Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Kung Fu Panda: How do wildshape and monk class abilities interact?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="steeldragons" data-source="post: 6411929" data-attributes="member: 92511"><p>It's not about whether or not you could come up with a "why."</p><p></p><p>I suppose the simple answer is "World/Setting Internal Consistency." I play in my own homebrew world.</p><p></p><p>In Orea, the druids are a single, ancient, continent-wide and incredibly secretive/mysterious organization dating back to the dawn of history. Being a druid is a serious and consuming pursuit. Mastery of the druidic abilities, spells and powers simply does not allow room for training in/practicing anything else. </p><p></p><p>Barbarians are a human culture and a class. PCs of that human ethnic group may choose to be the Barbarian class. Not all human warriors of those tribes are actually [classed] <em>Barbarians </em>and humans who are not from those tribes can not become Barbarians [class]. </p><p></p><p>The idea that barbarians and druids have a lot in common/would share some ideals/get along. Sure. The barbarian culture does not have nor permit arcane magic use and the alleged "gods" of other humans are surely strange spirits or, maybe, demons! The barbarian tribes have "shamans" (I do have a homebrew npc shaman class for less civilized cultures, but imagine them as "druid-lite" for spellcasting purposes). The tribes are built around totemic animals for each tribe and it is these totem spirits that grant the shamans their magic...the shamans' connection to the totem spirits are what permit a superstitious tolerance or fearful respect for the strange magic-using men/women. So, druids are close enough/good enough guys since they're kinda like the shamans. Others with magical abilities are not so tolerated.</p><p></p><p>SO, sure druids and barbarians get along. That does not, somehow, translate to allowing cross-training.</p><p></p><p>I also prefer to adhere to a 1e-esque mode of multiclassing. The concept 3e introduced as "multi-classing" has no place in my games. There is no "level dipping" in my games. There is no PC with a string of 4/5/6 classes in my games. No ridiculous class combo's tied together with the thinnest thread of justification simply to have one's cake and eat it too. You can make the characters you want, within the framework of abundant options in the world, with all of the amazing abilities and limitations of a particular race/class. If one can not come up with something they'd want to play with the<em> dozens</em> of available options of class/race combinations (including a few homebrews) in the world, then it is probably best for them to move along to a different table.</p><p></p><p>But the POINT is, in 1e-esque multiclassing, there are certain classes which simply <em>do not</em> multiclass. Druid is one of those. Barbarian is another. Monks (though I have never had a player use one in a game I've run in my world) would be another. (Paladins, Bards, ...Warlocks, if one wanted to be played in the world...etc...). Personally, I would prefer to have it be, across the board, the big four only...so Fighter/Mage, Fighter/Cleric, Cleric/Mage are possible while Fighter/Druid, Druid/Barbarian, Barbarian/Mage are not...but there are exceptions, like Ranger/Cleric or Thief/Illusionist, so I can't. Best I can say, across the board, is "at least<em> one</em> of the classes must be one of the cardinal/broad/big 4 classes."</p><p></p><p>So, yeah. Like I said, wouldn't allow it in my world. The option for a "Druid/Monk" or a "Druid/Barbarian" is simply not there...avoiding/negating the questions.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6411929, member: 92511"] It's not about whether or not you could come up with a "why." I suppose the simple answer is "World/Setting Internal Consistency." I play in my own homebrew world. In Orea, the druids are a single, ancient, continent-wide and incredibly secretive/mysterious organization dating back to the dawn of history. Being a druid is a serious and consuming pursuit. Mastery of the druidic abilities, spells and powers simply does not allow room for training in/practicing anything else. Barbarians are a human culture and a class. PCs of that human ethnic group may choose to be the Barbarian class. Not all human warriors of those tribes are actually [classed] [I]Barbarians [/I]and humans who are not from those tribes can not become Barbarians [class]. The idea that barbarians and druids have a lot in common/would share some ideals/get along. Sure. The barbarian culture does not have nor permit arcane magic use and the alleged "gods" of other humans are surely strange spirits or, maybe, demons! The barbarian tribes have "shamans" (I do have a homebrew npc shaman class for less civilized cultures, but imagine them as "druid-lite" for spellcasting purposes). The tribes are built around totemic animals for each tribe and it is these totem spirits that grant the shamans their magic...the shamans' connection to the totem spirits are what permit a superstitious tolerance or fearful respect for the strange magic-using men/women. So, druids are close enough/good enough guys since they're kinda like the shamans. Others with magical abilities are not so tolerated. SO, sure druids and barbarians get along. That does not, somehow, translate to allowing cross-training. I also prefer to adhere to a 1e-esque mode of multiclassing. The concept 3e introduced as "multi-classing" has no place in my games. There is no "level dipping" in my games. There is no PC with a string of 4/5/6 classes in my games. No ridiculous class combo's tied together with the thinnest thread of justification simply to have one's cake and eat it too. You can make the characters you want, within the framework of abundant options in the world, with all of the amazing abilities and limitations of a particular race/class. If one can not come up with something they'd want to play with the[I] dozens[/I] of available options of class/race combinations (including a few homebrews) in the world, then it is probably best for them to move along to a different table. But the POINT is, in 1e-esque multiclassing, there are certain classes which simply [I]do not[/I] multiclass. Druid is one of those. Barbarian is another. Monks (though I have never had a player use one in a game I've run in my world) would be another. (Paladins, Bards, ...Warlocks, if one wanted to be played in the world...etc...). Personally, I would prefer to have it be, across the board, the big four only...so Fighter/Mage, Fighter/Cleric, Cleric/Mage are possible while Fighter/Druid, Druid/Barbarian, Barbarian/Mage are not...but there are exceptions, like Ranger/Cleric or Thief/Illusionist, so I can't. Best I can say, across the board, is "at least[I] one[/I] of the classes must be one of the cardinal/broad/big 4 classes." So, yeah. Like I said, wouldn't allow it in my world. The option for a "Druid/Monk" or a "Druid/Barbarian" is simply not there...avoiding/negating the questions. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Kung Fu Panda: How do wildshape and monk class abilities interact?
Top