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[Kulan] The Lands of Harqual (Updated: Feb 3/2022)
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<blockquote data-quote="Knightfall" data-source="post: 4397099" data-attributes="member: 2012"><p><strong><span style="color: DarkOrange">THE FEY OF THE GREEN</span></strong></p><p>There are certain types of fey that tied more directly to the Material Plane due to their strong connection to nature, which druids often call the green-fey. (This name is a bit misleading as these types of fey aren't always tied to forests. A better name would be “elemental-fey,” but in my opinion that would be confusing from a in-game perspective.)</p><p></p><p>Green-fey are those fey creatures that didn't have the option to retreat to Faerie during the Divinity War. They were stuck on Harqual to deal with the aftermath of dead deities and mortals.</p><p></p><p>Dryads and nymphs are the most common of these nature-loving fey creatures; therefore, they are the green-fey that most common people have heard folktales about while sitting around campfires. However, the others listed below are just as important to the well-being of the continent's natural places.</p><p></p><p><strong><span style="color: DarkOrange">Dryads</span></strong> <span style="color: Red">(MM)</span></p><p>Dryads are the living souls of trees. In any place where trees grow, you can find a dryad. They are common in the Cadra Forest, the Great Forest, the High Forest, and the Verdalf Forest. They are rarely found north of the Greystone Mountains and nearly unheard of in the lands of the Far South. Dryads were one of the favored followers of the god named Thorn, The Tree Friend, who died during the Divinity War. That's god's death left many dryads bitter and many of them are considered to be chaotic neutral as a result. A few dryads actually fell to become Unseelie but they are very rare. These Unseelie dryads are most often found in the Imperiumi Forest on the Ragik Peninsula. There are rumors of degenerate dryads that live on Teverroot Island and that they drink the blood of humanoids.</p><p></p><p>Dryads often come into conflict with humanoids (especially humans) who cut down forests for farmland. This is a growing problem as populations continue to rise after centuries of instability and war. Dryads aren't sure which is worse, war or peace. In ages past, huge swathes of woodlands were cut down to make siege engines for war while now entire forests fall to axes so that humanoids may grow their crops. Some dryads believe war is better and have been know to manipulate orcs into attacking humans in hopes of reducing both races numbers. It is not considered a popular behavior by most of the druid enclaves and the silver elves of Kingdom of the Silver Leaves believe it is counterproductive. Other elves have been known to think it is funny.</p><p></p><p>Note that when scholars talk about dryads, they mean both dryads and the hidden fey creature known as the hamadryad (CCR, pg. 95) that also lives in the forests and jungles of the Far South as well as anywhere else on the continent. Hamadryads are common in the Heverkent Forest and the Merewood but they are less common in the Lilliputian Jungle and small forests of the Far South such as the Mallowood and the Varwood. The hamadryads of Heverkent have no tolerance for loggers, and they have been fighting a guerrilla war against the denizens of The Loglands for centuries. Hamadryads are also common in the Desinon Forest and the Nashee Forest as well as the more isolated taiga forests of the Northlands. Hamadryads can be found in the Storm Jungle but their number there are dwindling due to the depredations of the tabaxi.</p><p></p><p><strong><span style="color: DarkOrange">Fossergrims</span></strong> <span style="color: Red">(Fiend Folio)</span></p><p>In the Lands of Harqual there are many wondrous places of incredible beauty. These remote locations often display grand rivers, lakes, and water-bound spectacles, which often defy the logic of the natural world. These wonders are sometimes the result of humanoid intervention, but more often they are due to the legacy of the death of Tulle the River God. Tulle was one of the deities of the Pantheon of the North before the Divinity War erupted. The North God was one of the first of his pantheon to be killed and the resulting chaos of his death can still be felt to this day. Rivers often flow in unusual patterns all across the continent and there are the Legacies of Tulle, magical anomalies in the waterways and watersheds, which can be both wondrous and frightening to behold.</p><p></p><p>The River God's death did more than skew the flow of water; Tulle's death also brought great suffering to the green-fey that worshiped him. Many of them were either killed outright or went completely mad. Those that survived the turmoil intact struggled to come to terms with the changes happening to their beloved lakes, rivers, streams, and waterfalls. The fossergrims were some of the hardest hit of these devotees to Tulle. Rivers dried up, which left many fossergrims homeless as their waterfalls disappeared. Those that didn't die went insane or degenerated into wicked Unseelie.