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[Kulan] The Lands of Harqual (Updated: Feb 3/2022)
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<blockquote data-quote="Knightfall" data-source="post: 4673759" data-attributes="member: 2012"><p style="text-align: center"><span style="color: DarkOrange"><strong>ANGÖ</strong></span></p> <p style="text-align: center"><span style="color: DarkOrange"><strong>Monk of the Titan's Hand</strong></span></p><p></p><p><span style="color: darkorange"><strong>Angö (CR 13)</strong></span></p><p>Angö was trained from an early age too guard the doorway in the Crumbling Hall that led into Gungir’s magical prison. Angö feels little remorse for guarding the doorway into the Plane of Graves as he feels he was simply doing the job he had been born to do.</p><p></p><p>Angö considers the members of the Order of the Silver Hand, especially Argo Flameheart, to be honorable acquaintances but decided not to stay in Cauldron City. Instead, he accompanied Grunhilde on her journey to the Verdalf Forest in order to act as her bodyguard.</p><p></p><p>Angö stayed with Grunhilde for over a year. He protected her and fought by her side against the evil denizens of the Knotwood and during the war between Cauldron and Flamerule. He was honored to fight alongside the Order, and he won the respect of the citizenry of Cauldron City during the war.</p><p></p><p>After the war was over, however, Angö didn't return to the Verdalf Forest with Grunhilde. Instead, he decided that he wished to travel north. Along the way, he devoted himself to improving his skills as a monk. He studied at the Titan's Monastery in the City-state of Halugol for over a year before continuing north past the Greystone Mountains.</p><p></p><p>Angö often spends the summers wandering the Northlands and the winters living in the City-state of Woodend. The citizens of Woodend consider him just another wise man of the North and none of them could ever guess at his past. Angö works hard to protect ancient sites sacred to giants and has been also known to come to the aid of Northerner tribes that have treated him with friendship.</p><p></p><p>Angö hasn't any desire to travel back to the Kul Moren Mountains. He considers that part of his life over. However, if the Order were to contact him for aid then he would make the trip. Honor would demand it.</p><p></p><p><strong>hp</strong> 157 (18d8+72)</p><p>_________________________________________________</p><p>Male frost giant monk 4</p><p>LN Large giant (cold)</p><p><strong>Init</strong> +2; <strong>Senses</strong> Low-light vision; Listen +7, Smell +3, Spot +7, Taste +3; <em>see invisibility</em> w/ mask</p><p><strong>Languages</strong> Common, Draconic, and Giant.</p><p>_________________________________________________</p><p><strong>AC</strong> 26 (-1 size, +2 Dex, +3 Wis, +9 natural, +1 monk, +2 deflection), touch 15, flat-footed 24</p><p><strong>Immune</strong> Cold</p><p><strong>Resist</strong> Fire 20</p><p><strong>Fort</strong> +17, <strong>Ref</strong> +12, <strong>Will</strong> +11 (+13 against Enchantment spells)</p><p><strong>Weakness</strong> Vulnerability to fire</p><p>_________________________________________________</p><p><strong>Speed</strong> 40 feet (8 squares)</p><p><strong>Melee</strong> Unarmed strike +22 (1d10+3/x2) or</p><p><strong>Melee</strong> Unarmed strike +22/+17 (1d10+3/x2) or</p><p><strong>Melee</strong> <em>+2 large-sized handaxe</em> +20 (1d8+8/x3) or</p><p><strong>Melee</strong> <em>+2 large-sized handaxe</em> +20/+15 (1d8+8/x3) or</p><p><strong>Ranged</strong> <em>+3 large-sized javelin</em> +17 (1d8+9/x2) or </p><p><strong>Ranged</strong> Large-sized light crossbow +14 (1d10/19-20/x0) or </p><p><strong>Ranged</strong> Rock +15 (1d6+6/x2)</p><p><strong>Space</strong> 10 ft.; <strong>Reach</strong> 10 ft.