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[Kulan] The Lands of Harqual (Updated: Feb 3/2022)
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<blockquote data-quote="Knightfall" data-source="post: 4889517" data-attributes="member: 2012"><p><strong>I finally finished these races!</strong></p><p><strong></strong></p><p><strong><span style="color: DarkOrange">MORE RACES OF HARQUAL</span></strong></p><p><strong><span style="color: DarkOrange"></span></strong></p><p><strong><span style="color: DarkOrange">Other Variant Halfling Cultures on Harqual</span></strong></p><p>There are a few other distinct cultures of halflings on Harqual. These distinct cultures are similar enough to one of the major races of halflings (i.e. fire river halflings) or the D&D Player's Handbook v.3.5 version of halflings (i.e. common halflings) that the differences are negligible. The main exception to this is the halflings of the Tyrian Valley.</p><p></p><p>A few of these distinct cultures came into being after The Transformation but not all of them.</p><p></p><p><strong><span style="color: darkorange">Fire River Halflings</span></strong></p><p>There are many unique cities and communities along the Fire River from Lalaton on Lake Anoria to the spiraling metropolis of Sumdall on the shore of Guardian Bay. While most of these communities are part of the Kingdom of Izmer or the Domain of Anoria, several of them were forced to go it alone or have willingly joined the newly formed Principality of Pretensa after the annexation of Mor's End by the City-state of Flamerule in 753 N.C.</p><p></p><p>Other communities were abandoned completely, and many of the hardest hit were the riverside villages of the Fire River halflings. For generations, these halflings, also known as riverfoots, have lived near and on the Fire River and rarely did they pay homage to anyone. Those living within the boundaries of the Kingdom of Izmer were considered subjects of the Royal House of Izmer; however, the Fire River halflings rarely saw it this way. Now that Izmer has been divided into two kingdoms, there is even less of a reason for riverfoots to bow down to anyone.</p><p></p><p>Fire River halflings have little in common with hairfoots as they are more prone to wanderlust, which takes them up and down the Fire River on barges. In the past, Fire River halflings have rarely migrate further north than the City of Mor's End, and since Mor's End's annexation by Flamerule, riverfoots prefer to stop in or near the City of Pretensa. In Mor's End, they have no rights and are pressed into slavery if caught sailing their barges on Lake Anoria. In the communities of Izmer, they are considered vagabonds and are mistrusted even though the Queen considers riverfoots to be her subjects.</p><p></p><p>It is in the Principality of Pretensa that Fire River halflings have the most rights. The Prince of the newly formed kingdom has a great love for riverfoots, and he counts many of their leaders as his close personal friends. Pretensa is the once place along the Fire River where riverfoots feel at home. Yes, there are some old prejudices by some of the die hard, ex-Izmerian nobility, but they know better than to oppress Fire River halflings under the watchful eye of their sovereign prince.</p><p></p><p>Fire River halflings have all the racial traits of lightfoot halflings; however, their languages are changes as per the following: Automatic Languages: Halfling and Common. Bonus Languages: Anorian, Dwarven, Elven, Eversinki, Goblin, Kitt, Orc.</p><p></p><p><strong><span style="color: darkorange">Halflings of Korvosa</span></strong></p><p>The halflings of Korvosa, on their original home world, were renown for being sailors on the high sea. On Harqual, they still serve the same function for the merchant houses of Korvosa. In fact, without much of rural industry to support the Transformation city, the halfling sailors of Korvosa are now being relied upon to help save the city-state from starvation on a daily basis. This has given them increased power and prestige in the city-state but it has also driven some of them to sail away to find their own fortunes on Harqual and beyond.</p><p></p><p>The halflings of Korvosa tend to mix well with the lightfoot halflings of the Far South. They have found a strange kinship with the lightfoots even though there are many cultural differences between the two races. They are the one Korvosan race that doesn't suffer from extreme prejudice in other lands. Kitts, lightfoots, the rakasta, and Torin dwarves often accept them as friends and allies while southern elves and humans grudgingly respect their abilities as seafarers. The rockwood gnomes are less accepting of Korvosan halflings due to the relations the gnomes have had with the other Korvosan races. The rockwood gnomes try not to judge, but it's hard since they completely distrust the dwarves and the gnomes from Korvosa.</p><p></p><p>Korvosan halflings have all the racial traits listed in the D&D Player's Handbook v.3.5; however, they have different racial languages: remove Common from and add Taldane to Automatic Languages. The Halfling language they speak is nearly identical to the Halfling language of Harqual.