</p><p></p><p>Other strange rivers sprung up with unnatural features and denizens, and soon there new waterfalls to be protected; however, these new waterfalls were strange and unnatural by their very nature and the fossergrims that chose to migrate to them often were warped in esoteric ways becoming touched by the loosed divinity (*) of Tulle. For nearly a century after Tulle's death, the rivers and streams of the continent ran not only with the waters of the natural world but also with the godsblood (*) of the fallen River God.</p><p></p><p>Now, over a millennium later, the effects still linger in the bodies and souls of water-dwelling green-fey.</p><p></p><p>*See the Malhavoc Press event book <em><span style="color: red">Requiem for a God</span></em> for more details on the rules for these terms.</p><p></p><p><strong><span style="color: DarkOrange">Nymphs</span></strong> <span style="color: Red">(MM)</span></p><p>Nymphs are directly tied to the sacred placed of the world. They are the heroines of tales of legendary beauty, but they are more often the antagonists of tales of nature's fury. Nymphs are protectors of the wild places throughout the Lands of Harqual, and they take their responsibilities very seriously. They will always help wounded animals and woe to those that did the wounding. For while nymphs are good-hearted by nature, they will kill anyone who despoils nature whether it was on purpose or not.</p><p></p><p>If the despoiler is lucky, then a enraged nymph might only blind him or her.</p><p></p><p>Nymphs have a great love for the water and often live near lakes and major rivers. While not all nymphs are directly tied to the waterways, many of them can be if a particular waterway passes through the region they protect; therefore, many nymphs were affected nearly as much as the fossergrims and sirines by Tulle's death. Only a few of them died but many of those that survived went a little mad; therefore, some nymphs are chaotic neutral instead of chaotic good and a select few are chaotic evil.</p><p></p><p><strong><span style="color: DarkOrange">Oreads</span></strong> <span style="color: Red">(Fiend Folio)</span></p><p>Oreads are to mountains what dryads are to forests and fossergrims are to waterfalls. These fey protectors are unyielding towards those who would defile their mountain homes. They despise dwarves who relentlessly dig through the heart of a mountain for gems and veins of precious metals and for high & hill dwarves the feeling is mutual. Entire dwarven clans have been wiped out by enraged oreads leading bands of evil humanoids or giants; therefore, high & hill dwarves have no love for oreads, and they hunt them relentlessly.</p><p></p><p>As a result, oreads are one of the rarest of the green-fey on Harqual. They are extinct in the Greystone and Kul Moren mountain ranges. They are also rare in the Hinderfall Mountains as they often find themselves in conflict with the rockwood gnomes of the Realm of the Little Trees. However, they are found in almost every other mountain range on the continent and are quite common in the Aragar and Kaltar mountain ranges in the Northlands, the Reth Mountains on the Storm Peninsula, and the Patron Mountains of the Great Expanse.</p><p></p><p><strong><span style="color: DarkOrange">Sirines</span></strong> <span style="color: Red">(MM 2)</span></p><p>The death of Tulle was as traumatic for these fey as it was for the fossergrims. Just like many fossergrims, many sirines went mad after The River God's death. The legacy of this trauma is that sirines are greatly feared by common folk as there are hundreds of tales about these beautiful yet mad water maidens luring people to their deaths. Sailors greatly fear them and with good reason. An insane sirine takes great pleasure in luring men of all races to a watery grave.</p><p></p><p>However, it is important to note that not all sirines are insane. Many sirines managed to survive the chaos of the aftermath of Tulle's death with their minds intact, and while normal sirines by nature aren't good-hearted, they are fun-loving creatures. Sirines love to sing, dance, and drink while laughing the whole time. They often pay homage to Damh or Dionysus and they enjoy the company of mortals even if for only a short period of time.</p><p></p><p>Sirines are naturally flighty and will often abandon a new companion without any thought to that companions feelings. They aren't trying to be cruel, but for mortals, it can appear that way. Sirines enjoy the company of men (and women) of all races, but they never form lasting bonds with such paramours; however, they have been known to give small, nonmagical gifts to those that manage to charm them with only their words and companionship.