</p><p><strong>Base Atk</strong> +13; <strong>Grp</strong> +23</p><p><strong>Atk Options</strong> Cleave, Fists of Iron, Improved Grapple, Improved Unarmed Strike, Power Attack, Stunning Fist (5/day), flurry of blows +1/+1, ki strike, rock throwing</p><p><strong>Combat Gear</strong> <em>Potion of cat's grace</em>, <em>potion of cure critical wounds</em>, <em>potion of heroism</em>, <em>potion of hide from animals</em></p><p>_________________________________________________</p><p><strong>Abilities</strong> Str 22 (+6), Dex 14 (+2), Con 18 (+4), Int 12 (+1), Wis 16 (+3), Cha 12 (+1)</p><p><strong>SA</strong> Flurry of blows, <em>ki</em> strike, rock throwing</p><p><strong>SQ</strong> Evasion, rock catching, slow fall 20 ft., still mind</p><p><strong>Feats</strong> Cleave, Deflect Arrows (B), Fists of Iron [sup]1[/sup], Improved Grapple (B), Improved Unarmed Strike (B), Lightning Reflexes, Power Attack, Quick Draw, Stunning Fist, Weapon Focus (unarmed strike)</p><p><strong>Skills</strong> Balance +9, Climb +22, Concentration +8, Intimidate +12, Jump +23, Listen +7, Profession (guard) +9, Smell +3, Spot +7, Swim +12, Taste +3, Tumble +9</p><p><strong>Possessions</strong> <em>+3 large-sized javelin</em>, <em>+2 large-sized handaxe</em>, <em>amulet of mighty fists +3</em>, <em>dragon mask</em> [sup]2[/sup], <em>gloves of swimming and climbing</em>, large-sized light crossbow w/10 bolts, <em>major ring of fire resistance</em>, <em>monk's belt</em>, <em>ring of protection +2</em>.</p><p>_________________________________________________</p><p><strong>Rock Throwing (Ex)</strong> Angö receives a +1 racial bonus on attack rolls when throwing rocks. She can hurl rocks weighing 40 to 50 pounds each (Small objects) up to five 120-foot range increments.</p><p><strong>Rock Catching (Ex)</strong> Angö can catch Small, Medium, or Large rocks (or projectiles of similar shape).</p><p>Once per round, if Angö would normally be hit by a rock, he can make a Reflex save to catch it as a free action. The DC is 15 for a Small rock, 20 for a Medium one, and 25 for a Large one. (If the projectile provides a magical bonus on attack rolls, the DC increases by that amount.) Angö must be ready for and aware of the attack in order to make a rock catching attempt.</p><p>_________________________________________________</p><p>[sup]1[/sup] D&D Complete Warrior</p><p>[sup]2[/sup] D&D Savage Species</p></blockquote><p></p>
[QUOTE="Knightfall, post: 4673759, member: 2012"] [CENTER][COLOR="DarkOrange"][B]ANGÖ Monk of the Titan's Hand[/B][/COLOR][/CENTER] [COLOR="darkorange"][B]Angö (CR 13)[/B][/COLOR] Angö was trained from an early age too guard the doorway in the Crumbling Hall that led into Gungir’s magical prison. Angö feels little remorse for guarding the doorway into the Plane of Graves as he feels he was simply doing the job he had been born to do. Angö considers the members of the Order of the Silver Hand, especially Argo Flameheart, to be honorable acquaintances but decided not to stay in Cauldron City. Instead, he accompanied Grunhilde on her journey to the Verdalf Forest in order to act as her bodyguard. Angö stayed with Grunhilde for over a year. He protected her and fought by her side against the evil denizens of the Knotwood and during the war between Cauldron and Flamerule. He was honored to fight alongside the Order, and he won the respect of the citizenry of Cauldron City during the war. After the war was over, however, Angö didn't return to the Verdalf Forest with Grunhilde. Instead, he decided that he wished to travel north. Along the way, he devoted himself to improving his skills as a monk. He studied at the Titan's Monastery in the City-state of Halugol for over a year before continuing north past the Greystone Mountains. Angö often spends the summers wandering the Northlands and the winters living in the City-state of Woodend. The citizens of Woodend consider him