lovers and husbands are always seeking him out. Currently, he has taken up residence in the plane-hopping academy of magic known as Redhurst. The school is relatively unknown on Harqual and is always hidden when it appears on the continent. Rathenar’s status at Redhurst is a bit unusual, he isn’t a student, but he isn’t a faculty member either. He’s more of a floater on campus, having endeared himself to both the <strong>Head Chef Leganté</strong> (NG female lightfoot halfling Exp7/Wiz6) and <strong>Master Seer Jecture</strong> (NG male elf Div10/BIO10/EpW2).</p><p></p><p>Rathenar has always been known for his spectacular crashes (and screw-ups) while riding a magical bedpost he calls <em>The Outgrabe</em>, and it is often hard to tell when he’s falling because he’s out of control, or if he is falling on purpose. Either way, he is always having fun, even at the expense of his pride.</p><p></p><p><strong>hp</strong> 50 (4d6+4 plus 8d4+8)</p><p>---------------------------------------</p><p>Male human rogue 4 / wizard (diviner) 8</p><p>CG Medium humanoid (human)</p><p><strong>Init</strong> +3; <strong>Senses</strong> Darkvision 120 ft. (with longcoat); Listen -1, Spot +9; all-around vision while wearing his <em>longcoat of eyes</em></p><p><strong>Languages</strong> Common, Draconic, Eversinki, Onan</p><p>---------------------------------------</p><p><strong>AC</strong> 20 (+3 Dex, +5 armor, +2 deflection), touch 15, flat-footed 17; Dodge, cannot be flanked while wearing his <em>longcoat of eyes</em></p><p><strong>Fort</strong> +4, <strong>Ref</strong> +9, <strong>Will</strong> +8</p><p><strong>Weakness</strong> Cannot avert or close his eyes when confronted by a creature with a gaze attack while wearing his <em>longcoat of eyes</em></p><p>---------------------------------------</p><p><strong>Speed</strong> 30 feet (6 squares)</p><p><strong>Melee</strong> <em>+2 silvered dagger</em> +12 (1d4/19-20/x2)</p><p>--- <em>+2 silvered dagger</em> +12/+7 (1d4/19-20/x2)</p><p><strong>Melee</strong> Mwk short sword +11 (1d6-1/19-20/x2)</p><p>--- Mwk short sword +11/+6 (1d6-1/19-20/x2)</p><p><strong>Ranged</strong> <em>+1 light crossbow</em> +11 (1d8+1/19-20/x2, 80 ft.)</p><p>--- <em>+1 light crossbow</em> +11/+6 (1d8+1/19-20/x2, 80 ft.)</p><p><strong>Ranged</strong> Mwk flintlock pistol +7 (1d10/x3, 50 ft.)</p><p>--- Mwk flintlock pistol +7/+2 (1d10/x3, 50 ft.)</p><p><strong>Space</strong> 5 ft.; <strong>Reach</strong> 5 ft.</p><p><strong>Base Atk</strong> +7; <strong>Grp</strong> +6</p><p><strong>Atk Options</strong> Sneak attack +2d6</p><p><strong>Combat Gear</strong> <em>Potion of cat’s grace</em>, <em>potion of cure serious wounds</em> (x2), <em>potion of fox’s cunning</em>, <em>potion of owl’s wisdom</em></p><p><strong>Wizard Spells Prepared</strong> (CL 12th)</p><p>--- 4th — anticipate teleportation [sup]2[/sup], glomp [sup]5[/sup], unluck * [sup]2[/sup]</p><p>--- 3rd — arcane sight *, Dylrath’s bucket [sup]5[/sup], repair serious damage [sup]2[/sup], resonating bolt [sup]2[/sup], wind wall</p><p>--- 2nd — arcane lock, fireburst [sup]2[/sup], insight of good fortune [sup]3[/sup], listening lorecall * [sup]1[/sup], recall forgotten [sup]4[/sup]</p><p>--- 1st — charm person, critical strike [sup]1[/sup], low-light vision [sup]2[/sup], shield, stand [sup]3[/sup], true strike *</p><p>--- 0th — acid splash, dancing lights, detect poison *, prestidigitation, repair minor damage [sup]2[/sup]</p><p>*Bonus Divination Spell</p><p><strong>Forbidden