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[Kulan] The Lands of Harqual (Updated: Feb 3/2022)
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<blockquote data-quote="Knightfall" data-source="post: 3863571" data-attributes="member: 2012"><p style="text-align: center"><span style="color: DarkOrange"><strong>JEFFERIE “REDSHIRT” KNOBEL</strong></span></p><p></p><p><span style="color: DarkOrange"><strong>Jefferie Knobel (CR 10)</strong></span></p><p>Jefferie Knobel grew up in the city-state of Caloric, the favored son of one of the city-state’s most powerful mercantile families. His life was full of pomp and ceremony and he lived a sheltered life until the age of 13 when Eddanar Westergard came to his family and insisted that they entrust the aasimar boy to him.</p><p></p><p>The Knobel Family initially rejected Eddanar’s claim that the boy was the reincarnated soul of a powerful cleric of Jalivier that lived nearly 300 years ago. Only when Jefferie began to manifest psionic abilities and have insightful dreams, regarding obscure lore of the Outer Planes, did they relent and allow the High Lightservant to take the boy with him to the Temple of the Burning Sun.</p><p></p><p>Jefferie’s life at the temple was anything but easy. Eddanar is a hard taskmaster that brooks no dissent and when Jefferie began having dreams about the Interloper God known as Apollo, in the distant future, as a member of the North Gods (married to a resurrected Hela), did the High Lightservant decided he didn’t want the young man around his other acolytes anymore.</p><p></p><p>Eddanar had learned that there were some difficulties occurring in Cauldron City, so he decided to dispose of the young “prophet” there; and if the boy died, due to some unforeseen incident, then all the better. Eddanar hadn’t met Argo Flameheart yet, but hoped that Jefferie would falter under the shadow of such a strong believer in Jalivier.</p><p></p><p>Jefferie, instead, has flourished under Argo’s leadership and is now the Minister of the Sun Sanctuary. He still has his dreams, but tends to keep them too himself. He is a masterful student of planar lore and is both charismatic and diplomatic.</p><p></p><p><strong>hp</strong> 55 (10d8+10)</p><p>---------------------------------------</p><p>Male aasimar [sup]3[/sup] cleric 6 / psychic warrior 4 [sup]1[/sup]</p><p>LG Medium outsider (native)</p><p><strong>Init</strong> +5; <strong>Senses</strong> Darkvision 60 ft.; Listen +7, Spot +7</p><p><strong>Auras</strong> Good and law</p><p><strong>Languages</strong> Celestial, Common, Elven</p><p>---------------------------------------</p><p><strong>AC</strong> 23 (+1 Dex, +6 armor, +3 shield, +3 deflection), touch 14, flat-footed 22</p><p><strong>Resist</strong> Acid 5, cold 5, and electricity 5</p><p><strong>Fort</strong> +12, <strong>Ref</strong> +8, <strong>Will</strong> +13</p><p>---------------------------------------</p><p><strong>Speed</strong> 20 feet (4 squares); base 30 ft.</p><p><strong>Melee</strong> <em>+2 shortspear</em> +12 (1d6+4/x2) or</p><p>--- <em>+2 shortspear</em> +12/+7 (1d6+4/x2) or</p><p><strong>Ranged</strong> +2 shortspear +11 (1d6+4/x2, 20 ft.) or</p><p>--- <em>+2 shortspear</em> +11/+6 (1d6+4/x2, 20 ft.) or</p><p><strong>Ranged</strong> <em>+1 light crossbow</em> +9 (1d8+1/19-20/x2, 80 ft.) or </p><p>--- <em>+1 light crossbow</em> +9/+4 (1d8+1/19-20/x2, 80 ft.)</p><p><strong>Space</strong> 5 ft.; <strong>Reach</strong> 5 ft.</p><p><strong>Base Atk</strong> +7; <strong>Grp</strong> +9</p><p><strong>Special Actions</strong> Turn undead 6/day</p><p><strong>Combat Gear</strong> <em>Potion of cure serious wounds</em></p><p><strong>Cleric Spells Prepared</strong> (CL 5th)</p><p>--- 3rd (3+1/day) — create food and water, dispel magic, magic circle against evil *, wind wall</p><p>--- 2nd (4+1/day) — align weapon, cure moderate wounds *, resist energy, spiritual weapon, zone of truth</p><p>--- 1st (5+1/day) — command, detect evil, endure elements, protection from evil *, remove fear, sanctuary</p><p>--- 0th (5/day) — create water, detect poison, guidance, purify food and drink, virtue</p><p>*Domain spell. <em>Domains</em>: Good and Healing (+1 to caster level for all good and healing