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[Kulan] The Lands of Harqual (Updated: Feb 3/2022)
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<blockquote data-quote="Knightfall" data-source="post: 4408875" data-attributes="member: 2012"><p><strong>Additional Giants for Harqual</strong></p><p></p><p>This is a section I've added to my Races of Harqual document. The other giant sections can be found near the beginning of this thread. -KF72</p><p></p><p><strong><span style="color: DarkOrange">OTHER TYPES OF GIANTS ON HARQUAL</span></strong></p><p>There are a few other distinct types of giants on Harqual that don't fall into any of the previous categories. These giants aren't considered true giants, and they are considered rare throughout the continent.</p><p></p><p>A few of these distinct types of giants came into being after The Transformation but not all of them.</p><p></p><p><strong><span style="color: darkorange">Colossi of the Chain</span></strong></p><p>While the Jiltan are the dominant race of the City-state of Christopherson, they share their home city with several other ex-slave races. (For more on the Jiltan see Part Two: Monstrous Races under The Racial Miscy section.) The most visible of these races from beyond the walls of the city-state is the giant race known as the colossi of the chain. These massive giants were bred by the former masters of the city-state to act as slave laborers.</p><p></p><p>They are responsible for operating the chain elevators, which allows visitors to ascend to the top of Christopherson's massive Fatestone walls. The chains elevators were designed to work like a block & pulley but on much more massive scale. The colossi operate this simple yet dangerous system through sheer strength. Fatestone repels magic, which makes it impossible to magically fly over the city-state's wall or use passwall to pass through.</p><p></p><p>Therefore, visitors who cannot naturally fly must pay the 100 gp toll to enter Christopherson. One their home world, the colossi of the chain were nothing but slaves to the evil Councilors who controlled the city from the Forbidden Spire. Now they are valuable members of a freed community and they along with the Jiltan share in the wealth that comes from the toll. This has made many of them very wealthy, very fast. Unfortunately, the colossi are not very bright, so they tend to waste their gold as quickly as they earn it. The more intelligent colossi let a trusted Jiltan friend guard their money for them.</p><p></p><p>Colossi of the chain look similar to stone giants in coloration and physical features; although, they are much larger. A colossus of the chain stands as tall as a cloud or storm giant and it is as wide as a fire giant. They rarely wear clothing as their skin is naturally resistant to the elements. A colossus's hands are calloused from decades of hard work; their skin is as hard as stone, and they are hairless. Their eyes are the color of flickering fire, and their teeth are the color of polished Mithral.</p><p></p><p>Colossi of the chain have a very low birthrate, so they almost never leave their city-state home. They believe they are too important to the welfare of Christopherson's citizens to simply leave to explore the “New World” as they call the Lands of Harqual.</p><p></p><p><strong><span style="color: darkorange">Death Giants</span></strong> <span style="color: Red">(MM 3)</span></p><p>Death giants are only native to Teverroot Island, which is the base-of-power on the Material Plane of the evil deity they sold their souls to in ages past. The followers of Xuar the Jealous Arcane control most of that island, and it was there that the death giants were forced to relocate to after giving themselves to Xuar. With their souls permanently tied to the evil Sword God's realm, Dark Rite, on the Gray Wast, the death giants find themselves slaves to the necromancers and undead priests of The Betrayer.</p><p></p><p>Originally, these giants were peaceful and followers of the North Gods when Xuar was still a North God. He tricked them into his service before betraying his godly kin, which doomed the death giants to evil and eternal servitude. Now, death giants are used by Xuar's followers as shock troops and assassins against any faith that opposes The Necromancer.</p><p></p><p>One might think that the death giants might be bitter, but the reality is that they are now so wholly evil that they enjoy killing Xuar's enemies. However, they do believe that they should be the masters and not the slaves. They believe that only they can crush the Churches of the North Gods and that they are the favored children of The Jealous Arcane. Regardless, they must suffer in bondage, for now.</p><p></p><p><strong>Note:</strong> Death giants are not considered true giants for this campaign world even though they are presented as such in <em><span style="color: red">D&D Monster Manual III</span></em>. Death giants won't likely be found anywhere else on the world as I want to restrict them in the campaign. I considers them almost too powerful, and they are to be the vilest of villains for the Lands of Harqual.</p><p></p><p><strong><span style="color: DarkOrange">Ettins</span></strong> <span style="color: Red">(MM)</span></p><p>Ettins are two-head brutes that make ogres look civilized. They are rarely encountered beyond the frigid hills and highlands of the Northlands, and they are considered to be a menace when they do roam down into the lowlands. Ettins can be found primarily in the hills surrounding the Aragar and Kaltar Mountains as well as the highlands surrounding the Cold Barrens.