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[Kulan] The Lands of Harqual (Updated: Feb 3/2022)
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<blockquote data-quote="Knightfall" data-source="post: 8435024" data-attributes="member: 2012"><p><strong>The Tabaxi as Characters</strong></p><p>Tabaxi favor the cleric class. Tabaxi clerics of Tu can choose any two of the following domains: Evil, Feline, Retribution, Strength, and War. Tabaxi clerics of Sa can choose any two of the following domains: Community, Knowledge, Law, and Protection.</p><p></p><p><strong>Tabaxi Traits</strong></p><p>Tabaxi benefit from a number of racial traits:</p><p>• +2 to Strength, +4 to Dexterity, +2 to Constitution, +2 to Wisdom. Tabaxi are muscular, swift, and have excellent endurance. Their devotion to their savage gods gives them a strong sense of spirit, as well.</p><p>• Medium-size. As Medium-size creatures, tabaxi have no special bonuses or penalties due to their size.</p><p>• Monstrous Humanoid: Tabaxi are monstrous humanoids, and are therefore immune to spells that only affect humanoids, such as charm person.</p><p>• A tabaxi’s base land speed is 30 ft. Tabaxi can also climb at a speed of 20 feet.</p><p>• Tabaxi have darkvision out to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and tabaxi can function just fine with no light at all.</p><p>• Racial Hit Dice: A tabaxi begins with two levels of monstrous humanoid, which provide 2d8 Hit Dice, a base attack bonus of +2, and base saving throw bonuses of Fort +0, Ref +3, Will +3.</p><p>• Racial Skills: A tabaxi's monstrous humanoid levels give it skill points equal to 5 x (2 + Int Modifier, minimum 1). Its class skills are Balance, Hide, Listen, Move Silently, Spot, and Swim. Tabaxi receive a +4 racial bonus to Balance, Hide, and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8.</p><p>• Racial Feats: A tabaxi's monstrous humanoid levels give it one feat. A tabaxi receives Improved Initiative as a bonus feat.</p><p>• +1 natural bonus to armor class.</p><p>• Natural Attacks: Tabaxi may attack with two claws (1d6) and bite (1d8) and are always treated as being armed when using their natural attacks.</p><p>• Special Attacks (see above): Pounce, improved grab.</p><p>• Special Qualities (see above): Scent, intolerance.</p><p>• Automatic Languages: Harqualian and Tabaxi. Bonus Languages: Elven, Giant, Gnome, Halfling, Kitt, Orc, and Sylvan.</p><p>• Favored Class: Cleric. A multiclass tabaxi's cleric class does not count when determining whether he suffers an XP penalty for multiclassing.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 8435024, member: 2012"] [B]The Tabaxi as Characters[/B] Tabaxi favor the cleric class. Tabaxi clerics of Tu can choose any two of the following domains: Evil, Feline, Retribution, Strength, and War. Tabaxi clerics of Sa can choose any two of the following domains: Community, Knowledge, Law, and Protection. [B]Tabaxi Traits[/B] Tabaxi benefit from a number of racial traits: • +2 to Strength, +4 to Dexterity, +2 to Constitution, +2 to Wisdom. Tabaxi are muscular, swift, and have excellent endurance. Their devotion to their savage gods gives them a strong sense of spirit, as well. • Medium-size. As Medium-size creatures, tabaxi have no special bonuses or penalties due to their size. • Monstrous Humanoid: Tabaxi are monstrous humanoids, and are therefore immune to spells that only affect humanoids, such as charm person. • A tabaxi’s base land speed is 30 ft. Tabaxi can also climb at a speed of 20 feet. • Tabaxi have darkvision out to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and tabaxi can function just fine with no light at all. • Racial Hit Dice: A tabaxi begins with two levels of monstrous humanoid, which provide 2d8 Hit Dice, a base attack bonus of +2, and base saving throw bonuses of Fort +0, Ref +3, Will +3. • Racial Skills: A tabaxi's monstrous humanoid levels give it skill points equal to 5 x (2 + Int Modifier, minimum 1). Its class skills are Balance, Hide, Listen, Move Silently, Spot, and Swim. Tabaxi receive a +4 racial bonus to Balance, Hide, and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8. • Racial Feats: A tabaxi's monstrous humanoid levels give it one feat. A tabaxi receives Improved Initiative as a bonus feat. • +1 natural bonus to armor class. • Natural Attacks: Tabaxi may attack with two claws (1d6) and bite (1d8) and are always treated as being armed when using their natural attacks. • Special Attacks (see above): Pounce, improved grab. • Special Qualities (see above): Scent, intolerance. • Automatic Languages: Harqualian and Tabaxi. Bonus Languages: Elven, Giant, Gnome, Halfling, Kitt, Orc, and Sylvan. • Favored Class: Cleric. A multiclass tabaxi's cleric class does not count when determining whether he suffers an XP penalty for multiclassing. [/QUOTE]
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[Kulan] The Lands of Harqual (Updated: Feb 3/2022)
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