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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[Kulan] The Lands of Harqual (Updated: Feb 3/2022)
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<blockquote data-quote="Knightfall" data-source="post: 4234811" data-attributes="member: 2012"><p><span style="color: DarkOrange"><strong>Bitran</strong></span></p><p><strong>Proper Name:</strong> The Domain of Bitran</p><p><strong>Ruler:</strong> Hillstrider, Kaergaer Herljanvar, The Gnome-King [LN male gnome (Bitran) Ftr5]</p><p><strong>Government:</strong> Demihuman Monarchy (dwarves and gnomes)</p><p><strong>Capital:</strong> Bitran</p><p><strong>Major Towns:</strong> Battal (pop. – 2,060), Bitran (pop. – 5,875), Fardale (pop. – 2,130), Kygan (pop. – 2,445), Telond (pop. – 975)</p><p><strong>Provinces:</strong> One monarchy, three baronies, and six lordships.</p><p><strong>Resources:</strong> Crafts (dwarven/gnome), gems (agates/onyxes), granite, iron, precious metals (gold and silver).</p><p><strong>Coinage:</strong> The citizens of Bitran use coins minted in the Kingdom of Ahamudia.</p><p><strong>Population:</strong> 224,750 – Dwarf (Bitran) 52%, Gnome (Bitran) 42%, Halfling (Nihil) 3%, Elf (Aphranæn) 2%, Other Races 1%.</p><p><strong>Languages:</strong> Aphranæn, Bitran, Goblin (Maran), Javeldian, Nihil, Orc (Maran), Vananean.</p><p><strong>Alignments:</strong> LG, LN *, (LE), N, CN</p><p><strong>Patron God:</strong> Maldar.</p><p><strong>Major Religions:</strong> Clangeddin, Cull, the Daghdha, Dike, Gaerdal, Inanna, Jalivier, Sanh, Satiria.</p><p><strong>Minor Religions:</strong> Casiia, Dumathoin, Hades, Hansa, Helek, Issek, Mahridaar, Mayela, Uller.</p><p><strong>Cults:</strong> Calphas, Dionysus, Lokun, Tudsara, Vergadain, Volrai, Zyrcek.</p><p><strong>Alliances:</strong> Kingdom of Ahamudia (military); Lands of Hutaalar (non-aggression); Mines of Morhan (trade alliance).</p><p></p><p></p><p>The word "Bitran" is the collective name given to the dwarves and gnomes that were brought to Kulan from the world known as Maran (my Dark World campaign setting). While these newcomers to Kulan are distinctively two different races, they are considered, in fact, one people regardless of race.</p><p></p><p>The Bitran come from an underground city in the Rilous Mountains, which is simply called the City of Bitran. It is a strange place to outsiders filled with strange magical gadgets and weaponry. The Bitran have knowledge in something they call Black Thunder (similar to the smokepowder made in the Ferinmal Homeland). This substance is nearly unheard of beyond the borders of the Kingdom of Ahamudia. (The Bitran do not created hand-held firearms, but they do have cannons protecting the City of Bitran.)</p><p></p><p>Both races are distinctive in appearance from the native dwarven and gnomish races of Harqual in that their skin is either burnished bronze to pitch black in color. Their hair is always fiery red in color and their eyes are as black as coal. Some believe they have been infused with the very magic that courses through their forges. The Bitran wear tough leather garments with studded iron rivets embedded on the outside (masterwork studded leather armor).</p></blockquote><p></p>
[QUOTE="Knightfall, post: 4234811, member: 2012"] [COLOR=DarkOrange][B]Bitran[/B][/COLOR] [B]Proper Name:[/B] The Domain of Bitran [B]Ruler:[/B] Hillstrider, Kaergaer Herljanvar, The Gnome-King [LN male gnome (Bitran) Ftr5] [B]Government:[/B] Demihuman Monarchy (dwarves and gnomes) [B]Capital:[/B] Bitran [B]Major Towns:[/B] Battal (pop. – 2,060), Bitran (pop. – 5,875), Fardale (pop. – 2,130), Kygan (pop. – 2,445), Telond (pop. – 975) [B]Provinces:[/B] One monarchy, three baronies, and six lordships. [B]Resources:[/B] Crafts (dwarven/gnome), gems (agates/onyxes), granite, iron, precious metals (gold and silver). [B]Coinage:[/B] The citizens of Bitran use coins minted in the Kingdom of Ahamudia. [B]Population:[/B] 224,750 – Dwarf (Bitran) 52%, Gnome (Bitran) 42%, Halfling (Nihil) 3%, Elf (Aphranæn) 2%, Other Races 1%. [B]Languages:[/B] Aphranæn, Bitran, Goblin (Maran), Javeldian, Nihil, Orc (Maran), Vananean. [B]Alignments:[/B] LG, LN *, (LE), N, CN [B]Patron God:[/B] Maldar. [B]Major Religions:[/B] Clangeddin, Cull, the Daghdha, Dike, Gaerdal, Inanna, Jalivier, Sanh, Satiria. [B]Minor Religions:[/B] Casiia, Dumathoin, Hades, Hansa, Helek, Issek, Mahridaar, Mayela, Uller. [B]Cults:[/B] Calphas, Dionysus, Lokun, Tudsara, Vergadain, Volrai, Zyrcek. [B]Alliances:[/B] Kingdom of Ahamudia (military); Lands of Hutaalar (non-aggression); Mines of Morhan (trade alliance). The word "Bitran" is the collective name given to the dwarves and gnomes that were brought to Kulan from the world known as Maran (my Dark World campaign setting). While these newcomers to Kulan are distinctively two different races, they are considered, in fact, one people regardless of race. The Bitran come from an underground city in the Rilous Mountains, which is simply called the City of Bitran. It is a strange place to outsiders filled with strange magical gadgets and weaponry. The Bitran have knowledge in something they call Black Thunder (similar to the smokepowder made in the Ferinmal Homeland). This substance is nearly unheard of beyond the borders of the Kingdom of Ahamudia. (The Bitran do not created hand-held firearms, but they do have cannons protecting the City of Bitran.) Both races are distinctive in appearance from the native dwarven and gnomish races of Harqual in that their skin is either burnished bronze to pitch black in color. Their hair is always fiery red in color and their eyes are as black as coal. Some believe they have been infused with the very magic that courses through their forges. The Bitran wear tough leather garments with studded iron rivets embedded on the outside (masterwork studded leather armor). [/QUOTE]
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[Kulan] The Lands of Harqual (Updated: Feb 3/2022)
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