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[Kulan] The Lands of Harqual (Updated: Feb 3/2022)
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<blockquote data-quote="Knightfall" data-source="post: 4494808" data-attributes="member: 2012"><p style="text-align: center"><strong><span style="color: DarkOrange">ELYINIIA THE FOULSOUL</span></strong></p> <p style="text-align: center"><strong><span style="color: DarkOrange">The Betrayer, The Enigma Sorceress</span></strong></p><p></p><p><strong><span style="color: darkorange">Elyiniia (CR 25)</span></strong></p><p>Elyiniia is mystery wrapped in an enigma. Those that have heard of her refer to her as The Foulsoul, The Betrayer, or The Enigma Sorceress. Her history and appearance is clouded in superstition and misdirection. It is believed that she was once a scion of the gray elves of Amylinyon before it was destroyed (-30 N.C.). If true then she would be 783-years-old yet she always appears to be youthful (for an elf).</p><p></p><p>Elyiniia is a member of the evil group known as The Opposition. She is one of that group's most powerful members, who are known as Overlords. It is believed that she is one of the only Overlords who has seen The Father's true appearance.</p><p></p><p>As a Opposition Overlord, Elyiniia has access to almost any sort of magical item. She prefers items that increase the effectiveness of her class abilities, especially items that duplicate necromantic effects; however, she hates to rely too much on magical trinkets. Instead, she surrounds herself with undead that she can control without too much difficulty.</p><p></p><p><strong>hp</strong> 114 (25d4+50); <strong>DR</strong> 4/bludgeoning and magic</p><p>_________________________________________________</p><p>Female gray elf dread necromancer 10 [sup]1[/sup] / sorcerer 10 / mindbender 5 [sup]2[/sup]</p><p>CE Medium humanoid (elf)</p><p><strong>Init</strong> +2; <strong>Senses</strong> Low-light vision; Listen +5, Smell +3, Spot +5, Taste +3</p><p><strong>Aura</strong> Fear (5 feet; shaken on failed Will save; DC 21)</p><p><strong>Languages</strong> Abyssal, Common, Draconic, Elven, Giant; telepathy 100 ft. with any creature that has a language</p><p>_________________________________________________</p><p><strong>AC</strong> 30 (+2 Dex, +5 natural, +6 armor, +2 shield, +5 deflection), touch 17, flat-footed 28; light fortification 25%</p><p><strong>Resist</strong> Cold 20 [vest of anti-cold]; <strong>SR</strong> 21 [mantle of spell resistance]</p><p><strong>Fort</strong> +10, <strong>Ref</strong> +10, <strong>Will</strong> +17 (+19 against Enchantment spells or effects); +2 bonus on saves made to resist sleep, stunning, paralysis, poison, or disease; +4 bonus on saves made to resist negative energy effects</p><p><strong>Epic Save Bonus</strong> +2</p><p>_________________________________________________</p><p><strong>Speed</strong> 30 feet (6 squares)</p><p><strong>Melee</strong> <em>Staff of Vile Necromancy</em> +18 (1d6+5 plus 1 vile/x2) or</p><p><strong>Melee</strong> <em>Staff of Vile Necromancy</em> +14 (1d6+5 plus 1 vile/x2) and <em>Staff of Vile Necromancy</em> +10 (1d6+4 plus 1 vile/x2) or</p><p><strong>Melee</strong> Touch +14 (by spell) or</p><p><strong>Melee</strong> Charnel touch +14 (1d8+2/x2) or</p><p><strong>Ranged</strong> Touch +15 (by spell)</p><p><strong>Space</strong> 5 ft.; <strong>Reach</strong> 5 ft.