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Kusa of the Jade Oath
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<blockquote data-quote="Dark Mistress" data-source="post: 5288160" data-attributes="member: 11816"><p>This product is 25 pages long. Cover and Credits is 2 pages. Next it jumps right into the class.</p><p>D8, 6 skills, medium BaB, simple and some select weapons, light armor. The class is somewhat a combination of a monk and rogue or one might consider it a ninja. It gets some unarmed combat, bonus AC and sneak attack. Plus Genin Jutsu, Chunin Jutsu, Jonin Jutsu abilities and Chi points. (11 pages on the class and abilities)</p><p></p><p>Genin Jutsu abilities (4th level on)</p><p>Bonus Feat – bunch of combat feats</p><p>Chi Feat – new chi feats</p><p>Child of the Night – bonus to combat at night </p><p>Darkvision – cost chi</p><p>Evasion</p><p>Fast Movement</p><p>Illusory Deception – cast silent image/cost chi</p><p>Illusory Substitution – works sorta like mirror image/cost chi</p><p>Improved Sneak attack</p><p>Invisable Warrior – become invisable/cost chi</p><p>Poison Use</p><p>Slow Fall</p><p>Still Mind</p><p>Trackless Step</p><p>Trap Finding</p><p>Uncanny Dodge</p><p></p><p>Chunin Jutsu abilities (8th level on)</p><p>Camouflage – use stealth anywhere</p><p>Crippling Strike – used with sneak attack cause str dmg</p><p>Enhanced Mobility</p><p>Ghostly Step – can move throw threatened space and not cause AoO/cost chi</p><p>Improved Evasion</p><p>Improved Illusory Deception</p><p>Improved Invisable Warror</p><p>Improved Slow Fall</p><p>Improved Illusory Substitution</p><p>Nimble Steps – moved threw difficult terrian normally.</p><p>Oppurtunist – may make a AoO against someone that was just hit.</p><p>Paper Bomb – 1d6/2 levels AoE bombs/Cost chi</p><p>Poison Immunity</p><p>Rejuvenating Night – Only need half as much sleep</p><p>Shadow Jump – dimension door from one shadow to another/cost chi</p><p></p><p>Jonin Jutsu Abilities (9th level on)</p><p>A Thousand Faces – disguise self</p><p>Defensive Roll – When a attack would reduce them to 0 or fewer hp. She may roll to avoid the blow. ½ damage if made.</p><p>Hide in Plain Sight – cost chi</p><p>Improved Shadow Jump</p><p>Shadow Defense – may use to hit total as AC against one foe.</p><p>Slippery Mind</p><p>Superior Slow Fall</p><p></p><p>Cap stone power is Shadow Power – May duplicate any spell, special ability used in there presence.</p><p></p><p>Next it moves on to new feats. (9 pages)</p><p>There is about 18 new feats and 23 chi/chakra feats.</p><p></p><p>It ends with OGL and 2 pages of ads (3 pages)</p><p></p><p>I did notice a few errors. Uncanny Dodge starts in the middle of the Trap Finding paragraph. Ranged Disarm feat title listed twice. Once at the bottom of one page and then again at the top of the next page where the feat actually is. In addition there was a couple of things that where not completely clear. Such as crippling strike if the str damage stacks or not, it doesn't say one way or the other.</p><p></p><p>Closing thoughts. The Art work is fair to good, though not really the type that appeals to me so take my view of the art with a grain of salt. There is a few errors in the book but nothing to major that I noticed. It could have used another editing pass though, not bad. But not up to the level I have come to expect from Rite Publishing either. This class is a good fit for those looking for a ninja type class. What I like best is that since most of the abilities are ones you can pick. You can either make a natural mystic free character or a more supernatural mystic based one. Making it flexible to fill both rolls. All and all if you are looking for such a class this is a good pick up for the price. I am giving it a 4 star, really a 3.75 honestly. As there was some more errors than normal and some of the stuff was not as clear as it could have been.</p></blockquote><p></p>
[QUOTE="Dark Mistress, post: 5288160, member: 11816"] This product is 25 pages long. Cover and Credits is 2 pages. Next it jumps right into the class. D8, 6 skills, medium BaB, simple and some select weapons, light armor. The class is somewhat a combination of a monk and rogue or one might consider it a ninja. It gets some unarmed combat, bonus AC and sneak attack. Plus Genin Jutsu, Chunin Jutsu, Jonin Jutsu abilities and Chi points. (11 pages on the class and abilities) Genin Jutsu abilities (4th level on) Bonus Feat – bunch of combat feats Chi Feat – new chi feats Child of the Night – bonus to combat at night Darkvision – cost chi Evasion Fast Movement Illusory Deception – cast silent image/cost chi Illusory Substitution – works sorta like mirror image/cost chi Improved Sneak attack Invisable Warrior – become invisable/cost chi Poison Use Slow Fall Still Mind Trackless Step Trap Finding Uncanny Dodge Chunin Jutsu abilities (8th level on) Camouflage – use stealth anywhere Crippling Strike – used with sneak attack cause str dmg Enhanced Mobility Ghostly Step – can move throw threatened space and not cause AoO/cost chi Improved Evasion Improved Illusory Deception Improved Invisable Warror Improved Slow Fall Improved Illusory Substitution Nimble Steps – moved threw difficult terrian normally. Oppurtunist – may make a AoO against someone that was just hit. Paper Bomb – 1d6/2 levels AoE bombs/Cost chi Poison Immunity Rejuvenating Night – Only need half as much sleep Shadow Jump – dimension door from one shadow to another/cost chi Jonin Jutsu Abilities (9th level on) A Thousand Faces – disguise self Defensive Roll – When a attack would reduce them to 0 or fewer hp. She may roll to avoid the blow. ½ damage if made. Hide in Plain Sight – cost chi Improved Shadow Jump Shadow Defense – may use to hit total as AC against one foe. Slippery Mind Superior Slow Fall Cap stone power is Shadow Power – May duplicate any spell, special ability used in there presence. Next it moves on to new feats. (9 pages) There is about 18 new feats and 23 chi/chakra feats. It ends with OGL and 2 pages of ads (3 pages) I did notice a few errors. Uncanny Dodge starts in the middle of the Trap Finding paragraph. Ranged Disarm feat title listed twice. Once at the bottom of one page and then again at the top of the next page where the feat actually is. In addition there was a couple of things that where not completely clear. Such as crippling strike if the str damage stacks or not, it doesn't say one way or the other. Closing thoughts. The Art work is fair to good, though not really the type that appeals to me so take my view of the art with a grain of salt. There is a few errors in the book but nothing to major that I noticed. It could have used another editing pass though, not bad. But not up to the level I have come to expect from Rite Publishing either. This class is a good fit for those looking for a ninja type class. What I like best is that since most of the abilities are ones you can pick. You can either make a natural mystic free character or a more supernatural mystic based one. Making it flexible to fill both rolls. All and all if you are looking for such a class this is a good pick up for the price. I am giving it a 4 star, really a 3.75 honestly. As there was some more errors than normal and some of the stuff was not as clear as it could have been. [/QUOTE]
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