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[Kulan] The Lands of Harqual (Updated: Feb 3/2022)
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<blockquote data-quote="Knightfall" data-source="post: 4598359" data-attributes="member: 2012"><p><strong><span style="color: DarkOrange"><p style="text-align: center">ZACHARY ASLAXIN II</p></span></strong></p><p style="text-align: center"><strong><span style="color: DarkOrange">High Priest of the Temple of Lordly Might</p><p></span></strong><strong><span style="color: darkorange">Zachary Aslaxin II (CR 15)</span></strong></p><p>Zachary Aslaxin II is tall and ruggedly handsome with a well-trimmed beard and curly dark brown hair. He was probably the most levelheaded member of the Stormblades – perhaps because of his faith in Kord. He finally embraced the teachings of his deity after being stuck on Occipitus. That experience changed his outlook on life. He saw evil up close and personal and it made him resolute to return to Cauldron City and “truly” join the ranks of the Warriors of Kord.</p><p></p><p>Zachary had noticed a change in Todd Vanderboren, but he had never guessed that his “friend” had become a wererat. Zachary had always known that Todd has a wicked soul, but he had always hoped he could have change him. Therefore, he'd been horrified by Todd’s wererat form when the former Stormblade revealed it in order to kill Cora Lathenmire. Since Todd's betrayal of the Stormblades on Occipitus, Zachary has made it his personal mission to hunt down the new demon lord.</p><p></p><p>After his return from the Abyss, Zachary became one of the favored members of the Temple of Lordly Might, which was mainly due to his association with the Order of the Silver Hand. He advanced through the ranks quickly and was set to become the third highest-ranking member of the church (behind Omar Tiskinsen) when the forces of Anoria and Flamerule invaded the Dominion of Cauldron. Unfortunately, Zachary was one of the first Cauldronites to be dominated by the duergar known as “Grey Shadow.”</p><p></p><p>The gray dwarf had gotten lucky, as one of his arcanist minions had managed to successfully cast bestow curse on Zachary just before Grey Shadow manifested psionic dominate. Zachary managed to break free from the duergar’s control several times, but the evil wilder and his allies always managed to keep control over the Priest of Kord due to the bestow curse spell as well as the slave ring that Grey Shadow had forced Zachary to wear.</p><p></p><p>Grey Shadow had forced Zachary to lead his own father to the gallows where the gray dwarf's executioner killed the nobleman. The young priest of Kord nearly lost hope after that. He would have remained Grey Shadow's thrall if the Order hadn't returned to Cauldron City and freed its people from the machinations of the devil worshipers of Flamerule. Still, it took Zachary almost a year to forgive himself for his father's death and for being forced to betray his own temple.</p><p></p><p>He had been content to retire from public life and try to bury his past but Lord Mayor Hezekiah Grofus insisted that he lead the reconstructed Temple of Lordly Might. Zachary lead the Kordites into battle alongside the Order of the Silver Hand and the Disciples of the Bloodsun against the armies of Flamerule. The young priest found redemption for his soul during that war.</p><p></p><p>Zachary, as the High Priest of Kord in Cauldron, keeps a close association with his sister, Jendy Aslaxin, who became the new Mistress of the Temple of the Cat after Mistress Jenya died in the war. He also considers the members of the Order to be his closest friends even though the feeling isn't always mutual. They often see him and Annah Bredleder as ex-Stormblades first and Cauldronites second.