Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[Kulan] The Lands of Harqual (Updated: Feb 3/2022)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Knightfall" data-source="post: 4259318" data-attributes="member: 2012"><p><strong>Back to the North Gods...</strong></p><p></p><p><span style="color: DarkOrange"><strong>SANH</strong></span></p><p><span style="font-size: 12px"><em>God of the Wind and Sky, Lord of Thunder, The Stormmaker</em></span></p><p></p><p><span style="color: DarkOrange"><strong>Intermediate Deity</strong></span></p><p><span style="color: DarkOrange"><strong>Symbol:</strong></span> Raindrops falling from a gray cloud with a golden lightning bolt streaking down</p><p><span style="color: DarkOrange"><strong>Home Plane:</strong></span> Ouno</p><p><span style="color: DarkOrange"><strong>Godly Realm:</strong></span> The Storm Citadel (floating fortress on a storm cloud)</p><p><span style="color: DarkOrange"><strong>Alignment:</strong></span> True neutral</p><p><span style="color: DarkOrange"><strong>Portfolio:</strong></span> Air, rain, storms, weather, wind</p><p><span style="color: DarkOrange"><strong>Worshipers:</strong></span> Elementalists (air & water), barbarians, cloud giants, druids, pirates & sailors, storm giants</p><p><span style="color: DarkOrange"><strong>Cleric Alignments:</strong></span> N, CN, NG, LN, NE</p><p><span style="color: DarkOrange"><strong>Domains:</strong></span> Air, Obscuration, Storm, Water, Weather</p><p><span style="color: DarkOrange"><strong>Favored Weapon:</strong></span> Spear</p><p></p><p>Sanh is the North God of the Wind and Sky. He is also known as the Lord of Thunder and The Stormmaker. Sanh, like Jalivier, is slowly becoming known beyond the shores of the Lands of Harqual. He is the patron deity of storms in the City of Freeport and his church is spreading slowly throughout many of the island realms of Kulan from Merria in the southern hemisphere to Valus in the northern hemisphere. His worship isn't as strong on the Outer Planes as Jalivier, but it is becoming common on Ouno and on the Beastlands.</p><p></p><p>Sanh doesn't manifest an Avatar in the traditional sense. His Avatar always appears in the form of an elemental creature — usually an air or water elemental in a humanoid-like shape. Mortals almost never see his true form and only the most devout priests of Sanh ever gain this honor at the end of their lives. If Sanh appears to a follower as they die, especially if that follower dies at sea without fear, then that follower will gain a favored place in the afterlife.</p><p></p><p>Sanh's true form is that of a large-sized barbarian-shaman who is covered in fetishes, the skulls of avians, and wearing fine leathers and a ornate headdress. He carries a <em>+5 wild spear of returning</em> that is called “Through the Air.” For his Freeport followers, his true form is different. He appears as a large-sized pirate king carrying a magical scimitar.</p><p></p><p>Sanh is currently courting Bylgja who is one of the Nine Daughters of Aegir and Rán. Their relationship isn't very serious yet, but it is moving forward with the approval of bother her parents (but not his). Yet, if the two bond, then both Bylgja and Rán will likely be allowed to become members of the Pantheon of the North. Right now, they are both considered Interloper Goddesses.</p><p></p><p><span style="color: DarkOrange"><strong>Dogma</strong></span></p><p>Love the torrents of the skies; honor the sea and its fierceness; shy not from the rain or the wind. These are the tenets of the Church of Sanh. The Stormmaker teaches his followers to rides the winds of the world and the waters of its oceans. However, the clergy of Sanh are also responsible for teaching their charges to use the wind and rain to their advantage. These elements are a resource to be used and to be protected. Cloud and storm giants are to be respected and to be feared. They are favored by Sanh as much as he favors his human and demihuman followers. Clerics of Sanh must follow the Tenets of the Balance and druids are to be respected for the powers they have over nature. The Lord of Thunder teaches his Harqualian followers to honor the followers of the other North Gods, especially the followers of the Daghdha and of Larea, his sister.