Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
D&D Older Editions
[Kulan] The Lands of Harqual (Updated: Feb 3/2022)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Knightfall" data-source="post: 4599594" data-attributes="member: 2012"><p><span style="color: darkorange"><p style="text-align: center"><strong>ABERNATH VAINE</strong></p></span></p><p style="text-align: center"><span style="color: darkorange"><strong>Wizard of the Tower</strong></p><p></span><span style="color: darkorange"><strong>Abernath Vaine (CR 14)</strong></span></p><p>Abernath Vaine is brother of the madman (named Jax) who Toryn Stonecutter encountered during his time in Duvik’s Pass, who poisoned the town (i.e. The Burning Plague). Toryn never knew the young Cagewright’s name, but he remembered his face once he met Abernath, Jax’s twin. The two brothers were like oil and water, however. Jax was crazy as a loon while Abernath is calm under pressure.</p><p></p><p>The Two grew up together on their family's ranch near Kingfisher Hollow in the lowlands of the Kul Moren Mountains. Their parents died at an early age, and Abernath was forced to take care of his brother. Jax wasn’t known for having any sort of restraint and often took what he wanted. However, Jax could always count on Abernath to get him out of trouble.</p><p></p><p>Eventually, the two brothers were forced to move into the Kul Moren mountains after Cauldron’s Lord Mayor took control of their ranch due to unpaid taxes. In truth, the two young men were glad to give up the ranch as both felt the call of the adventuring lifestyle.</p><p></p><p>Abernath joined the Last Laugh Thieves’ Guild around the same time that Jax joined the Cagewrights. Unlike his brother, however, Abernath had no idea what he was getting himself into. For while Abernath has a good heart, he was somewhat naive.</p><p></p><p>Consorting with evil outsiders was not part of the deal, and Abernath was glad when the Order “rescued” him from the Demonskar. He’s been a font of knowledge for the Order about the Cagewrights but feels like he owes them more. He eventually became Hezekiah Grofus' apprentice and has been an ally of the Order ever since.</p><p></p><p>Abernath has become one of Cauldron City's most recognizable citizens since the near destruction of the city. He owns a old tower that stands near the Sun Sanctuary. The tower is one of the few buildings in that area of the city that wasn't significantly damaged during the Cagewright crisis of 750 N.C. Regardless, Abernath has upgraded the build several times with the help of Toryn and Tebul and Ushbarte Jokulsson.</p><p></p><p>Abernath has several apprentices of his own, now, but he rarely overworks them or teaches them anything significant. More often than not he lets them discover things on their own, which leads to hijinks within the Tower of the Wizard.</p><p></p><p><strong>hp</strong> 57 (5d6+5 plus 9d4+9)</p><p>_________________________________________________</p><p>Male human rogue 5 / wizard 9</p><p>CG Medium humanoid (human)</p><p><strong>Init</strong> +7; <strong>Senses</strong> Darkvision 60 ft. (with <em>goggles of night</em>); Listen +8, Smell +6, Spot +8, Taste +6</p><p><strong>Languages</strong> Common, Dwarven, and Draconic.</p><p>_________________________________________________</p><p><strong>AC</strong> 17 (+3 Dex, +2 natural, +2 deflection), touch 15, flat-footed 14</p><p><strong>Fort</strong> +9, <strong>Ref</strong> +12 (+14 with his weasel familiar nearby), <strong>Will</strong> +9</p><p>_________________________________________________</p><p><strong>Speed</strong> 40 feet (8 squares)</p><p><strong>Melee</strong> <em>+3 dagger</em> +11 (1d4+4/19-20/x2) or</p><p><strong>Melee</strong> <em>+3 dagger</em> +11/+6 (1d4+4/19-20/x2) or</p><p><strong>Ranged</strong> Hand crossbow w/ <em>+1 brilliant energy bolts</em> +11 (1d4+1/19-20/x2)</p><p><strong>Space</strong> 5 ft.; <strong>Reach</strong> 5 ft.