</p><p></p><p>While this general information gives a good overview of the sirines of Harqual, it is important to note that there are exceptions. The best example of this are the sirines living in the waters of the Sword Gulf. These good-hearted sirines are devoted to the Peace Goddess whose essence is trapped in the waters of the gulf. Sirines devoted to Hela are one of the few creatures that can hear the words of the goddess in the waves of the sea and the pounding of the surf on the shoreline. Sirines devoted to Hela are always chaotic good.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 4397099, member: 2012"] [B][COLOR="DarkOrange"]THE FEY OF THE GREEN[/COLOR][/B] There are certain types of fey that tied more directly to the Material Plane due to their strong connection to nature, which druids often call the green-fey. (This name is a bit misleading as these types of fey aren't always tied to forests. A better name would be “elemental-fey,” but in my opinion that would be confusing from a in-game perspective.) Green-fey are those fey creatures that didn't have the option to retreat to Faerie during the Divinity War. They were stuck on Harqual to deal with the aftermath of dead deities and mortals. Dryads and nymphs are the most common of these nature-loving fey creatures; therefore, they are the green-fey that most common people have heard folktales about while sitting around campfires. However, the others listed below are just as important to the well-being of the continent's natural places. [B][COLOR="DarkOrange"]Dryads[/COLOR][/B] [COLOR="Red"](MM)[/COLOR] Dryads are the living souls of trees. In any place where trees grow, you can find a dryad. They are common in the Cadra Forest, the Great Forest, the High Forest, and the Verdalf Forest. They are rarely found north of the Greystone Mountains and nearly unheard of in the lands of the Far South. Dryads were one of the favored followers of the god named Thorn, The Tree Friend, who died during the Divinity War. That's god's death left many dryads bitter and many of them are considered to be chaotic neutral as a result. A few dryads actually fell to become Unseelie but they are very rare. These Unseelie dryads are most often found in the Imperiumi Forest on the Ragik Peninsula. There are rumors of degenerate dryads that live on Teverroot Island and that they drink the blood of humanoids. Dryads often come into conflict with humanoids (especially humans) who cut down forests for farmland. This is a growing problem as populations continue to rise after centuries of instability and war. Dryads aren't sure which is worse, war or peace. In ages past, huge swathes of woodlands were cut down to make siege engines for war while now entire forests fall to axes so that humanoids may grow their crops. Some dryads believe war is better and have been know to manipulate orcs into attacking humans in hopes of reducing both races numbers. It is not considered a popular behavior by most of the druid enclaves and the silver elves of Kingdom of the Silver Leaves believe it is counterproductive. Other elves have been known to think it is funny. Note that when scholars talk about dryads, they mean both dryads and the hidden fey creature known as the hamadryad (CCR, pg. 95) that also lives in the forests and jungles of the Far South as well as anywhere else on the continent. Hamadryads are common in the Heverkent Forest and the Merewood but they are less common in the Lilliputian Jungle and small forests of the Far South such as the Mallowood and the Varwood. The hamadryads of Heverkent have no tolerance for loggers, and they have been fighting a guerrilla war against the denizens of The Loglands for centuries. Hamadryads are also common in the Desinon Forest and the Nashee Forest as well as the more isolated taiga forests of the Northlands. Hamadryads can be found in the Storm Jungle but their number there are dwindling due to the depredations of the tabaxi. [B][COLOR="DarkOrange"]Fossergrims[/COLOR][/B] [COLOR="Red"](Fiend Folio)[/COLOR] In the Lands of Harqual there are many wondrous places of incredible beauty. These remote locations often display grand rivers, lakes, and water-bound spectacles, which often defy the logic of the natural world. These wonders are sometimes the result of humanoid intervention, but more often they are due to the legacy of the death of Tulle the River God. Tulle was one of the deities of the Pantheon of the North before the Divinity War erupted. The North God was one of the first of his pantheon to be killed and the resulting chaos of his death can still be felt to this day. Rivers often flow in unusual patterns all across the continent and there are the Legacies of Tulle, magical anomalies in the waterways and watersheds, which can be both wondrous and frightening to behold. The River God's death did more than skew the flow of water; Tulle's death also brought great suffering to the green-fey that worshiped him. Many of them were either killed outright or went completely mad. Those that survived the turmoil intact struggled to come to terms with the changes happening to their beloved lakes, rivers, streams, and waterfalls. The fossergrims were some of the hardest hit of these devotees to Tulle. Rivers dried up, which left many fossergrims homeless as their waterfalls disappeared. Those that didn't die went