</p><p><strong>Base Atk</strong> +10; <strong>Grp</strong> +14</p><p><strong>Epic Atk Bonus</strong> +3</p><p><strong>Atk Options</strong> Charnel touch, negative energy burst 2/day (Will save [DC 21]), scabrous touch 1/day (Will save [DC 21])</p><p><strong>Special Actions</strong> Eternal charm 1/day (Will save [DC 20]), mindread 2/day (Will save [DC 18]), push the weak mind 2/day (Will save [DC 19]), rebuke undead 9/day</p><p><strong>Combat Gear</strong> <em>Elixir of magic jar</em>, <em>elixir of polymorph</em>, <em>potion of cat's grace</em>, <em>potion of cure critical wounds</em> (x2), <em>potion of eagle's splendor</em></p><p><strong>Dread Necromancer Spells Known</strong> (CL 12th; save DC = 16 + spell level; save DC = 17 + spell level for all Enchantment and Necromancy spells)<p style="margin-left: 20px"><span style="color: White">6th (4/day) — acid fog, circle of death, create undead, eyebite, geas/quest, harm, mass inflict moderate wounds, planar binding, waves of exhaustion</span></p> <p style="margin-left: 20px"><span style="color: White">5th (6/day) — blight, cloudkill, fire in the blood [sup]1[/sup], greater dispel magic, insect plague, lesser planar binding, magic jar, mass inflict light wounds, nightmare, oath of blood [sup]1[/sup], slay living, summon undead V [sup]1[/sup], undeath to death, unhallow, waves of fatigue</span></p> <p style="margin-left: 20px"><span style="color: White">4th (7/day) — animate dead, bestow curse, burning blood [sup]3[/sup], contagion, death ward, dispel magic, enervation, Evard's black tentacles, fear, giant vermin, inflict critical wounds, phantasmal killer, poison, summon undead IV [sup]1[/sup]</span></p> <p style="margin-left: 20px"><span style="color: White">3rd (7/day) — crushing despair, death ward, halt undead, inflict serious wounds, ray of exhaustion, speak with dead, summon undead III [sup]1[/sup], vampiric touch</span></p> <p style="margin-left: 20px"><span style="color: White">2nd (8/day) — blindness/deafness, command undead, darkness, death knell, false life, gentle repose, ghoul glyph [sup]3[/sup], ghoul touch, inflict moderate wounds, scare, spectral hand, summon swarm, summon undead II [sup]1[/sup]</span></p> <p style="margin-left: 20px"><span style="color: White">1st (8/day) — bane, bestow wound [sup]1[/sup], cause fear, chill touch, detect magic, detect undead, doom, hide from undead, inflict light wounds, ray of enfeeblement, summon undead I [sup]1[/sup], undetectable alignment</span></p><p><strong>Sorcerer Spells Known</strong> (CL 11th; save DC 16 + spell level; save DC = 17 + spell level for all Enchantment and Necromancy spells)<p style="margin-left: 20px"><span style="color: white">5th (5/day) — ball lightning [sup]3[/sup], dominate person</span></p> <p style="margin-left: 20px"><span style="color: white">4th (7/day) — charm monster, greater rebuke [sup]3[/sup], shout</span></p> <p style="margin-left: 20px"><span style="color: white">3rd (7/day) — fireball, hold person, mesmerizing gaze [sup]3[/sup], suggestion</span></p> <p style="margin-left: 20px"><span style="color: white">2nd (8/day) — daze monster, entice gift [sup]3[/sup], ray of stupidity [sup]3[/sup], rebuke [sup]3[/sup], shatter</span></p> <p style="margin-left: 20px"><span style="color: white">1st (8/day) — charm person, distract [sup]3[/sup], incite [sup]3[/sup], inhibit [sup]3[/sup], magic missile</span></p> <p style="margin-left: 20px"><span style="color: white">0th (6/day) — daze, disrupt undead, electric jolt [sup]3[/sup], ghost sound, ray of frost, read magic, silent portal [sup]3[/sup], sonic snap [sup]3[/sup], touch of fatigue</span></p><p>_________________________________________________</p><p><strong>Abilities</strong> Str 12 (+1), Dex 15 (+2), Con 14 (+2), Int 18 (+4), Wis 17 (+3), Cha 22 (+6)</p><p><strong>SA</strong> Charnel touch [sup]1[/sup], eternal charm (1) [sup]2[/sup], fear aura [sup]1[/sup], mindread [sup]2[/sup], negative