</p><p></p><p><span style="color: DarkOrange"><strong>Clerics and Temples</strong></span></p><p>Sanh's clergy range the gamut from standard clerics to rangers and other divine spellcasters devoted to the wild places of the world. Many of these followers are sailors as it allows them to be closer to air and rain. Just as many of them are pirates. However, Sanh's clergy is limited to the shores and seas of Harqual. They are just as likely to be found inland, especially on high mountains or anywhere that violent weather can be found. Tornadoes and other violent storms are considered holy to the members of the Church of Sanh. Rain is the lifeblood of their god, and clerics of the Lord of Thunder have been known to be encountered laughing and dancing in the rain.</p><p></p><p>The clergy of The Stormmaker tend to be wanderers by nature and rarely settle in one place; however, there are temples dedicated to Sanh almost everywhere on the continent and beyond. From the Northlands to the shores of the Far South, Sanh is oner of the most recognized North Gods. Many in the south don't even consider him to be a true North God anymore, but he is and always will be. He loves his divine family as much as his clergy love watching over their followers. The followers of Sanh are a passionate group, and they jump to protect Harqualians from the worst that nature has to offer just as often as they chase tornadoes.</p><p></p><p>Note that while most Sanh temples are unbound by the trappings of civilization not all of them exist beyond the reach of urban settlements. The largest temples to The Stormmaker are found where people look towards the weather for their livelihood. From the City-state of Reims on the edge of the Northlands to the Four Cities one the southern shoreline of the Far South, temples dedicated to Sanh can dominate urban and pastoral life just as much as they can dominate the wild places of the continent.</p><p></p><p>Other cities with notable temples of Sanh include the following: Caloric, Falcûne, Gillian, Hallowridge, Märii City, Metan, Nasundria, Raln, Sunwater, and Yuln in the north and Anthmoor, Ferinmal City, Muurizon, Osebye, Pite, Rhamsandron, Tallawan, Valhia, Waile, and Xcellian in the south.</p><p></p><p><strong>Note:</strong> There is a particular area of the Nomad Lands that is considered to be a holy place of Sanh. This free-standing monolith is known as The Stormmarker. No one is sure why the monolith is sacred to Sanh but many have guessed that he erected the monolith himself or that his tears fell here after the death of his sister's divine son, Anon, at the beginning of the Divinity War. (It is rumored that Anon fell to Amand's blade somewhere in this region.)</p><p>--------------------------</p><p><em>Next deity to be done... Tok, The God Hound</em></p></blockquote><p></p>
[QUOTE="Knightfall, post: 4259318, member: 2012"] [b]Back to the North Gods...[/b] [COLOR=DarkOrange][B]SANH[/B][/COLOR] [SIZE=3][I]God of the Wind and Sky, Lord of Thunder, The Stormmaker[/I][/SIZE] [COLOR=DarkOrange][B]Intermediate Deity[/B][/COLOR] [COLOR=DarkOrange][B]Symbol:[/B][/COLOR] Raindrops falling from a gray cloud with a golden lightning bolt streaking down [COLOR=DarkOrange][B]Home Plane:[/B][/COLOR] Ouno [COLOR=DarkOrange][B]Godly Realm:[/B][/COLOR] The Storm Citadel (floating fortress on a storm cloud) [COLOR=DarkOrange][B]Alignment:[/B][/COLOR] True neutral [COLOR=DarkOrange][B]Portfolio:[/B][/COLOR] Air, rain, storms, weather, wind [COLOR=DarkOrange][B]Worshipers:[/B][/COLOR] Elementalists (air & water), barbarians, cloud giants, druids, pirates & sailors, storm giants [COLOR=DarkOrange][B]Cleric Alignments:[/B][/COLOR] N, CN, NG, LN, NE [COLOR=DarkOrange][B]Domains:[/B][/COLOR] Air, Obscuration, Storm, Water, Weather [COLOR=DarkOrange][B]Favored Weapon:[/B][/COLOR] Spear Sanh is the North God of the Wind and Sky. He is also known as the Lord of Thunder and The Stormmaker. Sanh, like Jalivier, is slowly becoming known beyond the shores of the Lands of Harqual. He is the patron deity of storms in the City of Freeport and his church is spreading slowly throughout many of the island realms of Kulan from Merria in the southern hemisphere to Valus in the northern hemisphere. His worship isn't as strong on the Outer Planes as Jalivier, but it is becoming common on Ouno and on the Beastlands. Sanh doesn't manifest an Avatar in the traditional sense. His Avatar always appears in the form of an elemental creature — usually an air or water elemental in a humanoid-like shape. Mortals almost never see his true form and only the most devout priests of Sanh ever gain this honor at the end of their lives. If Sanh appears to a follower as they die, especially if that follower dies at