spells)</p><p><strong>Psychic Warrior Powers Known</strong> (ML 5th; 19 power points/day; max power level known – 2nd) [sup]1[/sup]</p><p>--- 2nd — body purification, thought shield</p><p>--- 1st — astral traveler *, detect psionics, stomp, thicken skin</p><p>*Gained with the Expanded Knowledge feat</p><p>---------------------------------------</p><p><strong>Abilities</strong> Str 14 (+2), Dex 12 (+1), Con 12 (+1), Int 12 (+1), Wis 20 (+5), Cha 16 (+3)</p><p><strong>SA</strong> Daylight, divine spells, psionics</p><p><strong>SQ</strong> Prophecy, turn undead</p><p><strong>Feats</strong> Brew Potion, Expanded Knowledge [sup]1[/sup], Improved Initiative, Inquisitor [sup]1[/sup], Lightning Reflexes, Skill Focus (Diplomacy), Skill Focus [Knowledge (the planes)] [sup]B[/sup], Weapon Focus (shortspear)</p><p><strong>Skills</strong> Autohypnosis +12, Concentration +8, Craft (stonemasonry) +8, Diplomacy +12, Intimidate +3, Knowledge (psionics) +8, Knowledge (the planes) +10, Listen +7, Spellcraft +7, Spot +7, Survival +5 (+7 on other planes)</p><p><strong>Possessions</strong> <em>+2 shortspear</em>, <em>+1 breastplate</em>, <em>+1 heavy steel shield</em>, <em>+1 light crossbow</em> w/20 bolts, <em>boots of landing</em> [sup]1[/sup], cleric’s vestments, <em>cloak of resistance +2</em>, <em>gloves of object reading</em> [sup]1[/sup], <em>magic sleeping bag</em> [sup]2[/sup], <em>periapt of wisdom +2</em>, <em>ring of protection +3</em>, silver holy symbol of Jalivier, and a belt pouch containing 62 gp</p><p>--- <strong>Extra Gear</strong> Two magical suits of banded mail (+2 enhancement), which originally belonged to the Necrocants, given to Jefferie by Arn Myddion. (Jefferie also received his magic ring from Arn, as well. The ring once belonged to the Necrocant named Oster Zandridge.)</p><p>---------------------------------------</p><p><strong>Daylight (Sp)</strong> Jefferie can use daylight once per day as a 10th-level caster.</p><p><strong>Prophecy (Su)</strong> Jefferie has prophetic dreams of the future, which acts just like the prophecy spell (see below). He can use this supernatural ability once per month. This is a bonus ability gained as a reincarnated soul of his past life.</p><p>---------------------------------------</p><p><strong>Level Adjustment</strong> +1; <strong>ECL</strong> 11; <strong>Favored Class</strong> Paladin</p><p>---------------------------------------</p><p>[sup]1[/sup] D&D Expanded Psionics Handbook</p><p>[sup]2[/sup] D&D Miniatures Handbook</p><p>[sup]3[/sup] D&D Monster Manual</p></blockquote><p></p>
[QUOTE="Knightfall, post: 3863571, member: 2012"] [center][COLOR=DarkOrange][B]JEFFERIE “REDSHIRT” KNOBEL[/B][/COLOR][/center] [COLOR=DarkOrange][B]Jefferie Knobel (CR 10)[/B][/COLOR] Jefferie Knobel grew up in the city-state of Caloric, the favored son of one of the city-state’s most powerful mercantile families. His life was full of pomp and ceremony and he lived a sheltered life until the age of 13 when Eddanar Westergard came to his family and insisted that they entrust the aasimar boy to him. The Knobel Family initially rejected Eddanar’s claim that the boy was the reincarnated soul of a powerful cleric of Jalivier that lived nearly 300 years ago. Only when Jefferie began to manifest psionic abilities and have insightful dreams, regarding obscure lore of the Outer Planes, did they relent and allow the High Lightservant to take the boy with him to the Temple of the Burning Sun. Jefferie’s life at the temple was anything but easy. Eddanar is a hard taskmaster that brooks no dissent and when Jefferie began having dreams about the Interloper God known as Apollo, in the distant future, as a member of the North Gods (married to a resurrected Hela), did the High Lightservant decided he didn’t want the young man around his other acolytes anymore. Eddanar had learned that there were some difficulties occurring in Cauldron City, so he decided to dispose of the young “prophet” there; and if the boy died, due to some unforeseen incident, then all the better. Eddanar hadn’t met Argo Flameheart yet, but hoped that Jefferie would falter under the shadow of such a strong believer in Jalivier. Jefferie, instead, has flourished under Argo’s leadership and is now the