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L&L 1/7/2013 The Many Worlds of D&D
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<blockquote data-quote="Li Shenron" data-source="post: 6151713" data-attributes="member: 1465"><p>Planes are always just suggestions or examples of what you can do in your own setting. These changes offer some mildly new good options, but as usual, everyone can just ignore what they don't like.</p><p></p><p>Personally I am not a huge fan of positive and negative energy planes for instance. The Feywild is interesting enough on its own IMO (even tho I never actually used it) without a connection to / explanation in terms of positive energy.</p><p></p><p>OTOH showcasing 2 options for the elemental planes (I don't know how the 3rd one, the elemental chaos, is really different from the deep elemental planes) is a good thing: you can use the "hard" elementals for something more dramatic and challenging to the DM, or the "soft" elementals where the rules are easier.</p><p></p><p>Generally speaking, I always make up something of my own about the nature of the planes, so I believe that it is a good thing for D&D to present the planes as a collection of options and ideas rather than set them in stone (that's fine in a Campaign Setting book however).</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6151713, member: 1465"] Planes are always just suggestions or examples of what you can do in your own setting. These changes offer some mildly new good options, but as usual, everyone can just ignore what they don't like. Personally I am not a huge fan of positive and negative energy planes for instance. The Feywild is interesting enough on its own IMO (even tho I never actually used it) without a connection to / explanation in terms of positive energy. OTOH showcasing 2 options for the elemental planes (I don't know how the 3rd one, the elemental chaos, is really different from the deep elemental planes) is a good thing: you can use the "hard" elementals for something more dramatic and challenging to the DM, or the "soft" elementals where the rules are easier. Generally speaking, I always make up something of my own about the nature of the planes, so I believe that it is a good thing for D&D to present the planes as a collection of options and ideas rather than set them in stone (that's fine in a Campaign Setting book however). [/QUOTE]
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