energy burst [sup]1[/sup], push the weak mind [sup]2[/sup], rebuke undead (+2 to checks), scabrous touch [sup]1[/sup]</p><p><strong>SQ</strong> Advanced learning (burning blood, ghoul glyph) [sup]1[/sup], elven traits, lich body [sup]1[/sup], mental bastion [sup]1[/sup], negative energy resistance [sup]1[/sup], skill boost [sup]2[/sup], summon familiar, undead mastery [sup]1[/sup]</p><p><strong>Feats</strong> Brew Potion [sup]B[/sup], Craft Cane, Craft Staff, Craft Extraordinary Item, Craft Wondrous Item, Martial Weapon Proficiency (longbow) [sup]B[/sup], Martial Weapon Proficiency (longsword) [sup]B[/sup], Martial Weapon Proficiency (rapier) [sup]B[/sup], Martial Weapon Proficiency (longbow) [sup]B[/sup], Quicken Spell, Spell Focus (Enchantment), Spell Focus (Necromancy), Still Spell</p><p><strong>Epic Feat</strong> Additional Magic Item Space (ring)</p><p><strong>Skills</strong> Bluff +34, Concentration +27, Diplomacy +22, Disguise +19 (+21 to act), Hide +15, Intimidate +28, Knowledge (arcana) +29, Knowledge (history) +11, Knowledge (the undead) +11, Listen +5, Search +6, Sense Motive +15, Smell +3, Spot +5, Spellcraft +31, Taste +3</p><p><strong>Possessions</strong> <em>Amulet of natural armor +5</em>, <em>bracers of armor +6</em>, <em>Elyiniia's ring</em> (see below), <em>hat of disguise</em>, <em>mantle of spell resistance</em>, <em>ring of counterspells</em> (dominate person), <em>ring of protection +5</em>, <em>staff of vile necromancy</em> (as per staff of necromancy plus +4 weapon bonus with Vile special quality [BoVD, pg. 112]) (30 charges), <em>vest of anti-cold</em> (as per major ring of cold resistance)</p><p>_________________________________________________</p><p><strong>Elyiniia's Ring</strong> This special ring was crafted specifically for Elyiniia by an evil archmage who was in love with her. She poisoned him after he gave it to her. The ring is equivalent to a <em>ring of force shield</em> combined with a <em>ring of spell storing</em>. It also has the following additional abilities –– once per month (within a 24 hour period), Elyiniia can use the ring as if it was a <em>lesser empower metamagic rod</em>; once per week, Elyiniia can use the ring as if it was a <em>major circlet of blasting</em>; Elyiniia can use each of the following spells as a spell-like ability once per day: clone, contingency, haste, lesser geas, teleport; Elyiniia gains Brew Potion as a bonus feat while wearing this ring.</p><p>_________________________________________________</p><p>[sup]1[/sup] D&D Heroes of Horror</p><p>[sup]2[/sup] D&D Complete Arcane</p><p>[sup]3[/sup] D&D Spell Compendium</p></blockquote><p></p>
[QUOTE="Knightfall, post: 4494808, member: 2012"] [center][B][COLOR="DarkOrange"]ELYINIIA THE FOULSOUL The Betrayer, The Enigma Sorceress[/COLOR][/B][/center] [B][COLOR="darkorange"]Elyiniia (CR 25)[/COLOR][/B] Elyiniia is mystery wrapped in an enigma. Those that have heard of her refer to her as The Foulsoul, The Betrayer, or The Enigma Sorceress. Her history and appearance is clouded in superstition and misdirection. It is believed that she was once a scion of the gray elves of Amylinyon before it was destroyed (-30 N.C.). If true then she would be 783-years-old yet she always appears to be youthful (for an elf). Elyiniia is a member of the evil group known as The Opposition. She is one of that group's most powerful members, who are known as Overlords. It is believed that she is one of the only Overlords who has seen The Father's true appearance. As a Opposition Overlord, Elyiniia has access to almost any sort of magical item. She prefers items that increase the effectiveness of her class abilities, especially