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[Kulan] The Lands of Harqual (Updated: Feb 3/2022)
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<blockquote data-quote="Knightfall" data-source="post: 3861789" data-attributes="member: 2012"><p style="text-align: center"><span style="color: DarkOrange"><strong>THAN LAMARCHE</strong></span></p> <p style="text-align: center"><span style="color: DarkOrange"><strong>Lord of the Onan Territories</strong></span></p><p></p><p><span style="color: DarkOrange"><strong>Than LaMarche (CR 20)</strong></span></p><p>Than LaMarche is a third generation member of well-respected, noble family that has always lived in the Wild Plains. Than was born in the year 704 of the New Calendar just after the start of the Second Ogre War. How he, as an infant, survived the horrors of war that swept away much of the civilization of the Wild Plains and western coast of Harqual is anyone’s guess. Not even Than remembers the first 5 to 10 years of his life.</p><p></p><p>The first thing he remembers is as a boy of 10 years riding across the plains with his parents and clan, trying to stay one step ahead of the marauding ogres and grasping hold of dozens of petty warlords. This would have been 714 N.C., just near the end of the Second Ogre War in the western lands, although the exact date that the ogres withdrew from the region is sketchy. The reason for this was that for decades after the war officially ended there were always ogres, orcs, gnolls, and bandits raiding village after village. By 723 N.C., Than was a young man of 19 leading his clan against an endless onslaught of enemies.</p><p></p><p>It was at this time that Than made a decision that would alter his clan’s path forever. He took his people northwest to the shore of the Sword Gulf near the edge of the Onan River and ordered his clan to setup in the ruins of a city. The city had been abandoned for nearly 10 years since the ogres had sacked it and many dangerous monsters and giant vermin had quickly overrun it. His people didn’t know what to think of their leader’s insane plan to clean out the monsters and restore the city, but they trusted him with their lives for he had never lead them astray.</p><p></p><p>The first few decades were hard, in the city Than renamed Onaway, and over half the clan’s population was lost to monsters, giant vermin, and ogre raiders. The mess of stone and overgrown vines was slowly tamed and the citizens of Onaway built a great series of traps and deadfalls in the ruins surrounding their small community. This would become the region known as the tangled maze, which would both protect the clan and isolate it from the rest of the Wild Plains. Eventually, the clan grew into a large, burgeoning township that reclaimed bits and pieces of the tangled maze each year.</p><p></p><p>Yet, continuing threats from without continued to break down the defenses of the city and keep its population from growing into the numbers needed to sustain it or become a true city. The city fell into a strange, pontifical decadence, which lasted until around 748 N.C. It was Than that finally broke the bonds of decline and reformed the failing government into a more even-handed feudal system that has made him Lord of the Onan Territories. This gave Onaway the push it needed to reclaim most of the city, rebuild the walls, and end their isolation from the rest of the communities of the Wild Plains.</p><p></p><p>Almost a decade has passed since the city’s reclamation began and Lord LaMarche is now one of the most recognized rulers in the Wild Plains. It was he who first made contact with a diplomatic mission from the Eastern Shores, which bridged the distance between east and west. It was he who helped form the first few alliances amongst the remaining, scattered city-states and countries of the west including the Aerie Holds, Ambian, Avion, Halandra, Metan, and even Nikel. It was he who expanded the reach of Onaway into what is now known as the Onan Territories, while keeping the expansionist ruler of the Jovian Alliance at bay.</p><p></p><p>The walls of Onaway have been reconstructed, for the most part, and many of the outer streets have been reclaimed. The city-state will always be known for its tangled paths, however, and many areas of Onaway remain choked with greenery. However, the city-state is more like a garden now then a wild, vermin infested ruin. Trade and travelers has actually begun to flow through the city-state and the Onans are now prospering, for the most part.