Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
D&D Older Editions
[Kulan] The Lands of Harqual (Updated: Feb 3/2022)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Knightfall" data-source="post: 7002853" data-attributes="member: 2012"><p>I recently began the process of re-revising my Lands of Harqual overview map in Hexographer. I wasn't 100% happy with how it looked as I tried to create child maps from it, so I delved back into the map in the program and went nuts. I had only put icons of the most important cities and castles on the overview becuase I was concerned that the program wouldn't be able to handle me adding hundreds of icons. Well, there was one day I was sure it was going to crap out on me, yet I manged to get it to work. After that one day, it worked better. (I don't know why.) It is now done as best I can (fingers crossed), and I'm restarting the process of making child maps from it.</p><p></p><p>Since the main map is at 60 miles per hex, I wanted to see if I could "easily" trace an underlay map at 24 miles per hex. It was way easier that I thought it would be... of course, it helps that 60 divided by 24 is 2.5. That made it a simple thing to expand the underlay to 250% in Hexographer. (I use the free version.). The attached map (no icon names added yet) was my first test case. It shows the main pirate island that acts as sort of dividing line between the northern Sea of the Sun and the southern Karmine Sea. It is known as Blackhound Island and this is the first time I've ever mapped the island (plus its neighbors) out completely.</p><p></p><p>To say that Blackhound is infamous in the waters surrounding the Lands of Harqual is an understatement. Even though it is somewhat developed, there is little law on the island except the Pirate Code. It's "fight with your shipmates, but if it goes against you, cut line and haul anchor. If someone gets left behind, that's their problem." It makes Blackhound and its only real city, Thunderport, a dangerous place to live and love. It's important to note that Thunderport doesn't rule over the rest of the island (although sometimes they think they do). It is simply the strongest pirate enclave. There are four main enclaves and the "so-called" rulers of these aligned communities change yearly (sometimes monthly).</p><p></p><p>Note the areas of dead forest. There are dangerous things on the island that no one dares try to control or lord over. The worse of the these is the undead green dragon of the large southern deadwood. The island was named for him and the pirates of the island know better than to risk <em>Blackhound's Wrath</em>. Blackhound is said to have a nose for treasure and often demands tribute from Thunderport or one of the other communities, if he feels they need to be taken down a "peg" or two. Arr!</p><p></p><p style="text-align: center"><strong><span style="color: #FF8C00"><span style="font-size: 15px">Blackhound Island</span></span></strong></p> <p style="text-align: center">[ATTACH=full]80205[/ATTACH]</p></blockquote><p></p>
[QUOTE="Knightfall, post: 7002853, member: 2012"] I recently began the process of re-revising my Lands of Harqual overview map in Hexographer. I wasn't 100% happy with how it looked as I tried to create child maps from it, so I delved back into the map in the program and went nuts. I had only put icons of the most important cities and castles on the overview becuase I was concerned that the program wouldn't be able to handle me adding hundreds of icons. Well, there was one day I was sure it was going to crap out on me, yet I manged to get it to work. After that one day, it worked better. (I don't know why.) It is now done as best I can (fingers crossed), and I'm restarting the process of making child maps from it. Since the main map is at 60 miles per hex, I wanted to see if I could "easily" trace an underlay map at 24 miles per hex. It was way easier that I thought it would be... of course, it helps that 60 divided by 24 is 2.5. That made it a simple thing to expand the underlay to 250% in Hexographer. (I use the free version.). The attached map (no icon names added yet) was my first test case. It shows the main pirate island that acts as sort of dividing line between the northern Sea of the Sun and the southern Karmine Sea. It is known as Blackhound Island and this is the first time I've ever mapped the island (plus its neighbors) out completely. To say that Blackhound is infamous in the waters surrounding the Lands of Harqual is an understatement. Even though it is somewhat developed, there is little law on the island except the Pirate Code. It's "fight with your shipmates, but if it goes against you, cut line and haul anchor. If someone gets left behind, that's their problem." It makes Blackhound and its only real city, Thunderport, a dangerous place to live and love. It's important to note that Thunderport doesn't rule over the rest of the island (although sometimes they think they do). It is simply the strongest pirate enclave. There are four main enclaves and the "so-called" rulers of these aligned communities change yearly (sometimes monthly). Note the areas of dead forest. There are dangerous things on the island that no one dares try to control or lord over. The worse of the these is the undead green dragon of the large southern deadwood. The island was named for him and the pirates of the island know better than to risk [I]Blackhound's Wrath[/I]. Blackhound is said to have a nose for treasure and often demands tribute from Thunderport or one of the other communities, if he feels they need to be taken down a "peg" or two. Arr! [CENTER][B][COLOR=#FF8C00][SIZE=4]Blackhound Island[/SIZE][/COLOR][/B] [ATTACH type="full"]80205[/ATTACH][/CENTER] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions
[Kulan] The Lands of Harqual (Updated: Feb 3/2022)
Top