Minister of the Sun Sanctuary. He still has his dreams, but tends to keep them too himself. He is a masterful student of planar lore and is both charismatic and diplomatic. [B]hp[/B] 55 (10d8+10) --------------------------------------- Male aasimar [sup]3[/sup] cleric 6 / psychic warrior 4 [sup]1[/sup] LG Medium outsider (native) [B]Init[/B] +5; [B]Senses[/B] Darkvision 60 ft.; Listen +7, Spot +7 [B]Auras[/B] Good and law [B]Languages[/B] Celestial, Common, Elven --------------------------------------- [B]AC[/B] 23 (+1 Dex, +6 armor, +3 shield, +3 deflection), touch 14, flat-footed 22 [B]Resist[/B] Acid 5, cold 5, and electricity 5 [B]Fort[/B] +12, [B]Ref[/B] +8, [B]Will[/B] +13 --------------------------------------- [B]Speed[/B] 20 feet (4 squares); base 30 ft. [B]Melee[/B] [I]+2 shortspear[/I] +12 (1d6+4/x2) or --- [I]+2 shortspear[/I] +12/+7 (1d6+4/x2) or [B]Ranged[/B] +2 shortspear +11 (1d6+4/x2, 20 ft.) or --- [I]+2 shortspear[/I] +11/+6 (1d6+4/x2, 20 ft.) or [B]Ranged[/B] [I]+1 light crossbow[/I] +9 (1d8+1/19-20/x2, 80 ft.) or --- [I]+1 light crossbow[/I] +9/+4 (1d8+1/19-20/x2, 80 ft.) [B]Space[/B] 5 ft.; [B]Reach[/B] 5 ft. [B]Base Atk[/B] +7; [B]Grp[/B] +9 [B]Special Actions[/B] Turn undead 6/day [B]Combat Gear[/B] [I]Potion of cure serious wounds[/I] [B]Cleric Spells Prepared[/B] (CL 5th) --- 3rd (3+1/day) — create food and water, dispel magic, magic circle against evil *, wind wall --- 2nd (4+1/day) — align weapon, cure moderate wounds *, resist energy, spiritual weapon, zone of truth --- 1st (5+1/day) — command, detect evil, endure elements, protection from evil *, remove fear, sanctuary --- 0th (5/day) — create water, detect poison, guidance, purify food and drink, virtue *Domain spell. [I]Domains[/I]: Good and Healing (+1 to caster level for all good and healing spells) [B]Psychic Warrior Powers Known[/B] (ML 5th; 19 power points/day; max power level known – 2nd) [sup]1[/sup] --- 2nd — body purification, thought shield --- 1st — astral traveler *, detect psionics, stomp, thicken skin *Gained with the Expanded Knowledge feat --------------------------------------- [B]Abilities[/B] Str 14 (+2), Dex 12 (+1), Con 12 (+1), Int 12 (+1), Wis 20 (+5), Cha 16 (+3) [B]SA[/B] Daylight, divine spells, psionics [B]SQ[/B] Prophecy, turn undead [B]Feats[/B] Brew Potion, Expanded Knowledge [sup]1[/sup], Improved Initiative, Inquisitor [sup]1[/sup], Lightning Reflexes, Skill Focus (Diplomacy), Skill Focus [Knowledge (the planes)] [sup]B[/sup], Weapon Focus (shortspear) [B]Skills[/B] Autohypnosis +12, Concentration +8, Craft (stonemasonry) +8, Diplomacy +12, Intimidate +3, Knowledge (psionics) +8, Knowledge (the planes) +10, Listen +7, Spellcraft +7, Spot +7, Survival +5 (+7 on other planes) [B]Possessions[/B] [I]+2 shortspear[/I], [I]+1 breastplate[/I], [I]+1 heavy steel shield[/I], [I]+1 light crossbow[/I] w/20 bolts, [I]boots of landing[/I] [sup]1[/sup], cleric’s vestments, [I]cloak of resistance +2[/I], [I]gloves of object reading[/I] [sup]1[/sup], [I]magic sleeping bag[/I] [sup]2[/sup], [I]periapt of wisdom +2[/I], [I]ring of protection +3[/I], silver holy symbol of Jalivier, and a belt pouch containing 62 gp --- [B]Extra Gear[/B] Two magical suits of banded mail (+2 enhancement), which originally belonged to the Necrocants, given to Jefferie by Arn Myddion. (Jefferie also received his magic ring from Arn, as well. The ring once belonged to the Necrocant named Oster Zandridge.) --------------------------------------- [B]Daylight (Sp)[/B] Jefferie can use daylight once per day as a 10th-level caster. [B]Prophecy (Su)[/B] Jefferie has prophetic dreams of the future, which acts just like the prophecy spell (see below). He can use this supernatural ability once per month. This is a bonus ability gained as a reincarnated soul of his past life. --------------------------------------- [B]Level Adjustment[/B] +1; [B]ECL[/B] 11; [B]Favored Class[/B] Paladin --------------------------------------- [sup]1[/sup] D&D Expanded Psionics Handbook [sup]2[/sup] D&D Miniatures Handbook [sup]3[/sup] D&D Monster Manual [/QUOTE]
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[Kulan] The Lands of Harqual (Updated: Feb 3/2022)
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