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[Kulan] The Lands of Harqual (Updated: Feb 3/2022)
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<blockquote data-quote="Knightfall" data-source="post: 4415657" data-attributes="member: 2012"><p><strong>The Other Gnomes of Harqual</strong></p><p><strong></strong></p><p><strong><span style="color: DarkOrange">MORE RACES</span></strong></p><p><strong><span style="color: DarkOrange"></span></strong></p><p><strong><span style="color: DarkOrange">Other Variant Gnome Cultures on Harqual</span></strong></p><p>There are a few other distinct cultures of gnomes on Harqual. These distinct cultures are similar enough to the <em><span style="color: Red">D&D Player's Handbook v.3.5</span></em> version of gnomes (i.e. city gnomes) or to Rockwood gnomes (i.e. Jzadirune gnomes) that the differences are negligible. The main exception are the whisper gnomes.</p><p></p><p>A few of these distinct gnomish cultures came into being after The Transformation but not all of them.</p><p></p><p><strong><span style="color: darkorange">Gnomes of Jzadirune</span></strong></p><p>In 750 N.C, events began in (and under) the City of Cauldron that would eventually shake the city to its foundation, literally. Insane cultists, invasion & war, and the near destruction of the city by a magically-induced volcanic eruption. Life has never been simple in Cauldron City. The rise to power of the Order of the Silver Hand was unprecedented in the region and now, roughly seven years later, Cauldron has a new Lord Mayor, Hezekiah Grofus, and a new way of life under the watchful eye of Argo Flameheart and the Church of Jalivier.</p><p></p><p>Therefore, it isn't hard to imagine that some people in the mountain realm might have overlooked the reclamation of the abandoned gnomish enclave known as Jzadirune. This enclave was abandoned in the year 674 N.C. when a magical plague known as the Vanishing destroyed most of the enclave's gnomish inhabitants. Those that did survive fled south and eventually became part of the strong gnomish communities of the Far South. Now eighty-three years later, the gnomes of Jzadirune have returned or at least some of their descendants and relatives have.</p><p></p><p>The migration north to reclaim Jzadirune was spearheaded by a rockwood gnome named <strong>Jasper Drundlesput</strong> (NG male rockwood gnome, Exp4/Facotum4) who is both a mathematician and professor of gnomish history. He came north in 749 N.C. to find the lost enclave and fell victim to the evil denizens that had taken up residence there. He was rescued by an adventuring group that would eventually evolve into the Order of the Silver Hand. Of the members of that group of adventurers, he quickly found a great respect for the dwarf Toryn Stonecutter as well as Hezekiah Grofus and the fire river halfling Amaryllis Greenbottle. The Order helped restore Jzadirune by clearing out the evil denizens and eventually helping Jasper find a cure for the Vanishing.</p><p></p><p>Jasper now controls the enclave and has aligned Jzadirune with the Dominion of Cauldron as a vassal community. As the enclave lies directly underneath Cauldron City, its residents are considered honorary Cauldronites by those that know they are there. Over 1,600 gnomes now live in the Dominion of Cauldron, so very few people are aware of the fifty gnomes living under the rebuilt streets of Cauldron City. In truth, all the gnomes of Cauldron and the 1,300 gnomes living amongst the citizens of the Dwarven Holds of Kul Moren consider themselves citizens of Jzadirune. The community continues to grow under Cauldron and in 756 N.C. Jasper received permission to expand the enclave to include the old, abandoned dwarven stronghold known as the Malachite Fortress.</p><p></p><p>Jzadirune gnomes have all the racial traits of rockwood gnomes, and they still consider themselves to be part of that gnomish heritage; however, they refer to themselves as the gnomes of Jzadirune, which often confuses those that don't know about the reclaimed enclave. Most Cauldronites simply refer to Jzadirune gnomes as gnomes. Note: There are some rockwood gnomes living in the Principality of Pretensa and a few other regions of the Southern Heartlands, but they don't consider themselves to be Jzadirune gnomes. These northern-dwelling rockwood gnomes migrate south during the winter months as they consider their “homeland” to be the Far South (and they don't like the weather).</p><p></p><p><strong><span style="color: DarkOrange">Gnomes of Korvosa</span></strong></p><p>As the least numerous of the demihuman races of Korvosa, the gnomes of the city-state tend to be loners or students at the Acadamae. Korvosan gnomes have more of a fey heritage than the rockwood gnomes of the Far South; however, they are not fey. Like rockwood gnomes, they seem to be touched by magic but in a less obvious way. They are more plain in their appearance, which allows them to blend in more while visiting other city-states of the Far South. And visit them they do.