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L.14 TWF Longtooth Ruthless Ranger
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<blockquote data-quote="Nefarii" data-source="post: 5992614" data-attributes="member: 54541"><p>Hey guys, I created this build last week and I am trying to get some tips and pointers, I would to get another set of eyes to look this over to see if I am missing better combos or if what I am doing just doesn't make sense.</p><p></p><p>I kind of see this character as being a Logan Nine Fingers type in that when he gets hurt and is about to die, that's when he does the most damage and he kills the most effectively.</p><p></p><p>He is a Longtooth Shifter with the Reaver background and the Ruthless Punisher paragon path.</p><p></p><p>Our DM wants us to be heros so he is letting us do a 30 point by system. Using the 30 point buy system I dumped all my stats for str (20) and wis (14) (stat 19 is 5 and 20 is 6 points per DM, which leaves me at 30 even)</p><p></p><p>[sblock=Build]</p><p> ====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Claw, level 14</p><p>Longtooth Shifter, Ranger, Ruthless Punisher</p><p>Build: Two-Blade Ranger</p><p>Fighting Style Option: Two-Blade Fighting Style</p><p>Ranger Option: Prime Shot</p><p>Auspicious Birth (Auspicious Birth Benefit)</p><p>Theme: Reaver</p><p></p><p>FINAL ABILITY SCORES</p><p>STR 26, CON 11, DEX 11, INT 9, WIS 20, CHA 11</p><p></p><p>STARTING ABILITY SCORES</p><p>STR 20, CON 10, DEX 10, INT 8, WIS 14, CHA 10</p><p>AC: 23 Fort: 28 Ref: 20 Will: 24</p><p>HP: 113 Surges: 6 Surge Value: 28</p><p></p><p>TRAINED SKILLS</p><p>Acrobatics +11, Athletics +21, Nature +17, Perception +17, Stealth +11</p><p></p><p>UNTRAINED SKILLS</p><p>Arcana +6, Bluff +7, Diplomacy +7, Dungeoneering +12, Endurance +8, Heal +12, History +6, Insight +12, Intimidate +7, Religion +6, Streetwise +7, Thievery +6</p><p></p><p>POWERS</p><p>Basic Attack: Melee Basic Attack</p><p>Basic Attack: Ranged Basic Attack</p><p>Reaver Attack: Vicious Assault</p><p>Longtooth Shifter Racial Power: Longtooth Shifting</p><p>Hunter's Quarry Power: Hunter's Quarry</p><p>Ranger Attack 1: Twin Strike</p><p>Ranger Attack 1: Marauder's Rush</p><p>Ranger Attack 1: Off-Hand Strike</p><p>Ranger Attack 1: Jaws of the Wolf</p><p>Reaver Utility 2: Driven to Kill</p><p>Ranger Attack 5: Two-Wolf Pounce</p><p>Reaver Utility 6: Killing Menace</p><p>Ranger Attack 7: Claws of the Griffon</p><p>Ranger Attack 9: Attacks on the Run</p><p>Ranger Utility 10: Weathered Resilience</p><p>Ruthless Punisher Attack 11: Crippling Shot</p><p>Ruthless Punisher Utility 12: Named Dread</p><p>Ranger Attack 13: Armor Splinter</p><p></p><p>FEATS</p><p>Toughness</p><p>Level 2: Light Blade Expertise</p><p>Level 4: Power Attack</p><p>Level 6: Weapon Focus (Light blade)</p><p>Level 10: Wintertouched</p><p>Level 11: Called Shot</p><p>Level 11: Prime Quarry</p><p>Level 12: Lasting Frost</p><p>Level 12: Icy Heart</p><p>Level 14: Prime Punisher</p><p></p><p>ITEMS</p><p>Iron Armbands of Power (heroic tier) x1</p><p>Predator's Hide Hide Armor +2 x1</p><p>Lucky Charm +2 x1</p><p>Boots of the Fencing Master x1</p><p>helm of Seven Deaths x1</p><p>Elven Chain Shirt (heroic tier)</p><p>Frost Rapier +3 x2</p><p>Gloves of Ice (paragon tier) x1</p><p>Pale Tooth (heroic tier)</p><p>Siberys Shard of Merciless Cold (heroic tier)</p><p>====== End ======</p><p>[/sblock]</p><p>This makes twin strike look like this:</p><p></p><p>[sblock=Twin Strike]</p><p>Attack:</p><p>+8 strength</p><p>+7 half level</p><p>+3 prof bonus</p><p>+3 enhancement</p><p>+2 light blade</p><p>+2 prime shot</p><p>+2 CA (frost cheese)</p><p>-2 Power Attack</p><p>-------------------------------</p><p>+25 vs AC</p><p></p><p>Damage:</p><p>+3 Enhancement</p><p>+2 Iron Armbands</p><p>+2 Weapon Focus</p><p>+2 Gloves</p><p>+5 Frost Cheese</p><p>+3 Icy Heart</p><p>+5 Prime Punisher</p><p>+5 humanoid</p><p>+2 Light Blade exp (CA bonus)</p><p>+3 While your bloodied (reaver)</p><p>+2 While your bloddied (longtooth)</p><p>+4 Power Attack</p><p>+1 Pale tooth</p><p>+1 Siberys Shard</p><p>--------------------------</p><p>= 40 damage</p><p>[/sblock]</p><p>+25 vs AC 1d8 +40 damage + 2d6 for quarry = 88.56 DPR when im bloodied or 78.56 when Im not bloodied</p><p></p><p>Even crazier, if I can get a leader to give me just +1 more to hit the DPR moves to 92.95 when bloodied and 82.95 not bloodied (28 AC is the DMG guidelines for a level 14 creature, so a +26 hits 95% of the time)</p><p></p><p>This is just the standard at will action with no additional minors except for quarry.</p><p></p><p>Which means my daily is 6d8 + 96 + 2d6</p><p></p><p>What do you guys think, can this be improved? ... or is this even legal?</p><p></p><p>Thanks</p></blockquote><p></p>