</p><p></p><p>Yet, new troubles threaten to bring down the Onan Territories, once again. The tabaxi of the Storm Jungle continue to wage war near the Monarchy of Avion and throughout the Storm Peninsula. The blood elves continue to expand throughout the Knotwood, directed by their demon lord master, Wyrknari Vok. The alliances amongst the city-states of the west are tenuous at the best of times, and strained beyond all measure when the world looks bleak. And the alliances made with the lands of the Eastern Shores have been shattered by the wars going on there.</p><p></p><p>It is all this that Than LaMarche must deal with on a weekly basis. He is the only one who has the strength of will to lead his people into a new age. And it is the Lord of the Onan Territories who is the region’s best hope for prosperity and peace, as long as he can keep the wolves of the Jovian Alliance from his throat.</p><p></p><p><strong>hp</strong> 142 (11d10+22 plus 9d8+18); <strong>DR</strong> 5/magic (while armored)</p><p>---------------------------------------</p><p>Male human fighter 11 / cleric 9 (Aegir)</p><p>LN Medium humanoid (human)</p><p><strong>Init</strong> +0; <strong>Senses</strong> Darkvision 60 ft. (while wearing goggles); Listen +8, Spot +8</p><p><strong>Aura</strong> Law</p><p><strong>Languages</strong> Common, Giant, Onan</p><p>---------------------------------------</p><p><strong>AC</strong> 20 (+8 armor, +2 shield), touch 10, flat-footed 20; AC 26, touch 16, flat-footed 25 with <em>cat’s grace</em> and <em>shield of faith</em> potions</p><p><strong>Fort</strong> +17, <strong>Ref</strong> +8 (+10 with cat’s grace potion), <strong>Will</strong> +17</p><p>---------------------------------------</p><p><strong>Speed</strong> 20 feet (4 squares) while wearing armor; base 30 ft.</p><p><strong>Melee</strong> <em>+3 flaming keen longsword</em> +25 (1d8+9 plus 1d6/17-20/x2) or</p><p>--- <em>+3 flaming keen longsword</em> +25/+20/+15/+10 (1d8+9 plus 1d6/17-20/x0) or</p><p>--- <em>+3 flaming keen longsword</em> +23/+18/+13/+8 (1d8+9 plus 1d6/17-20/x2) and</p><p>--- Mwk dagger +20 (1d4+2/19-20/x2)</p><p><strong>Ranged</strong> Composite longbow (+4 Str) w/mwk arrows +18 (1d8+4/x3) or </p><p>--- Composite longbow (+4 Str) w/mwk arrows +18/+13/+8/+3 (1d8+4/x3)</p><p><strong>Space</strong> 5 ft.; <strong>Reach</strong> 5 ft.</p><p><strong>Base</strong> Atk +17; Grp +21</p><p><strong>Atk Options</strong> Combat Reflexes, Mounted Combat, Quick Draw, Ride-By Attack, Two-Weapon Fighting</p><p><strong>Special Actions</strong> Turn undead 4/day</p><p><strong>Combat Gear</strong> Than has access to almost to any clerical scroll up to 5th-level, as well as healing potions; he usually carries 3 scrolls of <em>cure critical wounds</em>, a <em>potion of cat’s grace</em>, and a <em>potion of shield of faith +5</em></p><p><strong>Cleric Spells Prepared</strong> (CL 9th)</p><p>--- 5th — flame strike, mark of justice, righteous might *</p><p>--- 4th — air walk, control water, freedom of movement *, sending</p><p>--- 3rd — blessed aim [sup]1[/sup], create food and water, invisibility purge, magic vestment *, water walk</p><p>--- 2nd — aid, bull’s strength *, calm emotions, deific vengeance [sup]1[/sup], delay poison, lesser restoration, mark of judgment [sup]2[/sup]</p><p>--- 1st — bless, bless water, endure elements *, magic weapon, omen of peril [sup]1[/sup], sanctuary, shield of faith</p><p>--- 0th — create water, detect magic, detect poison, guidance, light, read magic</p><p>*Domain Spell. <em>Domains</em>: Ocean (breathe water), Strength (feat of strength, 1/day); see below for these domain granted abilities</p><p>---------------------------------------</p><p><strong>Abilities</strong> Str 18 (+4), Dex 11 (+0), Con 14 (+2), Int 13 (+1), Wis 22 (+6), Cha 13 (+1)</p><p><strong>SA</strong> Divine spells, turn undead (+2 to checks, turns undead as 4 levels higher with phylactery)</p><p><strong>SQ</strong> Cannot cast Chaos spells, spontaneous casting</p><p><strong>Feats</strong> Alertness [sup]B[/sup], Combat Reflexes, Craft Extraordinary Item, Improved Critical (longsword), Leadership, Master Manipulator [sup]2[/sup], Mounted