</p><p></p><p>Ettins rarely range into the hills surrounding the Twilight Valley as the barbarians of the valley and the nearby dwarves will kill them on sight. However, there are a few troupes of ettins that brave the hills surrounding the Verge Mountains as they often find allies amongst the orcs of the Verge Tribes. Ettins sometimes hire themselves out to larger orc tribes as mercenaries.</p><p></p><p>Ettins hate ogres and the feeling is mutual. No one is sure why this is but ettins will attack ogres on sight even if they are outnumbered. As a result, ettins are great ogre hunters and once in a while a desperate tribe of northerners will offer an ettin a deal if it will try to kill a group of nearby ogres. An ettin is likely to make such a bargain but that doesn't mean it won't betray them to a group of orcs at a later date.</p><p></p><p>Note that ettins greatly fear ogre scions, so if they learn that one is nearby, they will leave that area and not return for generations.</p><p></p><p>While ettins are not known for their intellect, they do have some instinct for the natural world. They cannot rival the wisdom of druids or rangers, but they get by on their own without the need for companionship. Many sages believe that ettins are insane as an ettin's heads will often converse with each other, but they are, in truth, naturally gifted when conversing with themselves or others of their kind.</p><p></p><p>These conversations rarely make sense to non-ettins.</p><p></p><p><strong><span style="color: DarkOrange">Giants of the Tyrian Valley</span></strong></p><p>After the time of The Transformation, many new creatures brought to the Lands of Harqual have slowly spread out into the surrounding wilderness from the point they arrived on the continent. The Tyrian Valley is one of the best examples of this as an entire valley has more creatures living in it than just humanoids. The new creatures from this transformed area includes such unique beasts of burden as the erdlu, the kank, and the mekillot as well as the savage giants of Tyr's home world. While very few of these giants were teleported to Kulan, those that were brought to the Lands of Harqual have adapted very quickly.</p><p></p><p>Most of these giants seem be drawn to the deserts of the Great Expanse and are extremely territorial. Others have migrated into the lands of the Chara Coast, but rarely will they approach the sea. They seem to fear the sight of so much water. Rumors abound of strange beast-headed giants now living in the Patron Mountains near the City-state of Tyr and that these strange giants have psionic power like many of the citizens of Tyr. The truth is likely more mundane than the rumors but it is true that the denizens of the Tyrian Valley do have psionic powers including many of creatures that call the valley home.</p><p></p><p>It should also be noted that there is a unique race of jovians living amongst the other races of the City-state of Tyr. These half-giants seem to be a race all to their own and breed true amongst each other. They have a tendency towards savagery but that is true of all the races of the Tyrian Valley. They make great warriors and in recent years have been seen in the Chara Cities working as bodyguards and as gladiators. This race isn't an actual giant race, but they refuse to refer to themselves as jovians. Half-giants have all the racial traits of the Half-Giant entry in <em>Chapter 2: Races</em> in the <em><span style="color: Red">Dark Sun 3</span></em> PDF document, which can be downloaded from the Dark Sun Fan Website, The Burnt World of Athas.</p><p></p><p>Half-giants, as a race, are not native to the World of Kulan; therefore, they have the Extraplanar subtype. However, a half-giant that is born in the Lands of Harqual is considered to be native to the World of Kulan, but a native half-giant would still be considered a child at this time.</p><p></p><p><strong><span style="color: DarkOrange">Stick Giants</span></strong> <span style="color: red">(CCR)</span></p><p>Anyone who has encountered one of these colossal creatures never forgets it, ever. Stick giants appear to be plants rather than giants, but they are undeniably giants. Standing over 65 feet in height, stick giants are almost always found in the heart of the Great Forest of Harqual where they can blend in with the tallest trees. However there a few “runts” living in the Cadra and Verdalf Forests as well as the mountain ranges of the Northern Heartlands. Rumors abound of stick giants living in the Far South but these sightings are more likely to be treant elders.</p><p></p><p>It is believed that stick giants are throwbacks to an early era even before the time of the rise of the North Gods. They seems to revere the Balance as a being rather than a philosophy, and they have great respect for Mirella the World Goddess. Druids give stick giants the same respect they give to the Majestic Dragons. The death of a stick giant is rare but has been known to happen. These giants live a long time and some of them fall into a deep melancholy after centuries of life. These depressed stick giants often commit suicide-by-adventurers.