</p><p><strong>Base Atk</strong> +7; <strong>Grp</strong> +8</p><p><strong>Atk Options</strong> Sneak attack +3d6</p><p><strong>Combat Gear</strong> <em>Elixir of hiding</em>, potion of <em>cure moderate wounds</em>, oil of <em>mage armor</em>, rotulus of <em>dispel magic</em>, rotulus of <em>shield</em></p><p><strong>Wizard Spells Prepared</strong> (CL 8th; save DC = 13 + spell level)<p style="margin-left: 20px"><span style="color: White">5th (1/day) — <em>cone of cold</em></span></p> <p style="margin-left: 20px"><span style="color: White">4th (2/day) — <em>dimensional anchor</em>, <em>remove curse</em></span></p> <p style="margin-left: 20px"><span style="color: White">3rd (4/day) — <em>deep slumber</em>, <em>displacement</em>, <em>fireball</em>, <em>nondetection</em></span></p> <p style="margin-left: 20px"><span style="color: White">2nd (5/day) — <em>bear’s endurance</em>, <em>cat’s grace</em>, <em>invisibility</em>, <em>misdirection</em>, <em>Tasha’s hideous laughter</em></span></p> <p style="margin-left: 20px"><span style="color: White">1st (5/day) — <em>feather fall</em>, <em>mage armor</em>, <em>shield</em>, <em>Tenser’s floating disk</em>, <em>true strike</em></span></p> <p style="margin-left: 20px"><span style="color: White">0th (4/day) — <em>acid splash</em>, <em>flare</em>, <em>mage hand</em>, <em>resistance</em></span></p><p>_________________________________________________</p><p><strong>Abilities</strong> Str 12 (+1), Dex 16 (+3), Con 12 (+1), Int 16 (+3), Wis 10 (+0), Cha 12 (+1)</p><p><strong>SA</strong> Sneak attack</p><p><strong>SQ</strong> Evasion, familiar (weasel), trapfinding, trap sense +1, uncanny dodge</p><p><strong>Feats</strong> Alertness [sup]B[/sup], Brew Potion, Combat Casting, Dodge, Exotic Weapon Proficiency (hand crossbow) [sup]B[/sup], Great Fortitude, Improved Initiative, Mobility, Scribe Roll [sup]B[/sup], Urban Tracking [sup]1[/sup]</p><p><strong>Skills</strong> Concentration +12, Decipher Script +12, Disable Device +12, Escape Artist +11, Forgery +10, Gather Information +10, Hide +10, Jump +6, Knowledge (arcana) +11, Knowledge (local) +11, Knowledge (the planes) +11, Listen +8, Move Silently +12, Open Lock +16, Profession (rancher) +6, Search +12, Spellcraft +16 (+18 decipher spells on rolls/scrolls), Smell +6, Spot +8, Survival +0 (+2 following tracks), Taste +6, Use Magic Device +10 (+14 involving rolls/scrolls)</p><p><strong>Possessions</strong> <em>+1 brilliant energy bolts</em> (15), <em>+3 dagger</em>, <em>amulet of natural armor +2</em>, backpack, <em>boots of striding and springing</em>, <em>candle of invocation</em> (x4), <em>cloak of resistance +2</em>, <em>gloves of Dexterity +2</em>, <em>goggles of night</em>, hand crossbow, <em>ring of invisibility</em>, <em>ring of protection +2</em>, <em>staff of frost</em> (20 charges), traveling spellbook, traveler’s outfit, <em>vest of escape</em>.</p><p><strong>Familiar</strong> Abernath has a weasel familiar named Pete. Abernath gains a +2 on Reflex saves when Pete is within 1 mile of him.</p><p><strong>Spellbook(s)</strong> 0th — all cantrips; 1st — <em>disguise self</em>, <em>feather fall</em>, <em>mage armor</em>, <em>magic weapon</em>, <em>shield</em>, <em>Tenser’s floating disk</em>, <em>true strike</em>; 2nd — <em>bear’s endurance</em>, <em>cat’s grace</em>, <em>daze monster</em>, <em>invisibility</em>, <em>Leomund’s trap</em>, <em>misdirection</em>, <em>Tasha’s hideous laughter</em>; 3rd — <em>blink</em>, <em>deep slumber</em>, <em>displacement</em>, <em>dispel magic</em>, <em>fireball</em>, <em>nondetection</em>; 4th — <em>break enchantment</em>, <em>detect scrying</em>, <em>dimensional anchor</em>, <em>remove curse</em>; 5th — <em>cone of cold</em>, <em>teleport</em>.