</p><p></p><p><strong>hp</strong> 92 (16d8+16)</p><p>_________________________________________________</p><p>Male human aristocrat 4 / ranger 4 / cleric 8 (Kord)</p><p>CG medium humanoid (human)</p><p><strong>Init</strong> +3; <strong>Senses</strong> Listen +5, Smell +5, Spot +5, Taste +5</p><p><strong>Auras</strong> Chaos and good</p><p><strong>Language</strong> Common</p><p>_________________________________________________</p><p><strong>AC</strong> 22 (+3 Dex, +7 armor, +2 deflection), touch 15, flat-footed 19</p><p><strong>Resist</strong> Fire 10; <strong>SR</strong> 21</p><p><strong>Fort</strong> +12, <strong>Ref</strong> +10, <strong>Will</strong> +16</p><p>_________________________________________________</p><p><strong>Speed</strong> 30 feet (6 squares)</p><p><strong>Melee</strong> <em>+2 bastard sword</em> +19 (1d10+6/19-20/x2) or</p><p><strong>Melee</strong> <em>+2 bastard sword</em> +17/+12 (1d10+6/19-20/x2) and mwk. kukri +15 (1d4+1/18-20/x2) or</p><p><strong>Ranged</strong> Heavy crossbow w/mwk. silvered bolts +13 (1d10-1/19-20/x2)</p><p><strong>Space</strong> 5 ft.; <strong>Reach</strong> 5 ft.</p><p><strong>Base Atk</strong> +13; <strong>Grp</strong> +17</p><p><strong>Atk Options</strong> Two-weapon fighting, favored enemy vs. reptilian creatures (+2)</p><p><strong>Special Actions</strong> Turn undead 4/day</p><p><strong>Combat Gear</strong> Potion of <em>cure critical wounds</em> (x2), potion of <em>cat's grace</em>, potion of <em>bear's endurance</em>, potion of <em>bull's strength</em></p><p><strong>Cleric Spells Prepared</strong> (CL 8th; save DC = 15 + spell level)</p><p style="margin-left: 20px"><span style="color: White">4th (3/day) — <em>control water</em>, <em>freedom of movement</em> *, <em>sound lance</em> [sup]1[/sup]</span></p> <p style="margin-left: 20px"><span style="color: White">3rd (5/day) — <em>bestow curse</em>, <em>invisibility purge</em>, <em>flame of faith</em> [sup]1[/sup], <em>magic vestment</em>, <em>protection from energy</em> *</span></p> <p style="margin-left: 20px"><span style="color: White">2nd (5/day) — <em>aid</em> *, <em>align weapon</em>, <em>hand of divinity</em> [sup]1[/sup], <em>hold person</em>, <em>spiritual weapon</em></span></p> <p style="margin-left: 20px"><span style="color: White">1st (6/day) — <em>bless</em>, <em>command</em>, <em>detect evil</em>, <em>entropic shield</em> *, <em>shield of faith</em>, <em>vision of glory</em> [sup]1[/sup]</span></p> <p style="margin-left: 20px"><span style="color: White">0th (6/day) — <em>create water</em>, <em>guidance</em>, <em>light</em>, <em>mending</em>, <em>purify food and drink</em>, <em>read magic</em></span></p> <p style="margin-left: 20px"><span style="color: White">* Domain spell. <em>Domains:</em> Luck (re-roll 1/day), Strength (feat of strength 1/day)</span></p><p><strong>Restriction</strong> Cannot cast spells with the Evil or Law descriptor.</p><p>_________________________________________________</p><p><strong>Abilities</strong> Str 19 (+4), Dex 16 (+3), Con 12 (+1), Int 9 (-1), Wis 21 (+5), Cha 15 (+2)</p><p><strong>SA</strong> Combat style (two-weapon fighting), favored enemy</p><p><strong>SQ</strong> Animal companion (dog), turn undead, wild empathy</p><p><strong>Feats</strong> Blind-Fight [sup]B[/sup], Brew Potion, Dodge, Endurance [sup]B[/sup], Combat Casting, Exotic Weapon Proficiency (bastard sword), Exotic Weapon Proficiency (hand crossbow) [sup]B[/sup], Spell Penetration, Track [sup]B[/sup], Two-Weapon Fighting [sup]B[/sup], Weapon Focus (bastard sword)</p><p><strong>Skills</strong> Concentration +9, Diplomacy +10, Heal +13, Intimidate +8, Knowledge (history) +5, Knowledge (nature) +7, Knowledge (nobility and royalty) +5, Knowledge (religion) +5, Listen +5, Profession (scribe) +13, Smell +5, Spot +5, Survival +11 (+13 in aboveground natural environments), Taste +5</p><p><strong>Possessions</strong> <em>+2 bastard sword</em>, <em>+2 mithral breastplate</em>, <em>amulet of health +2</em>, <em>belt of giant strength +6</em> (belongs to the temple), backpack, cleric’s vestments, heavy crossbow, <em>helm of the wise man</em> (as per a <em>periapt of Wisdom +4</em>), holy symbol (Kord), <em>mantle of spell resistance</em>, masterwork silvered bolts (20), masterwork kukri, <em>minor ring of fire resistance</em>, noble’s outfit, <em>ring of protection +2</em>.