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*Dungeons & Dragons
L&L 1/7/2013 The Many Worlds of D&D
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<blockquote data-quote="Dausuul" data-source="post: 6151918" data-attributes="member: 58197"><p><em>This.</em> Exactly. There are a lot of bits and pieces in D&D's planar lore that I quite like and would love to use. But I don't want to import the entire gargantuan edifice of Planescape just so I can have an adventure which involves Tartarus/Carceri. I would rather have each plane presented as its own thing, discrete from all others, and then we can have a chapter presenting cosmology options to hook them all together. Great Wheel is one option, World Axis is another, Eberron's system of "orbiting" planes is a third.</p><p></p><p>This solution allows fans of both the Great Wheel and the World Axis to get full value out of the Manual of the Planes; it allows people like me to easily incorporate planar material in our homebrew cosmologies; and it gives the Wizards design team a chance to exercise their creativity and design whole new cosmologies without being hindered by pre-existing lore. Seems like a win all around, much better than trying to create One Cosmology to Rule Them All.</p><p></p><p>(And I really don't like the idea of using Ravenloft as the negative-energy border plane. Ravenloft is both too limited in scope and too specialized in character for that. It should remain a distinct entity; I can see the argument for making it a location in the Shadowfell, but I'd rather have it be a "pocket plane," hanging off the side of the main cosmology. It could even serve as a model for other such pocket planes.)</p></blockquote><p></p>
[QUOTE="Dausuul, post: 6151918, member: 58197"] [I]This.[/I] Exactly. There are a lot of bits and pieces in D&D's planar lore that I quite like and would love to use. But I don't want to import the entire gargantuan edifice of Planescape just so I can have an adventure which involves Tartarus/Carceri. I would rather have each plane presented as its own thing, discrete from all others, and then we can have a chapter presenting cosmology options to hook them all together. Great Wheel is one option, World Axis is another, Eberron's system of "orbiting" planes is a third. This solution allows fans of both the Great Wheel and the World Axis to get full value out of the Manual of the Planes; it allows people like me to easily incorporate planar material in our homebrew cosmologies; and it gives the Wizards design team a chance to exercise their creativity and design whole new cosmologies without being hindered by pre-existing lore. Seems like a win all around, much better than trying to create One Cosmology to Rule Them All. (And I really don't like the idea of using Ravenloft as the negative-energy border plane. Ravenloft is both too limited in scope and too specialized in character for that. It should remain a distinct entity; I can see the argument for making it a location in the Shadowfell, but I'd rather have it be a "pocket plane," hanging off the side of the main cosmology. It could even serve as a model for other such pocket planes.) [/QUOTE]
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