items that duplicate necromantic effects; however, she hates to rely too much on magical trinkets. Instead, she surrounds herself with undead that she can control without too much difficulty. [B]hp[/B] 114 (25d4+50); [B]DR[/B] 4/bludgeoning and magic _________________________________________________ Female gray elf dread necromancer 10 [sup]1[/sup] / sorcerer 10 / mindbender 5 [sup]2[/sup] CE Medium humanoid (elf) [B]Init[/B] +2; [B]Senses[/B] Low-light vision; Listen +5, Smell +3, Spot +5, Taste +3 [B]Aura[/B] Fear (5 feet; shaken on failed Will save; DC 21) [B]Languages[/B] Abyssal, Common, Draconic, Elven, Giant; telepathy 100 ft. with any creature that has a language _________________________________________________ [B]AC[/B] 30 (+2 Dex, +5 natural, +6 armor, +2 shield, +5 deflection), touch 17, flat-footed 28; light fortification 25% [B]Resist[/B] Cold 20 [vest of anti-cold]; [B]SR[/B] 21 [mantle of spell resistance] [B]Fort[/B] +10, [B]Ref[/B] +10, [B]Will[/B] +17 (+19 against Enchantment spells or effects); +2 bonus on saves made to resist sleep, stunning, paralysis, poison, or disease; +4 bonus on saves made to resist negative energy effects [B]Epic Save Bonus[/B] +2 _________________________________________________ [B]Speed[/B] 30 feet (6 squares) [B]Melee[/B] [I]Staff of Vile Necromancy[/I] +18 (1d6+5 plus 1 vile/x2) or [B]Melee[/B] [I]Staff of Vile Necromancy[/I] +14 (1d6+5 plus 1 vile/x2) and [I]Staff of Vile Necromancy[/I] +10 (1d6+4 plus 1 vile/x2) or [B]Melee[/B] Touch +14 (by spell) or [B]Melee[/B] Charnel touch +14 (1d8+2/x2) or [B]Ranged[/B] Touch +15 (by spell) [B]Space[/B] 5 ft.; [B]Reach[/B] 5 ft. [B]Base Atk[/B] +10; [B]Grp[/B] +14 [B]Epic Atk Bonus[/B] +3 [B]Atk Options[/B] Charnel touch, negative energy burst 2/day (Will save [DC 21]), scabrous touch 1/day (Will save [DC 21]) [B]Special Actions[/B] Eternal charm 1/day (Will save [DC 20]), mindread 2/day (Will save [DC 18]), push the weak mind 2/day (Will save [DC 19]), rebuke undead 9/day [B]Combat Gear[/B] [I]Elixir of magic jar[/I], [I]elixir of polymorph[/I], [I]potion of cat's grace[/I], [I]potion of cure critical wounds[/I] (x2), [I]potion of eagle's splendor[/I] [B]Dread Necromancer Spells Known[/B] (CL 12th; save DC = 16 + spell level; save DC = 17 + spell level for all Enchantment and Necromancy spells)[INDENT][COLOR="White"]6th (4/day) — acid fog, circle of death, create undead, eyebite, geas/quest, harm, mass inflict moderate wounds, planar binding, waves of exhaustion 5th (6/day) — blight, cloudkill, fire in the blood [sup]1[/sup], greater dispel magic, insect plague, lesser planar binding, magic jar, mass inflict light wounds, nightmare, oath of blood [sup]1[/sup], slay living, summon undead V [sup]1[/sup], undeath to death, unhallow, waves of fatigue 4th (7/day) — animate dead, bestow curse, burning blood [sup]3[/sup], contagion, death ward, dispel magic, enervation, Evard's black tentacles, fear, giant vermin, inflict critical wounds, phantasmal killer, poison, summon undead IV [sup]1[/sup] 3rd (7/day) — crushing despair, death ward, halt undead, inflict serious wounds, ray of exhaustion, speak with dead, summon undead III [sup]1[/sup], vampiric touch 2nd (8/day) — blindness/deafness, command undead, darkness, death knell, false life, gentle repose, ghoul glyph [sup]3[/sup], ghoul touch, inflict moderate wounds, scare, spectral hand, summon swarm, summon undead II [sup]1[/sup] 1st (8/day) — bane, bestow wound [sup]1[/sup], cause fear, chill touch, detect magic, detect undead, doom, hide from undead, inflict light wounds, ray of enfeeblement, summon undead I [sup]1[/sup], undetectable alignment[/COLOR][/INDENT][B]Sorcerer