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[Kulan] The Lands of Harqual (Updated: Feb 3/2022)
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<blockquote data-quote="Knightfall" data-source="post: 4239282" data-attributes="member: 2012"><p><span style="color: DarkOrange"><strong>Ara-Ragik</strong></span></p><p><strong>Proper Name:</strong> The Ara-Ragik City Alliance</p><p><strong>Ruler:</strong> The Supreme Prince, Theron Xylander, The Hellion of Massalia [LE male human (half-fiend) Ftr8/Sor8]</p><p><strong>Government:</strong> Alliance of city-states (loose confederacy)</p><p><strong>Capital:</strong> Massalia</p><p><strong>Major Towns:</strong> Águastadt (pop. – 9,349), Antóni Aldea (pop. – 4,090), Aushaltan (pop. – 3,088), Baum Val (pop. – 3,486), Bredorf (pop. – 1,078), Calordia (pop. – 15,343), Düsterdorf (pop. – 985), Gelb Val (pop. – 3,735), Helddorf (pop. – 4,010), Irritar Alcan (pop. – 2,982), Mädchen (pop. – 2,018), Massalia (pop. – 24,500), Ódioida (pop. – 8,568), Theay Val (pop. – 885), Toga Aldea (pop. – 995), Trovãodia (pop. – 19,750), Truen Val (pop. – 2,802), Volastadt (pop. – 11,545)</p><p><strong>Provinces:</strong> One supreme principality, five principalities, ten baronies, and two-dozen lordships.</p><p><strong>Resources:</strong> Fish (lake), metals (copper/electrum), narcotics, slaves, timber. Ara-Ragik is also known for its magical knowledge but, the Ara Guild tightly controls the purchasing and selling of magic.</p><p><strong>Coinage:</strong> Coro (pp), Thaler (gp), Lago (ep), Cune (sp), Viru (cp).</p><p><strong>Population:</strong> 1,833,985 – Human 64%, Orc 12%, Gnoll 8%, Goblinoid 5%, Giant 4%, Monstrous 3%, Half-Orc 2%, Other Races 2%.</p><p><strong>Languages:</strong> Abyssal, Common, Draconic, Giant, Gnoll, Goblin, Infernal, Meai, Orc, Quaggoth, Undercommon.</p><p><strong>Alignments:</strong> LN, LE *, N, NE, CN, CE</p><p><strong>Patron God:</strong> None.</p><p><strong>Major Religions:</strong> Battus, Belinik, Druaga, Hel, Karaan, Loviatar, Math Mathonwy, Mussin, Nether, Wee Jas.</p><p><strong>Minor Religions:</strong> Afflux, Angrboda, Boccob, Dike, Gruumsh, Malotoch, Narvi, Queen of Air and Darkness, Sanh, Vaprak, Vespin, Xuar.</p><p><strong>Cults:</strong> Amand, Asmodeus, Belial, Ces, Dionysus, Emcey, Enduma, Erythnul, Graz’zt, Halmyr, Hansa, Hiisi, Konkresh, Maglubiyet, Malcanthet, Olidammara, Teve, Thera, Uller.</p><p><strong>Alliances:</strong> None. Note that while the Princes of Ara-Ragik don't ally themselves with other Harqualians, as a general rule, they do ally themselves with evil outsiders such as demons, devils, and yuggoloths.</p><p></p><p></p><p>The lands surrounding Lake Ragik were once very fertile but now magic is required to help any type of crops grow. This had led to a large number of wizards living in the region, and most of them are evil and twisted by nature.</p><p></p><p>Not all of the cities of Ara-Ragik (AIR-ah RAG-ick) are ruled by magic; however, magic is often used to help keep those in power from losing it to their rivals. One guild of arcanists controls all arcane concerns for the entire alliance, The Ara Guild.</p><p></p><p>In truth, the arcanists of the Ara Guild are a decadent, evil group, prone to extreme debauchery and vile masochism. However, they aren't as powerful as they were before The Transformation, as the princes of Ara-Ragik blamed them for not being able to protect "valuable interests" to the alliance.</p><p></p><p>Yet, the alliance is called the "Ara-Ragik" City Alliance for a reason. The wizards still have considerable influence; they just have to work harder for it now than before.</p><p></p><p>Another vice of the citizens of the region are the need for slaves. Yes, the entire Old Sword Imperium uses slaves, but the citizens of Ara-Ragik take it to a different level of disgust.</p><p></p><p>Also, the region is infested with evil humanoids of all sorts, and Ara-Ragik is one of the few places where such creatures live openly with humans. Most demihumans living in the region are either hunted or enslaved.</p><p></p><p>It is not a nice place to live, unless you're dispictably evil.</p><p style="text-align: right">— <em>Updated from my maps thread</em> (post #85)</p></blockquote><p></p>
