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kuro's CotSQ campaign (chars)
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<blockquote data-quote="Wilphe" data-source="post: 941061" data-attributes="member: 8221"><p>Gais'forth</p><p></p><p>Age: 38</p><p></p><p>Height: 5 foot 11 inches</p><p>Weight: 140lbs</p><p></p><p>Appearence and demeanour:</p><p>Natural: A fairly quiet and introspective individual, especially for an entertainer. He could just about pass for a really swarthy, tall and thin human for a casual glance, but once he takes his hat off the blonde-white hair tends to give away his heritage. Use of magic and skills tend to mean he conceals it well, usually only making subtle changes to look more human. This is not so useful in Daggertown where everybody local knows exactly what he is - but it prevents hassles from people passing through.</p><p></p><p>Male Half-Drow, Rog3/Fgt2/Brd 5 CR10</p><p>Medium Sized Humanoid (Elf)</p><p>HD 8d6+3d10 hp 49 Init: +5 Spd 30ft AC 22 (Touch 12, Flat Footed 24)</p><p>Atk: Melee 10/5 +3 Bastard Sword (1d10+5 19/20 x2) or Ranged 9/4 MW+2Mighty Composite Longbow (1d8+2 x3)</p><p></p><p>SA: Sneak Attack +2d6. Half-Drow Traits. Evasion. Locate Traps. Uncanny Dodge - Dex Bonus to AC. Bardic Music. Bardic Lore</p><p>AL: CG</p><p>SV: F 7 R 9 W 5</p><p>Str 14 Dex 12 Con 12 Int 16 Wis 8 Cha 14</p><p></p><p>Skills:</p><p>Bard</p><p>Spellcraft 12/15</p><p>Concentration 12/13</p><p>Perform 7/9 (Ballad, Comedy, Epic, Juggling, Limericks, Mime, Storytelling)</p><p>Knowledge - (Dalelands) 4</p><p>Fighter</p><p>Jump 5/7</p><p>Ride 5/6</p><p>Rogue</p><p>Bluff 5/7</p><p>Diplomacy 4/10</p><p>Disguise 5/7 (+2 From Bluff on occasion)</p><p>Gather Information 4/6</p><p>Hide 4/5</p><p>Listen 4/4</p><p>Move Silently 4/5</p><p>Search 4/4</p><p>Sense Motive 5/4</p><p>Spot 4/4</p><p>Tumble 13/15</p><p>Use Magic Device 10/13</p><p></p><p>Languages:</p><p>Common, Elven, Drow, Undercommon, Chondathan</p><p></p><p>Feats:</p><p>Dalylight Adaptation</p><p>Improved Initiative</p><p>Skill Focus - Use Magic Device</p><p>Craft Wand</p><p></p><p>Fighter Bonus Feats:</p><p>EWP - Bastard Sword</p><p>Expertise</p><p></p><p></p><p>Spells per day: 3/4/2</p><p></p><p>Spells Known:</p><p></p><p>0 - Flare V (Save DC: Fortitude 12)</p><p> Prestigitation V,S</p><p> Read Magic V,S</p><p> Detect Magic V,S</p><p> Mending V,S</p><p> Mage Hand V,S </p><p> </p><p>1 - Cure Light Wounds V,S 1d8+5 (Save DC: Will 13)</p><p> Featherfall V </p><p> Amplify V,S </p><p> Expeditious Retreat V,S</p><p></p><p>2 - Cure Medium Wounds V,S 2d8+5 (Save DC: Will 14)</p><p> Delay Poison V,S</p><p> Sound Burst V,S,F (Save DC: Will 14)</p><p></p><p>All spells except Feather Fall have casting time of one action.</p><p></p><p>Equipment:</p><p>+3 Mithril Chain Shirt (Arcane Spell Failure 10%)</p><p>+3 Bastard Sword</p><p>MW Mighty (+2) Composite Long Bow</p><p>Ring of Protection +1</p><p>Bag of Holding 1</p><p>Hat of Disguise</p><p>Quiver of Mielikki</p><p>1x Wand of Cure Medium Wounds (Self Made)</p><p>Cloak of Resistance +1</p><p>2x Wand of Cure Light Wounds</p><p>1x Wand of Expeditious Retreat</p><p>60 Arrows</p><p>Backpack</p><p>Bedroll</p><p>Map Case</p><p>Chalk</p><p>Flask - Water</p><p>Flask - Cormyran Brandy</p><p>Ink</p><p>5 pieces of parchment</p><p>Sealing Wax</p><p>20x TinderTwigs</p><p>2x Holy Water</p><p>5x Sunrod</p><p>2x Smokesticks</p><p>2x Thunderstone</p><p>Potion Belt</p><p>2 x Scent Breakers</p><p></p><p>XP Total 