Spells Known[/B] (CL 11th; save DC 16 + spell level; save DC = 17 + spell level for all Enchantment and Necromancy spells)[INDENT][COLOR="white"]5th (5/day) — ball lightning [sup]3[/sup], dominate person 4th (7/day) — charm monster, greater rebuke [sup]3[/sup], shout 3rd (7/day) — fireball, hold person, mesmerizing gaze [sup]3[/sup], suggestion 2nd (8/day) — daze monster, entice gift [sup]3[/sup], ray of stupidity [sup]3[/sup], rebuke [sup]3[/sup], shatter 1st (8/day) — charm person, distract [sup]3[/sup], incite [sup]3[/sup], inhibit [sup]3[/sup], magic missile 0th (6/day) — daze, disrupt undead, electric jolt [sup]3[/sup], ghost sound, ray of frost, read magic, silent portal [sup]3[/sup], sonic snap [sup]3[/sup], touch of fatigue[/COLOR][/INDENT]_________________________________________________ [B]Abilities[/B] Str 12 (+1), Dex 15 (+2), Con 14 (+2), Int 18 (+4), Wis 17 (+3), Cha 22 (+6) [B]SA[/B] Charnel touch [sup]1[/sup], eternal charm (1) [sup]2[/sup], fear aura [sup]1[/sup], mindread [sup]2[/sup], negative energy burst [sup]1[/sup], push the weak mind [sup]2[/sup], rebuke undead (+2 to checks), scabrous touch [sup]1[/sup] [B]SQ[/B] Advanced learning (burning blood, ghoul glyph) [sup]1[/sup], elven traits, lich body [sup]1[/sup], mental bastion [sup]1[/sup], negative energy resistance [sup]1[/sup], skill boost [sup]2[/sup], summon familiar, undead mastery [sup]1[/sup] [B]Feats[/B] Brew Potion [sup]B[/sup], Craft Cane, Craft Staff, Craft Extraordinary Item, Craft Wondrous Item, Martial Weapon Proficiency (longbow) [sup]B[/sup], Martial Weapon Proficiency (longsword) [sup]B[/sup], Martial Weapon Proficiency (rapier) [sup]B[/sup], Martial Weapon Proficiency (longbow) [sup]B[/sup], Quicken Spell, Spell Focus (Enchantment), Spell Focus (Necromancy), Still Spell [B]Epic Feat[/B] Additional Magic Item Space (ring) [B]Skills[/B] Bluff +34, Concentration +27, Diplomacy +22, Disguise +19 (+21 to act), Hide +15, Intimidate +28, Knowledge (arcana) +29, Knowledge (history) +11, Knowledge (the undead) +11, Listen +5, Search +6, Sense Motive +15, Smell +3, Spot +5, Spellcraft +31, Taste +3 [B]Possessions[/B] [I]Amulet of natural armor +5[/I], [I]bracers of armor +6[/I], [I]Elyiniia's ring[/I] (see below), [I]hat of disguise[/I], [I]mantle of spell resistance[/I], [I]ring of counterspells[/I] (dominate person), [I]ring of protection +5[/I], [I]staff of vile necromancy[/I] (as per staff of necromancy plus +4 weapon bonus with Vile special quality [BoVD, pg. 112]) (30 charges), [I]vest of anti-cold[/I] (as per major ring of cold resistance) _________________________________________________ [B]Elyiniia's Ring[/B] This special ring was crafted specifically for Elyiniia by an evil archmage who was in love with her. She poisoned him after he gave it to her. The ring is equivalent to a [I]ring of force shield[/I] combined with a [I]ring of spell storing[/I]. It also has the following additional abilities –– once per month (within a 24 hour period), Elyiniia can use the ring as if it was a [I]lesser empower metamagic rod[/I]; once per week, Elyiniia can use the ring as if it was a [I]major circlet of blasting[/I]; Elyiniia can use each of the following spells as a spell-like ability once per day: clone, contingency, haste, lesser geas, teleport; Elyiniia gains Brew Potion as a bonus feat while wearing this ring. _________________________________________________ [sup]1[/sup] D&D Heroes of Horror [sup]2[/sup] D&D Complete Arcane [sup]3[/sup] D&D Spell Compendium [/QUOTE]
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[Kulan] The Lands of Harqual (Updated: Feb 3/2022)
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