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[Kulan] The Lands of Harqual (Updated: Feb 3/2022)
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<blockquote data-quote="Knightfall" data-source="post: 4418922" data-attributes="member: 2012"><p><strong><span style="color: DarkOrange">THE NIHIL</span></strong></p><p>The Nihil are the major race of good-hearted halflings from the home world of the Maran races. During the time of The Transformation, many of their kind were duplicated on or teleported to the Lands of Harqual. Unlike many of the other Maran races, almost all of the Nihil of old Javeldos were teleported to Kulan instead of some of them being duplicated as clones or simulacrum. This has left a void in the citizenry of the other world's kingdom, but it has been a boon for the newly formed Kingdom of Ahamudia.</p><p></p><p>The Nihil are unusual for halflings. At least, they are considered unusual by the other halfling races of Harqual that have encountered them. The Nihil are natural arcanists and linguists and rarely do they become rogues; although, they have quickness and guile to excel at that life path. They seem to have more in common with the silver elves of the Great Forest than with halflings. The Nihil aren't as jovial as other halfling races but do find pleasure in the discovery of new forms of magic and new languages to learn.</p><p></p><p>So being brought to the Lands of Harqual was seen by the Nihil as gift from the New Gods. They have adopted to worshiping the deities of their new home with vigor. They especially revere the Patron of Magic of the North Gods, Immotion, as well as the Interloper God of Light, Apollo. Being a good-hearted people, the Nihil prefer to worship gods of good; therefore, they have shied away from venerating Boccob the Uncaring or The Witch Goddess, Wee Jas, and they would never consider worshiping The Miser of Magic, Math Mathonwy.</p><p></p><p>The Nihil are slowly being exposed to the worship of Yondalla and the other Halfling Deities, but they have yet to embrace those gods. They see the North Gods as their saviors and greatly respect the teachings of Bast, Casiia, Jalivier, and Ramara.</p><p></p><p><strong>Nihil Traits</strong></p><p>The Nihil benefit from a number of racial traits:</p><ul> <li data-xf-list-type="ul">-2 to Strength, +2 to Dexterity, +2 to Intelligence, -2 to Charisma. The Nihil are quick on their feet and quick-of-mind, but they lack the powerful frames of larger races and they tend to be bookish and oddball.</li> <li data-xf-list-type="ul">The Nihil aren’t native to the World of Kulan; therefore, they have the Extraplanar Subtype.</li> <li data-xf-list-type="ul">Small: As Small creatures, the Nihil gain a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks. But they must use smaller weapons than humans use, and their lifting and carrying limits are three-quarters of those of Medium-size characters.</li> <li data-xf-list-type="ul">Speed: Base land speed is 20 feet.</li> <li data-xf-list-type="ul">+1 racial attack bonus with the weapons of wizardry. The Nihil rarely train with martial weapons, but they do learn to use the traditional weapons of arcanists from an early age. This gives them a natural aptitude with such weapons.</li> <li data-xf-list-type="ul">+1 racial bonus to all saving throws. The Nihil are highly capable of avoiding mishaps.</li> <li data-xf-list-type="ul">+2 morale bonus to saving throws against fear. (This bonus stacks with the Nihil's +1 bonus to saving throws in general.).</li> <li data-xf-list-type="ul">Skills: The Nihil are knowledgeable, skilled, and studious. They receive a +2 racial bonus to Appraise, Craft, Knowledge, and Profession checks. Their keen hearing bestows a +2 racial bonus to Listen checks.</li> <li data-xf-list-type="ul">Automatic Languages: Javeldian. Bonus Languages: Aphranæn, Barbarian, Bitran, Common, Goblin (Maran), Halfling, Kitt, Onan, Orc (Maran), Sylvan, Undercommon, and Vananean. While the Nihil haven't been exposed to the cultures of Harqual for very long, they are natural gifted when it comes to learning new languages; therefore, they have a larger selection of Bonus Languages than the other Maran races. <strong>Note:</strong> The Nihil do not have their own racial language.</li> <li data-xf-list-type="ul">Favored Class: Players may choose either the Trader or Wizard class as their Nihil halfling's favored class. Once the player has made this choice the decision cannot be changed. A multiclass Nihil halfling's favored class does not count when determining whether he suffers an XP penalty for multiclassing.</li> <li data-xf-list-type="ul">Level Adjustment: +1.</li> </ul></blockquote><p></p>