School</strong> Necromancy</p><p>---------------------------------------</p><p><strong>Abilities</strong> Str 9 (-1), Dex 17 (+3), Con 12 (+1), Int 17 (+3), Wis 9 (-1), Cha 12 (+1)</p><p><strong>SA</strong> Arcane spells, sneak attack</p><p><strong>SQ</strong> Evasion, summon familiar, trapfinding, trap sense +1, uncanny dodge</p><p><strong>Feats</strong> Combat Casting, Craft Extraordinary Item, Dodge, Iron Will [sup]B[/sup], Practiced Spellcaster [sup]2[/sup], [Scribe Scroll], Weapon Finesse</p><p><strong>Skills</strong> Balance +10, Bluff +6, Concentration +9, Craft (woodworking) +11, Decipher Script +8, Diplomacy +5, Disguise +6 (+8 to act), Escape Artist +8, Forgery +8, Gather Information +8, Hide +8, Intimidate +3, Jump +1, Knowledge (arcana) +11, Knowledge (history) +11, Knowledge (local) +11, Listen -1, Move Silently +8, Perform (comedy) +6, Profession (scribe) +7, Ride +2, Search +18, Sense Motive +4, Sleight of Hand +10, Spellcraft +13 (+20 to decipher spells on scrolls), Spot +9, Survival -1 (+1 when following tracks), Tumble +8, Use Magic Device +6 (+15 involving scrolls), Use Rope +3 (+5 involving bindings)</p><p><strong>Possessions</strong> <em>+2 silvered dagger</em>, <em>+1 light crossbow</em> w/20 bolts, <em>amulet of health +2</em>, <em>belt of many pockets</em> [sup]2[/sup], <em>bracers of armor +5</em>, <em>fedora of disguise</em>, horn of smokepowder, <em>longcoat of eyes</em> (as robe of eyes), <em>mirror of mental prowess</em> (intelligent), masterwork flintlock pistol w/10 bullets, masterwork short sword, <em>ring of protection +2</em>, <em>spellsight spectacles</em> [sup]1[/sup], <em>The Outgrabe</em></p><p>--- <strong>Rathenar’s Mirror</strong> Rathenar’s soul is currently bonded to an intelligent mirror of mental prowess, which calls itself “Ranehtar” Besides the mirror’s normal abilities, Rathenar can scry on anyone he knows anywhere, and can even travel back and forth (bringing others with him) to the target’s location. </p><p>--- <strong>The Outgrabe</strong> Rathenar rides a magical construct, a hovering bedpost he calls <em>The Outgrabe</em>, which contains part of his personality. <em>The Outgrabe</em> is considered to be his familiar, and he cannot call a true familiar as long as <em>The Outgrabe</em> exists in its current form.</p><p><strong>Spellbook(s)</strong> All cantrips, except disrupt undead & touch of fatigue, plus the following additional spells: 1st — comprehend languages, detect secret doors, detect undead, Dylrath's blatant and irresponsible misuse of magick, golem strike [sup]1[/sup], identify, locate water [sup]4[/sup], predict weather [sup]4[/sup], rouse [sup]3[/sup], ventriloquism; 2nd — balancing lorecall [sup]1[/sup], detect thoughts, invisibility, locate object, misdirection, protection from arrows, see invisibility, stay the hand [sup]3[/sup]; 3rd — clairaudience/clairvoyance, discern shapechanger [sup]2[/sup], dispel magic, displacement, hesitate [sup]3[/sup], invisibility sphere, tongues; 4th — arcane eye, assay resistance [sup]2[/sup], charm monster, detect scrying, greater invisibility, illusory wall, locate creature, mystic surge [sup]3[/sup], rainbow pattern, scrying</p><p>---------------------------------------</p><p><strong>Age</strong> 26; <strong>Personality</strong> Impressionable, impetuous, and cagey</p><p><strong>Description</strong> Rathenar would be completely unassuming as a rogue and wizard if it weren’t for his natural flare and crazy