Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Kyton - how to attack with it?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="plavi" data-source="post: 489002" data-attributes="member: 8795"><p><strong>How I used them in my campaign</strong></p><p></p><p>My two cents:</p><p>Coïncidentally, I just used them last session to harass the party. The Kytons were on a mission to maim and destroy (what else). The heroes being the heroes, they were well known and nobody (least of all my nasties) had any doubts as to where they were staying, so a pair of Kytons moved in for the kill.</p><p></p><p>The heroes, even in the relative safety of the tavern, stood watch as they should, so they noticed the shutters opening, and lying still in bed ready to ambush whatever would come in they waited. Great was their surpirise that nothing but a large sack, filled with old and rusty chains, came sailing through the window, bursting open on landing on the floor and spilling all over the ground.</p><p></p><p>Even greater was their surprise when 4 chains came out (2 kytons each using their power from outside the window) and started attacking them. En the final insult, a round later the 2 kytons jumping in and adding their 4 chains to the fray. For a total of, indeed, 8 chains in the room. Hooyaa.</p><p></p><p>Of course the party won, killing one and chasing away the other, but this example shows a few things: </p><p>1- I see their ability as 2 chains each attacking at +9 with same damage etc.</p><p>2- use your imagination in making the situation advantageous to yourself</p><p>3- I chose for the option of using a standard action to animate the chains that then attack on their own to a denominated target and keep attacking that until sent to another target using a move equivalent action on the part of the Kyton.</p><p></p><p>One more anecdote, in the first few rounds only one partymember was equipped with the right weapon to attack then and confidently strode forward to make 'em pay. The look on his face when after his first hit 8 chains started attacking him (he was at that moment the only threat in the room for the confident Kytons) was priceless.</p><p></p><p>Luck with your Kytons, post here how you handle them!</p><p></p><p>Chris</p></blockquote><p></p>
[QUOTE="plavi, post: 489002, member: 8795"] [b]How I used them in my campaign[/b] My two cents: Coïncidentally, I just used them last session to harass the party. The Kytons were on a mission to maim and destroy (what else). The heroes being the heroes, they were well known and nobody (least of all my nasties) had any doubts as to where they were staying, so a pair of Kytons moved in for the kill. The heroes, even in the relative safety of the tavern, stood watch as they should, so they noticed the shutters opening, and lying still in bed ready to ambush whatever would come in they waited. Great was their surpirise that nothing but a large sack, filled with old and rusty chains, came sailing through the window, bursting open on landing on the floor and spilling all over the ground. Even greater was their surprise when 4 chains came out (2 kytons each using their power from outside the window) and started attacking them. En the final insult, a round later the 2 kytons jumping in and adding their 4 chains to the fray. For a total of, indeed, 8 chains in the room. Hooyaa. Of course the party won, killing one and chasing away the other, but this example shows a few things: 1- I see their ability as 2 chains each attacking at +9 with same damage etc. 2- use your imagination in making the situation advantageous to yourself 3- I chose for the option of using a standard action to animate the chains that then attack on their own to a denominated target and keep attacking that until sent to another target using a move equivalent action on the part of the Kyton. One more anecdote, in the first few rounds only one partymember was equipped with the right weapon to attack then and confidently strode forward to make 'em pay. The look on his face when after his first hit 8 chains started attacking him (he was at that moment the only threat in the room for the confident Kytons) was priceless. Luck with your Kytons, post here how you handle them! Chris [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Kyton - how to attack with it?
Top