insane or degenerated into wicked Unseelie. Other strange rivers sprung up with unnatural features and denizens, and soon there new waterfalls to be protected; however, these new waterfalls were strange and unnatural by their very nature and the fossergrims that chose to migrate to them often were warped in esoteric ways becoming touched by the loosed divinity (*) of Tulle. For nearly a century after Tulle's death, the rivers and streams of the continent ran not only with the waters of the natural world but also with the godsblood (*) of the fallen River God. Now, over a millennium later, the effects still linger in the bodies and souls of water-dwelling green-fey. *See the Malhavoc Press event book [I][COLOR="red"]Requiem for a God[/COLOR][/I] for more details on the rules for these terms. [B][COLOR="DarkOrange"]Nymphs[/COLOR][/B] [COLOR="Red"](MM)[/COLOR] Nymphs are directly tied to the sacred placed of the world. They are the heroines of tales of legendary beauty, but they are more often the antagonists of tales of nature's fury. Nymphs are protectors of the wild places throughout the Lands of Harqual, and they take their responsibilities very seriously. They will always help wounded animals and woe to those that did the wounding. For while nymphs are good-hearted by nature, they will kill anyone who despoils nature whether it was on purpose or not. If the despoiler is lucky, then a enraged nymph might only blind him or her. Nymphs have a great love for the water and often live near lakes and major rivers. While not all nymphs are directly tied to the waterways, many of them can be if a particular waterway passes through the region they protect; therefore, many nymphs were affected nearly as much as the fossergrims and sirines by Tulle's death. Only a few of them died but many of those that survived went a little mad; therefore, some nymphs are chaotic neutral instead of chaotic good and a select few are chaotic evil. [B][COLOR="DarkOrange"]Oreads[/COLOR][/B] [COLOR="Red"](Fiend Folio)[/COLOR] Oreads are to mountains what dryads are to forests and fossergrims are to waterfalls. These fey protectors are unyielding towards those who would defile their mountain homes. They despise dwarves who relentlessly dig through the heart of a mountain for gems and veins of precious metals and for high & hill dwarves the feeling is mutual. Entire dwarven clans have been wiped out by enraged oreads leading bands of evil humanoids or giants; therefore, high & hill dwarves have no love for oreads, and they hunt them relentlessly. As a result, oreads are one of the rarest of the green-fey on Harqual. They are extinct in the Greystone and Kul Moren mountain ranges. They are also rare in the Hinderfall Mountains as they often find themselves in conflict with the rockwood gnomes of the Realm of the Little Trees. However, they are found in almost every other mountain range on the continent and are quite common in the Aragar and Kaltar mountain ranges in the Northlands, the Reth Mountains on the Storm Peninsula, and the Patron Mountains of the Great Expanse. [B][COLOR="DarkOrange"]Sirines[/COLOR][/B] [COLOR="Red"](MM 2)[/COLOR] The death of Tulle was as traumatic for these fey as it was for the fossergrims. Just like many fossergrims, many sirines went mad after The River God's death. The legacy of this trauma is that sirines are greatly feared by common folk as there are hundreds of tales about these beautiful yet mad water maidens luring people to their deaths. Sailors greatly fear them and with good reason. An insane sirine takes great pleasure in luring men of all races to a watery grave. However, it is important to note that not all sirines are insane. Many sirines managed to survive the chaos of the aftermath of Tulle's death with their minds intact, and while normal sirines by nature aren't good-hearted, they are fun-loving creatures. Sirines love to sing, dance, and drink while laughing the whole time. They often pay homage to Damh or Dionysus and they enjoy the company of mortals even if for only a short period of time. Sirines are naturally flighty and will often abandon a new companion without any thought to that companions feelings. They aren't trying to be cruel, but for mortals, it can appear that way. Sirines enjoy the company of men (and women) of all races, but they never form lasting bonds with such paramours; however, they have been known to give small, nonmagical gifts to those that manage to charm them with only their words and companionship. While this general information gives a good overview of the sirines of Harqual, it is important to note that there are exceptions. The best example of this are the sirines living in the waters of the Sword Gulf. These good-hearted sirines are devoted to the Peace Goddess whose essence is trapped in the waters of the gulf. Sirines devoted to Hela are one of the few creatures that can hear the words of the goddess in the waves of the sea and the pounding of the surf on the shoreline. Sirines devoted to Hela are always chaotic good. [/QUOTE]
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