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General Tabletop Discussion
D&D Older Editions
[Kulan] The Lands of Harqual (Updated: Feb 3/2022)
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<blockquote data-quote="Knightfall" data-source="post: 5217983" data-attributes="member: 2012"><p>I've been working out the details for this gazetteer entry for a long time. It finally feels done; although, the population numbers might get tweaked. - KF</p><p>________________________________________</p><p></p><p><strong><span style="color: DarkOrange">GREYSTONE</span></strong></p><p><strong>Proper Name:</strong> The Kingdom of the Greystones</p><p><strong>Ruler(s):</strong> Her Thunderous Monarch, High Thane Sannl Blackforge [LN female high dwarf Ari8/War8]; and the Thanes of the Greystones (there are three thanes that pay fealty to the High Thane; they have little power that the High Thane doesn't give them.)</p><p><strong>Government:</strong> Dwarven Monarchy</p><p><strong>Capital:</strong> Milo</p><p><strong>Major Towns:</strong> Alfaun (pop. – 2,500), Beriyar (pop. – 2,870), Dane (pop. – 1,025), Durgarn’s Hill (pop. – 4,890), Gendkel (pop. – 2,050), Greywind (pop. – 6,000), Highheart (pop. – 3,200), Kartelormar (pop. – 4,350), Kebiular (pop. – 1,162), Keligar (pop. – 1,010), Milo (pop. – 250,000), Mt. Thunder (pop. – 12,500), Olvmer (pop. – 4,995), Shale (pop. – 1,240), Stonehill (pop. – 3,754), Tergalar (pop. – 3,800), Torhilo (pop. – 1,165), Vale Hill (pop. - 4,559), Welga (pop. – 200). (There are a dozen dwarven clanhomes scattered throughout the Greystone Mountains in addition to the communities listed here. Each clanhome is considered a small town unto itself.</p><p><strong>Provinces:</strong> One high kingship, three kingships, six principalities, twelve high baronies, twenty-four low baronies, and a dozen hereditary dwarven clans that pay fealty to the thanes.)</p><p><strong>Resources:</strong> Craft (dwarven), gems (various), metals (all except Mithral, tin and zinc), phosphorous, and timber.</p><p><strong>Coinage:</strong> Full Plate (pp), Great Axe (5 gp bar), Plate (gp), Axe (5 sp bar), Shield (sp), Buckler (cp).</p><p><strong>Population:</strong> 3,250,000 – Dwarf (high) 90%, Dwarf (hill) 4%, Elf (silver) 2%, Halfling (icefoot) 2%, Other Races 2%.</p><p><strong>Languages:</strong> Common, Dwarven, Giant, Goblin, Halfling, Orc, Terran, Waracou.</p><p><strong>Alignments:</strong> LG *, LN, NG, N, NE</p><p><strong>Patron God:</strong> Moradin.</p><p><strong>Major Religions:</strong> Berronar, Boccob, Calphas, Clangeddin, Jalivier, Mayela, and Muamman.</p><p><strong>Minor Religions:</strong> Abbathor, Angrboda, Cull, Dike, Dumathoin, Hades, Inanna, and Vergadain.</p><p><strong>Shrines and Cults:</strong> Anacoro, Anon, Enduma, Jaeger, Sialic, Vespin, and Zell.</p><p><strong>Alliances:</strong> Kingdom of the Silver Leaves (trade alliance); Principality of the Shining Stones (strained); Wind Cities (military).</p></blockquote><p></p>
[QUOTE="Knightfall, post: 5217983, member: 2012"] I've been working out the details for this gazetteer entry for a long time. It finally feels done; although, the population numbers might get tweaked. - KF ________________________________________ [B][COLOR=DarkOrange]GREYSTONE[/COLOR] Proper Name:[/B] The Kingdom of the Greystones [B]Ruler(s):[/B] Her Thunderous Monarch, High Thane Sannl Blackforge [LN female high dwarf Ari8/War8]; and the Thanes of the Greystones (there are three thanes that pay fealty to the High Thane; they have little power that the High Thane doesn't give them.) [B]Government:[/B] Dwarven Monarchy [B]Capital:[/B] Milo [B]Major Towns:[/B] Alfaun (pop. – 2,500), Beriyar (pop. – 2,870), Dane (pop. – 1,025), Durgarn’s Hill (pop. – 4,890), Gendkel (pop. – 2,050), Greywind (pop. – 6,000), Highheart (pop. – 3,200), Kartelormar (pop. – 4,350), Kebiular (pop. – 1,162), Keligar (pop. – 1,010), Milo (pop. – 250,000), Mt. Thunder (pop. – 12,500), Olvmer (pop. – 4,995), Shale (pop. – 1,240), Stonehill (pop. – 3,754), Tergalar (pop. – 3,800), Torhilo (pop. – 1,165), Vale Hill (pop. - 4,559), Welga (pop. – 200). (There are a dozen dwarven clanhomes scattered throughout the Greystone Mountains in addition to the communities listed here. Each clanhome is considered a small town unto itself. [B]Provinces:[/B] One high kingship, three kingships, six principalities, twelve high baronies, twenty-four low baronies, and a dozen hereditary dwarven clans that pay fealty to the thanes.) [B]Resources:[/B] Craft (dwarven), gems (various), metals (all except Mithral, tin and zinc), phosphorous, and timber. [B]Coinage:[/B] Full Plate (pp), Great Axe (5 gp bar), Plate (gp), Axe (5 sp bar), Shield (sp), Buckler (cp). [B]Population:[/B] 3,250,000 – Dwarf (high) 90%, Dwarf (hill) 4%, Elf (silver) 2%, Halfling (icefoot) 2%, Other Races 2%. [B]Languages:[/B] Common, Dwarven, Giant, Goblin, Halfling, Orc, Terran, Waracou. [B]Alignments:[/B] LG *, LN, NG, N, NE [B]Patron God:[/B] Moradin. [B]Major Religions:[/B] Berronar, Boccob, Calphas, Clangeddin, Jalivier, Mayela, and Muamman. [B]Minor Religions:[/B] Abbathor, Angrboda, Cull, Dike, Dumathoin, Hades, Inanna, and Vergadain. [B]Shrines and Cults:[/B] Anacoro, Anon, Enduma, Jaeger, Sialic, Vespin, and Zell. [B]Alliances:[/B] Kingdom of the Silver Leaves (trade alliance); Principality of the Shining Stones (strained); Wind Cities (military). [/QUOTE]
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[Kulan] The Lands of Harqual (Updated: Feb 3/2022)
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