Combat, Quick Draw, Ride-By Attack, Spell Focus (evocation), Spell Penetration, Two-Weapon Fighting, Weapon Focus (longsword), Weapon Specialization (longsword)</p><p><strong>Skills</strong> Climb +5 (+12), Concentration +8, Craft (armorsmithing) +7, Diplomacy +12, Handle Animal +8, Jump +5 (+12), Knowledge (nobility and royalty) +7, Knowledge (religion) +7, Listen +8, Perform (ballad) +3, Profession (siege engineer) +11, Ride +8, Spot +8, Swim (+3) +17</p><p>--- Numbers in braces are while unarmored</p><p><strong>Possessions</strong> <em>+3 flaming keen longsword</em>, <em>+2 banded mail of invulnerability</em>, <em>amulet of proof against detection and location</em>, <em>bag of holding (type III)</em>, <em>cloak of resistance +2</em>, composite longbow (+4 Str) w/40 mwk arrows, <em>glove of storing</em>, <em>goggles of night</em>, <em>horn of fog</em>, large steel shield, masterwork dagger, <em>phylactery of undead turning</em>, <em>ring of mind shielding</em>, <em>ring of swimming</em>, <em>rod of enemy detection</em></p><p>--- <strong>Mount</strong> Heavy warhorse w/bit & bridle, military saddle, saddlebags, studded leather barding</p><p>--- <strong>DM’s Note</strong> As the Lord of the Onan Territories, Than has access to almost any sort of mundane equipment he needs, or, if not readily available, he can acquire any item within a few weeks to a month depending on the item’s rarity (i.e. exotic spices from the south).</p><p>---------------------------------------</p><p><strong>Age</strong> 53; <strong>Personality</strong> Hard-nosed, thoughtful, and realistic</p><p><strong>Description</strong> Than has reddish, graying hair, and stern black eyes. Than is trained as a warrior and priest and, thus, tend to dress as cleric would when preparing for battle. This means wearing the garb of the order he founded in Onaway that pays tribute to the Old Man in the Sea, Lord Aegir. These drab-colored priestly garments tend to be both simple and sturdy, in order to better withstand the harsh winds and high waves that continuously pound the sea walls and docks of the city of Onaway.</p><p><strong>Height</strong> 5 feet 8 inches; <strong>Weight</strong> 140 lbs.</p><p>---------------------------------------</p><p><strong>Breathe Water (Su)</strong> This ability is as if under the effect of a water breathing spell, for up to 200 rounds. This effect occurs automatically, as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit of rounds).</p><p><strong>Feat of Strength (Su)</strong> +20 enhancement bonus to Strength that lasts one round. This is a free action.</p><p>---------------------------------------</p><p>[sup]1[/sup] D&D Complete Divine</p><p>[sup]2[/sup] D&D Player’s Handbook II</p></blockquote><p></p>
[QUOTE="Knightfall, post: 3861789, member: 2012"] [center][COLOR=DarkOrange][B]THAN LAMARCHE Lord of the Onan Territories[/B][/COLOR][/center] [COLOR=DarkOrange][B]Than LaMarche (CR 20)[/B][/COLOR] Than LaMarche is a third generation member of well-respected, noble family that has always lived in the Wild Plains. Than was born in the year 704 of the New Calendar just after the start of the Second Ogre War. How he, as an infant, survived the horrors of war that swept away much of the civilization of the Wild Plains and western coast of Harqual is anyone’s guess. Not even Than remembers the first 5 to 10 years of his life. The first thing he remembers is as a boy of 10 years riding across the plains with his parents and clan, trying to stay one step ahead of the marauding ogres and grasping hold of dozens of petty warlords. This would have been 714 N.C., just near the end of the Second Ogre War in the western lands, although the exact date that the ogres withdrew from the region is sketchy. The reason for this was that for decades after the war officially ended there were always ogres, orcs, gnolls, and bandits raiding village after village. By 723 N.C., Than was a young man of 19 leading his clan against an endless onslaught of enemies. It was at this time that Than made a decision that would alter his clan’s path forever. He took his people northwest to the shore of the Sword Gulf near the edge of the Onan River and ordered his clan to setup in the ruins of a city. The city had been abandoned for nearly 10 years since the ogres had sacked it and many dangerous monsters and giant