</p><p></p><p>On their home world, these gnomes weren't born and bred in Korvosa. Most of them came to Korvosa to study at the Acadamae or even the lesser known Theumanexus College. While many Korvosan gnomes still attend these two magical academies, some have left Korvosa to explore the Far South seeking new magical mysteries to uncover. This often leads them into conflict with the native races of the region who tell the Korvosan gnomes to leave well enough alone.</p><p></p><p>Unfortunately, such warnings go unheeded as these gnomes have a wanderlust and curiosity that puts kitts to shame. They have been encountered as far west as Echostone and as far north as the Sovereign City of Yuln. Once a Korvosan gnome latches on to a magical mystery (or any kind of mystery), he or she cannot let it go unexplored. More than one Korvosan gnome has died while delving into an ancient spellweaver vault.</p><p></p><p>Since the number of Korvosan gnomes is so small, the race is doomed to obscurity and likely extinction on Harqual. Rockwood gnomes do not like Korvosan gnomes and the feeling is mutual; therefore, relations of any kind is unlikely. Korvosan gnomes tend to get along with the gnomes living in the City-state of Rhamsandron, however. If the Korvosan gnomes are to survive as a people on Harqual, they will likely have to marry into the city gnome families of the “City-State.”</p><p></p><p>Korvosan gnomes have all the racial traits listed in the <em><span style="color: Red">D&D Player's Handbook v.3.5</span></em>; however, they favor the Illusionist class, and they have different racial languages: Remove Common from and add Taldane to Automatic Languages Add Thassilonian and Varisian to their list of Bonus Languages. The Gnome language they speak is nearly identical to the Gnome language of Harqual.</p><p></p><p>Korvosan gnomes, as a race, are not native to the World of Kulan; therefore, they have the Extraplanar subtype. However, an Korvosan gnome that is born in the Lands of Harqual is considered to be native to the World of Kulan, but a native Korvosan gnome would still be considered an infant at this time.</p><p></p><p><strong><span style="color: DarkOrange"><s>Gnomes of the “City-State”</s></span></strong></p><p><s>The city gnomes of Rhamsandron are a unique race of dwarves brought to the continent during the time of The Transformation. Unlike their city dwarf cousins, the city gnomes of the “City-State” are flourishing in other places beyond Rhamsandron. They suffer from not only the stigma attached to being gnomes but also the stigma attached to not being rockwood gnomes.</s></p><p><s></s></p><p><s>In the Far South, rockwood gnomes are respected but not completely liked by many of the other races, especially in city-states and other larger communities. They are considered too rural and dedicated to preserving the Heverkent Forest, which many urban-dwelling races see as a valuable resource. (Note this isn't always the case but it is a common dispute between rockwood gnomes and other races.) Therefore, the city gnomes of Rhamsandron often get mistreated by those that dislike rockwood gnomes.</s></p><p><s></s></p><p><s>At the same time, rockwood gnomes consider the city gnomes of Rhamsandron to be as bad as some humans. City gnomes rarely show the proper respect toward nature and they don't worship the Gnome Deities. It doesn't help that city gnomes often look down upon rockwood gnomes as being rural rubes, which is bias based on racial divisions from their home world. The city gnomes of Rhamsandron often refer to rockwood gnomes as forest gnomes, which leads to irate arguments.</s></p><p><s></s></p><p><s>The city gnomes of Rhamsandron have found a kindred folk in the gnomes of the City-state of Korvosa; however, they don't suffer from that gnomish race's wanderlust and breakneck curiosity. City gnomes are more laid back;they are more likely to stay at home to tinker with new small mechanical contraptions or brew a new type of ale. They don't consider adventuring to be a priority, but a city gnome will leave the comforts of home in order to meet new people and see the new world from time to time.</s></p><p><s></s></p><p><s>City gnomes have the all the racial traits as listing in the <em><span style="color: red">D&D Player's Handbook v.3.5</span></em>; however, they favor the Wizard class instead of the Bard class and they have slightly altered Automatic Languages: add Rhamsandronish; remove Common.</s></p><p><s></s></p><p><s>The City gnomes of Rhamsandron, as a race, are not native to the World of Kulan; therefore, they have the Extraplanar subtype. However, a city gnome that is born in the Lands of Harqual is considered to be native to the World of Kulan, but a native city gnome would still be considered an infant at this time.