</p><p></p><p>Korvosan halflings, as a race, are not native to the World of Kulan; therefore, they have the Extraplanar subtype. However, a Korvosan halfling that is born in the Lands of Harqual is considered to be native to the World of Kulan, but a native Korvosan halfling would still be considered an infant at this time.</p><p></p><p><strong><span style="color: darkorange"><s>Halflings of the “City-State”</s></span></strong></p><p><s>The halflings of Rhamsandron are a unique race of halflings brought to the continent during the time of The Transformation. These halflings are most often referred to as “common” halflings but not by members of the race. “City State” halflings are skilled workers and many in the “City State” are craftsmen. They also love to perform and many of these halflings become bards. Those without the gift to entertain or the skill (or desire) to work often turn towards thievery as a way of life.</s></p><p><s></s></p><p><s>The halflings of the “City State” tend to be homebodies by nature; however, after being transported to another world, these curious halflings have been quick to explore this strange new land called Harqual. What they have discovered, in the Far South, is a land that is dominated more by halflings (and other races) than by humans. This has driven many of them to seek out the halfling dominated city-states of the Far South: Ellihan, Salubia, Vail, and Zafira. They have found the societies of these city-states to be both intriguing and alien at the same time. Common halflings do not worship the Halfling Deities, which has led to a lot of friction when dealing with the lightfoot halflings of the Far South.</s></p><p><s></s></p><p><s>They have also been drawn to the lands of the demihuman monarchy known as The Carillon Kingship and the confederacy known as the Four Cities of the Foxe. How they have been welcomed in those lands depends greatly on whether or not they have left Rhamsandron behind permanently. Those that have not are usually refused entry into the lands of the Carillon Kingship. The citizens of the Four Cities are more tolerant, but Rhamsandron has gained a sinister reputation in the Far South since its arrival on Harqual and those that openly associate with the “City State,” regardless of race, are met with suspicion, at beast.</s></p><p><s></s></p><p><s>Common halflings have the all the racial traits as listing in the D&D Player's Handbook v.3.5; however, they have slightly altered Automatic Languages: add Rhamsandronish; remove Common.</s></p><p><s></s></p><p><s>The common halflings of Rhamsandron, as a race, are not native to the World of Kulan; therefore, they have the Extraplanar subtype. However, a common halfling that is born in the Lands of Harqual is considered to be native to the World of Kulan, but a native halfling of the “City State” would still be considered an infant at this time.</s></p><p></p><p><strong><span style="color: darkorange">Halflings of the Tyrian Valley</span></strong></p><p>The halflings of the Tyrian Valley are another unique halfling race brought to the Lands of Harqual during The Transformation. The Tyrian Valley sits on the eastern side of the Patron Mountains within the boundaries of the Great Expanse. Unlike the other Tyrian races, the halflings of the Tyrian Valley rarely consider themselves citizens of Tyr.</p><p></p><p>Many Harqualians consider Tyrian halflings the hardest of the Tyrian races to understand. They can be extremely savage and prefer to eat meat raw. Yet, they have a solid racial tradition that includes art, singing, and storytelling. They believe in finding harmony from within, yet they are prone to xenophobia, which seems contradictory to those Harqualians that have met them and lived to tell about it.</p><p></p><p>For Tyrian halflings have a tendency to eat intelligent foes. They see little difference between eating a horse and eating an elf. This tendency makes them unwelcome in most of the civilized lands surround the Great Expanse, especially in the lands of the Chara Coast. The fact that a group of Tyrian halflings have forcefully taken up residence in the small forest located east of Deepwater hasn't helped relations. The citizens of the coastal region often call these halflings the Unworthy.</p><p></p><p>Tyrian halflings make poor slaves and they prefer to die rather than remain in captivity. Those few that have found themselves in the slave pits of the Chara Cities welcome being whipped to death or killed in the arena. One or two are believed to have escaped but the truth is never known for sure in the Chara Cities. What is known is that Tyrian halflings take great joy in raiding the communities that surround the Chara Cities.</p><p></p><p>There is a rumor that a large [extended] family of Tyrian halflings migrated south to the Merewood and have become embroiled in race war with the phanatons living there.</p><p></p><p>Tyrian halflings have all the racial traits of the Halfling entry in <em>Chapter 2: Races</em> in the <em><span style="color: Red">Dark Sun 3</span></em> PDF document, which can be downloaded from the Dark Sun Fan Website, <u>The Burnt World of Athas</u>.