49940</p><p>Total Gold Unspent: 1235</p><p></p><p>Backstory:</p><p></p><p>(BTW - I only have the FRCS to go on for events in Daggerdale, I'm sure you will tell me if this doesn't fit)</p><p></p><p> The product of an forced union between a Drow raider and a merchant's daughter in Daggerdale during a minor and largely forgotten drow incursion. Gais'forth grew up realizing that while he might be tolerated, he would never be accepted. His mother died while he was still growing, though the full-human half-siblings he had grown up with were by then mature adults</p><p>with responsibilities and children of their own and he found himself between generations.</p><p> He took the first opportunity to apprentice himself to an itinerant group of entertainers whilst still an adolescent and travelled with them for several years before striking out on his own. Eventually he wandered down to Dambrath thinking he could call it home, but realized he did not fit into the culture. Disillusioned he left and ran into some good aligned full drow</p><p>who introduced him to the worship of Eilistraee.</p><p> After wandering over much of the west he eventually made his way back to Dagger Falls, then under Zhentish occupation. His relatives wanted nothing to do with him and denounced him to the Zhentarim as a drow spy. Captured and condemned to death he only escaped with the aid of one of Randal Morn's insurgents who broke from prison at the same time. He joined the guerrillas</p><p>and played a minor but valiant part in the liberation. His relatives all backed the Zhents, apart from his half-niece Natasha who slipped out of the town to join the rebels. The rest were either killed in battle or fled. The big house he grew up in was now largely empty, but full of memories - few of them pleasant. He and Natasha decided to turn it into an inn, where she actually runs the place and he sometimes performs, though mostly staying out of sight - usually working crafting wands or anaylsing chess problems.</p><p> He considers himself semi-retired, but can often be found taking part in militia duties as well as the occasional raid and reconaissance against Zhentish forces.</p></blockquote><p></p>
[QUOTE="Wilphe, post: 941061, member: 8221"] Gais'forth Age: 38 Height: 5 foot 11 inches Weight: 140lbs Appearence and demeanour: Natural: A fairly quiet and introspective individual, especially for an entertainer. He could just about pass for a really swarthy, tall and thin human for a casual glance, but once he takes his hat off the blonde-white hair tends to give away his heritage. Use of magic and skills tend to mean he conceals it well, usually only making subtle changes to look more human. This is not so useful in Daggertown where everybody local knows exactly what he is - but it prevents hassles from people passing through. Male Half-Drow, Rog3/Fgt2/Brd 5 CR10 Medium Sized Humanoid (Elf) HD 8d6+3d10 hp 49 Init: +5 Spd 30ft AC 22 (Touch 12, Flat Footed 24) Atk: Melee 10/5 +3 Bastard Sword (1d10+5 19/20 x2) or Ranged 9/4 MW+2Mighty Composite Longbow (1d8+2 x3) SA: Sneak Attack +2d6. Half-Drow Traits. Evasion. Locate Traps. Uncanny Dodge - Dex Bonus to AC. Bardic Music. Bardic Lore AL: CG SV: F 7 R 9 W 5 Str 14 Dex 12 Con 12 Int 16 Wis 8 Cha 14 Skills: Bard Spellcraft 12/15 Concentration 12/13 Perform 7/9 (Ballad, Comedy, Epic, Juggling, Limericks, Mime, Storytelling) Knowledge - (Dalelands) 4 Fighter Jump 5/7 Ride 5/6 Rogue Bluff 5/7 Diplomacy 4/10 Disguise 