</s></p><p></p><p><strong><span style="color: DarkOrange">Whisper Gnomes</span></strong> <span style="color: Red">(RoS)</span></p><p>During the gnomish exodus of the Ragik Peninsula, some of the gnomish enclaves decided to stay and fight while others went into hiding. Those that stayed and fought didn't fare well while those that went into hiding disappeared from the conscious thoughts of the denizens of the north. Constantly hunted by the Blades of the Emperor, these gnomes lost a lot of their jovial mannerisms and gained a knowledge of stealth and trickery. Slowly, they relocated their enclaves to the lands surrounding the Twilight Valley and there they have remained unto this day.</p><p></p><p>These are the whisper gnomes.</p><p></p><p>Whisper gnomes are rare and nearly unheard of beyond the Twilight Valley and the hills surrounding the Greystone Mountains. They prefer it that way as many groups of Blades of the Emperor still hunt for gnomes. Whisper gnomes are not welcome in the dwarven holds of the Kingdom of the Greystones as the dwarves do not trust them. They are grudgingly accepted into the inns and taverns of the Twilight Lands but almost never into the home of family of northerners. Whisper gnomes are not forced out of the Archbishopric of Coldstone, but they are rarely welcome there.</p><p></p><p>Whisper gnomes have a strange kinship with half-orcs and the two races often work together, and whisper gnome enclaves have been known to hide rogue half-orcs from silver elf and high dwarf patrols. This hasn't endeared them to the elves of the Kingdom of the Silver Leaves and they rarely visit that land unless their need is great. Whisper gnomes get along with hairfoot halflings but their relations with icefoot halflings is chilly to say the least. The race they seem to trust more than any are the small and adventurous kitts. Kitts rarely judge a whisper gnome based on the actions of another whisper gnome.</p><p></p><p>There isn't a <em>true</em> whisper gnome land or kingdom but they do live in one area more than any other. The region is known as the Hidden Vale, which lies between the Twilight Valley in the west and the Cold Barrens and Greystone Mountains to the east. Whisper gnomes took root in this area just as the Mortals War was ending. They live is underground, hidden burrows in the hills ringing the vale as well as in several camouflaged, aboveground hamlets and villages in the vale. These hidden homes are near impossible to detect unless you know what to look for and whisper gnomes rarely welcome anyone into their homes.</p><p></p><p>Whisper gnomes have all the racial traits listed on page 96 in <em><span style="color: red">D&D Races of Stone</span></em> with the following changes and additions. Whisper gnomes can choose either Rogue or Scout as their favored class. Once this choice has been made it cannot be changed. Whisper gnomes speak Gnome and Waracou as Automatic Languages and have the following options for Bonus Languages: Barbarian, Dwarven, Elven, Goblin, Halfling, Kitt, Orc, and Undercommon. Whisper gnomes like to know what their (few) allies and (many) enemies are saying about them.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 4415657, member: 2012"] [B]The Other Gnomes of Harqual [COLOR=DarkOrange]MORE RACES Other Variant Gnome Cultures on Harqual[/COLOR][/B] There are a few other distinct cultures of gnomes on Harqual. These distinct cultures are similar enough to the [I][COLOR=Red]D&D Player's Handbook v.3.5[/COLOR][/I] version of gnomes (i.e. city gnomes) or to Rockwood gnomes (i.e. Jzadirune gnomes) that the differences are negligible. The main exception are the whisper gnomes. A few of these distinct gnomish cultures came into being after The Transformation but not all of them. [B][COLOR=darkorange]Gnomes of Jzadirune[/COLOR][/B] In 750 N.C, events began in (and under) the City of Cauldron that would eventually shake the city to its foundation, literally. Insane cultists, invasion & war, and the near destruction of the city by a magically-induced volcanic eruption. Life has never been simple in Cauldron City. The rise to power of the Order of the Silver Hand was unprecedented in the region and now, roughly seven years later, Cauldron has a new Lord Mayor, Hezekiah Grofus, and a new way of life under the watchful eye of Argo Flameheart and the Church of Jalivier. Therefore, it isn't hard to imagine that some people in the mountain realm might have overlooked the reclamation of the abandoned gnomish enclave known as Jzadirune. This enclave was abandoned in the year 674 N.C. when a magical plague known as the Vanishing destroyed most of the enclave's gnomish inhabitants. Those that did survive fled south and eventually became part of the strong gnomish communities of the Far South. Now eighty-three years later, the gnomes of Jzadirune have returned or at least some of their descendants and relatives have. The migration north to reclaim Jzadirune was spearheaded by a rockwood gnome named [B]Jasper Drundlesput[/B] (NG male rockwood gnome, Exp4/Facotum4) who is both a mathematician and professor of gnomish history. He came north in 749 N.C. to find the lost enclave and fell victim to the evil denizens that had taken up residence there. He was rescued by an adventuring