[QUOTE="Nefarii, post: 5992614, member: 54541"] Hey guys, I created this build last week and I am trying to get some tips and pointers, I would to get another set of eyes to look this over to see if I am missing better combos or if what I am doing just doesn't make sense. I kind of see this character as being a Logan Nine Fingers type in that when he gets hurt and is about to die, that's when he does the most damage and he kills the most effectively. He is a Longtooth Shifter with the Reaver background and the Ruthless Punisher paragon path. Our DM wants us to be heros so he is letting us do a 30 point by system. Using the 30 point buy system I dumped all my stats for str (20) and wis (14) (stat 19 is 5 and 20 is 6 points per DM, which leaves me at 30 even) [sblock=Build] ====== Created Using Wizards of the Coast D&D Character Builder ====== Claw, level 14 Longtooth Shifter, Ranger, Ruthless Punisher Build: Two-Blade Ranger Fighting Style Option: Two-Blade Fighting Style Ranger Option: Prime Shot Auspicious Birth (Auspicious Birth Benefit) Theme: Reaver FINAL ABILITY SCORES STR 26, CON 11, DEX 11, INT 9, WIS 20, CHA 11 STARTING ABILITY SCORES STR 20, CON 10, DEX 10, INT 8, WIS 14, CHA 10 AC: 23 Fort: 28 Ref: 20 Will: 24 HP: 113 Surges: 6 Surge Value: 28 TRAINED SKILLS Acrobatics +11, Athletics +21, Nature +17, Perception +17, Stealth +11 UNTRAINED SKILLS Arcana +6, Bluff +7, Diplomacy +7, Dungeoneering +12, Endurance +8, Heal +12, History +6, Insight +12, Intimidate +7, Religion +6, Streetwise +7, Thievery +6 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Reaver Attack: Vicious Assault Longtooth Shifter Racial Power: Longtooth Shifting Hunter's Quarry Power: Hunter's Quarry Ranger Attack 1: Twin Strike Ranger Attack 1: Marauder's Rush Ranger Attack 1: Off-Hand Strike Ranger Attack 1: Jaws of the Wolf Reaver Utility 2: Driven to Kill Ranger Attack 5: Two-Wolf Pounce Reaver Utility 6: Killing Menace Ranger Attack 7: Claws of the Griffon Ranger Attack 9: Attacks on the Run Ranger Utility 10: Weathered Resilience Ruthless Punisher Attack 11: Crippling Shot Ruthless Punisher Utility 12: Named Dread Ranger Attack 13: Armor Splinter FEATS Toughness Level 2: Light Blade Expertise Level 4: Power Attack Level 6: Weapon Focus (Light blade) Level 10: Wintertouched Level 11: Called Shot Level 11: Prime Quarry Level 12: Lasting Frost Level 12: Icy Heart Level 14: Prime Punisher ITEMS Iron Armbands of Power (heroic tier) x1 Predator's Hide Hide Armor +2 x1 Lucky Charm +2 x1 Boots of the Fencing Master x1 helm of Seven Deaths x1 Elven Chain Shirt (heroic tier) Frost Rapier +3 x2 Gloves of Ice (paragon tier) x1 Pale Tooth (heroic tier) Siberys Shard of Merciless Cold (heroic tier) ====== End ====== [/sblock] This makes twin strike look like this: [sblock=Twin Strike] Attack: +8 strength +7 half level +3 prof bonus +3 enhancement +2 light blade +2 prime shot +2 CA (frost cheese) -2 Power Attack ------------------------------- +25 vs AC Damage: +3 Enhancement +2 Iron Armbands +2 Weapon Focus +2 Gloves +5 Frost Cheese +3 Icy Heart +5 Prime Punisher +5 humanoid +2 Light Blade exp (CA bonus) +3 While your bloodied (reaver) +2 While your bloddied (longtooth) +4 Power Attack +1 Pale tooth +1 Siberys Shard -------------------------- = 40 damage [/sblock] +25 vs AC 1d8 +40 damage + 2d6 for quarry = 88.56 DPR when im bloodied or 78.56 when Im not bloodied Even crazier, if I can get a leader to give me just +1 more to hit the DPR moves to 92.95 when bloodied and 82.95 not bloodied (28 AC is the DMG guidelines for a level 14 creature, so a +26 hits 95% of the time) This is just the standard at will action with no additional minors except for quarry. Which means my daily is 6d8 + 96 + 2d6 What do you guys think, can this be improved? ... or is this even legal? Thanks [/QUOTE]
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L.14 TWF Longtooth Ruthless Ranger
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