vermin had quickly overrun it. His people didn’t know what to think of their leader’s insane plan to clean out the monsters and restore the city, but they trusted him with their lives for he had never lead them astray. The first few decades were hard, in the city Than renamed Onaway, and over half the clan’s population was lost to monsters, giant vermin, and ogre raiders. The mess of stone and overgrown vines was slowly tamed and the citizens of Onaway built a great series of traps and deadfalls in the ruins surrounding their small community. This would become the region known as the tangled maze, which would both protect the clan and isolate it from the rest of the Wild Plains. Eventually, the clan grew into a large, burgeoning township that reclaimed bits and pieces of the tangled maze each year. Yet, continuing threats from without continued to break down the defenses of the city and keep its population from growing into the numbers needed to sustain it or become a true city. The city fell into a strange, pontifical decadence, which lasted until around 748 N.C. It was Than that finally broke the bonds of decline and reformed the failing government into a more even-handed feudal system that has made him Lord of the Onan Territories. This gave Onaway the push it needed to reclaim most of the city, rebuild the walls, and end their isolation from the rest of the communities of the Wild Plains. Almost a decade has passed since the city’s reclamation began and Lord LaMarche is now one of the most recognized rulers in the Wild Plains. It was he who first made contact with a diplomatic mission from the Eastern Shores, which bridged the distance between east and west. It was he who helped form the first few alliances amongst the remaining, scattered city-states and countries of the west including the Aerie Holds, Ambian, Avion, Halandra, Metan, and even Nikel. It was he who expanded the reach of Onaway into what is now known as the Onan Territories, while keeping the expansionist ruler of the Jovian Alliance at bay. The walls of Onaway have been reconstructed, for the most part, and many of the outer streets have been reclaimed. The city-state will always be known for its tangled paths, however, and many areas of Onaway remain choked with greenery. However, the city-state is more like a garden now then a wild, vermin infested ruin. Trade and travelers has actually begun to flow through the city-state and the Onans are now prospering, for the most part. Yet, new troubles threaten to bring down the Onan Territories, once again. The tabaxi of the Storm Jungle continue to wage war near the Monarchy of Avion and throughout the Storm Peninsula. The blood elves continue to expand throughout the Knotwood, directed by their demon lord master, Wyrknari Vok. The alliances amongst the city-states of the west are tenuous at the best of times, and strained beyond all measure when the world looks bleak. And the alliances made with the lands of the Eastern Shores have been shattered by the wars going on there. It is all this that Than LaMarche must deal with on a weekly basis. He is the only one who has the strength of will to lead his people into a new age. And it is the Lord of the Onan Territories who is the region’s best hope for prosperity and peace, as long as he can keep the wolves of the Jovian Alliance from his throat. [B]hp[/B] 142 (11d10+22 plus 9d8+18); [B]DR[/B] 5/magic (while armored) --------------------------------------- Male human fighter 11 / cleric 9 (Aegir) LN Medium humanoid (human) [B]Init[/B] +0; [B]Senses[/B] Darkvision 60 ft. (while wearing goggles); Listen +8, Spot +8 [B]Aura[/B] Law [B]Languages[/B] Common, Giant, Onan --------------------------------------- [B]AC[/B] 20 (+8 armor, +2 shield), touch 10, flat-footed 20; AC 26, touch 16, flat-footed 25 with [I]cat’s grace[/I] and [I]shield of faith[/I] potions [B]Fort[/B] +17, [B]Ref[/B] +8 (+10 with cat’s grace potion), [B]Will[/B] +17 --------------------------------------- [B]Speed[/B] 20 feet (4 squares) while wearing armor; base 30 ft. [B]Melee[/B] [I]+3 flaming keen longsword[/I] +25 (1d8+9 plus 1d6/17-20/x2) or --- [I]+3 flaming keen longsword[/I] +25/+20/+15/+10 (1d8+9 plus 1d6/17-20/x0) or --- [I]+3 flaming keen longsword[/I] +23/+18/+13/+8 (1d8+9 plus 1d6/17-20/x2) and --- Mwk dagger +20 (1d4+2/19-20/x2) [B]Ranged[/B] Composite