group that would eventually evolve into the Order of the Silver Hand. Of the members of that group of adventurers, he quickly found a great respect for the dwarf Toryn Stonecutter as well as Hezekiah Grofus and the fire river halfling Amaryllis Greenbottle. The Order helped restore Jzadirune by clearing out the evil denizens and eventually helping Jasper find a cure for the Vanishing. Jasper now controls the enclave and has aligned Jzadirune with the Dominion of Cauldron as a vassal community. As the enclave lies directly underneath Cauldron City, its residents are considered honorary Cauldronites by those that know they are there. Over 1,600 gnomes now live in the Dominion of Cauldron, so very few people are aware of the fifty gnomes living under the rebuilt streets of Cauldron City. In truth, all the gnomes of Cauldron and the 1,300 gnomes living amongst the citizens of the Dwarven Holds of Kul Moren consider themselves citizens of Jzadirune. The community continues to grow under Cauldron and in 756 N.C. Jasper received permission to expand the enclave to include the old, abandoned dwarven stronghold known as the Malachite Fortress. Jzadirune gnomes have all the racial traits of rockwood gnomes, and they still consider themselves to be part of that gnomish heritage; however, they refer to themselves as the gnomes of Jzadirune, which often confuses those that don't know about the reclaimed enclave. Most Cauldronites simply refer to Jzadirune gnomes as gnomes. Note: There are some rockwood gnomes living in the Principality of Pretensa and a few other regions of the Southern Heartlands, but they don't consider themselves to be Jzadirune gnomes. These northern-dwelling rockwood gnomes migrate south during the winter months as they consider their “homeland” to be the Far South (and they don't like the weather). [B][COLOR=DarkOrange]Gnomes of Korvosa[/COLOR][/B] As the least numerous of the demihuman races of Korvosa, the gnomes of the city-state tend to be loners or students at the Acadamae. Korvosan gnomes have more of a fey heritage than the rockwood gnomes of the Far South; however, they are not fey. Like rockwood gnomes, they seem to be touched by magic but in a less obvious way. They are more plain in their appearance, which allows them to blend in more while visiting other city-states of the Far South. And visit them they do. On their home world, these gnomes weren't born and bred in Korvosa. Most of them came to Korvosa to study at the Acadamae or even the lesser known Theumanexus College. While many Korvosan gnomes still attend these two magical academies, some have left Korvosa to explore the Far South seeking new magical mysteries to uncover. This often leads them into conflict with the native races of the region who tell the Korvosan gnomes to leave well enough alone. Unfortunately, such warnings go unheeded as these gnomes have a wanderlust and curiosity that puts kitts to shame. They have been encountered as far west as Echostone and as far north as the Sovereign City of Yuln. Once a Korvosan gnome latches on to a magical mystery (or any kind of mystery), he or she cannot let it go unexplored. More than one Korvosan gnome has died while delving into an ancient spellweaver vault. Since the number of Korvosan gnomes is so small, the race is doomed to obscurity and likely extinction on Harqual. Rockwood gnomes do not like Korvosan gnomes and the feeling is mutual; therefore, relations of any kind is unlikely. Korvosan gnomes tend to get along with the gnomes living in the City-state of Rhamsandron, however. If the Korvosan gnomes are to survive as a people on Harqual, they will likely have to marry into the city gnome families of the “City-State.” Korvosan gnomes have all the racial traits listed in the [I][COLOR=Red]D&D Player's Handbook v.3.5[/COLOR][/I]; however, they favor the Illusionist class, and they have different racial languages: Remove Common from and add Taldane to Automatic Languages Add Thassilonian and Varisian to their list of Bonus Languages. The Gnome language they speak is nearly identical to the Gnome language of Harqual. Korvosan gnomes, as a race, are not native to the World of Kulan; therefore, they have the Extraplanar subtype. However, an Korvosan gnome that is born in the Lands of Harqual is considered to be native to the World of Kulan, but a native Korvosan gnome would still be considered an infant at this time. [B][COLOR=DarkOrange][S]Gnomes of the “City-State”[/S][/COLOR][/B] [S]The city gnomes of Rhamsandron are a unique race of dwarves brought to the continent during the time of The Transformation. Unlike their city dwarf cousins, the city gnomes of the “City-State” are flourishing in other places beyond Rhamsandron. They suffer from not only the stigma attached to being gnomes but also the stigma attached to not being rockwood gnomes. In the Far South, rockwood gnomes are respected but not completely liked by many of the other races, especially in city-states and other larger communities. They are considered too rural