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Kung Fu Panda: How do wildshape and monk class abilities interact?
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<blockquote data-quote="juggerulez" data-source="post: 6676343" data-attributes="member: 98250"><p>Honestly, I came here for the same reason that brought here the OP and I find your ideas (or opinions one could say) a bit odd. let me elaborate:</p><p></p><p>an unarmed attack<strong> is </strong>a melee attack portrayed without a weapon, or a "tool" you might say. If you force yourself to consider a bear's claws the "tool" the bear uses with his paw to actually do the deed, i don't see why a monk bear couldn't use his massive arms to swipe at an enemy as well as using his paws to claw at it. The damage could still be represented by the monk's d4 unarmed die+str+proficiency, but denying it at all makes me think of a short sightedness rather than trying to keep things "untainted" :v</p><p>by the way, you "force" yourself because you cannot actually consider natural weapons as "tools of the trade", since they're the natural extension of the paw/arm/limb/whatever, thus one could allow the use of claws as unarmed strikes alike a monk who uses brass knuckles to add magic damage to his fists... but this is way debatable, to say the least. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>the point of this charade is: moon druids get behind martial artists, from both damage and survivability perspective from 5th level on. </p><p>Perhaps it's just me but i've noticed that barbarians and warriors are better at it. Warriors dish a lot of damage and as battle masters are very controlling of the field; barbarians are excellent damage dealers overall and take a lot of punishment as bear totemic fighters... then there is the moon druid, who can shapeshift, soak damage and overall stand their ground just fine up to 5th level, then she get behind. Perhaps they will cover some of the gap at 10th level with the elemental form, but i'm quite confident that martial classes are getting goodies too.</p><p></p><p>So, what a DM could gain by denying a little of creativity?</p><p>Depth? ok i can agree on this one <strong>if</strong> your campaign deserves a more "serious" attitude, like in epic campaigns or sagas, but otherwise why would you? </p><p>Immersion? a bear monk is *that* distracting? ok perhaps if all the other team mates are more "strict", yes: i could agree it gets distracting, otherwise why wouldn't you?</p><p>and why wouldn't you allow a bear monk while you would allow a barbarian bear? because the second one makes <strong>way </strong>more sense than a monk bear? couldn't agree more! still both combos share the same ruleset, so why would you allow one and deny the other? doesn't seem fair imho <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="juggerulez, post: 6676343, member: 98250"] Honestly, I came here for the same reason that brought here the OP and I find your ideas (or opinions one could say) a bit odd. let me elaborate: an unarmed attack[B] is [/B]a melee attack portrayed without a weapon, or a "tool" you might say. If you force yourself to consider a bear's claws the "tool" the bear uses with his paw to actually do the deed, i don't see why a monk bear couldn't use his massive arms to swipe at an enemy as well as using his paws to claw at it. The damage could still be represented by the monk's d4 unarmed die+str+proficiency, but denying it at all makes me think of a short sightedness rather than trying to keep things "untainted" :v by the way, you "force" yourself because you cannot actually consider natural weapons as "tools of the trade", since they're the natural extension of the paw/arm/limb/whatever, thus one could allow the use of claws as unarmed strikes alike a monk who uses brass knuckles to add magic damage to his fists... but this is way debatable, to say the least. :) the point of this charade is: moon druids get behind martial artists, from both damage and survivability perspective from 5th level on. Perhaps it's just me but i've noticed that barbarians and warriors are better at it. Warriors dish a lot of damage and as battle masters are very controlling of the field; barbarians are excellent damage dealers overall and take a lot of punishment as bear totemic fighters... then there is the moon druid, who can shapeshift, soak damage and overall stand their ground just fine up to 5th level, then she get behind. Perhaps they will cover some of the gap at 10th level with the elemental form, but i'm quite confident that martial classes are getting goodies too. So, what a DM could gain by denying a little of creativity? Depth? ok i can agree on this one [B]if[/B] your campaign deserves a more "serious" attitude, like in epic campaigns or sagas, but otherwise why would you? Immersion? a bear monk is *that* distracting? ok perhaps if all the other team mates are more "strict", yes: i could agree it gets distracting, otherwise why wouldn't you? and why wouldn't you allow a bear monk while you would allow a barbarian bear? because the second one makes [B]way [/B]more sense than a monk bear? couldn't agree more! still both combos share the same ruleset, so why would you allow one and deny the other? doesn't seem fair imho :) [/QUOTE]
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