</p><p></p><p>Tyrian halflings, as a race, are not native to the World of Kulan; therefore, they have the Extraplanar subtype. However, a Tyrian halfling that is born in the Lands of Harqual is considered to be native to the World of Kulan, but a native Tyrian halfling would still be considered a child at this time.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 4889517, member: 2012"] [B]I finally finished these races! [COLOR=DarkOrange]MORE RACES OF HARQUAL Other Variant Halfling Cultures on Harqual[/COLOR][/B] There are a few other distinct cultures of halflings on Harqual. These distinct cultures are similar enough to one of the major races of halflings (i.e. fire river halflings) or the D&D Player's Handbook v.3.5 version of halflings (i.e. common halflings) that the differences are negligible. The main exception to this is the halflings of the Tyrian Valley. A few of these distinct cultures came into being after The Transformation but not all of them. [B][COLOR=darkorange]Fire River Halflings[/COLOR][/B] There are many unique cities and communities along the Fire River from Lalaton on Lake Anoria to the spiraling metropolis of Sumdall on the shore of Guardian Bay. While most of these communities are part of the Kingdom of Izmer or the Domain of Anoria, several of them were forced to go it alone or have willingly joined the newly formed Principality of Pretensa after the annexation of Mor's End by the City-state of Flamerule in 753 N.C. Other communities were abandoned completely, and many of the hardest hit were the riverside villages of the Fire River halflings. For generations, these halflings, also known as riverfoots, have lived near and on the Fire River and rarely did they pay homage to anyone. Those living within the boundaries of the Kingdom of Izmer were considered subjects of the Royal House of Izmer; however, the Fire River halflings rarely saw it this way. Now that Izmer has been divided into two kingdoms, there is even less of a reason for riverfoots to bow down to anyone. Fire River halflings have little in common with hairfoots as they are more prone to wanderlust, which takes them up and down the Fire River on barges. In the past, Fire River halflings have rarely migrate further north than the City of Mor's End, and since Mor's End's annexation by Flamerule, riverfoots prefer to stop in or near the City of Pretensa. In Mor's End, they have no rights and are pressed into slavery if caught sailing their barges on Lake Anoria. In the communities of Izmer, they are considered vagabonds and are mistrusted even though the Queen considers riverfoots to be her subjects. It is in the Principality of Pretensa that Fire River halflings have the most rights. The Prince of the newly formed kingdom has a great love for riverfoots, and he counts many of their leaders as his close personal friends. Pretensa is the once place along the Fire River where riverfoots feel at home. Yes, there are some old prejudices by some of the die hard, ex-Izmerian nobility, but they know better than to oppress Fire River halflings under the watchful eye of their sovereign prince. Fire River halflings have all the racial traits of lightfoot halflings; however, their languages are changes as per the following: Automatic Languages: Halfling and Common. Bonus Languages: Anorian, Dwarven, Elven, Eversinki, Goblin, Kitt, Orc. [B][COLOR=darkorange]Halflings of Korvosa[/COLOR][/B] The halflings of Korvosa, on their original home world, were renown for being sailors on the high sea. On Harqual, they still serve the same function for the merchant houses of Korvosa. In fact, without much of rural industry to support the Transformation city, the halfling sailors of Korvosa are now being relied upon to help save the city-state from starvation on a daily basis. This has given them increased power and prestige in the city-state but it has also driven some of them to sail away to find their own fortunes on Harqual and beyond. The halflings of Korvosa tend to mix well with the lightfoot halflings of the Far South. They have found a strange kinship with the lightfoots even though there are many cultural differences between the two races. They are the one Korvosan race that doesn't suffer from extreme prejudice in other lands. Kitts, lightfoots, the rakasta, and Torin dwarves often accept them as friends and allies while southern elves and humans grudgingly respect their abilities as seafarers. The rockwood gnomes are less accepting of Korvosan halflings due to the relations the gnomes have had with the other Korvosan races. The rockwood gnomes try not to judge, but it's hard since they completely distrust the dwarves and the gnomes from Korvosa. Korvosan halflings have all the racial traits listed in the D&D Player's Handbook v.3.5; however, they have different racial languages: remove Common from and add Taldane to Automatic Languages. The Halfling language they speak is nearly identical to the Halfling language of Harqual. Korvosan halflings, as a race, are not native to the World of Kulan; therefore, they have