Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Personal/Hosted Forums
World of Kulan
Kulan World Journal
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Knightfall" data-source="post: 6261893" data-attributes="member: 2012"><p>Here is the introduction that will be in the first issue. The first issue will also have a separate editorial. Issues that follow (fingers crossed) will only have the editorial.</p><p></p><p><strong>Introduction</strong></p><p>World of Kulan has been a labor or love for me since the mid-90s. At that time, I began a new Advanced Dungeons & Dragons 2nd Edition campaign for my friends Dan, Dave, and Gerald. For this new series of adventures, I created a new hex map created in pencil and colored with crayons. The map covered a significant area, but it was only one part of the landmass that would eventually become the Lands of Harqual.</p><p></p><p>The campaign started with the published adventure entitled Rudwilla's Stew by Christopher Perkins from Dungeon Magazine #45. Many adventures later, which included a trip to the Isle of Dread and another continent, the campaign ended with an abbreviated attempt of Richard Baker's adventure Prism Keep from that same issue. Dungeon #45 remains one of my favorites to this day. The heroes of that campaign are now known as The Companions of Harqual. (It is a name I've given them and was never used during play.)</p><p></p><p>Kulan would not see play again until the 3rd Edition of Dungeons and Dragons was well into its run. The setting for the longest campaign I've run in the world also came from the pages of Dungeon Magazine. The heroes known as the Order of the Silver Hand would make their mark on The Shackled City, and Cauldron would leave a lasting mark on the Lands of Harqual. All of the SCAP adventures except the last one were played through on Harqual.</p><p></p><p>While I've also run two other play-by-post campaigns set on Kulan (one on the EN World forums and the other on the Old D&D Campaign Worlds forum named The Piazza), the world has been more for my own enjoyment. The maps for Kulan have morphed from pen and crayon hex maps to digital creations laid out in such programs as Campaign Cartographer by ProFantasy Software Ltd. and Hexographer by Inkwell Ideas. As well, I have detailed almost every aspect of the Lands of Harqual, although in many ways it is still bare bones.</p><p></p><p>Kulan has remained a D&D v.3.5 world even with the release of Dungeons and Dragons 4th Edition and the Pathfinder Roleplaying Game. The world is now heavily tied to several products released during the 3E era. I was (and still am) a big fan of the d20 System and Open Gaming License. No, Kulan is NOT and OGL creation. Instead, it is an homage to the D&D v.3.5 game system and the multitude of compatible products released through the d20 System and the OGL.</p><p></p><p>So, what does that mean for the Kulan World Journal? It means that it will be a magazine more for myself and my peers at The Piazza than anything else. I guess it could also be said to be a fan e-zine for D&D v.3.5, but I don't want to shoehorn it into any game system in case I decided at some point to run the world using D&D Next or some other system. (I will never run it using D&D 4E. Pathfinder? Unlikely. I would be more likely to run it using AD&D 2E or Troll Lord Games' Castles & Crusades.) However, from what I've seen of D&D Next, I'm more inclined to keep World of Kulan a homebrewed D&D v.3.5 campaign with strong d20 third-party influences.</p><p></p><p>Kulan World Journal (KWJ) will strive to remain as systemless as possible, but when statatics are provided, they will conform to D&D v.3.5. This project is more about practicing my writing and publishing skills than creating tons of new rules compatible with D&D v.3.5. The e-zine will be open to my peers from The Piazza to practice their own skills as well whether they be writers or artists. I've already brought on Angel R. Tarragon to write a Pathfinder-based column and other Piazza members (or any of my former players) may volunteer their services if they so choose. For such columns, volunteers aren't required to link their writings to the World of Kulan (but they can if they so choose).</p><p></p><p>Note: If I ask you if you'd like to contribute and you say 'no', I won't be offended. Kulan is my creation, after all, and it would be illogical for me to take offense that others don't have the same kind of passion for it.</p><p></p><p>Cheers!</p><p></p><p>Robert Blezard, February 2014</p></blockquote><p></p>
[QUOTE="Knightfall, post: 6261893, member: 2012"] Here is the introduction that will be in the first issue. The first issue will also have a separate editorial. Issues that follow (fingers crossed) will only have the editorial. [B]Introduction[/B] World of Kulan has been a labor or love for me since the mid-90s. At that time, I began a new Advanced Dungeons & Dragons 2nd Edition campaign for my friends Dan, Dave, and Gerald. For this new series of adventures, I created a new hex map created in pencil and colored with crayons. The map covered a significant area, but it was only one part of the landmass that would eventually become the Lands of Harqual. The campaign started with the published adventure entitled Rudwilla's Stew by Christopher Perkins from Dungeon Magazine #45. Many adventures later, which included a trip to the Isle of Dread and another continent, the campaign ended with an abbreviated attempt of Richard Baker's adventure Prism Keep from that same issue. Dungeon #45 remains one of my favorites to this day. The heroes of that campaign are now known as The Companions of Harqual. (It is a name I've given them and was never used during play.) Kulan would not see play again until the 3rd Edition of Dungeons and Dragons was well into its run. The setting for the longest campaign I've run in the world also came from the pages of Dungeon Magazine. The heroes known as the Order of the Silver Hand would make their mark on The Shackled City, and Cauldron would leave a lasting mark on the Lands of Harqual. All of the SCAP adventures except the last one were played through on Harqual. While I've also run two other play-by-post campaigns set on Kulan (one on the EN World forums and the other on the Old D&D Campaign Worlds forum named The Piazza), the world has been more for my own enjoyment. The maps for Kulan have morphed from pen and crayon hex maps to digital creations laid out in such programs as Campaign Cartographer by ProFantasy Software Ltd. and Hexographer by Inkwell Ideas. As well, I have detailed almost every aspect of the Lands of Harqual, although in many ways it is still bare bones. Kulan has remained a D&D v.3.5 world even with the release of Dungeons and Dragons 4th Edition and the Pathfinder Roleplaying Game. The world is now heavily tied to several products released during the 3E era. I was (and still am) a big fan of the d20 System and Open Gaming License. No, Kulan is NOT and OGL creation. Instead, it is an homage to the D&D v.3.5 game system and the multitude of compatible products released through the d20 System and the OGL. So, what does that mean for the Kulan World Journal? It means that it will be a magazine more for myself and my peers at The Piazza than anything else. I guess it could also be said to be a fan e-zine for D&D v.3.5, but I don't want to shoehorn it into any game system in case I decided at some point to run the world using D&D Next or some other system. (I will never run it using D&D 4E. Pathfinder? Unlikely. I would be more likely to run it using AD&D 2E or Troll Lord Games' Castles & Crusades.) However, from what I've seen of D&D Next, I'm more inclined to keep World of Kulan a homebrewed D&D v.3.5 campaign with strong d20 third-party influences. Kulan World Journal (KWJ) will strive to remain as systemless as possible, but when statatics are provided, they will conform to D&D v.3.5. This project is more about practicing my writing and publishing skills than creating tons of new rules compatible with D&D v.3.5. The e-zine will be open to my peers from The Piazza to practice their own skills as well whether they be writers or artists. I've already brought on Angel R. Tarragon to write a Pathfinder-based column and other Piazza members (or any of my former players) may volunteer their services if they so choose. For such columns, volunteers aren't required to link their writings to the World of Kulan (but they can if they so choose). Note: If I ask you if you'd like to contribute and you say 'no', I won't be offended. Kulan is my creation, after all, and it would be illogical for me to take offense that others don't have the same kind of passion for it. Cheers! Robert Blezard, February 2014 [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Personal/Hosted Forums
World of Kulan
Kulan World Journal
Top