sense of style. He prefers to wear slightly oversized leather boots, rugged woolen or leather clothing, and comfortable monotone colored cloaks. He never goes anywhere without his longcoat of eyes, belt of many pockets, and fedora of disguise. When forced to enter a fight he rides in on <em>The Outgrabe</em> firing his magical crossbow or his masterwork flintlock pistol, switching to his melee weapons, as a last resort. He is missing the top joint of the ring finger of his left hand, has a pencil thin mustache, and often keeps his medium length brown hair unkempt. His skin is light, without being pale, and his eyes are bright, but a dark brown.</p><p><strong>Height</strong> 5 feet 10 inches; <strong>Weight</strong> 160 lbs.</p><p>---------------------------------------</p><p>[sup]1[/sup] D&D Complete Adventurer</p><p>[sup]2[/sup] D&D Complete Arcane</p><p>[sup]3[/sup] D&D Player’s Handbook II</p><p>[sup]4[/sup] Redhurst: Academy of Magic (d20)</p><p>[sup]5[/sup] Son of a Portable Hole (d20)</p><p style="text-align: center">_____________________________________________</p><p></p><p><span style="color: DarkOrange"><strong>Dylrath's Blatant and Irresponsible Misuse of Magick</strong></span></p><p><em>By Robert Blezard</em></p><p><strong>Illusion (Pattern) [Mind-Affecting]</strong></p><p><strong>Level:</strong> Brd 1, Hou 1, Sor/Wiz 1</p><p><strong>Components:</strong> V, S</p><p><strong>Casting Time:</strong> 1 standard action</p><p><strong>Range:</strong> Close (25 ft + 5 ft/level)</p><p><strong>Effect:</strong> An illusory wench 3 inches high dancing upon one flat surface</p><p><strong>Duration:</strong> 1 round/2 levels</p><p><strong>Saving Throw:</strong> None</p><p><strong>Spell Resistance:</strong> No</p><p></p><p>This spell creates a small, illusory wench, three inches high, which dances on a floor or tabletop [Speed 5 (1 square)]. The illusory wench does not speak and only reacts when someone tries to make contact with the illusion. The person must make a Touch Attack against AC 10 + the illusory wenches’ Dexterity modifier. The illusory wench has a Dexterity equal to 10 + the caster’s Intelligence or Charisma bonus to start. (Intelligence for wizards; Charisma for bards and sorcerers.)</p><p></p><p>The illusory wench moves faster as the spell nears the end of its duration and always attempts to evade those that are trying to touch it. It gains a +5 to its overall speed and +1 to its Dexterity score per round. However, the illusory wench cannot move off of the flat surface, it was created upon, to another flat surface.</p><p></p><p>If anyone makes contact with the illusion, usually with a hand or foot, without ‘squashing’ it, the illusory wench briefly exposes herself for all to see then starts dancing again. Multiple people can make contact with the illusion multiple times, but if anyone ‘squashes’ the wench, the dweomer ends.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 3856445, member: 2012"] [center][COLOR=DarkOrange][B]RATHENAR DOVECOTE[/B][/COLOR][/center] Okay, so some time ago I asked both Piratecat and Sialia if I could adapt Sialia's character Dylrath Birdhouse for World of Kulan. P'Cat told me it was really Sialia's decision, and she gave me the go ahead as long as I used a different version of his name. Rathenar was one of the other names that she was considering for the character but never used. And of course "dovecote" is another word for "birdhouse". Anyway, here's the resulting character