[QUOTE="Knightfall, post: 4418922, member: 2012"] [B][COLOR="DarkOrange"]THE NIHIL[/COLOR][/B] The Nihil are the major race of good-hearted halflings from the home world of the Maran races. During the time of The Transformation, many of their kind were duplicated on or teleported to the Lands of Harqual. Unlike many of the other Maran races, almost all of the Nihil of old Javeldos were teleported to Kulan instead of some of them being duplicated as clones or simulacrum. This has left a void in the citizenry of the other world's kingdom, but it has been a boon for the newly formed Kingdom of Ahamudia. The Nihil are unusual for halflings. At least, they are considered unusual by the other halfling races of Harqual that have encountered them. The Nihil are natural arcanists and linguists and rarely do they become rogues; although, they have quickness and guile to excel at that life path. They seem to have more in common with the silver elves of the Great Forest than with halflings. The Nihil aren't as jovial as other halfling races but do find pleasure in the discovery of new forms of magic and new languages to learn. So being brought to the Lands of Harqual was seen by the Nihil as gift from the New Gods. They have adopted to worshiping the deities of their new home with vigor. They especially revere the Patron of Magic of the North Gods, Immotion, as well as the Interloper God of Light, Apollo. Being a good-hearted people, the Nihil prefer to worship gods of good; therefore, they have shied away from venerating Boccob the Uncaring or The Witch Goddess, Wee Jas, and they would never consider worshiping The Miser of Magic, Math Mathonwy. The Nihil are slowly being exposed to the worship of Yondalla and the other Halfling Deities, but they have yet to embrace those gods. They see the North Gods as their saviors and greatly respect the teachings of Bast, Casiia, Jalivier, and Ramara. [B]Nihil Traits[/B] The Nihil benefit from a number of racial traits: [list][*]-2 to Strength, +2 to Dexterity, +2 to Intelligence, -2 to Charisma. The Nihil are quick on their feet and quick-of-mind, but they lack the powerful frames of larger races and they tend to be bookish and oddball. [*]The Nihil aren’t native to the World of Kulan; therefore, they have the Extraplanar Subtype. [*]Small: As Small creatures, the Nihil gain a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks. But they must use smaller weapons than humans use, and their lifting and carrying limits are three-quarters of those of Medium-size characters. [*]Speed: Base land speed is 20 feet. [*]+1 racial attack bonus with the weapons of wizardry. The Nihil rarely train with martial weapons, but they do learn to use the traditional weapons of arcanists from an early age. This gives them a natural aptitude with such weapons. [*]+1 racial bonus to all saving throws. The Nihil are highly capable of avoiding mishaps. [*]+2 morale bonus to saving throws against fear. (This bonus stacks with the Nihil's +1 bonus to saving throws in general.). [*]Skills: The Nihil are knowledgeable, skilled, and studious. They receive a +2 racial bonus to Appraise, Craft, Knowledge, and Profession checks. Their keen hearing bestows a +2 racial bonus to Listen checks. [*]Automatic Languages: Javeldian. Bonus Languages: Aphranæn, Barbarian, Bitran, Common, Goblin (Maran), Halfling, Kitt, Onan, Orc (Maran), Sylvan, Undercommon, and Vananean. While the Nihil haven't been exposed to the cultures of Harqual for very long, they are natural gifted when it comes to learning new languages; therefore, they have a larger selection of Bonus Languages than the other Maran races. [B]Note:[/B] The Nihil do not have their own racial language. [*]Favored Class: Players may choose either the Trader or Wizard class as their Nihil halfling's favored class. Once the player has made this choice the decision cannot be changed. A multiclass Nihil halfling's favored class does not count when determining whether he suffers an XP penalty for multiclassing. [*]Level Adjustment: +1.[/list] [/QUOTE]
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[Kulan] The Lands of Harqual (Updated: Feb 3/2022)
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