the Extraplanar subtype. However, a Korvosan halfling that is born in the Lands of Harqual is considered to be native to the World of Kulan, but a native Korvosan halfling would still be considered an infant at this time. [B][COLOR=darkorange][S]Halflings of the “City-State”[/S][/COLOR][/B] [S]The halflings of Rhamsandron are a unique race of halflings brought to the continent during the time of The Transformation. These halflings are most often referred to as “common” halflings but not by members of the race. “City State” halflings are skilled workers and many in the “City State” are craftsmen. They also love to perform and many of these halflings become bards. Those without the gift to entertain or the skill (or desire) to work often turn towards thievery as a way of life. The halflings of the “City State” tend to be homebodies by nature; however, after being transported to another world, these curious halflings have been quick to explore this strange new land called Harqual. What they have discovered, in the Far South, is a land that is dominated more by halflings (and other races) than by humans. This has driven many of them to seek out the halfling dominated city-states of the Far South: Ellihan, Salubia, Vail, and Zafira. They have found the societies of these city-states to be both intriguing and alien at the same time. Common halflings do not worship the Halfling Deities, which has led to a lot of friction when dealing with the lightfoot halflings of the Far South. They have also been drawn to the lands of the demihuman monarchy known as The Carillon Kingship and the confederacy known as the Four Cities of the Foxe. How they have been welcomed in those lands depends greatly on whether or not they have left Rhamsandron behind permanently. Those that have not are usually refused entry into the lands of the Carillon Kingship. The citizens of the Four Cities are more tolerant, but Rhamsandron has gained a sinister reputation in the Far South since its arrival on Harqual and those that openly associate with the “City State,” regardless of race, are met with suspicion, at beast. Common halflings have the all the racial traits as listing in the D&D Player's Handbook v.3.5; however, they have slightly altered Automatic Languages: add Rhamsandronish; remove Common. The common halflings of Rhamsandron, as a race, are not native to the World of Kulan; therefore, they have the Extraplanar subtype. However, a common halfling that is born in the Lands of Harqual is considered to be native to the World of Kulan, but a native halfling of the “City State” would still be considered an infant at this time.[/S] [B][COLOR=darkorange]Halflings of the Tyrian Valley[/COLOR][/B] The halflings of the Tyrian Valley are another unique halfling race brought to the Lands of Harqual during The Transformation. The Tyrian Valley sits on the eastern side of the Patron Mountains within the boundaries of the Great Expanse. Unlike the other Tyrian races, the halflings of the Tyrian Valley rarely consider themselves citizens of Tyr. Many Harqualians consider Tyrian halflings the hardest of the Tyrian races to understand. They can be extremely savage and prefer to eat meat raw. Yet, they have a solid racial tradition that includes art, singing, and storytelling. They believe in finding harmony from within, yet they are prone to xenophobia, which seems contradictory to those Harqualians that have met them and lived to tell about it. For Tyrian halflings have a tendency to eat intelligent foes. They see little difference between eating a horse and eating an elf. This tendency makes them unwelcome in most of the civilized lands surround the Great Expanse, especially in the lands of the Chara Coast. The fact that a group of Tyrian halflings have forcefully taken up residence in the small forest located east of Deepwater hasn't helped relations. The citizens of the coastal region often call these halflings the Unworthy. Tyrian halflings make poor slaves and they prefer to die rather than remain in captivity. Those few that have found themselves in the slave pits of the Chara Cities welcome being whipped to death or killed in the arena. One or two are believed to have escaped but the truth is never known for sure in the Chara Cities. What is known is that Tyrian halflings take great joy in raiding the communities that surround the Chara Cities. There is a rumor that a large [extended] family of Tyrian halflings migrated south to the Merewood and have become embroiled in race war with the phanatons living there. Tyrian halflings have all the racial traits of the Halfling entry in [I]Chapter 2: Races[/I] in the [I][COLOR=Red]Dark Sun 3[/COLOR][/I] PDF document, which can be downloaded from the Dark Sun Fan Website, [U]The Burnt World of Athas[/U]. Tyrian halflings, as a race, are not native to the World of Kulan; therefore, they have the Extraplanar subtype. However, a Tyrian halfling that is born in the Lands of Harqual is considered to be native to the World of Kulan, but a native Tyrian halfling would still be considered a child at this time. [/QUOTE]
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