for World of Kulan and the Lands of Harqual. [CENTER]_____________________________________________[/CENTER] [COLOR=DarkOrange][B]Rathenar Dovecote (CR 12)[/B][/COLOR] Rathenar Dovecote was apprenticed to a famous group of adventurers (known as the Wardens of the West) as a very young and very inept 12-year old rogue. One thing led to another, and he soon found himself retired to study Divination magic at the Wizard School in Nasundria. Rathenar would have likely remained retired if the tabaxi of the Storm Jungle hadn’t invaded the Aerie Holds, laid siege to Nasundria, and half-conquered the nation during the historic events of the Year of the Return (749 N.C.). He and several of his fellow students, including his friends [B]Justin Brightmantle[/B] (LN male half-elf Wiz6/Rog6) and [B]Megan Atherton[/B] (NG female human Brd10), soon found themselves leading the counterattack as freedom fighters. After the tabaxi were driven from the city, Rathenar and his friends continued to help the city while its outer defenses were rebuilt. They have become heroes in the yes of many in the Aerie Holds, which makes most of them uncomfortable. Rathenar is the main exception, as he loves to be the center of attention. He has become one of the most famous residents of Nasundria, and is very popular with the ladies, both lowborn and noble alike. It is these appetites that often force him to leave Nasundria from time to time, as jealous lovers and husbands are always seeking him out. Currently, he has taken up residence in the plane-hopping academy of magic known as Redhurst. The school is relatively unknown on Harqual and is always hidden when it appears on the continent. Rathenar’s status at Redhurst is a bit unusual, he isn’t a student, but he isn’t a faculty member either. He’s more of a floater on campus, having endeared himself to both the [B]Head Chef Leganté[/B] (NG female lightfoot halfling Exp7/Wiz6) and [B]Master Seer Jecture[/B] (NG male elf Div10/BIO10/EpW2). Rathenar has always been known for his spectacular crashes (and screw-ups) while riding a magical bedpost he calls [I]The Outgrabe[/I], and it is often hard to tell when he’s falling because he’s out of control, or if he is falling on purpose. Either way, he is always having fun, even at the expense of his pride. [B]hp[/B] 50 (4d6+4 plus 8d4+8) --------------------------------------- Male human rogue 4 / wizard (diviner) 8 CG Medium humanoid (human) [B]Init[/B] +3; [B]Senses[/B] Darkvision 120 ft. (with longcoat); Listen -1, Spot +9; all-around vision while wearing his [I]longcoat of eyes[/I] [B]Languages[/B] Common, Draconic, Eversinki, Onan --------------------------------------- [B]AC[/B] 20 (+3 Dex, +5 armor, +2 deflection), touch 15, flat-footed 17; Dodge, cannot be flanked while wearing his [I]longcoat of eyes[/I] [B]Fort[/B] +4, [B]Ref[/B] +9, [B]Will[/B] +8 [B]Weakness[/B] Cannot avert or close his eyes when confronted by a creature with a gaze attack while wearing his [I]longcoat of eyes[/I] --------------------------------------- [B]Speed[/B] 30 feet (6 squares) [B]Melee[/B] [I]+2 silvered dagger[/I] +12 (1d4/19-20/x2) --- [I]+2 silvered dagger[/I] +12/+7 (1d4/19-20/x2) [B]Melee[/B] Mwk short sword +11 (1d6-1/19-20/x2) --- Mwk short sword +11/+6 (1d6-1/19-20/x2) [B]Ranged[/B] [I]+1 light crossbow[/I] +11 (1d8+1/19-20/x2, 80 ft.) --- [I]+1 light crossbow[/I] +11/+6 (1d8+1/19-20/x2, 80 ft.) [B]Ranged[/B] Mwk flintlock pistol +7 (1d10/x3, 50 ft.) --- Mwk flintlock