</p><p>_________________________________________________</p><p>[sup]1[/sup] D&D Spell Compendium</p></blockquote><p></p>
[QUOTE="Knightfall, post: 4598359, member: 2012"] [B][COLOR="DarkOrange"][CENTER]ZACHARY ASLAXIN II High Priest of the Temple of Lordly Might[/CENTER][/COLOR][/B] [B][COLOR="darkorange"]Zachary Aslaxin II (CR 15)[/COLOR][/B] Zachary Aslaxin II is tall and ruggedly handsome with a well-trimmed beard and curly dark brown hair. He was probably the most levelheaded member of the Stormblades – perhaps because of his faith in Kord. He finally embraced the teachings of his deity after being stuck on Occipitus. That experience changed his outlook on life. He saw evil up close and personal and it made him resolute to return to Cauldron City and “truly” join the ranks of the Warriors of Kord. Zachary had noticed a change in Todd Vanderboren, but he had never guessed that his “friend” had become a wererat. Zachary had always known that Todd has a wicked soul, but he had always hoped he could have change him. Therefore, he'd been horrified by Todd’s wererat form when the former Stormblade revealed it in order to kill Cora Lathenmire. Since Todd's betrayal of the Stormblades on Occipitus, Zachary has made it his personal mission to hunt down the new demon lord. After his return from the Abyss, Zachary became one of the favored members of the Temple of Lordly Might, which was mainly due to his association with the Order of the Silver Hand. He advanced through the ranks quickly and was set to become the third highest-ranking member of the church (behind Omar Tiskinsen) when the forces of Anoria and Flamerule invaded the Dominion of Cauldron. Unfortunately, Zachary was one of the first Cauldronites to be dominated by the duergar known as “Grey Shadow.” The gray dwarf had gotten lucky, as one of his arcanist minions had managed to successfully cast bestow curse on Zachary just before Grey Shadow manifested psionic dominate. Zachary managed to break free from the duergar’s control several times, but the evil wilder and his allies always managed to keep control over the Priest of Kord due to the bestow curse spell as well as the slave ring that Grey Shadow had forced Zachary to wear. Grey Shadow had forced Zachary to lead his own father to the gallows where the gray dwarf's executioner killed the nobleman. The young priest of Kord nearly lost hope after that. He would have remained Grey Shadow's thrall if the Order hadn't returned to Cauldron City and freed its people from the machinations of the devil worshipers of Flamerule. Still, it took Zachary almost a year to forgive himself for his father's death and for being forced to betray his own temple. He had been content to retire from public life and try to bury his past but Lord Mayor Hezekiah Grofus insisted that he lead the reconstructed Temple of Lordly Might. Zachary lead the Kordites into battle alongside the Order of the Silver Hand and the Disciples of the Bloodsun against the armies of Flamerule. The young priest found redemption for his soul during that war. Zachary, as the High Priest of Kord in Cauldron, keeps a close association with his sister, Jendy Aslaxin, who became the new Mistress of the Temple of the Cat after Mistress Jenya died in the war. He also considers the members of the Order to