</p><p></p><p>Note that truly good or evil stick giants are extremely rare and most of them are True Neutral. It is whispered that there is a evil family of stick giants living in the Storm Jungle, which isn't too far fetched as storm trees grow as tall as 70 to 75 feet in height. Many sailors from the seaport of Gillian claim that they have encountered strange aquatic versions of these giants, which they call “driftwood giants” but this is unlikely as stick giants are naturally buoyant. No, the rumors of stick giants in the Heverkent Forest in the Far South are more likely to be true.</p><p></p><p>It is believed that the tallest stick giant ever known to live was 90 feet tall and lived in the heart of the Great Forest near the northern edge of the Hidden Hills, which lies just south of the Lands of the Loch Folk. It is not known whether or not this stick giant still lives but if it does then it would have the powers of an Epic druid.</p><p></p><p><strong><span style="color: darkorange">Sword Giants</span></strong></p><p>Sword giants prove that not all giants are born or bred, some giants are made. Sword giants were created by the followers of the Sword Gods during the time of the Divinity and Mortals Wars. They are a race of awaken constructs created from carefully wrought stone. The priests of the now deceased god known as Amand were responsible for unleashing this evil race of giants on the world, and the effects of the creation can still be felt throughout the Old Sword Lands to this day.</p><p></p><p>Sword giants look like stone golems from a distance, but once a person comes face-to-face with these beasts, their true nature becomes unnervingly all to clear. Sword giants were molded with the symbols of the Sword Gods etched on to their bodies and once awakened, these symbols appear as deep, unnatural-looking scars. Sword giants have no hair on their bodies and they only were clothes when it is too cold to go naked. Sword giants are slave warriors to the followers of the Sword Gods; although, there are a few that have left that region.</p><p></p><p>Sword giants were crafted without reproductive organs; therefore, they cannot reproduce on their own. They must be crafted and then awakened by those who know how the process works. Luckily this process is known to very few and the sword giants themselves cannot duplicate the process. Only a few high-ranking members of the Dark Reborn know how this process works, and they rarely have the resources to create new sword giants. Still, sword giants are commonplace throughout the Old Sword Lands and entire regiments of them can be found in the Järir Autarchic in the service of The Autarch, Halvor Ødegård.</p><p></p><p>Most sword giants are completely loyal to the fallen Dark Children of Hiisi, and it is their wish to raise their creator god, Amand, from the dead as well as Teve. They are fanatical and ruthless in this desire and will betray other mortals in any attempt to revive the Sword God of War. Others unwillingly serve the Black Cult of Hiisi who they hate as well as the Church of Battus, the Sword God of Violent Death, which they grudgingly respect. Others hire themselves out to the whoever will pay them the most and allow them to kill followers of the North Gods. Sword giants are always evil and most of them are Lawful Evil.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 4408875, member: 2012"] [b]Additional Giants for Harqual[/b] This is a section I've added to my Races of Harqual document. The other giant sections can be found near the beginning of this thread. -KF72 [B][COLOR="DarkOrange"]OTHER TYPES OF GIANTS ON HARQUAL[/COLOR][/B] There are a few other distinct types of giants on Harqual that don't fall into any of the previous categories. These giants aren't considered true giants, and they are considered rare throughout the continent. A few of these distinct types of giants came into being after The Transformation but not all of them. [B][COLOR="darkorange"]Colossi of the Chain[/COLOR][/B] While the Jiltan are the dominant race of the City-state of Christopherson, they share their home city with several other ex-slave races. (For more on the Jiltan see Part Two: Monstrous Races under The Racial Miscy section.) The most visible of these races from beyond the walls of the city-state is the giant race known as the colossi of the chain. These massive giants were bred by the former masters of the city-state to act as slave laborers. They are responsible for operating the chain elevators, which allows visitors to ascend to the top of Christopherson's massive Fatestone walls. The chains elevators were designed to work like a block & pulley but on much more massive scale. The colossi operate this simple yet dangerous system through sheer strength. Fatestone repels magic, which makes it impossible to magically fly over the city-state's wall or use passwall to pass through. Therefore, visitors who cannot naturally fly must pay the 100 gp toll to enter Christopherson. One their home world, the colossi of the chain were nothing but slaves to the evil Councilors who controlled the city from the Forbidden Spire. Now they are valuable members of a freed community and they along with the Jiltan share in the wealth that comes from the toll. This has made many of them very wealthy, very fast. Unfortunately, the colossi are not very bright, so they tend to waste their gold as quickly as they earn it. The more intelligent colossi let a trusted Jiltan friend guard their money for them. Colossi of the chain look similar to stone giants in coloration and physical features; although, they are much larger. A colossus of the chain stands as tall as a cloud