pistol +7/+2 (1d10/x3, 50 ft.) [B]Space[/B] 5 ft.; [B]Reach[/B] 5 ft. [B]Base Atk[/B] +7; [B]Grp[/B] +6 [B]Atk Options[/B] Sneak attack +2d6 [B]Combat Gear[/B] [I]Potion of cat’s grace[/I], [I]potion of cure serious wounds[/I] (x2), [I]potion of fox’s cunning[/I], [I]potion of owl’s wisdom[/I] [B]Wizard Spells Prepared[/B] (CL 12th) --- 4th — anticipate teleportation [sup]2[/sup], glomp [sup]5[/sup], unluck * [sup]2[/sup] --- 3rd — arcane sight *, Dylrath’s bucket [sup]5[/sup], repair serious damage [sup]2[/sup], resonating bolt [sup]2[/sup], wind wall --- 2nd — arcane lock, fireburst [sup]2[/sup], insight of good fortune [sup]3[/sup], listening lorecall * [sup]1[/sup], recall forgotten [sup]4[/sup] --- 1st — charm person, critical strike [sup]1[/sup], low-light vision [sup]2[/sup], shield, stand [sup]3[/sup], true strike * --- 0th — acid splash, dancing lights, detect poison *, prestidigitation, repair minor damage [sup]2[/sup] *Bonus Divination Spell [B]Forbidden School[/B] Necromancy --------------------------------------- [B]Abilities[/B] Str 9 (-1), Dex 17 (+3), Con 12 (+1), Int 17 (+3), Wis 9 (-1), Cha 12 (+1) [B]SA[/B] Arcane spells, sneak attack [B]SQ[/B] Evasion, summon familiar, trapfinding, trap sense +1, uncanny dodge [B]Feats[/B] Combat Casting, Craft Extraordinary Item, Dodge, Iron Will [sup]B[/sup], Practiced Spellcaster [sup]2[/sup], [Scribe Scroll], Weapon Finesse [B]Skills[/B] Balance +10, Bluff +6, Concentration +9, Craft (woodworking) +11, Decipher Script +8, Diplomacy +5, Disguise +6 (+8 to act), Escape Artist +8, Forgery +8, Gather Information +8, Hide +8, Intimidate +3, Jump +1, Knowledge (arcana) +11, Knowledge (history) +11, Knowledge (local) +11, Listen -1, Move Silently +8, Perform (comedy) +6, Profession (scribe) +7, Ride +2, Search +18, Sense Motive +4, Sleight of Hand +10, Spellcraft +13 (+20 to decipher spells on scrolls), Spot +9, Survival -1 (+1 when following tracks), Tumble +8, Use Magic Device +6 (+15 involving scrolls), Use Rope +3 (+5 involving bindings) [B]Possessions[/B] [I]+2 silvered dagger[/I], [I]+1 light crossbow[/I] w/20 bolts, [I]amulet of health +2[/I], [I]belt of many pockets[/I] [sup]2[/sup], [I]bracers of armor +5[/I], [I]fedora of disguise[/I], horn of smokepowder, [I]longcoat of eyes[/I] (as robe of eyes), [I]mirror of mental prowess[/I] (intelligent), masterwork flintlock pistol w/10 bullets, masterwork short sword, [I]ring of protection +2[/I], [I]spellsight spectacles[/I] [sup]1[/sup], [I]The Outgrabe[/I] --- [B]Rathenar’s Mirror[/B] Rathenar’s soul is currently bonded to an intelligent mirror of mental prowess, which calls itself “Ranehtar” Besides the mirror’s normal abilities, Rathenar can scry on anyone he knows anywhere, and can even travel back and forth (bringing others with him) to the target’s location. --- [B]The Outgrabe[/B] Rathenar rides a magical construct, a hovering bedpost he calls [I]The Outgrabe[/I], which contains part of his personality. [I]The Outgrabe[/I] is considered to be his familiar, and he cannot call a true familiar as long as [I]The Outgrabe[/I] exists in its current form. [B]Spellbook(s)[/B] All cantrips, except disrupt undead & touch of fatigue, plus the following additional spells: 1st — comprehend languages, detect secret doors, detect undead, Dylrath's blatant and irresponsible misuse of magick, golem strike [sup]1[/sup], identify, locate water [sup]4[/sup], predict weather [sup]4[/sup], rouse [sup]3[/sup], ventriloquism; 2nd — balancing lorecall [sup]1[/sup], detect thoughts, invisibility, locate object, misdirection, protection from arrows, see invisibility, stay the hand [sup]3[/sup]; 3rd — clairaudience/clairvoyance, discern shapechanger [sup]2[/sup], dispel magic, displacement, hesitate [sup]3[/sup], invisibility sphere, tongues; 4th — arcane eye, assay resistance [sup]2[/sup], charm monster, detect scrying, greater invisibility, illusory wall, locate creature, mystic surge [sup]3[/sup], rainbow pattern, scrying --------------------------------------- [B]Age[/B] 26; [B]Personality[/B] Impressionable, impetuous, and cagey [B]Description[/B] Rathenar would be completely unassuming as a rogue and wizard if it weren’t for his natural flare and crazy sense of style. He prefers to wear slightly oversized leather boots, rugged woolen or leather clothing, and comfortable monotone colored cloaks. He never goes anywhere without his longcoat of eyes, belt of many pockets, and fedora of disguise. When forced to enter a fight he rides in on [I]The Outgrabe[/I] firing his magical crossbow or his masterwork flintlock pistol, switching to his melee weapons, as a last resort. He is missing the top joint of the ring finger of his left hand, has a pencil thin mustache, and often keeps his medium length brown hair unkempt. His skin is light, without being pale, and his eyes are bright, but a dark brown. [B]Height[/B] 5 feet 10 inches; [B]Weight[/B] 160 lbs. --------------------------------------- [sup]1[/sup] D&D Complete Adventurer [sup]2[/sup] D&D Complete Arcane [sup]3[/sup] D&D Player’s Handbook II [sup]4[/sup] Redhurst: Academy of Magic (d20) [sup]5[/sup] Son of a Portable Hole (d20) [CENTER]_____________________________________________[/CENTER] [COLOR=DarkOrange][B]Dylrath's Blatant and Irresponsible Misuse of Magick[/B][/COLOR] [I]By Robert Blezard[/I] [B]Illusion (Pattern) [Mind-Affecting][/B] [B]Level:[/B] Brd 1, Hou 1, Sor/Wiz 1 [B]Components:[/B] V, S [B]Casting Time:[/B] 1 standard action [B]Range:[/B] Close (25 ft + 5 ft/level) [B]Effect:[/B] An illusory wench 3 inches high dancing upon one flat surface [B]Duration:[/B] 1 round/2 levels [B]Saving Throw:[/B] None [B]Spell Resistance:[/B] No This spell creates a small, illusory wench, three inches high, which dances on a floor or tabletop [Speed 5 (1 square)]. The illusory wench does not speak and only reacts when someone tries to make contact with the illusion. The person must make a Touch Attack against AC 10 + the illusory wenches’ Dexterity modifier. The illusory wench has a Dexterity equal to 10 + the caster’s Intelligence or Charisma bonus to start. (Intelligence for wizards; Charisma for bards and sorcerers.) The illusory wench moves faster as the spell nears the end of its duration and always attempts to evade those that are trying to touch it. It gains a +5 to its overall speed and +1 to its Dexterity score per round. However, the illusory wench cannot move off of the flat surface, it was created upon, to another flat surface. If anyone makes contact with the illusion, usually with a hand or foot, without ‘squashing’ it, the illusory wench briefly exposes herself for all to see then starts dancing again. Multiple people can make contact with the illusion multiple times, but if anyone ‘squashes’ the wench, the dweomer ends. [/QUOTE]
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[Kulan] The Lands of Harqual (Updated: Feb 3/2022)
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