[QUOTE="Knightfall, post: 4239282, member: 2012"] [COLOR=DarkOrange][B]Ara-Ragik[/B][/COLOR] [B]Proper Name:[/B] The Ara-Ragik City Alliance [B]Ruler:[/B] The Supreme Prince, Theron Xylander, The Hellion of Massalia [LE male human (half-fiend) Ftr8/Sor8] [B]Government:[/B] Alliance of city-states (loose confederacy) [B]Capital:[/B] Massalia [B]Major Towns:[/B] Águastadt (pop. – 9,349), Antóni Aldea (pop. – 4,090), Aushaltan (pop. – 3,088), Baum Val (pop. – 3,486), Bredorf (pop. – 1,078), Calordia (pop. – 15,343), Düsterdorf (pop. – 985), Gelb Val (pop. – 3,735), Helddorf (pop. – 4,010), Irritar Alcan (pop. – 2,982), Mädchen (pop. – 2,018), Massalia (pop. – 24,500), Ódioida (pop. – 8,568), Theay Val (pop. – 885), Toga Aldea (pop. – 995), Trovãodia (pop. – 19,750), Truen Val (pop. – 2,802), Volastadt (pop. – 11,545) [B]Provinces:[/B] One supreme principality, five principalities, ten baronies, and two-dozen lordships. [B]Resources:[/B] Fish (lake), metals (copper/electrum), narcotics, slaves, timber. Ara-Ragik is also known for its magical knowledge but, the Ara Guild tightly controls the purchasing and selling of magic. [B]Coinage:[/B] Coro (pp), Thaler (gp), Lago (ep), Cune (sp), Viru (cp). [B]Population:[/B] 1,833,985 – Human 64%, Orc 12%, Gnoll 8%, Goblinoid 5%, Giant 4%, Monstrous 3%, Half-Orc 2%, Other Races 2%. [B]Languages:[/B] Abyssal, Common, Draconic, Giant, Gnoll, Goblin, Infernal, Meai, Orc, Quaggoth, Undercommon. [B]Alignments:[/B] LN, LE *, N, NE, CN, CE [B]Patron God:[/B] None. [B]Major Religions:[/B] Battus, Belinik, Druaga, Hel, Karaan, Loviatar, Math Mathonwy, Mussin, Nether, Wee Jas. [B]Minor Religions:[/B] Afflux, Angrboda, Boccob, Dike, Gruumsh, Malotoch, Narvi, Queen of Air and Darkness, Sanh, Vaprak, Vespin, Xuar. [B]Cults:[/B] Amand, Asmodeus, Belial, Ces, Dionysus, Emcey, Enduma, Erythnul, Graz’zt, Halmyr, Hansa, Hiisi, Konkresh, Maglubiyet, Malcanthet, Olidammara, Teve, Thera, Uller. [B]Alliances:[/B] None. Note that while the Princes of Ara-Ragik don't ally themselves with other Harqualians, as a general rule, they do ally themselves with evil outsiders such as demons, devils, and yuggoloths. The lands surrounding Lake Ragik were once very fertile but now magic is required to help any type of crops grow. This had led to a large number of wizards living in the region, and most of them are evil and twisted by nature. Not all of the cities of Ara-Ragik (AIR-ah RAG-ick) are ruled by magic; however, magic is often used to help keep those in power from losing it to their rivals. One guild of arcanists controls all arcane concerns for the entire alliance, The Ara Guild. In truth, the arcanists of the Ara Guild are a decadent, evil group, prone to extreme debauchery and vile masochism. However, they aren't as powerful as they were before The Transformation, as the princes of Ara-Ragik blamed them for not being able to protect "valuable interests" to the alliance. Yet, the alliance is called the "Ara-Ragik" City Alliance for a reason. The wizards still have considerable influence; they just have to work harder for it now than before. Another vice of the citizens of the region are the need for slaves. Yes, the entire Old Sword Imperium uses slaves, but the citizens of Ara-Ragik take it to a different level of disgust. Also, the region is infested with evil humanoids of all sorts, and Ara-Ragik is one of the few places where such creatures live openly with humans. Most demihumans living in the region are either hunted or enslaved. It is not a nice place to live, unless you're dispictably evil. [RIGHT]— [I]Updated from my maps thread[/I] (post #85)[/RIGHT] [/QUOTE]
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[Kulan] The Lands of Harqual (Updated: Feb 3/2022)
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