sea without fear, then that follower will gain a favored place in the afterlife. Sanh's true form is that of a large-sized barbarian-shaman who is covered in fetishes, the skulls of avians, and wearing fine leathers and a ornate headdress. He carries a [I]+5 wild spear of returning[/I] that is called “Through the Air.” For his Freeport followers, his true form is different. He appears as a large-sized pirate king carrying a magical scimitar. Sanh is currently courting Bylgja who is one of the Nine Daughters of Aegir and Rán. Their relationship isn't very serious yet, but it is moving forward with the approval of bother her parents (but not his). Yet, if the two bond, then both Bylgja and Rán will likely be allowed to become members of the Pantheon of the North. Right now, they are both considered Interloper Goddesses. [COLOR=DarkOrange][B]Dogma[/B][/COLOR] Love the torrents of the skies; honor the sea and its fierceness; shy not from the rain or the wind. These are the tenets of the Church of Sanh. The Stormmaker teaches his followers to rides the winds of the world and the waters of its oceans. However, the clergy of Sanh are also responsible for teaching their charges to use the wind and rain to their advantage. These elements are a resource to be used and to be protected. Cloud and storm giants are to be respected and to be feared. They are favored by Sanh as much as he favors his human and demihuman followers. Clerics of Sanh must follow the Tenets of the Balance and druids are to be respected for the powers they have over nature. The Lord of Thunder teaches his Harqualian followers to honor the followers of the other North Gods, especially the followers of the Daghdha and of Larea, his sister. [COLOR=DarkOrange][B]Clerics and Temples[/B][/COLOR] Sanh's clergy range the gamut from standard clerics to rangers and other divine spellcasters devoted to the wild places of the world. Many of these followers are sailors as it allows them to be closer to air and rain. Just as many of them are pirates. However, Sanh's clergy is limited to the shores and seas of Harqual. They are just as likely to be found inland, especially on high mountains or anywhere that violent weather can be found. Tornadoes and other violent storms are considered holy to the members of the Church of Sanh. Rain is the lifeblood of their god, and clerics of the Lord of Thunder have been known to be encountered laughing and dancing in the rain. The clergy of The Stormmaker tend to be wanderers by nature and rarely settle in one place; however, there are temples dedicated to Sanh almost everywhere on the continent and beyond. From the Northlands to the shores of the Far South, Sanh is oner of the most recognized North Gods. Many in the south don't even consider him to be a true North God anymore, but he is and always will be. He loves his divine family as much as his clergy love watching over their followers. The followers of Sanh are a passionate group, and they jump to protect Harqualians from the worst that nature has to offer just as often as they chase tornadoes. Note that while most Sanh temples are unbound by the trappings of civilization not all of them exist beyond the reach of urban settlements. The largest temples to The Stormmaker are found where people look towards the weather for their livelihood. From the City-state of Reims on the edge of the Northlands to the Four Cities one the southern shoreline of the Far South, temples dedicated to Sanh can dominate urban and pastoral life just as much as they can dominate the wild places of the continent. Other cities with notable temples of Sanh include the following: Caloric, Falcûne, Gillian, Hallowridge, Märii City, Metan, Nasundria, Raln, Sunwater, and Yuln in the north and Anthmoor, Ferinmal City, Muurizon, Osebye, Pite, Rhamsandron, Tallawan, Valhia, Waile, and Xcellian in the south. [B]Note:[/B] There is a particular area of the Nomad Lands that is considered to be a holy place of Sanh. This free-standing monolith is known as The Stormmarker. No one is sure why the monolith is sacred to Sanh but many have guessed that he erected the monolith himself or that his tears fell here after the death of his sister's divine son, Anon, at the beginning of the Divinity War. (It is rumored that Anon fell to Amand's blade somewhere in this region.) -------------------------- [I]Next deity to be done... Tok, The God Hound[/I] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[Kulan] The Lands of Harqual (Updated: Feb 3/2022)
Top