just another wise man of the North and none of them could ever guess at his past. Angö works hard to protect ancient sites sacred to giants and has been also known to come to the aid of Northerner tribes that have treated him with friendship. Angö hasn't any desire to travel back to the Kul Moren Mountains. He considers that part of his life over. However, if the Order were to contact him for aid then he would make the trip. Honor would demand it. [B]hp[/B] 157 (18d8+72) _________________________________________________ Male frost giant monk 4 LN Large giant (cold) [B]Init[/B] +2; [B]Senses[/B] Low-light vision; Listen +7, Smell +3, Spot +7, Taste +3; [I]see invisibility[/I] w/ mask [B]Languages[/B] Common, Draconic, and Giant. _________________________________________________ [B]AC[/B] 26 (-1 size, +2 Dex, +3 Wis, +9 natural, +1 monk, +2 deflection), touch 15, flat-footed 24 [B]Immune[/B] Cold [B]Resist[/B] Fire 20 [B]Fort[/B] +17, [B]Ref[/B] +12, [B]Will[/B] +11 (+13 against Enchantment spells) [B]Weakness[/B] Vulnerability to fire _________________________________________________ [B]Speed[/B] 40 feet (8 squares) [B]Melee[/B] Unarmed strike +22 (1d10+3/x2) or [B]Melee[/B] Unarmed strike +22/+17 (1d10+3/x2) or [B]Melee[/B] [I]+2 large-sized handaxe[/I] +20 (1d8+8/x3) or [B]Melee[/B] [I]+2 large-sized handaxe[/I] +20/+15 (1d8+8/x3) or [B]Ranged[/B] [I]+3 large-sized javelin[/I] +17 (1d8+9/x2) or [B]Ranged[/B] Large-sized light crossbow +14 (1d10/19-20/x0) or [B]Ranged[/B] Rock +15 (1d6+6/x2) [B]Space[/B] 10 ft.; [B]Reach[/B] 10 ft. [B]Base Atk[/B] +13; [B]Grp[/B] +23 [B]Atk Options[/B] Cleave, Fists of Iron, Improved Grapple, Improved Unarmed Strike, Power Attack, Stunning Fist (5/day), flurry of blows +1/+1, ki strike, rock throwing [B]Combat Gear[/B] [I]Potion of cat's grace[/I], [I]potion of cure critical wounds[/I], [I]potion of heroism[/I], [I]potion of hide from animals[/I] _________________________________________________ [B]Abilities[/B] Str 22 (+6), Dex 14 (+2), Con 18 (+4), Int 12 (+1), Wis 16 (+3), Cha 12 (+1) [B]SA[/B] Flurry of blows, [I]ki[/I] strike, rock throwing [B]SQ[/B] Evasion, rock catching, slow fall 20 ft., still mind [B]Feats[/B] Cleave, Deflect Arrows (B), Fists of Iron [sup]1[/sup], Improved Grapple (B), Improved Unarmed Strike (B), Lightning Reflexes, Power Attack, Quick Draw, Stunning Fist, Weapon Focus (unarmed strike) [B]Skills[/B] Balance +9, Climb +22, Concentration +8, Intimidate +12, Jump +23, Listen +7, Profession (guard) +9, Smell +3, Spot +7, Swim +12, Taste +3, Tumble +9 [B]Possessions[/B] [I]+3 large-sized javelin[/I], [I]+2 large-sized handaxe[/I], [I]amulet of mighty fists +3[/I], [I]dragon mask[/I] [sup]2[/sup], [I]gloves of swimming and climbing[/I], large-sized light crossbow w/10 bolts, [I]major ring of fire resistance[/I], [I]monk's belt[/I], [I]ring of protection +2[/I]. _________________________________________________ [B]Rock Throwing (Ex)[/B] Angö receives a +1 racial bonus on attack rolls when throwing rocks. She can hurl rocks weighing 40 to 50 pounds each (Small objects) up to five 120-foot range increments. [B]Rock Catching (Ex)[/B] Angö can catch Small, Medium, or Large rocks (or projectiles of similar shape). Once per round, if Angö would normally be hit by a rock, he can make a Reflex save to catch it as a free action. The DC is 15 for a Small rock, 20 for a Medium one, and 25 for a Large one. (If the projectile provides a magical bonus on attack rolls, the DC increases by that amount.) Angö must be ready for and aware of the attack in order to make a rock catching attempt. _________________________________________________ [sup]1[/sup] D&D Complete Warrior [sup]2[/sup] D&D Savage Species [/QUOTE]
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[Kulan] The Lands of Harqual (Updated: Feb 3/2022)
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