and dedicated to preserving the Heverkent Forest, which many urban-dwelling races see as a valuable resource. (Note this isn't always the case but it is a common dispute between rockwood gnomes and other races.) Therefore, the city gnomes of Rhamsandron often get mistreated by those that dislike rockwood gnomes. At the same time, rockwood gnomes consider the city gnomes of Rhamsandron to be as bad as some humans. City gnomes rarely show the proper respect toward nature and they don't worship the Gnome Deities. It doesn't help that city gnomes often look down upon rockwood gnomes as being rural rubes, which is bias based on racial divisions from their home world. The city gnomes of Rhamsandron often refer to rockwood gnomes as forest gnomes, which leads to irate arguments. The city gnomes of Rhamsandron have found a kindred folk in the gnomes of the City-state of Korvosa; however, they don't suffer from that gnomish race's wanderlust and breakneck curiosity. City gnomes are more laid back;they are more likely to stay at home to tinker with new small mechanical contraptions or brew a new type of ale. They don't consider adventuring to be a priority, but a city gnome will leave the comforts of home in order to meet new people and see the new world from time to time. City gnomes have the all the racial traits as listing in the [I][COLOR=red]D&D Player's Handbook v.3.5[/COLOR][/I]; however, they favor the Wizard class instead of the Bard class and they have slightly altered Automatic Languages: add Rhamsandronish; remove Common. The City gnomes of Rhamsandron, as a race, are not native to the World of Kulan; therefore, they have the Extraplanar subtype. However, a city gnome that is born in the Lands of Harqual is considered to be native to the World of Kulan, but a native city gnome would still be considered an infant at this time.[/S] [B][COLOR=DarkOrange]Whisper Gnomes[/COLOR][/B] [COLOR=Red](RoS)[/COLOR] During the gnomish exodus of the Ragik Peninsula, some of the gnomish enclaves decided to stay and fight while others went into hiding. Those that stayed and fought didn't fare well while those that went into hiding disappeared from the conscious thoughts of the denizens of the north. Constantly hunted by the Blades of the Emperor, these gnomes lost a lot of their jovial mannerisms and gained a knowledge of stealth and trickery. Slowly, they relocated their enclaves to the lands surrounding the Twilight Valley and there they have remained unto this day. These are the whisper gnomes. Whisper gnomes are rare and nearly unheard of beyond the Twilight Valley and the hills surrounding the Greystone Mountains. They prefer it that way as many groups of Blades of the Emperor still hunt for gnomes. Whisper gnomes are not welcome in the dwarven holds of the Kingdom of the Greystones as the dwarves do not trust them. They are grudgingly accepted into the inns and taverns of the Twilight Lands but almost never into the home of family of northerners. Whisper gnomes are not forced out of the Archbishopric of Coldstone, but they are rarely welcome there. Whisper gnomes have a strange kinship with half-orcs and the two races often work together, and whisper gnome enclaves have been known to hide rogue half-orcs from silver elf and high dwarf patrols. This hasn't endeared them to the elves of the Kingdom of the Silver Leaves and they rarely visit that land unless their need is great. Whisper gnomes get along with hairfoot halflings but their relations with icefoot halflings is chilly to say the least. The race they seem to trust more than any are the small and adventurous kitts. Kitts rarely judge a whisper gnome based on the actions of another whisper gnome. There isn't a [I]true[/I] whisper gnome land or kingdom but they do live in one area more than any other. The region is known as the Hidden Vale, which lies between the Twilight Valley in the west and the Cold Barrens and Greystone Mountains to the east. Whisper gnomes took root in this area just as the Mortals War was ending. They live is underground, hidden burrows in the hills ringing the vale as well as in several camouflaged, aboveground hamlets and villages in the vale. These hidden homes are near impossible to detect unless you know what to look for and whisper gnomes rarely welcome anyone into their homes. Whisper gnomes have all the racial traits listed on page 96 in [I][COLOR=red]D&D Races of Stone[/COLOR][/I] with the following changes and additions. Whisper gnomes can choose either Rogue or Scout as their favored class. Once this choice has been made it cannot be changed. Whisper gnomes speak Gnome and Waracou as Automatic Languages and have the following options for Bonus Languages: Barbarian, Dwarven, Elven, Goblin, Halfling, Kitt, Orc, and Undercommon. Whisper gnomes like to know what their (few) allies and (many) enemies are saying about them. [/QUOTE]
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[Kulan] The Lands of Harqual (Updated: Feb 3/2022)
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