</p><p>_________________________________________________</p><p><strong>Age</strong> 41; <strong>Height</strong> 5 feet 2 inches; <strong>Weight</strong> 128 lbs.</p><p><strong>Homeland</strong> Dominion of Cauldron.</p><p><strong>Personality</strong> Atypical, easily impressed, and nonchalant.</p><p><strong>Description</strong> Abernath is wiry and scruffy-looking. He’s only 5 feet 2 inches tall, and prefers to dress more like a ranger than a wizard or rogue. He lets Pete sleep in his backpack.</p><p>_________________________________________________</p><p>[sup]1[/sup] D&D Unearthed Arcana</p></blockquote><p></p>
[QUOTE="Knightfall, post: 4599594, member: 2012"] [color="darkorange"][center][B]ABERNATH VAINE Wizard of the Tower[/B][/center][/color] [color="darkorange"][b]Abernath Vaine (CR 14)[/b][/color] Abernath Vaine is brother of the madman (named Jax) who Toryn Stonecutter encountered during his time in Duvik’s Pass, who poisoned the town (i.e. The Burning Plague). Toryn never knew the young Cagewright’s name, but he remembered his face once he met Abernath, Jax’s twin. The two brothers were like oil and water, however. Jax was crazy as a loon while Abernath is calm under pressure. The Two grew up together on their family's ranch near Kingfisher Hollow in the lowlands of the Kul Moren Mountains. Their parents died at an early age, and Abernath was forced to take care of his brother. Jax wasn’t known for having any sort of restraint and often took what he wanted. However, Jax could always count on Abernath to get him out of trouble. Eventually, the two brothers were forced to move into the Kul Moren mountains after Cauldron’s Lord Mayor took control of their ranch due to unpaid taxes. In truth, the two young men were glad to give up the ranch as both felt the call of the adventuring lifestyle. Abernath joined the Last Laugh Thieves’ Guild around the same time that Jax joined the Cagewrights. Unlike his brother, however, Abernath had no idea what he was getting himself into. For while Abernath has a good heart, he was somewhat naive. Consorting with evil outsiders was not part of the deal, and Abernath was glad when the Order “rescued” him from the Demonskar. He’s been a font of knowledge for the Order about the Cagewrights but feels like he owes them more. He eventually became Hezekiah Grofus' apprentice and has been an ally of the Order ever since. Abernath has become one of Cauldron City's most recognizable citizens since the near destruction of the city. He owns a old tower that stands near the Sun Sanctuary. The tower is one of the few buildings in that area of the city that wasn't significantly damaged during the Cagewright crisis of 750 N.C. Regardless, Abernath has upgraded the build several times with the help of Toryn and Tebul and Ushbarte Jokulsson. Abernath has several apprentices of his own, now, but he rarely overworks them or teaches them anything significant. More often than not he lets them discover things on their own, which leads to hijinks within the Tower of the Wizard. [B]hp[/B] 57 (5d6+5 plus 9d4+9) _________________________________________________ Male human rogue 5 / wizard 9 CG Medium humanoid (human) [B]Init[/B] +7; [B]Senses[/B] Darkvision 60 ft. (with [I]goggles of night[/I]); Listen +8, Smell +6, Spot +8, Taste +6 [B]Languages[/B] Common, Dwarven, and Draconic. _________________________________________________ [B]AC[/B] 17 (+3 Dex, +2 natural, +2 deflection), touch 15, flat-footed 14 [B]Fort[/B] +9, [B]Ref[/B] +12 (+14 with his weasel familiar nearby), [B]Will[/B] +9 _________________________________________________ [B]Speed[/B] 40 feet (8 squares) [B]Melee[/B] [I]+3 dagger[/I] +11 (1d4+4/19-20/x2) or [B]Melee[/B] [I]+3 