be his closest friends even though the feeling isn't always mutual. They often see him and Annah Bredleder as ex-Stormblades first and Cauldronites second. [B]hp[/B] 92 (16d8+16) _________________________________________________ Male human aristocrat 4 / ranger 4 / cleric 8 (Kord) CG medium humanoid (human) [B]Init[/B] +3; [B]Senses[/B] Listen +5, Smell +5, Spot +5, Taste +5 [B]Auras[/B] Chaos and good [B]Language[/B] Common _________________________________________________ [B]AC[/B] 22 (+3 Dex, +7 armor, +2 deflection), touch 15, flat-footed 19 [B]Resist[/B] Fire 10; [B]SR[/B] 21 [B]Fort[/B] +12, [B]Ref[/B] +10, [B]Will[/B] +16 _________________________________________________ [B]Speed[/B] 30 feet (6 squares) [B]Melee[/B] [I]+2 bastard sword[/I] +19 (1d10+6/19-20/x2) or [B]Melee[/B] [I]+2 bastard sword[/I] +17/+12 (1d10+6/19-20/x2) and mwk. kukri +15 (1d4+1/18-20/x2) or [B]Ranged[/B] Heavy crossbow w/mwk. silvered bolts +13 (1d10-1/19-20/x2) [B]Space[/B] 5 ft.; [B]Reach[/B] 5 ft. [b]Base Atk[/b] +13; [B]Grp[/B] +17 [B]Atk Options[/B] Two-weapon fighting, favored enemy vs. reptilian creatures (+2) [B]Special Actions[/B] Turn undead 4/day [B]Combat Gear[/B] Potion of [I]cure critical wounds[/I] (x2), potion of [I]cat's grace[/I], potion of [I]bear's endurance[/I], potion of [I]bull's strength[/I] [B]Cleric Spells Prepared[/B] (CL 8th; save DC = 15 + spell level) [INDENT][COLOR="White"]4th (3/day) — [I]control water[/I], [I]freedom of movement[/I] *, [I]sound lance[/I] [sup]1[/sup] 3rd (5/day) — [I]bestow curse[/I], [I]invisibility purge[/I], [I]flame of faith[/I] [sup]1[/sup], [I]magic vestment[/I], [I]protection from energy[/I] * 2nd (5/day) — [I]aid[/I] *, [I]align weapon[/I], [I]hand of divinity[/I] [sup]1[/sup], [I]hold person[/I], [I]spiritual weapon[/I] 1st (6/day) — [I]bless[/I], [I]command[/I], [I]detect evil[/I], [I]entropic shield[/I] *, [I]shield of faith[/I], [I]vision of glory[/I] [sup]1[/sup] 0th (6/day) — [I]create water[/I], [I]guidance[/I], [I]light[/I], [I]mending[/I], [I]purify food and drink[/I], [I]read magic[/I] * Domain spell. [I]Domains:[/I] Luck (re-roll 1/day), Strength (feat of strength 1/day)[/COLOR][/INDENT][B]Restriction[/B] Cannot cast spells with the Evil or Law descriptor. _________________________________________________ [B]Abilities[/B] Str 19 (+4), Dex 16 (+3), Con 12 (+1), Int 9 (-1), Wis 21 (+5), Cha 15 (+2) [B]SA[/B] Combat style (two-weapon fighting), favored enemy [B]SQ[/B] Animal companion (dog), turn undead, wild empathy [B]Feats[/B] Blind-Fight [sup]B[/sup], Brew Potion, Dodge, Endurance [sup]B[/sup], Combat Casting, Exotic Weapon Proficiency (bastard sword), Exotic Weapon Proficiency (hand crossbow) [sup]B[/sup], Spell Penetration, Track [sup]B[/sup], Two-Weapon Fighting [sup]B[/sup], Weapon Focus (bastard sword) [B]Skills[/B] Concentration +9, Diplomacy +10, Heal +13, Intimidate +8, Knowledge (history) +5, Knowledge (nature) +7, Knowledge (nobility and royalty) +5, Knowledge (religion) +5, Listen +5, Profession (scribe) +13, Smell +5, Spot +5, Survival +11 (+13 in aboveground natural environments), Taste +5 [B]Possessions[/B] [I]+2 bastard sword[/I], [I]+2 mithral breastplate[/I], [I]amulet of health +2[/I], [I]belt of giant strength +6[/I] (belongs to the temple), backpack, cleric’s vestments, heavy crossbow, [I]helm of the wise man[/I] (as per a [I]periapt of Wisdom +4[/I]), holy symbol (Kord), [I]mantle of spell resistance[/I], masterwork silvered bolts (20), masterwork kukri, [I]minor ring of fire resistance[/I], noble’s outfit, [I]ring of protection +2[/I]. _________________________________________________ [sup]1[/sup] D&D Spell Compendium [/QUOTE]
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[Kulan] The Lands of Harqual (Updated: Feb 3/2022)
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