5/7 (+2 From Bluff on occasion) Gather Information 4/6 Hide 4/5 Listen 4/4 Move Silently 4/5 Search 4/4 Sense Motive 5/4 Spot 4/4 Tumble 13/15 Use Magic Device 10/13 Languages: Common, Elven, Drow, Undercommon, Chondathan Feats: Dalylight Adaptation Improved Initiative Skill Focus - Use Magic Device Craft Wand Fighter Bonus Feats: EWP - Bastard Sword Expertise Spells per day: 3/4/2 Spells Known: 0 - Flare V (Save DC: Fortitude 12) Prestigitation V,S Read Magic V,S Detect Magic V,S Mending V,S Mage Hand V,S 1 - Cure Light Wounds V,S 1d8+5 (Save DC: Will 13) Featherfall V Amplify V,S Expeditious Retreat V,S 2 - Cure Medium Wounds V,S 2d8+5 (Save DC: Will 14) Delay Poison V,S Sound Burst V,S,F (Save DC: Will 14) All spells except Feather Fall have casting time of one action. Equipment: +3 Mithril Chain Shirt (Arcane Spell Failure 10%) +3 Bastard Sword MW Mighty (+2) Composite Long Bow Ring of Protection +1 Bag of Holding 1 Hat of Disguise Quiver of Mielikki 1x Wand of Cure Medium Wounds (Self Made) Cloak of Resistance +1 2x Wand of Cure Light Wounds 1x Wand of Expeditious Retreat 60 Arrows Backpack Bedroll Map Case Chalk Flask - Water Flask - Cormyran Brandy Ink 5 pieces of parchment Sealing Wax 20x TinderTwigs 2x Holy Water 5x Sunrod 2x Smokesticks 2x Thunderstone Potion Belt 2 x Scent Breakers XP Total 49940 Total Gold Unspent: 1235 Backstory: (BTW - I only have the FRCS to go on for events in Daggerdale, I'm sure you will tell me if this doesn't fit) The product of an forced union between a Drow raider and a merchant's daughter in Daggerdale during a minor and largely forgotten drow incursion. Gais'forth grew up realizing that while he might be tolerated, he would never be accepted. His mother died while he was still growing, though the full-human half-siblings he had grown up with were by then mature adults with responsibilities and children of their own and he found himself between generations. He took the first opportunity to apprentice himself to an itinerant group of entertainers whilst still an adolescent and travelled with them for several years before striking out on his own. Eventually he wandered down to Dambrath thinking he could call it home, but realized he did not fit into the culture. Disillusioned he left and ran into some good aligned full drow who introduced him to the worship of Eilistraee. After wandering over much of the west he eventually made his way back to Dagger Falls, then under Zhentish occupation. His relatives wanted nothing to do with him and denounced him to the Zhentarim as a drow spy. Captured and condemned to death he only escaped with the aid of one of Randal Morn's insurgents who broke from prison at the same time. He joined the guerrillas and played a minor but valiant part in the liberation. His relatives all backed the Zhents, apart from his half-niece Natasha who slipped out of the town to join the rebels. The rest were either killed in battle or fled. The big house he grew up in was now largely empty, but full of memories - few of them pleasant. He and Natasha decided to turn it into an inn, where she actually runs the place and he sometimes performs, though mostly staying out of sight - usually working crafting wands or anaylsing chess problems. He considers himself semi-retired, but can often be found taking part in militia duties as well as the occasional raid and reconaissance against Zhentish forces. [/QUOTE]
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