dagger[/I] +11/+6 (1d4+4/19-20/x2) or [B]Ranged[/B] Hand crossbow w/ [I]+1 brilliant energy bolts[/I] +11 (1d4+1/19-20/x2) [B]Space[/B] 5 ft.; [B]Reach[/B] 5 ft. [B]Base Atk[/B] +7; [B]Grp[/B] +8 [B]Atk Options[/B] Sneak attack +3d6 [B]Combat Gear[/B] [I]Elixir of hiding[/I], potion of [I]cure moderate wounds[/I], oil of [I]mage armor[/I], rotulus of [I]dispel magic[/I], rotulus of [I]shield[/I] [B]Wizard Spells Prepared[/B] (CL 8th; save DC = 13 + spell level)[INDENT][COLOR="White"]5th (1/day) — [I]cone of cold[/I] 4th (2/day) — [I]dimensional anchor[/I], [I]remove curse[/I] 3rd (4/day) — [I]deep slumber[/I], [I]displacement[/I], [I]fireball[/I], [I]nondetection[/I] 2nd (5/day) — [I]bear’s endurance[/I], [I]cat’s grace[/I], [I]invisibility[/I], [I]misdirection[/I], [I]Tasha’s hideous laughter[/I] 1st (5/day) — [I]feather fall[/I], [I]mage armor[/I], [I]shield[/I], [I]Tenser’s floating disk[/I], [I]true strike[/I] 0th (4/day) — [I]acid splash[/I], [I]flare[/I], [I]mage hand[/I], [I]resistance[/I][/COLOR][/INDENT]_________________________________________________ [B]Abilities[/B] Str 12 (+1), Dex 16 (+3), Con 12 (+1), Int 16 (+3), Wis 10 (+0), Cha 12 (+1) [B]SA[/B] Sneak attack [B]SQ[/B] Evasion, familiar (weasel), trapfinding, trap sense +1, uncanny dodge [B]Feats[/B] Alertness [sup]B[/sup], Brew Potion, Combat Casting, Dodge, Exotic Weapon Proficiency (hand crossbow) [sup]B[/sup], Great Fortitude, Improved Initiative, Mobility, Scribe Roll [sup]B[/sup], Urban Tracking [sup]1[/sup] [B]Skills[/B] Concentration +12, Decipher Script +12, Disable Device +12, Escape Artist +11, Forgery +10, Gather Information +10, Hide +10, Jump +6, Knowledge (arcana) +11, Knowledge (local) +11, Knowledge (the planes) +11, Listen +8, Move Silently +12, Open Lock +16, Profession (rancher) +6, Search +12, Spellcraft +16 (+18 decipher spells on rolls/scrolls), Smell +6, Spot +8, Survival +0 (+2 following tracks), Taste +6, Use Magic Device +10 (+14 involving rolls/scrolls) [B]Possessions[/B] [I]+1 brilliant energy bolts[/I] (15), [I]+3 dagger[/I], [I]amulet of natural armor +2[/I], backpack, [I]boots of striding and springing[/I], [I]candle of invocation[/I] (x4), [I]cloak of resistance +2[/I], [I]gloves of Dexterity +2[/I], [I]goggles of night[/I], hand crossbow, [I]ring of invisibility[/I], [I]ring of protection +2[/I], [I]staff of frost[/I] (20 charges), traveling spellbook, traveler’s outfit, [I]vest of escape[/I]. [B]Familiar[/B] Abernath has a weasel familiar named Pete. Abernath gains a +2 on Reflex saves when Pete is within 1 mile of him. [B]Spellbook(s)[/B] 0th — all cantrips; 1st — [I]disguise self[/I], [I]feather fall[/I], [I]mage armor[/I], [I]magic weapon[/I], [I]shield[/I], [I]Tenser’s floating disk[/I], [I]true strike[/I]; 2nd — [I]bear’s endurance[/I], [I]cat’s grace[/I], [I]daze monster[/I], [I]invisibility[/I], [I]Leomund’s trap[/I], [I]misdirection[/I], [I]Tasha’s hideous laughter[/I]; 3rd — [I]blink[/I], [I]deep slumber[/I], [I]displacement[/I], [I]dispel magic[/I], [I]fireball[/I], [I]nondetection[/I]; 4th — [I]break enchantment[/I], [I]detect scrying[/I], [I]dimensional anchor[/I], [I]remove curse[/I]; 5th — [I]cone of cold[/I], [I]teleport[/I]. _________________________________________________ [B]Age[/B] 41; [B]Height[/B] 5 feet 2 inches; [B]Weight[/B] 128 lbs. [B]Homeland[/B] Dominion of Cauldron. [B]Personality[/B] Atypical, easily impressed, and nonchalant. [B]Description[/B] Abernath is wiry and scruffy-looking. He’s only 5 feet 2 inches tall, and prefers to dress more like a ranger than a wizard or rogue. He lets Pete sleep in his backpack. _________________________________________________ [sup]1[/sup] D&D Unearthed Arcana [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions
[Kulan] The Lands of Harqual (Updated: Feb 3/2022)
Top