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Kyle Brink Interviewed by Teos Abadia (Alphastream) on OGL, WotC, & D&D
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<blockquote data-quote="ilgatto" data-source="post: 8931431" data-attributes="member: 86051"><p>Kyle Brink strikes me as a nice, level-headed, open-minded guy (as are the vast majority of the D&D players I know). His answers are pleasantly devoid of PR speak and seem honest and true. Of course, he wouldn't be where he is if he wouldn't be smart enough to skirt around questions on mildly sensitive subjects on occasion, while I can also see why he sometimes actively avoids direct answers to such elephants in the room as the how-and-why of OGL 1.1, us-winning-and-they-winning, and situations and people within the company - especially if they can be expected to lead to twitter explosions that hardly serve any other purpose than being twitter explosions.</p><p></p><p>As far as I'm concerned, both interviews with Mr. Brink have provided an excellent insight in how large companies work, which fits in nicely with my own experiences with them. And yes, people will be people and they will say things in companies others or their clients (I believe they are called "supporters" these days) won't like; they will make mistakes; express opinions; departments will work without knowing what others do; bosses will yell at their underlings; reactions to changing opinions will be slow; and crude remarks will be made - just like in real life. Perhaps superfluously, that doesn't necessarily mean that any of these equate to company policy, so I'm not (or perhaps no longer) that concerned that WotC is evil in this respect.</p><p></p><p>So there remains the question as to what Hasbro-WotC will do with D&D in the future. It seems clear that the company is putting big money into a "virtual space" and that may or may not "destroy" D&D as we know it, if perhaps only in the long run as far as the first is concerned. Personally, I think that, whatever happens, people with an interest in the development of the game will find a way of dealing with even profound changes. Generations come and go, discover, forget, rediscover D&D, and forget about it again - it's what happens with all things in life.</p><p></p><p>As far as I'm concerned I can only say that I have been playing the game for a long time and I will continue to do so forever, since I do not plan on dying - ever.</p><p></p><p>edit: correction</p></blockquote><p></p>
[QUOTE="ilgatto, post: 8931431, member: 86051"] Kyle Brink strikes me as a nice, level-headed, open-minded guy (as are the vast majority of the D&D players I know). His answers are pleasantly devoid of PR speak and seem honest and true. Of course, he wouldn't be where he is if he wouldn't be smart enough to skirt around questions on mildly sensitive subjects on occasion, while I can also see why he sometimes actively avoids direct answers to such elephants in the room as the how-and-why of OGL 1.1, us-winning-and-they-winning, and situations and people within the company - especially if they can be expected to lead to twitter explosions that hardly serve any other purpose than being twitter explosions. As far as I'm concerned, both interviews with Mr. Brink have provided an excellent insight in how large companies work, which fits in nicely with my own experiences with them. And yes, people will be people and they will say things in companies others or their clients (I believe they are called "supporters" these days) won't like; they will make mistakes; express opinions; departments will work without knowing what others do; bosses will yell at their underlings; reactions to changing opinions will be slow; and crude remarks will be made - just like in real life. Perhaps superfluously, that doesn't necessarily mean that any of these equate to company policy, so I'm not (or perhaps no longer) that concerned that WotC is evil in this respect. So there remains the question as to what Hasbro-WotC will do with D&D in the future. It seems clear that the company is putting big money into a "virtual space" and that may or may not "destroy" D&D as we know it, if perhaps only in the long run as far as the first is concerned. Personally, I think that, whatever happens, people with an interest in the development of the game will find a way of dealing with even profound changes. Generations come and go, discover, forget, rediscover D&D, and forget about it again - it's what happens with all things in life. As far as I'm concerned I can only say that I have been playing the game for a long time and I will continue to do so forever, since I do not plan on dying - ever. edit: correction [/QUOTE]
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Kyle Brink Interviewed by Teos Abadia (Alphastream) on OGL, WotC, & D&D
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