or storm giant and it is as wide as a fire giant. They rarely wear clothing as their skin is naturally resistant to the elements. A colossus's hands are calloused from decades of hard work; their skin is as hard as stone, and they are hairless. Their eyes are the color of flickering fire, and their teeth are the color of polished Mithral. Colossi of the chain have a very low birthrate, so they almost never leave their city-state home. They believe they are too important to the welfare of Christopherson's citizens to simply leave to explore the “New World” as they call the Lands of Harqual. [B][COLOR="darkorange"]Death Giants[/COLOR][/B] [COLOR="Red"](MM 3)[/COLOR] Death giants are only native to Teverroot Island, which is the base-of-power on the Material Plane of the evil deity they sold their souls to in ages past. The followers of Xuar the Jealous Arcane control most of that island, and it was there that the death giants were forced to relocate to after giving themselves to Xuar. With their souls permanently tied to the evil Sword God's realm, Dark Rite, on the Gray Wast, the death giants find themselves slaves to the necromancers and undead priests of The Betrayer. Originally, these giants were peaceful and followers of the North Gods when Xuar was still a North God. He tricked them into his service before betraying his godly kin, which doomed the death giants to evil and eternal servitude. Now, death giants are used by Xuar's followers as shock troops and assassins against any faith that opposes The Necromancer. One might think that the death giants might be bitter, but the reality is that they are now so wholly evil that they enjoy killing Xuar's enemies. However, they do believe that they should be the masters and not the slaves. They believe that only they can crush the Churches of the North Gods and that they are the favored children of The Jealous Arcane. Regardless, they must suffer in bondage, for now. [B]Note:[/B] Death giants are not considered true giants for this campaign world even though they are presented as such in [I][COLOR="red"]D&D Monster Manual III[/COLOR][/I]. Death giants won't likely be found anywhere else on the world as I want to restrict them in the campaign. I considers them almost too powerful, and they are to be the vilest of villains for the Lands of Harqual. [B][COLOR="DarkOrange"]Ettins[/COLOR][/B] [COLOR="Red"](MM)[/COLOR] Ettins are two-head brutes that make ogres look civilized. They are rarely encountered beyond the frigid hills and highlands of the Northlands, and they are considered to be a menace when they do roam down into the lowlands. Ettins can be found primarily in the hills surrounding the Aragar and Kaltar Mountains as well as the highlands surrounding the Cold Barrens. Ettins rarely range into the hills surrounding the Twilight Valley as the barbarians of the valley and the nearby dwarves will kill them on sight. However, there are a few troupes of ettins that brave the hills surrounding the Verge Mountains as they often find allies amongst the orcs of the Verge Tribes. Ettins sometimes hire themselves out to larger orc tribes as mercenaries. Ettins hate ogres and the feeling is mutual. No one is sure why this is but ettins will attack ogres on sight even if they are outnumbered. As a result, ettins are great ogre hunters and once in a while a desperate tribe of northerners will offer an ettin a deal if it will try to kill a group of nearby ogres. An ettin is likely to make such a bargain but that doesn't mean it won't betray them to a group of orcs at a later date. Note that ettins greatly fear ogre scions, so if they learn that one is nearby, they will leave that area and not return for generations. While ettins are not known for their intellect, they do have some instinct for the natural world. They cannot rival the wisdom of druids or rangers, but they get by on their own without the need for companionship. Many sages believe that ettins are insane as an ettin's heads will often converse with each other, but they are, in truth, naturally gifted when conversing with themselves or others of their kind. These conversations rarely make sense to non-ettins. [B][COLOR="DarkOrange"]Giants of the Tyrian Valley[/COLOR][/B] After the time of The Transformation, many new creatures brought to the Lands of Harqual have slowly spread out into the surrounding wilderness from the point they arrived on the continent. The Tyrian Valley is one of the best examples of this as an entire valley has more creatures living in it than just humanoids. The new creatures from this transformed area includes such unique beasts of burden as the erdlu, the kank, and the mekillot as well as the savage giants of Tyr's home world. While very few of these giants were teleported to Kulan, those that were brought to the Lands of Harqual have adapted very quickly. Most of these giants seem be drawn to the deserts of the Great Expanse and are extremely territorial. Others have migrated into the lands of the Chara Coast, but rarely will they approach the sea. They seem to fear the sight of so much water. Rumors abound of strange beast-headed giants now living in the Patron Mountains near the City-state of Tyr and that these strange giants have psionic power like many of the citizens of Tyr. The truth is likely more mundane than the rumors but it is true that the denizens of the Tyrian Valley do have psionic powers including many of creatures that call the valley home. It should also be