longbow (+4 Str) w/mwk arrows +18 (1d8+4/x3) or --- Composite longbow (+4 Str) w/mwk arrows +18/+13/+8/+3 (1d8+4/x3) [B]Space[/B] 5 ft.; [B]Reach[/B] 5 ft. [B]Base[/B] Atk +17; Grp +21 [B]Atk Options[/B] Combat Reflexes, Mounted Combat, Quick Draw, Ride-By Attack, Two-Weapon Fighting [B]Special Actions[/B] Turn undead 4/day [B]Combat Gear[/B] Than has access to almost to any clerical scroll up to 5th-level, as well as healing potions; he usually carries 3 scrolls of [I]cure critical wounds[/I], a [I]potion of cat’s grace[/I], and a [I]potion of shield of faith +5[/I] [B]Cleric Spells Prepared[/B] (CL 9th) --- 5th — flame strike, mark of justice, righteous might * --- 4th — air walk, control water, freedom of movement *, sending --- 3rd — blessed aim [sup]1[/sup], create food and water, invisibility purge, magic vestment *, water walk --- 2nd — aid, bull’s strength *, calm emotions, deific vengeance [sup]1[/sup], delay poison, lesser restoration, mark of judgment [sup]2[/sup] --- 1st — bless, bless water, endure elements *, magic weapon, omen of peril [sup]1[/sup], sanctuary, shield of faith --- 0th — create water, detect magic, detect poison, guidance, light, read magic *Domain Spell. [I]Domains[/I]: Ocean (breathe water), Strength (feat of strength, 1/day); see below for these domain granted abilities --------------------------------------- [B]Abilities[/B] Str 18 (+4), Dex 11 (+0), Con 14 (+2), Int 13 (+1), Wis 22 (+6), Cha 13 (+1) [B]SA[/B] Divine spells, turn undead (+2 to checks, turns undead as 4 levels higher with phylactery) [B]SQ[/B] Cannot cast Chaos spells, spontaneous casting [B]Feats[/B] Alertness [sup]B[/sup], Combat Reflexes, Craft Extraordinary Item, Improved Critical (longsword), Leadership, Master Manipulator [sup]2[/sup], Mounted Combat, Quick Draw, Ride-By Attack, Spell Focus (evocation), Spell Penetration, Two-Weapon Fighting, Weapon Focus (longsword), Weapon Specialization (longsword) [B]Skills[/B] Climb +5 (+12), Concentration +8, Craft (armorsmithing) +7, Diplomacy +12, Handle Animal +8, Jump +5 (+12), Knowledge (nobility and royalty) +7, Knowledge (religion) +7, Listen +8, Perform (ballad) +3, Profession (siege engineer) +11, Ride +8, Spot +8, Swim (+3) +17 --- Numbers in braces are while unarmored [B]Possessions[/B] [I]+3 flaming keen longsword[/I], [I]+2 banded mail of invulnerability[/I], [I]amulet of proof against detection and location[/I], [I]bag of holding (type III)[/I], [I]cloak of resistance +2[/I], composite longbow (+4 Str) w/40 mwk arrows, [I]glove of storing[/I], [I]goggles of night[/I], [I]horn of fog[/I], large steel shield, masterwork dagger, [I]phylactery of undead turning[/I], [I]ring of mind shielding[/I], [I]ring of swimming[/I], [I]rod of enemy detection[/I] --- [B]Mount[/B] Heavy warhorse w/bit & bridle, military saddle, saddlebags, studded leather barding --- [B]DM’s Note[/B] As the Lord of the Onan Territories, Than has access to almost any sort of mundane equipment he needs, or, if not readily available, he can acquire any item within a few weeks to a month depending on the item’s rarity (i.e. exotic spices from the south). --------------------------------------- [B]Age[/B] 53; [B]Personality[/B] Hard-nosed, thoughtful, and realistic [B]Description[/B] Than has reddish, graying hair, and stern black eyes. Than is trained as a warrior and priest and, thus, tend to dress as cleric would when preparing for battle. This means wearing the garb of the order he founded in Onaway that pays tribute to the Old Man in the Sea, Lord Aegir. These drab-colored priestly garments tend to be both simple and sturdy, in order to better withstand the harsh winds and high waves that continuously pound the sea walls and docks of the city of Onaway. [B]Height[/B] 5 feet 8 inches; [B]Weight[/B] 140 lbs. --------------------------------------- [B]Breathe Water (Su)[/B] This ability is as if under the effect of a water breathing spell, for up to 200 rounds. This effect occurs automatically, as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit of rounds). [B]Feat of Strength (Su)[/B] +20 enhancement bonus to Strength that lasts one round. This is a free action. --------------------------------------- [sup]1[/sup] D&D Complete Divine [sup]2[/sup] D&D Player’s Handbook II [/QUOTE]
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