noted that there is a unique race of jovians living amongst the other races of the City-state of Tyr. These half-giants seem to be a race all to their own and breed true amongst each other. They have a tendency towards savagery but that is true of all the races of the Tyrian Valley. They make great warriors and in recent years have been seen in the Chara Cities working as bodyguards and as gladiators. This race isn't an actual giant race, but they refuse to refer to themselves as jovians. Half-giants have all the racial traits of the Half-Giant entry in [I]Chapter 2: Races[/I] in the [I][COLOR="Red"]Dark Sun 3[/COLOR][/I] PDF document, which can be downloaded from the Dark Sun Fan Website, The Burnt World of Athas. Half-giants, as a race, are not native to the World of Kulan; therefore, they have the Extraplanar subtype. However, a half-giant that is born in the Lands of Harqual is considered to be native to the World of Kulan, but a native half-giant would still be considered a child at this time. [B][COLOR="DarkOrange"]Stick Giants[/COLOR][/B] [COLOR="red"](CCR)[/COLOR] Anyone who has encountered one of these colossal creatures never forgets it, ever. Stick giants appear to be plants rather than giants, but they are undeniably giants. Standing over 65 feet in height, stick giants are almost always found in the heart of the Great Forest of Harqual where they can blend in with the tallest trees. However there a few “runts” living in the Cadra and Verdalf Forests as well as the mountain ranges of the Northern Heartlands. Rumors abound of stick giants living in the Far South but these sightings are more likely to be treant elders. It is believed that stick giants are throwbacks to an early era even before the time of the rise of the North Gods. They seems to revere the Balance as a being rather than a philosophy, and they have great respect for Mirella the World Goddess. Druids give stick giants the same respect they give to the Majestic Dragons. The death of a stick giant is rare but has been known to happen. These giants live a long time and some of them fall into a deep melancholy after centuries of life. These depressed stick giants often commit suicide-by-adventurers. Note that truly good or evil stick giants are extremely rare and most of them are True Neutral. It is whispered that there is a evil family of stick giants living in the Storm Jungle, which isn't too far fetched as storm trees grow as tall as 70 to 75 feet in height. Many sailors from the seaport of Gillian claim that they have encountered strange aquatic versions of these giants, which they call “driftwood giants” but this is unlikely as stick giants are naturally buoyant. No, the rumors of stick giants in the Heverkent Forest in the Far South are more likely to be true. It is believed that the tallest stick giant ever known to live was 90 feet tall and lived in the heart of the Great Forest near the northern edge of the Hidden Hills, which lies just south of the Lands of the Loch Folk. It is not known whether or not this stick giant still lives but if it does then it would have the powers of an Epic druid. [B][COLOR="darkorange"]Sword Giants[/COLOR][/B] Sword giants prove that not all giants are born or bred, some giants are made. Sword giants were created by the followers of the Sword Gods during the time of the Divinity and Mortals Wars. They are a race of awaken constructs created from carefully wrought stone. The priests of the now deceased god known as Amand were responsible for unleashing this evil race of giants on the world, and the effects of the creation can still be felt throughout the Old Sword Lands to this day. Sword giants look like stone golems from a distance, but once a person comes face-to-face with these beasts, their true nature becomes unnervingly all to clear. Sword giants were molded with the symbols of the Sword Gods etched on to their bodies and once awakened, these symbols appear as deep, unnatural-looking scars. Sword giants have no hair on their bodies and they only were clothes when it is too cold to go naked. Sword giants are slave warriors to the followers of the Sword Gods; although, there are a few that have left that region. Sword giants were crafted without reproductive organs; therefore, they cannot reproduce on their own. They must be crafted and then awakened by those who know how the process works. Luckily this process is known to very few and the sword giants themselves cannot duplicate the process. Only a few high-ranking members of the Dark Reborn know how this process works, and they rarely have the resources to create new sword giants. Still, sword giants are commonplace throughout the Old Sword Lands and entire regiments of them can be found in the Järir Autarchic in the service of The Autarch, Halvor Ødegård. Most sword giants are completely loyal to the fallen Dark Children of Hiisi, and it is their wish to raise their creator god, Amand, from the dead as well as Teve. They are fanatical and ruthless in this desire and will betray other mortals in any attempt to revive the Sword God of War. Others unwillingly serve the Black Cult of Hiisi who they hate as well as the Church of Battus, the Sword God of Violent Death, which they grudgingly respect. Others hire themselves out to the whoever will pay them the most and allow them to kill followers of the North Gods. Sword giants are always evil and most of them are Lawful Evil. [/QUOTE]
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